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Drilldown: CardReleases
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Title:
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Army of Haradrim
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Úri
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(47)
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Defender of Rohan (4)
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Isildur's Heir (3)
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Captain of the Nine Riders (3)
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Steadfast Friend (3)
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Black Threat (3)
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Powerful Guide (3)
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Abomination of Sauron
Aged Ring-bearer
Agent of the Dark Lord
Always Helps
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Beorning Chieftain
Black Captain
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Frodo's Gardener
From O'er the Brandywine
Great Elf Warrior
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Guardian of the Forest
Guide and Protector
Hastiest of All
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Her Ladyship
Her Sneak
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Subtypes:
None
(30)
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Balrog (9)
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Creature (2)
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Dwarf (2)
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Elf (10)
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Ent (18)
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Hobbit (69)
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Maia (4)
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Man (46)
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Orc (15)
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Spider (6)
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Tree (1)
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Troll (12)
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Uruk-hai (6)
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Wizard (43)
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Wraith (2)
TwilightCost:
None
(28)
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1 - 2 (31)
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2 - 4 (45)
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4 - 7 (131)
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7 - 20 (66)
Strength:
None
(1)
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3 - 7 (104)
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7 - 8 (23)
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8 - 14 (111)
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14 - 30 (62)
StrengthMod:
None
(301)
Vitality:
4 (269)
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5 (21)
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6 (3)
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8 (6)
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9 (2)
VitalityMod:
None
(301)
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(171)
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2 - 3 (8)
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3 - 4 (41)
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4 - 5 (51)
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5 - 8 (30)
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(301)
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None
(205)
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5 - 7 (34)
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7 - 8 (14)
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8 - 9 (25)
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9 - 12 (23)
ResistanceMod:
None
(301)
CanBearRing:
None
(130)
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No (152)
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Yes (19)
Signet:
Aragorn (20)
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Frodo (26)
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Gandalf (25)
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None (225)
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Theoden (5)
Block:
None (301)
ShadowNum:
None
(301)
ArrowDir:
None (301)
GameText:
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
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Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3)
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While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3)
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Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3)
Other values:
_none
Add 1 to the number of Ents you can spot. Maneuver: Discard 2 pipeweed cards from play to remove a burden.
Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.
Aragorn is strength is +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more Defender +1 until the regroup phase.
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
At the start of each of your turns, you may draw a card.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion.
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength.
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion.
At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion's strength.
At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you spot. When you play this minion at sites 5K to 9K, you may discard a Free Peoples condition.
Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control.
Besieger. Regroup: Exert this minion twice to take control of a site.
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2.
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each time the fellowship moves, wound Gandalf.
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief.
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1.
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3.
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile.
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot.
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number.
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Damage +1. While you can spot 2 Dwarves, Durin III is twilight cost -2. Durin III is strength +1 for each artifact and each possession he bears.
Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh.
Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1.
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
Defender +1.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile.
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion.
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile.
Each [SHIRE] follower is twilight cost -1. Skirmish: If Pippin is skirmishing?a hunter minion, exert the Ring-bearer to make Pippin strength +2.
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons.
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2.
Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1.
Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden.
Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
Fellowship. Pippin is strength +1 for each tale you can spot.
Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event.
Fellowship. Ring-bearer. Ring-bound. While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
Fellowship. Ring-bound. While Sam bears The One Ring, he is resistance -4. While you can spot 3 [SHIRE] companions, Sam is strength +2. Response: If Frodo dies, make Sam the Ring-bearer.
Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2.
Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.
Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Fellowship: Exert Sam to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to play a character from your discard pile.
Fellowship: Play Bill the Pony from your draw deck. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion.
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.
Fierce. Each time the Free Peoples player heals a companion, you may add a burden. Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2.
Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer).
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul).
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2.
Fierce. Toil 1. Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X.
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession.
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer.
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1.
Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1.
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X.
For each companion you can spot, this minion is strength +1.
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
For each other unbound companion assigned to a skirmish, Merry is strength +2.
Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden.
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat.
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1.
If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion.
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase.
Leaflock?s twilight cost is -1 for each Ent you can spot. While you can spot 4 other Ents, Leaflock is strength +4.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman.
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession.
Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Ranger. Each time the fellowship moves during the fellowship phase, remove (2).
Ranger. Each time the fellowship moves, add (1).
Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1.
Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.
Ranger. Hunter 2. Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn.
Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).
Regroup: Discard Gollum to exert a companion or ally.
Regroup: Discard Merry to heal a [GANDALF] companion.
Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
Response: If a burden is about to be added by a Shadow card, spot another Hobbit and exert Tolman Cotton to prevent that.
Ring-bearer (resistance 10). At the start of each of your turns, you may heal a Hobbit ally.
Ring-bearer (resistance 10). Fellowship: Add a burden to play Smeagol from your discard pile.
Ring-bearer (resistance 10). Fellowship: Exert another companion who has the Frodo signet to heal Frodo.
Ring-bearer (resistance 10). Fellowship: Play a Ring-bound companion to remove a burden.
Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat.
Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.
Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1.
Ring-bearer (resistance 10). While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.
Ring-bearer (resistance 12).
Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Ring-bearer. Ring-bound. While skirmishing a minion of strength 8 or less, Frodo is strength +2.
Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.
Ring-bound. Each other companion is resistance +1.
Ring-bound. Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add (3). Regroup: Add a burden to play a [SHIRE] tale.
Ring-bound. Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play Sam's Pack from your draw deck. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
Ring-bound. To play, add a burden. Assignment: Assign a minion to Smeagol and add 2 threats to exhaust that minion.
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.
Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion.
Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile.
Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.
Ring-bound. To play, add a burden. Skirmish: Add threats equal to the total vitality of the minions Smeagol is skirmishing to discard Smeagol. Regroup: Discard Smeagol to take a [GOLLUM] minion from your discard pile into hand.
Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Smeagol strength +1.
Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Smeagol cannot be overwhelmed unless his strength is tripled.
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
Ring-bound. While Sam bears the One Ring, he is resistance -4. Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit. Response: If Frodo is killed, make Sam the Ring-bearer.
Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats.
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.
Skinbark is twilight cost -1 for each [GANDALF] condition you can spot. Each time Skinbark wins a skirmish, you may place a [GANDALF] card from your discard pile beneath your draw deck.
Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.
Skirmish: Add a burden to discard Pippin. Any Shadow player may remove (2) to prevent this.
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion).
Skirmish: Discard a companion from hand to make an Ent strength +2.
Skirmish: Exert Gollum twice or remove a threat to make him strength +2.
Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this.
Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion.
Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile.
Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Skirmish: If Uri is damage +X, exert him to make him strength +X.
Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength -3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this.
Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site.
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards.
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion.
To play, spot 2 Elves. Skirmish: Exert Cirdan to make a minion he is skirmishing strength -1 for each [ELVEN] event in your discard pile.
To play, spot 2 Ent companions. Ent Horde's twilight cost is -2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1.
To play, spot 2 Ent companions. Host of Fangorn's twilight cost is -2 for each Ent or unbound Hobbit you can spot.
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile.
To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion.
To play, spot 2 [GONDOR] Men. Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn. Regroup: Discard a [GONDOR] artifact to liberate a site.
To play, spot 3 [GANDALF] companions. Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard?s strength and the losing character?s strength.
To play, spot 3 [GANDALF] companions. Regroup: Exert Treebeard twice to play a [GANDALF] condition from your discard pile and make an opponent discard one of his or her conditions.
To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.
To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot.
To play, spot an Elf. At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may heal another Elf.
To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck.
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card.
Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. Fellowship: Exert Birchseed to Heal an unbound Hobbit.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Lidenroot to skirmish. Skirmish: Exert Lidenroot to wound an [ISENGARD] minion he is skirmishing.
Unhasty. Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. Skirmish: Exert Treebeard to make an Ent damage +1.
Unhasty. Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion.
Unhasty. Response: If an unbound Hobbit is about to be discarded, stack him here instead. Fellowship: Exert Treebeard and add(1) to play an unbound Hobbit stacked here.
Valiant. While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1.
When Gandalf is in your starting fellowship, his twilight cost is -2.
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2.
When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token.
When you play Host of Udun, you may remove X threats to make its twilight cost -X.
When you play Pippin, remove a burden or heal a companion.
When you play Pippin, remove a burden or wound from a companion.
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase.
When you play this minion, you may discard 5 [ORC] minions from play to make it twilight cost -10 and fierce. Shadow: Remove (3) to play an [ORC] Orc from your discard pile. Its twilight cost is -2.
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.
While Merry bears a weapon, he is strength +2.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 3 twilight tokens, Gandalf is strength +3.
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it.
While you can spot a Nazgul, this minion is fierce and damage +1.
While you cannot spot 3 companions of the same culture, Gandalf is strength -2.
While you cannot spot 4 threats, Aragorn is strength +1 for each threat. Regroup: Exert Aragorn twice to remove 3 threats.
While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Your opponent may not discard your [SHIRE] tales from play.
Search
TaggedGameText:
Valiant.
While the Ring-bearer is assigned to a skirmish, each
rohan
companion gains
hunter 1
. (4)
·
Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
·
Ranger. Hunter 2.
(While skirmishing a non-hunter character, this character is strength +2.)
Maneuver:
Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2
gandalf
cards from hand. (3)
·
Skirmish:
If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3)
·
To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3)
·
Fierce. Toil 1.
(For each
wraith
character you exert when playing this, its twilight cost is –1.)
Response:
If you are playing a
wraith
event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3)
·
Fierce.
Toil 2.
(For each
wraith
character you exert when playing this, its twilight cost is –2.)
Muster.
(At the start of the regroup phase, you may discard a card from hand to draw a card.) (3)
·
Damage +1.
While The Balrog is at an underground site, it is
fierce
and cannot take wounds or be exerted. (3)
·
Aragorn is strength +1 for each
gondor
card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more
defender +1
until the regroup phase. (3)
Other values:
_none
<keyword>Archer.</keyword> <br>If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.
<keyword>Assignment</keyword>: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> Exert this minion twice to take control of a site.
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>The twilight cost of this minion is –1 for each <symbol>sauron</symbol> engine you spot. <br>When you play this minion at sites 5<symbol>king</symbol> to 9<symbol>king</symbol>, you may discard a Free Peoples condition.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>The twilight cost of this minion is –2 for each <symbol>sauron</symbol> minion stacked on a site. <br>Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and <keyword>damage +1</keyword> until the regroup phase.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>The twilight cost of this minion is –2 for each <symbol>sauron</symbol> engine you spot. <br><keyword>Regroup:</keyword> Exert Troll of Gorgoroth to stack a besieger on a site you control.
<keyword>Corsair.</keyword> <keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert Castamir of Umbar and play a corsair to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. Fierce. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> When you play Saruman, name a culture. Each companion of the named culture is strength –1.
<keyword>Damage +1. Fierce. Toil 2.</keyword> <i>(For each </i><symbol>orc</symbol><i> character you exert when playing this, its twilight cost is –2.)</i> <br>Each time an <symbol>orc</symbol> lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
<keyword>Damage +1. Fierce.</keyword><br>If you play Stampeding Chief from your hand, remove <symbol>twilight3</symbol> and spot another <symbol>men</symbol> minion or discard Stampeding Chief.
<keyword>Damage +1. Fierce</keyword>.<br>When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number.
<keyword>Damage +1.</keyword> While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and <keyword>damage +1.</keyword> This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> if at a battleground). To play, spot an Uruk-hai. <br>While at a battleground, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +1.
<keyword>Damage +1.</keyword> <br>Each character skirmishing this minion loses all strength bonuses from weapons.
<keyword>Damage +1.</keyword> <br>This companion is strength +1 for each Ent you spot. <br><keyword>Response:</keyword> If this companion is about to take a wound, exert an Ent to prevent that.
<keyword>Damage +1.</keyword> <br>While you can spot 2 Dwarves, Durin III is twilight cost –2. <br>Durin III is strength +1 for each artifact and each possession he bears.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>moria</symbol> Orc. <br>At an underground site, Cave Troll of Moria’s twilight cost is -3.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> <br>While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>moria</symbol> Orc. <br>Discard The Balrog if not underground. <br><keyword>Shadow:</keyword> Exert The Balrog and remove <symbol>twilight2</symbol> to play a <symbol>moria</symbol> Orc from your discard pile.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot a <symbol>sauron</symbol> minion. <br>This minion is strength +1 for each possession you can spot.
<keyword>Damage +1.</keyword> Each time the fellowship moves, wound Gandalf.
<keyword>Damage +1.</keyword> To play, spot an <symbol>urukhai</symbol> minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
<keyword>Damage +1</keyword>. <br>A character skirmishing this minion does not gain strength bonuses from weapons.
<keyword>Damage +2. Fierce.</keyword><br> While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
<keyword>Damage +2.</keyword> <keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.
<keyword>Damage +2.</keyword> The twilight cost of The Balrog is –3 if you can spot a <symbol>moria</symbol> minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
<keyword>Defender +1.</keyword>
<keyword>Enduring.</keyword> <br>Each Man skirmishing The Witch-king loses all strength bonuses from weapons.
<keyword>Enduring.</keyword> <br>Shadow cards cannot exert Úlairë Enquëa during a skirmish phase. <br><keyword>Skirmish:</keyword> If Úlairë Enquëa is skirmishing, heal him to add a burden.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>While in a fierce skirmish, Shelob is <keyword>damage +1</keyword>.
<keyword>Enduring.</keyword> To play, spot a <symbol>gondor</symbol> Wraith and add 2 threats. <br><keyword>Response:</keyword> If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
<keyword>Enduring.</keyword><br> Each <symbol>wraith</symbol> Wraith cannot take wounds (except during skirmishes).<br> <keyword>Shadow:</keyword> Remove a burden to play a <symbol>wraith</symbol> Wraith. That minion’s twilight cost is –2.
<keyword>Fellowship. Ranger.</keyword><br> While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
<keyword>Fellowship. Ring-bearer. Ring-bound.</keyword><br> While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
<keyword>Fellowship. Ring-bound.</keyword><br> While Sam bears The One Ring, he is resistance -4.<br> While you can spot 3 <symbol>shire</symbol> companions, Sam is strength +2.<br> <keyword>Response</keyword>: If Frodo dies, make Sam the Ring-bearer.
<keyword>Fellowship.</keyword><br> <keyword>Response</keyword>: If an event is played, exert Gandalf twice to cancel that event.
<keyword>Fellowship.</keyword><br> <keyword>Skirmish</keyword>: If Merry is not assigned to a skirmish, take 2 <symbol>shire</symbol> cards from your discard pile and remove them from the game to make a companion strength +2.
<keyword>Fellowship.</keyword><br> Pippin is strength +1 for each tale you can spot.
<keyword>Fellowship:</keyword> Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.
<keyword>Fellowship:</keyword> Exert Merry to play Farmer Maggot from your draw deck.
<keyword>Fellowship:</keyword> Exert Sam to remove a burden. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, add <symbol>twilight2</symbol> to play a character from your discard pile.
<keyword>Fellowship:</keyword> Play Bill the Pony from your draw deck. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Fellowship:</keyword> Play Gandalf or Aragorn; his twilight cost is -2.
<keyword>Fierce. Toil 1.</keyword> <i>(For each</i> <symbol>men</symbol> <i>character you exert when playing this, its twilight cost is –1.)</i> <br>Each wounded <symbol>men</symbol> minion is strength +2.
<keyword>Fierce.</keyword> <br><keyword>Maneuver:</keyword> Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).
<keyword>Fierce.</keyword> <br>For each other Nazgûl you can spot, The Witch-king is strength +2.
<keyword>Fierce.</keyword> <br>When you play Shelob, you may play a <symbol>gollum</symbol> possession from your draw deck. <br>Shelob is strength +3 for each minion stacked on a <symbol>gollum</symbol> possession.
<keyword>Fierce.</keyword> <br>When you play The Witch-king, you may remove a threat to take a <symbol>wraith</symbol> card into hand from your discard pile. <br>The Ring-bearer cannot take threat wounds.
<keyword>Fierce.</keyword> <br>While you can spot 6 companions, Úlairë Enquëa is <keyword>Damage +1.</keyword> <br>Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.
<keyword>Fierce.</keyword> Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
<keyword>Fierce.</keyword> Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.<br>Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and <keyword>fierce</keyword> until the end of turn.
<keyword>Fierce.</keyword> Each time the Free Peoples player heals a companion, you may add a burden.<br><keyword>Maneuver:</keyword> Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).
<keyword>Fierce.</keyword> While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other <symbol>sauron</symbol> minion you can spot, this minion is strength +1.
<keyword>Fierce.</keyword> While you can spot a Troll, this minion’s twilight cost is –4. <keyword>Skirmish:</keyword> Discard a <symbol>sauron</symbol> card from hand to make this minion strength +1.
<keyword>Fierce.</keyword><br> <keyword>Maneuver</keyword>: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion.
<keyword>Fierce.</keyword><br> <keyword>Skirmish</keyword>: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).
<keyword>Fierce.</keyword><br>Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
<keyword>Fierce.</keyword><br>When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
<keyword>Hunter 2.</keyword><br>While you can spot 3 Free Peoples cultures, Aragorn is <keyword>defender +1</keyword>.<br>While you can spot 2 Shadow cultures, Aragorn is <keyword>defender +1</keyword>.
<keyword>Hunter 2</keyword>. (While skirmishing a non-hunter character, this character is strength +2.)<br> To play, spot an <symbol>orc</symbol> Orc.<br> When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
<keyword>Knight.</keyword> <br>At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to heal another <symbol>gondor</symbol> companion.
<keyword>Knight.</keyword> To play, spot 2 <symbol>gondor</symbol> knights or exert 2 <symbol>gondor</symbol> Men.<br>Each of your <symbol>gondor</symbol> companions is resistance +1.<br><keyword>Maneuver:</keyword> Remove a <symbol>gondor</symbol> token to make an unbound companion resistance +1 until the regroup phase.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Exert Gollum twice to make another minion strength +2.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Skirmish:</keyword> Exert Saruman to make an <symbol>urukhai</symbol> minion strength +2. <br>Each time a companion is killed, you may heal Saruman.
<keyword>Maneuver:</keyword> Exert Sam twice to make him <keyword>defender +1</keyword> until the regroup phase. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Maneuver:</keyword> Liberate a site you control to make each <symbol>men</symbol> minion strength +2 until the regroup phase.<br><keyword>Regroup:</keyword> Exert Ted Sandyman to stack a <symbol>men</symbol> Man in play on a possession.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert Aragorn to make a hunter companion strength +1.
<keyword>Ranger.</keyword> <br>Each time the fellowship moves during the fellowship phase, remove <symbol>twilight2</symbol>.
<keyword>Ranger.</keyword> <br><keyword>Maneuver:</keyword> Exert Aragorn to make him <keyword>defender +1</keyword> until the regroup phase.
<keyword>Ranger.</keyword> At the start of each of your turns, you may heal another companion who has the Aragorn signet.
<keyword>Ranger.</keyword> Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
<keyword>Ranger.</keyword> Each time the fellowship moves, add <symbol>twilight1</symbol>.
<keyword>Ranger.</keyword><br>Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). <keyword>Regroup:</keyword> If this minion is stacked on an <symbol>isengard</symbol> card, spot an <symbol>isengard</symbol> Orc and discard this minion to add <symbol>twilight3</symbol>.
<keyword>Regroup:</keyword> Discard Gollum to exert a companion or ally.
<keyword>Regroup:</keyword> Discard Merry to heal a <symbol>gandalf</symbol> companion.
<keyword>Regroup:</keyword> Discard Pippin to choose a Shadow player who must wound one of his or her minions.
<keyword>Regroup:</keyword> Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
<keyword>Response:</keyword> If a burden is about to be added by a Shadow card, spot another Hobbit and exert Tolman Cotton to prevent that.
<keyword>Ring-bearer (resistance 10).</keyword> <br><keyword>Fellowship:</keyword> Exert another companion who has the Frodo signet to heal Frodo.
<keyword>Ring-bearer (resistance 10).</keyword> <br>At the start of each of your turns, you may heal a Hobbit ally.
<keyword>Ring-bearer (resistance 10).</keyword> <br><keyword>Fellowship:</keyword> Add a burden to play Sméagol from your discard pile.
<keyword>Ring-bearer (resistance 10).</keyword> <br><keyword>Ring-bound.</keyword> <br><keyword>Skirmish:</keyword> At sites 6<symbol>king</symbol> to 8<symbol>king</symbol>, add 4 burdens to wound a minion skirmishing Frodo.
<keyword>Ring-bearer (resistance 10).</keyword> <br><keyword>Ring-bound.</keyword> <br>Each time the fellowship moves, you may add <symbol>twilight3</symbol> to remove a threat.
<keyword>Ring-bearer (resistance 10).</keyword><br><keyword>Fellowship:</keyword> Play a Ring-bound companion to remove a burden.
<keyword>Ring-bearer (resistance 10).</keyword><br>While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.
<keyword>Ring-bearer (resistance 12).</keyword>
<keyword>Ring-bearer (resistance 12).</keyword> <keyword>Ring-bound.</keyword>
<keyword>Ring-bearer. Ring-bound.</keyword><br>While skirmishing a minion of strength 8 or less, Frodo is strength +2.
<keyword>Ring-bound.</keyword> <br><keyword>Fellowship:</keyword> If you have initiative, discard a card from hand to heal Sam. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> <br><keyword>Fellowship:</keyword> Play a Hobbit companion to remove a burden. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> <br>At the start of each skirmish involving Bilbo, you may exert him to take a <symbol>shire</symbol> skirmish event into hand from your discard pile.
<keyword>Ring-bound.</keyword> <br>Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add <symbol>twilight3</symbol>. <br><keyword>Regroup:</keyword> Add a burden to play a <symbol>shire</symbol> tale.
<keyword>Ring-bound.</keyword> <br>Sam is strength +1 for each <symbol>shire</symbol> companion you can spot. <br><keyword>Response:</keyword> If Frodo dies, make Sam the Ring-bearer (resistance 5).
<keyword>Ring-bound.</keyword> <keyword>Ring-bearer</keyword> (resistance 10). <br>The cost of each artifact, possession, and <symbol>shire</symbol> tale played on Frodo is -1.
<keyword>Ring-bound.</keyword> Each other companion is resistance +1.
<keyword>Ring-bound.</keyword> To play, add a burden. <br><keyword>Skirmish:</keyword> Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. <keyword>Regroup:</keyword> Discard Sméagol to take a <symbol>gollum</symbol> minion from your discard pile into hand.
<keyword>Ring-bound.</keyword> To play, add a burden. <br><keyword>Assignment:</keyword> Assign a minion to Sméagol and add 2 threats to exhaust that minion.
<keyword>Ring-bound.</keyword> To play, add a burden. <br><keyword>Regroup:</keyword> Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
<keyword>Ring-bound.</keyword> To play, add a burden. <br><keyword>Skirmish:</keyword> Add a burden to make Sméagol strength +2 and take no wounds.
<keyword>Ring-bound.</keyword> To play, add a burden. <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.
<keyword>Ring-bound.</keyword> To play, add a burden. <br>Each time Sméagol wins a skirmish, you may play the fellowship's next site. <br><keyword>Skirmish:</keyword> If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
<keyword>Ring-bound.</keyword> To play, add a burden. <br>Each time the fellowship moves, place an unbound companion in the dead pile. <br><keyword>Regroup:</keyword> If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.
<keyword>Ring-bound.</keyword> To play, add a burden. <keyword>Skirmish:</keyword> Discard a card from hand to make Sméagol strength +1.
<keyword>Ring-bound.</keyword> To play, add a burden.<br>For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a <symbol>gollum</symbol> card from your draw deck and place it in your discard pile.
<keyword>Ring-bound.</keyword> While Sam bears the One Ring, he is resistance –4.<br><keyword>Maneuver:</keyword> If Sam is bearing a follower, exert him to heal another Hobbit.<br><keyword>Response:</keyword> If Frodo is killed, make Sam the Ring-bearer.
<keyword>Ring-bound.</keyword><br> To play, add a burden.<br> Each time Sméagol wins a skirmish, you may shuffle up to 2 <symbol>gollum</symbol> cards from your discard pile into your draw deck.<br> <keyword>Skirmish</keyword>: Exert a Ring-bound companion to make Sméagol strength +2.
<keyword>Ring-bound.</keyword><br><keyword>Fellowship:</keyword> Play Sam’s Pack from your draw deck. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Ring-bound.</keyword><br><keyword>Response:</keyword> If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this.<br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Ring-bound.</keyword><br>Sam is resistance +1 for each Hobbit you can spot.<br><keyword>Regroup:</keyword> Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
<keyword>Ring-bound.</keyword><br>While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.<br>At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
<keyword>Ring-bound.</keyword><br>While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled. <br><keyword>Response:</keyword> If Frodo is killed, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Ring-bound.</keyword><br>While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled.<br><keyword>Skirmish:</keyword> If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
<keyword>Ring-bound</keyword>. To play, add a burden.<br>Each Ring-bound companion is resistance +1.<br><keyword>Skirmish:</keyword> Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
<keyword>Shadow:</keyword> Discard a <symbol>sauron</symbol> Orc to add a threat. <br><keyword>Skirmish:</keyword> Remove a threat to make Army of Udûn strength +1. <br><keyword>Regroup:</keyword> Discard Army of Udûn and X other <symbol>sauron</symbol> Orcs to add X threats.
<keyword>Shadow:</keyword> Exert Gollum twice to exert the Ring-bearer. <br><keyword>Shadow:</keyword> Remove a burden to add <symbol>twilight1</symbol>. <keyword>Skirmish:</keyword> Remove a burden to add <symbol>twilight2</symbol>. <keyword>Regroup:</keyword> Remove a burden to add <symbol>twilight3</symbol>. <br><keyword>Regroup:</keyword> Exert Gollum twice to wound the Ring-bearer.
<keyword>Skirmish:</keyword> Add a burden to discard Pippin. Any Shadow player may remove <symbol>twilight2</symbol> to prevent this.
<keyword>Skirmish:</keyword> Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion).
<keyword>Skirmish:</keyword> Discard a companion from hand to make an Ent strength +2.
<keyword>Skirmish:</keyword> Exert Gollum twice or remove a threat to make him strength +2.
<keyword>Skirmish:</keyword> Exert the Ring-bearer to discard Merry. Any Shadow player may remove <symbol>twilight2</symbol> to prevent this.
<keyword>Skirmish:</keyword> If Merry is not assigned to a skirmish, discard him to remove a <symbol>sauron</symbol> Orc from a skirmish involving an unbound companion.
<keyword>Skirmish:</keyword> If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
<keyword>Skirmish:</keyword> If Merry is not assigned to a skirmish, return him to your hand to play up to 2 <symbol>rohan</symbol> possessions from your discard pile.
<keyword>Skirmish:</keyword> If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
<keyword>Skirmish:</keyword> If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
<keyword>Skirmish:</keyword> If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
<keyword>Skirmish:</keyword> If Úri is damage +X, exert him to make him strength +X.
<keyword>Skirmish:</keyword> If you cannot spot 3 threats, add a threat to make Merry strength +2.
<keyword>Skirmish:</keyword> Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this.
<keyword>Skirmish:</keyword> Remove an <symbol>elven</symbol> token to make a minion skirmishing Aragorn strength –3. <keyword>Skirmish:</keyword> Remove a <symbol>dwarven</symbol> token to heal a Dwarf. <keyword>Regroup:</keyword> If Aragorn is mounted, remove a <symbol>rohan</symbol> token to wound a minion twice.
<keyword>Skirmish</keyword>: Exert Pippin to prevent a skirmishing <symbol>shire</symbol> companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
<keyword>Southron.</keyword> <br>To play, spot a <symbol>raider</symbol> Man. <br>While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>.</keyword> To play, spot a Southron.<br><keyword>Assignment:</keyword> Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <keyword>Archery:</keyword> Remove <symbol>twilight3</symbol> to add 1 to the minion archery total for each companion over 4 (limit +4).
<keyword>Southron.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to play a <symbol>raider</symbol> mount from your discard pile.
<keyword>Southron.</keyword>To play, spot a <symbol>raider</symbol> Man. <br><keyword>Regroup:</keyword> Exert Regiment of Haradrim twice to take control of a site.
<keyword>Twilight.</keyword> <br>Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).
<keyword>Twilight.</keyword> <br>Return to Its Master may not be played. <br>Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
<keyword>Unhasty.</keyword> <keyword>Assignment:</keyword> Exert an unbound Hobbit to allow Treebeard to skirmish. <keyword>Skirmish:</keyword> Exert Treebeard to make an Ent <keyword>damage +1</keyword>.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. <br><keyword>Fellowship:</keyword> Exert Birchseed to heal an unbound Hobbit.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow Lindenroot to skirmish. <br><keyword>Skirmish:</keyword> Exert Lindenroot to wound an <symbol>isengard</symbol> minion he is skirmishing.
<keyword>Unhasty.</keyword><br><keyword>Fellowship:</keyword> Exert Treebeard and discard an unbound companion from hand to heal an unbound companion.
<keyword>Unhasty.</keyword><br><keyword>Response:</keyword> If an unbound Hobbit is about to be discarded, stack him here instead. <br><keyword>Fellowship:</keyword> Exert Treebeard and add <symbol>twilight1</symbol> to play an unbound Hobbit stacked here.
Add 1 to the number of Ents you can spot.<br><keyword>Maneuver:</keyword> Discard 2 pipeweed cards from play to remove a burden.
Add 1 to the number of Ents you can spot.<br><keyword>Regroup:</keyword></br> Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
At the start of each of your turns, you may draw a card.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. <br><keyword>Regroup:</keyword> Exert Elrond twice to heal a companion.
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength.
At the start of each turn, heal Elrond. <keyword>Fellowship:</keyword> Exert Elrond to discard the top card of your draw deck. If it is an <symbol>elven</symbol> card, you may take it into hand and heal an Elf companion.
At the start of each turn, heal Grimbeorn.<br>At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength.
At the start of your fellowship phase, you may spot 2 <symbol>elven</symbol> allies and exert Gandalf to shuffle a <symbol>Gandalf</symbol> or <symbol>elven</symbol> card from your discard pile into your draw deck.<br>While you can spot 3 <symbol>elven</symbol> allies, Gandalf is strength +2.<br> While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
Discard all other minions (except tentacles).<br> Watcher in the Water cannot bear possessions.<br> The fellowship’s current site gains <keyword>marsh</keyword>.<br> <keyword>Shadow</keyword>: Play a tentacle from your discard pile.
Each <symbol>men</symbol> minion bearing a possession is strength +2.<br><keyword>Skirmish:</keyword> Exert Saruman to play a <symbol>men</symbol> possession from your discard pile.
Each <symbol>shire</symbol> follower is twilight cost –1.<br><keyword>Skirmish:</keyword> If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2.
Each companion is resistance -1.<br><keyword>Skirmish:</keyword> Exert Saruman to discard a condition borne by a companion skirmishing an <symbol>urukhai</symbol> minion.
Each other <symbol>isengard</symbol> Orc is strength +1. <br><keyword>Regroup:</keyword> Exert Orc Commander to make the Free Peoples player wound a companion.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.<br><keyword>Response</keyword>: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time an <symbol>urukhai</symbol> hunter wins a skirmish, heal a different <symbol>urukhai</symbol> minion.<br><keyword>Skirmish:</keyword> Exert Saruman twice to make a companion lose the <keyword>hunter</keyword> keyword until the start of the regroup phase.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. <br><keyword>Skirmish:</keyword> If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion.
For each companion you can spot, this minion is strength +1.
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. <br><keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
For each other unbound companion assigned to a skirmish, Merry is strength +2.
Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden.
Gollum is strength +1 for each threat you can spot.<br> Each time Gollum wins a skirmish, you may add a threat.
If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Leaflock’s twilight cost is -1 for each Ent you can spot.<br>While you can spot 3 other Ents, Leaflock is strength +4.
Ring-bearer. <keyword>Ring-bound.</keyword> At the start of the regroup phase, you may exert Frodo to make him gain <keyword>muster</keyword> until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Saruman cannot be assigned to a skirmish.<br>While you can spot 6 companions, each minion gains <keyword>hunter 2</keyword>.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. <br>Each time the fellowship moves, the Free Peoples player must exert a companion for each <symbol>dunland</symbol> Man you can spot. <keyword>Skirmish: </keyword>Exert Saruman to make a <symbol>dunland</symbol> Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br>Uruk-hai are <keyword>fierce.</keyword> <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Assignment:</keyword> Exert Saruman to assign an <symbol>isengard</symbol> minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br>Each time the fellowship moves, you may heal each <symbol>isengard</symbol> Orc twice. <br><keyword>Shadow:</keyword> Exert Saruman to play an <symbol>isengard</symbol> possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.<br>When you play Saruman, you may discard a condition.<br><keyword>Shadow:</keyword> Exert Saruman to play Saruman’s Staff from your discard pile.
Skinbark is twilight cost -1 for each <symbol>gandalf</symbol> condition you can spot.<br>Each time Skinbark wins a skirmish, you may place a <symbol>gandalf</symbol> card from your discard pile beneath your draw deck.
Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. <keyword>Response:</keyword> If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.
The move limit is +1. <br>Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards.
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
To play, remove 2 burdens or 2 threats. <br><keyword>Skirmish:</keyword> Spot 2 <symbol>shire</symbol> companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a <symbol>shire</symbol> companion.
To play, spot 2 <symbol>elven</symbol> companions. <br><keyword>Regroup:</keyword> Exert Gil-galad to wound each wounded minion.
To play, spot 2 <symbol>elven</symbol> companions.<br><keyword>Maneuver:</keyword> Add a threat to take an <symbol>elven</symbol> event into hand from your discard pile.<br><keyword>Regroup:</keyword> Remove an <symbol>elven</symbol> token to play an <symbol>elven</symbol> condition from your discard pile.
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> Play an artifact on Elendil to make the move limit +1 for this turn. <br><keyword>Regroup:</keyword> Discard a <symbol>gondor</symbol> artifact to liberate a site.
To play, spot 2 Elves. <br><keyword>Skirmish:</keyword> Exert Círdan to make a minion he is skirmishing strength –1 for each <symbol>elven</symbol> event in your discard pile.
To play, spot 2 Ent companions. Ent Horde’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1.
To play, spot 2 Ent companions. Host of Fangorn’s twilight cost is –2 for each Ent or unbound Hobbit you can spot.
To play, spot 3 <symbol>gandalf</symbol> companions. <br><keyword>Regroup:</keyword> Exert Treebeard twice to play a <symbol>gandalf</symbol> condition from your discard pile and make an opponent discard one of his or her conditions.
To play, spot 3 <symbol>gandalf</symbol> companions.<br>Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.
To play, spot a <symbol>gondor</symbol> Man. <br><keyword>Skirmish:</keyword> Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.
To play, spot a <symbol>rohan</symbol> companion. <br><keyword>Skirmish:</keyword> Discard 4 cards from hand to make Merry strength +2 for each <symbol>rohan</symbol> companion you spot.
To play, spot an <symbol>orc</symbol> condition.<br>Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an Elf. <br><keyword>Skirmish:</keyword> If Elrond is skirmishing a minion, exert him to place an <symbol>elven</symbol> card from your discard pile on top of your draw deck.
To play, spot an Elf. <br>At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an <symbol>elven</symbol> card, you may heal another Elf.
To play, spot an<symbol>orc</symbol>Orc.<br>While at an underground site, this minion is <keyword>fierce</keyword> and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
To play, spot Aragorn or an Elf. <br>At the start of each turn, you may exert Elrond to heal a character bearing an artifact.
To play, spot Gandalf or an Elf. <br>At the start of each of your turns, heal every ally whose home is site 3. <br><keyword>Fellowship:</keyword> Exert Elrond to draw a card.
When Gandalf is in your starting fellowship, his twilight cost is -2.
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
When you play Aragorn, you may take an <symbol>elven</symbol> ally with a twilight cost of 2 or less into hand from your draw deck.<br><keyword>Skirmish</keyword>: Discard an <symbol>elven</symbol> skirmish event from hand to make Aragorn strength +2.
When you play Gandalf (except in your starting fellowship), you may play a <symbol>gandalf</symbol> possession on him from your draw deck or discard pile.<br>Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token.
When you play Host of Udûn, you may remove X threats to make its twilight cost –X.
When you play Pippin, remove a burden or heal a companion.
When you play Pippin, remove a burden or wound from a companion.
When you play this minion from your draw deck or from your <symbol>men</symbol> possession, it is <keyword>fierce</keyword> until the regroup phase.
When you play this minion, you may discard 5 <symbol>orc</symbol> minions from play to make it twilight cost –10 and <keyword>fierce.<br>Shadow:</keyword> Remove <symbol>twilight3</symbol> to play an <symbol>orc</symbol> Orc from your discard pile. Its twilight cost is –2.
While a card titled Déagol is removed from the game, Gollum is strength +2 and <keyword>fierce</keyword>.<br><keyword>Shadow:</keyword> Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Merry bears a follower, he is strength +2.<br><keyword>Skirmish:</keyword>If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.
While Merry bears a weapon, he is strength +2.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 3 twilight tokens, Gandalf is strength +3.
While you can spot 4 Ents, this companion is strength +3.<br><keyword>Maneuver:</keyword> Exert this companion to reveal the bottom card of your draw deck. If it is a <symbol>gandalf</symbol> character, you may play it.
While you can spot a Nazgûl, this minion is fierce and <keyword>damage +1</keyword>.
While you cannot spot 3 companions of the same culture, Gandalf is strength –2.
While you cannot spot 4 threats, Aragorn is strength +1 for each threat. <br><keyword>Regroup:</keyword> Exert Aragorn twice to remove 3 threats.
While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.<br>While at a site bearing a weather, each <symbol>isengard</symbol> minion is strength +2.<br><keyword>Response</keyword>: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Your opponent may not discard your <symbol>shire</symbol> tales from play.
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FormattedGameText:
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4)
·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' '''Response:''' If you are playing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event that has toil X, exert Úlairë Enquëa to reduce that event’s twilight cost by X. (3)
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'''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3)
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While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3)
·
Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase. (3)
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'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3)
·
'''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
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'''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
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To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3)
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'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3)
Other values:
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'''Archer.''' If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
'''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site.
'''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2.
'''Besieger.''' '''Fierce.''' The twilight cost of this minion is –1 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. When you play this minion at sites 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 9[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], you may discard a Free Peoples condition.
'''Besieger.''' '''Fierce.''' The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase.
'''Besieger.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. '''Regroup:''' Exert Troll of Gorgoroth to stack a besieger on a site you control.
'''Corsair.''' '''Enduring.''' '''Fierce.''' '''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons.
'''Damage +1. Fierce'''. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost –X, where X is the current region number.
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1.
'''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
'''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1.
'''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons.
'''Damage +1.''' This companion is strength +1 for each Ent you spot. '''Response:''' If this companion is about to take a wound, exert an Ent to prevent that.
'''Damage +1.''' While you can spot 2 Dwarves, Durin III is twilight cost –2. Durin III is strength +1 for each artifact and each possession he bears.
'''Damage +1.''' While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and '''damage +1.''' This minion may not bear possessions and is discarded if not at a marsh.
'''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. At an underground site, Cave Troll of Moria’s twilight cost is -3.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Discard The Balrog if not underground. '''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile.
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. This minion is strength +1 for each possession you can spot.
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
'''Damage +1.''' Each time the fellowship moves, wound Gandalf.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
'''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
'''Damage +2.''' '''Enduring.''' '''Fierce.''' For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
'''Defender +1.'''
'''Enduring.''' Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes). '''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2.
'''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons.
'''Enduring.''' Shadow cards cannot exert Úlairë Enquëa during a skirmish phase. '''Skirmish:''' If Úlairë Enquëa is skirmishing, heal him to add a burden.
'''Enduring.''' '''Fierce.''' When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
'''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''.
'''Enduring.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith and add 2 threats. '''Response:''' If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
'''Fellowship. Ranger.''' While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
'''Fellowship. Ring-bearer. Ring-bound.''' While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
'''Fellowship. Ring-bound.''' While Sam bears The One Ring, he is resistance -4. While you can spot 3 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions, Sam is strength +2. '''Response''': If Frodo dies, make Sam the Ring-bearer.
'''Fellowship.''' '''Response''': If an event is played, exert Gandalf twice to cancel that event.
'''Fellowship.''' '''Skirmish''': If Merry is not assigned to a skirmish, take 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile and remove them from the game to make a companion strength +2.
'''Fellowship.''' Pippin is strength +1 for each tale you can spot.
'''Fellowship:''' Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.
'''Fellowship:''' Exert Merry to play Farmer Maggot from your draw deck.
'''Fellowship:''' Exert Sam to remove a burden. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).'''
'''Fellowship:''' If the twilight pool has fewer than 2 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a character from your discard pile.
'''Fellowship:''' Play Bill the Pony from your draw deck. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).'''
'''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2.
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2.
'''Fierce.''' '''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion.
'''Fierce.''' '''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).
'''Fierce.''' Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
'''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
'''Fierce.''' When you play Shelob, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] possession.
'''Fierce.''' When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.
'''Fierce.''' While you can spot 6 companions, Úlairë Enquëa is '''Damage +1.''' Each time a companion is killed, you may exert Úlairë Enquëa to exert the Ring–bearer.
'''Fierce.''' '''Maneuver:''' Spot 6 companions (or 5 burdens) and exert Úlairë Enquëa to wound a companion (except the Ring-bearer).
'''Fierce.''' For each other Nazgûl you can spot, The Witch-king is strength +2.
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion.
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn.
'''Fierce.''' Each time the Free Peoples player heals a companion, you may add a burden. '''Maneuver:''' Exert Úlairë Enquëa twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1.
'''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1.
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
'''Hunter 2.''' While you can spot 3 Free Peoples cultures, Aragorn is '''defender +1'''. While you can spot 2 Shadow cultures, Aragorn is '''defender +1'''.
'''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2.
'''Maneuver:''' Exert Sam twice to make him '''defender +1''' until the regroup phase. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).'''
'''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase. '''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1.
'''Ranger.''' Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
'''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase.
'''Ranger.''' Each time the fellowship moves during the fellowship phase, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Ranger.''' At the start of each of your turns, you may heal another companion who has the Aragorn signet.
'''Ranger.''' Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
'''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Discard Gollum to exert a companion or ally.
'''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion.
'''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions.
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
'''Response:''' If a burden is about to be added by a Shadow card, spot another Hobbit and exert Tolman Cotton to prevent that.
'''Ring-bearer (resistance 10).''' '''Fellowship:''' Play a Ring-bound companion to remove a burden.
'''Ring-bearer (resistance 10).''' While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.
'''Ring-bearer (resistance 10).''' '''Fellowship:''' Add a burden to play Sméagol from your discard pile.
'''Ring-bearer (resistance 10).''' '''Ring-bound.''' '''Skirmish:''' At sites 6[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 8[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], add 4 burdens to wound a minion skirmishing Frodo.
'''Ring-bearer (resistance 10).''' '''Ring-bound.''' Each time the fellowship moves, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to remove a threat.
'''Ring-bearer (resistance 10).''' '''Fellowship:''' Exert another companion who has the Frodo signet to heal Frodo.
'''Ring-bearer (resistance 10).''' At the start of each of your turns, you may heal a Hobbit ally.
'''Ring-bearer (resistance 12).'''
'''Ring-bearer (resistance 12).''' '''Ring-bound.'''
'''Ring-bearer. Ring-bound.''' While skirmishing a minion of strength 8 or less, Frodo is strength +2.
'''Ring-bound'''. To play, add a burden. Each Ring-bound companion is resistance +1. '''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
'''Ring-bound.''' '''Fellowship:''' Play Sam’s Pack from your draw deck. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).'''
'''Ring-bound.''' '''Response:''' If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).'''
'''Ring-bound.''' Sam is resistance +1 for each Hobbit you can spot. '''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
'''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may shuffle up to 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards from your discard pile into your draw deck. '''Skirmish''': Exert a Ring-bound companion to make Sméagol strength +2.
'''Ring-bound.''' While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
'''Ring-bound.''' While you can spot Frodo and Sméagol, Sam may not be overwhelmed unless his strength is tripled. '''Response:''' If Frodo is killed, make Sam the '''Ring-bearer (resistance 5).'''
'''Ring-bound.''' While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. '''Skirmish:''' If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
'''Ring-bound.''' '''Fellowship:''' If you have initiative, discard a card from hand to heal Sam. '''Response:''' If Frodo is killed, make Sam the Ring-bearer (resistance 5).
'''Ring-bound.''' '''Fellowship:''' Play a Hobbit companion to remove a burden. '''Response:''' If Frodo is killed, make Sam the Ring-bearer (resistance 5).
'''Ring-bound.''' At the start of each skirmish involving Bilbo, you may exert him to take a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] skirmish event into hand from your discard pile.
'''Ring-bound.''' Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Add a burden to play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale.
'''Ring-bound.''' Sam is strength +1 for each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion you can spot. '''Response:''' If Frodo dies, make Sam the Ring-bearer (resistance 5).
'''Ring-bound.''' '''Ring-bearer''' (resistance 10). The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1.
'''Ring-bound.''' Each other companion is resistance +1.
'''Ring-bound.''' To play, add a burden. For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card from your draw deck and place it in your discard pile.
'''Ring-bound.''' To play, add a burden. '''Assignment:''' Assign a minion to Sméagol and add 2 threats to exhaust that minion.
'''Ring-bound.''' To play, add a burden. '''Regroup:''' Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
'''Ring-bound.''' To play, add a burden. '''Skirmish:''' Add a burden to make Sméagol strength +2 and take no wounds.
'''Ring-bound.''' To play, add a burden. '''Skirmish:''' If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.
'''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may play the fellowship's next site. '''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
'''Ring-bound.''' To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. '''Regroup:''' If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.
'''Ring-bound.''' To play, add a burden. '''Skirmish:''' Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. '''Regroup:''' Discard Sméagol to take a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion from your discard pile into hand.
'''Ring-bound.''' To play, add a burden. '''Skirmish:''' Discard a card from hand to make Sméagol strength +1.
'''Ring-bound.''' While Sam bears the One Ring, he is resistance –4. '''Maneuver:''' If Sam is bearing a follower, exert him to heal another Hobbit. '''Response:''' If Frodo is killed, make Sam the Ring-bearer.
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat. '''Skirmish:''' Remove a threat to make Army of Udûn strength +1. '''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats.
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer.
'''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
'''Skirmish:''' Add a burden to discard Pippin. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion).
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2.
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2.
'''Skirmish:''' Exert the Ring-bearer to discard Merry. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
'''Skirmish:''' If Merry is not assigned to a skirmish, discard him to remove a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc from a skirmish involving an unbound companion.
'''Skirmish:''' If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
'''Skirmish:''' If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions from your discard pile.
'''Skirmish:''' If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
'''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
'''Skirmish:''' If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
'''Skirmish:''' If Úri is damage +X, exert him to make him strength +X.
'''Skirmish:''' If you cannot spot 3 threats, add a threat to make Merry strength +2.
'''Skirmish:''' Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength –3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this.
'''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Aragorn strength –3. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to heal a Dwarf. '''Regroup:''' If Aragorn is mounted, remove a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token to wound a minion twice.
'''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron. '''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4).
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Regiment of Haradrim twice to take control of a site.
'''Twilight.''' Each time Úlairë Enquëa wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).
'''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. '''Fellowship:''' Exert Birchseed to heal an unbound Hobbit.
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow Lindenroot to skirmish. '''Skirmish:''' Exert Lindenroot to wound an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion he is skirmishing.
'''Unhasty.''' '''Fellowship:''' Exert Treebeard and discard an unbound companion from hand to heal an unbound companion.
'''Unhasty.''' '''Response:''' If an unbound Hobbit is about to be discarded, stack him here instead. '''Fellowship:''' Exert Treebeard and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an unbound Hobbit stacked here.
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit to allow Treebeard to skirmish. '''Skirmish:''' Exert Treebeard to make an Ent '''damage +1'''.
Add 1 to the number of Ents you can spot. '''Maneuver:''' Discard 2 pipeweed cards from play to remove a burden.
Add 1 to the number of Ents you can spot. '''Regroup:'''</br> Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
At the start of each of your turns, you may draw a card.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. '''Regroup:''' Exert Elrond twice to heal a companion.
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength.
At the start of each turn, heal Elrond. '''Fellowship:''' Exert Elrond to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand and heal an Elf companion.
At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength.
At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck. While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship’s current site gains '''marsh'''. '''Shadow''': Play a tentacle from your discard pile.
Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1. '''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion. '''Response''': If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token. '''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile.
Each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] follower is twilight cost –1. '''Skirmish:''' If Pippin is skirmishing a hunter minion, exert the Ring-bearer to make Pippin strength +2.
For each companion you can spot, this minion is strength +1.
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
For each other unbound companion assigned to a skirmish, Merry is strength +2.
Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden.
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat.
If you have initiative during the Shadow phase, you may play this minion from your discard pile.
Leaflock’s twilight cost is -1 for each Ent you can spot. While you can spot 3 other Ents, Leaflock is strength +4.
Ring-bearer. '''Ring-bound.''' At the start of the regroup phase, you may exert Frodo to make him gain '''muster''' until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Skinbark is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition you can spot. Each time Skinbark wins a skirmish, you may place a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile beneath your draw deck.
Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. '''Response:''' If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards.
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion.
To play, spot 2 Elves. '''Skirmish:''' Exert Círdan to make a minion he is skirmishing strength –1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event in your discard pile.
To play, spot 2 Ent companions. Ent Horde’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1.
To play, spot 2 Ent companions. Host of Fangorn’s twilight cost is –2 for each Ent or unbound Hobbit you can spot.
To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. '''Maneuver:''' Add a threat to take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. '''Regroup:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to play an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition from your discard pile.
To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. '''Regroup:''' Exert Gil-galad to wound each wounded minion.
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. '''Fellowship:''' Play an artifact on Elendil to make the move limit +1 for this turn. '''Regroup:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact to liberate a site.
To play, spot 3 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.
To play, spot 3 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions. '''Regroup:''' Exert Treebeard twice to play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition from your discard pile and make an opponent discard one of his or her conditions.
To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Skirmish:''' Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. '''Skirmish:''' Discard 4 cards from hand to make Merry strength +2 for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot.
To play, spot an Elf. '''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck.
To play, spot an Elf. At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may heal another Elf.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc. While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. '''Fellowship:''' Exert Elrond to draw a card.
When Gandalf is in your starting fellowship, his twilight cost is -2.
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
When you play Aragorn, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally with a twilight cost of 2 or less into hand from your draw deck. '''Skirmish''': Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event from hand to make Aragorn strength +2.
When you play Gandalf (except in your starting fellowship), you may play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token.
When you play Host of Udûn, you may remove X threats to make its twilight cost –X.
When you play Pippin, remove a burden or heal a companion.
When you play Pippin, remove a burden or wound from a companion.
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase.
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it twilight cost –10 and '''fierce. Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. Its twilight cost is –2.
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Merry bears a follower, he is strength +2. '''Skirmish:'''If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.
While Merry bears a weapon, he is strength +2.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 3 twilight tokens, Gandalf is strength +3.
While you can spot 4 Ents, this companion is strength +3. '''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it.
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''.
While you cannot spot 3 companions of the same culture, Gandalf is strength –2.
While you cannot spot 4 threats, Aragorn is strength +1 for each threat. '''Regroup:''' Exert Aragorn twice to remove 3 threats.
While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Your opponent may not discard your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tales from play.
Search
Lore:
None
(46)
·
"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4)
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“He sprang forward and bore down on Frodo.” (3)
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“Let the Ring-bearer decide.” (3)
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“The fire in it seemed to die, but the darkness grew.” (3)
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“Thus came Aragorn, son of Arathorn, Elessar....” (3)
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“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3)
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“‘I will follow the Orcs...'” (3)
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“‘...the Shire is no longer any protection to you.'” (3)
·
“‘Look to my coming at first light on the fifth day.'” (3)
Other values:
"'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'"
"'...the power of Gil-galad has increased in his absence.'"
"'...we are going to do our best to help you against the Enemy.'"
"'Don't turn me into anything... unnatural.'"
"'Ents are earthborn, old as mountains...'"
"'He has claimed lordship over all this land...'"
"'I gave Hope to the Dúnedain, I have kept no hope for myself.'"
"'I think we may have made a mistake leaving the Shire, Pippin.'"
"'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'"
"'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'"
"'You must go - and therefore we must, too. Merry and I are coming with you.'"
"... white, shining now as if with some light kindled within... holding a power beyond the strength of kings."
"A new power is rising. Its victory is at hand."
"Ai! ai! ... A balrog! A balrog is come!"
"At all times they feel the presence of the ring."
"Ents are - well Ents are all different for one thing."
"In his eyes gleamed a light...."
"Murderers!"
"Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger."
"Nine for Mortal Men doomed to die..."
"Take back what they stole from you!"
A most well-founded and considerate Ent.
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless.
Black blood. Flat feet. Scaly skin
But no more would Rohan stand against his kind.
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Dwellers of foul pits and tunnels.
Ents rarely interacted with Men, but Saruman's devilry demanded action.
Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack.
He was perhaps a shape-shifter like his father.
Lacking shields and armor, Southron forces rely on speed and numbers.
Nine Riders Collection
No sound from an Orc was more frightening.
Promised a fair share of plunder, they defended against possible reinforcements.
Redeem your movie ticket from ''The Return of the King''™ for a free booster pack.<BR>Go to decipher.com/lotrmoviepromo to find a participating store near you.<BR>While supplies last. Limit one per customer.
Reflections™ Release<br>May 2004
Sam liked the new Gollum, Sméagol, less than the old.
Sauron's hatred lives in the hearts of his minions.
Skin as dark as wood that has been charred by flame.
Slender and royal, he presided over many Entmoots.
The desert lords of Harad support their huge forces with mammoth war beasts.
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize.
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous.
When roused to action, little could stop the destructive power of the Ents.
“'We travel light. Let's hunt some Orc.'”
“...a host had issued from Minas Morgul....”
“...a shape, black-mantled, huge and threatening.”
“...and soon yet more companies of the enemy were swiftly setting up....”
“...and the North-realm they made in Arnor, and the South-realm in Gondor....”
“...as if a host of snakes were swimming up...”
“...for all living things were her food, and her vomit darkness.”
“...he was grey and old, save that his eyes were keen as stars....”
“...his hair was long and gleaming and on his helm was a crown.”
“...his long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend.”
“...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.”
“...now that I see him, I do pity him.”
“...she served none but herself, drinking the blood of Elves and Men....”
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....”
“...swiftly but warily, creeping on behind, a slinking shadow among the stones.”
“...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.”
“...the Nazgûl Lord like a shadow of despair.”
“...these fell creatures would bite the throats of those that they threw down.”
“...this creature is in some way bound up with my errand.'”
“...who only desired death for all others....”
“As they drew near the flash and flicker of their eyes could be seen.”
“Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....”
“Ever they circled above the City, like vultures that expect their fill of doomed men's flesh.”
“File after file passed....”
“Give it to us raw and wriggling!”
“He was the Lord of Rivendell and mighty among both Elves and Men.”
“His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.”
“I've always been taller than you.”
“In their white faces burned keen and merciless eyes....”
“Merry and he had drawn their swords, but the Orcs did not wish to fight....”
“My business is with Isengard tonight.”
“Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.”
“One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.”
“Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
“Ride out with me. Ride out and meet them.”
“The dark water boiled... there was a hideous stench.”
“The flames roared up to greet it, and wreathed about it...”
“The icy touch froze his bones, and he remembered no more.”
“The land was rich and kindly, and though it had been long deserted when they entered it, it had before been well tilled....”
“The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.”
“The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.”
“They would have foundered in the Dead Marshes but for Gollum.”
“This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.”
“Three-foot-eight? You did something!”
“Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.”
“Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....”
“We're friends of Gandalf the Grey.”
“You can trust us to stick to you through thick and thin - to the bitter end.'”
“‘... that it is my fate to receive help from you, where I least looked for it, and your fate to help me whom you long pursued with evil purpose.'”
“‘...a man that hacks once at an Ent never gets the chance of a second blow.'”
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'”
“‘...and Elendil of Westernesse who overthrew Sauron....'”
“‘...blind almost to all else that is moving. So we must keep it. Therein lies all our hope.'”
“‘...crying out that the King of the Dead was upon them.'”
“‘...he burst into new flame.'”
“‘...he used it to find out secrets, and he put his knowledge to crooked and malicious uses.'”
“‘...his head and his eyes were downward.'”
“‘...his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own land.'”
“‘...I am quite ready to go on another journey....'”
“‘...I know all the lands between the Shire and the Misty Mountains, for I have wandered over them for many years.'”
“‘...I nearly tried on Bilbo's ring. I longed to disappear.’”
“‘...I'd say there's a large warrior on the loose, Elf most likely, with an elf-sword anyway....'”
“‘...if it's the only way, we must take it.'”
“‘...the Forest itself was moving behind us.'”
“‘...the last of all the Company. The errand must not fail.'”
“‘...the rule of no realm is mine, neither of Gondor nor any other, great or small.'”
“‘...the Shadow grows once more....'”
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'”
“‘...this is the hour when we draw swords together.'”
“‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'”
“‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'”
“‘...what the plague did you bring us here for?'”
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'”
“‘All Wizards should have a hobbit or two in their care – to teach them the meaning of the word, and to correct them.'”
“‘Among the Wise I am the only one that goes in for hobbit-lore: an obscure branch of knowledge, but full of surprises.'”
“‘And as for orders, I think you have a madman to deal with, not a lord.'”
“‘And I would not have it said of me in song only that I was always left behind!'”
“‘And we're so lonely... We'll be nice to them, very nice, if they'll be nice to us, won't we, yes, yess.'”
“‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'”
“‘Baggins? Sure I know a Baggins – Frodo's my second cousin once-removed, on his mother's side and my third cousin twice-removed on his father's side, if you follow me.'”
“‘Behold, I am not Gandalf the Grey, whom you betrayed. I am Gandalf the White, who has returned from death.'”
“‘But as for us, we are Hobbits of the Shire, far to the North and West, beyond many rivers.'”
“‘But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.'”
“‘But I've heard tales of the big folk down away in the Sunlands.'”
“‘But if we was master, then we could help ourselfs, yes...'”
“‘But what has it got in its pocketses, eh?'”
“‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'”
“‘Could you find anything fit for a hungry hobbit?'”
“‘Dangerous!... And so am I, very dangerous; more dangerous than anything you will ever meet....'”
“‘Dead? No, you cannot kill them.'”
“‘Do not be hasty, that is my motto.'”
“‘Don't talk to it Merry. Don't encourage it.'”
“‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'”
“‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'”
“‘Frodo wouldn't have got far without Sam....'”
“‘Gil-galad was an Elven-king. / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'”
“‘He has gone up into the high places, among the birches that he loves best....'”
“‘He turned from that path a long time ago. He has chosen exile....'”
“‘He was wounded by Orcs, and many of his folk and tree-herds have been murdered and destroyed.'”
“‘Hey! Come derry dol! Can you hear me singing?'”
“‘His own folk quail at him, and they would slay themselves at his bidding.'”
“‘I am not made for perilous quests. I wish I had never seen the Ring! Why did it come to me? Why was I chosen?'”
“‘I am only a hobbit, and gardening's my job at home, sir, if you understand me....'”
“‘I come with counsel and tidings in this dark hour.'”
“‘I do not know what put it into your head, or your heart, to do that. But it was well done.'”
“‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'”
“‘I don't suppose you have much notion where we are; but I spent my time at Rivendell rather better.'”
“‘I think you'll find there's more to this Hobbit than meets the eye.'”
“‘I want to see the wild country again before I die, and the Mountains....'”
“‘I was there the day the strength of Men failed.'”
“‘I will be ready... even if you bid me ride with you on the Paths of the Dead.'”
“‘I will help you bear this burden, Frodo Baggins....'”
“‘I will take the Ring... though I do not know the way.'”
“‘I'm coming too, or neither of us is going. I'll knock holes in all the boats first.'”
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'”
“‘It is many a year since the Nine walked abroad.'”
“‘It seems their delight to slash and beat down growing things that are not even in their way.'”
“‘Leave it to the Ents!... Trees are coming back to live here, old trees, wild trees.'”
“‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'”
“‘Let's...get out of this cursed place as quick as we can—if we can!'”
“‘Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy....'”
“‘Mr. Frodo's not going anywhere without me!'”
“‘Must take it. The Wraiths are searching. Must take it.'”
“‘No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'”
“‘Now come the days of the King, and may they be blessed while the thrones of the Valar endure!'”
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'”
“‘Of course, it is likely enough, my friends...that we are going to our doom, the last march of the Ents.'”
“‘Oh, I've never held a girl's hand before. I... I think I might just have myself another ale.'”
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'”
“‘Ow... I think I've broken somehing.'”
“‘Sauron fears you, Aragorn, he fears what you may become.'”
“‘Slender as the willow-wand, clearer than the water.'”
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'”
“‘The Dark Lord has Nine. But we have One, mightier than they: the White Rider. He has passed through the fire and the abyss, and they shall fear him.'”
“‘The little that I know of his long slow story would make a tale for which we have no time now.'”
“‘There is no hope of escape that way.'”
“‘There will be no dawn for Men.'”
“‘These are Uruk-hai – their armour is thick, their shields broad.'”
“‘They have long ceased to fear the might of Gondor.'”
“‘To me then even our victory can bring only sorrow and parting – but to you hope of joy for a while.'”
“‘Trust Sméagol now? Very, very good.'”
“‘We can't leave Frodo! Pippin and I always intended to go wherever he went, and we still do.'”
“‘We had foul fare with the Orcs, and little enough for days before that. It seems a long while since we could eat to heart's content.'”
“‘We have come by long ways – out of Rivendell, or Imladris as some call it.'”
“‘We promises, yes I promise!... Good master, good Sméagol, gollum, gollum!'”
“‘We're coming too! You'll have to send us home tied up in a sack to stop us!'”
“‘What good have I been?... a passenger, a piece of luggage.'”
“‘What orders from Mordor, my Lord? What does the Eye command?'”
“‘When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.'”
“‘When they come to the bridge they will see us. Come away! Climb, climb!'”
“‘With doom we come, with doom we come!'”
“‘You have foreseen it. War is coming... many will die.'”
“‘You must go - and therefore we must, too. Merry and I are coming with you.'”
“‘“White!” he sneered. “It serves as a beginning.”'”
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The Return of the King™ Release NOVEMBER 2003 (1)
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Data:Aragorn, Captain of Gondor (0P23)/Data
Data:Aragorn, Captain of Gondor (7C81)/Data
Data:Aragorn, Defender of Free Peoples (0P47)/Data
Data:Aragorn, Defender of Free Peoples (6R50)/Data
Data:Aragorn, Defender of Rohan (0P127)/Data
Data:Aragorn, Defender of Rohan (17O4)/Data
Data:Aragorn, Defender of Rohan (17R93)/Data
Data:Aragorn, Defender of Rohan (17RF12)/Data
Data:Aragorn, Driven by Need (7P364)/Data
Data:Aragorn, Elessar Telcontar (10R25)/Data
Data:Aragorn, Estel (V1 19)/Data
Data:Aragorn, Guide and Protector (11S53)/Data
Data:Aragorn, Heir of Elendil (4C109)/Data
Data:Aragorn, Heir to the Throne of Gondor (18R38)/Data
Data:Aragorn, Heir to the White City (3R38)/Data
Data:Aragorn, Isildur's Heir (13O6)/Data
Data:Aragorn, Isildur's Heir (13R59)/Data
Data:Aragorn, Isildur's Heir (13RF7)/Data
Data:Aragorn, King in Exile (1P365)/Data
Data:Aragorn, Ranger of the North (0P14)/Data
Data:Aragorn, Ranger of the North (1R89)/Data
Data:Aragorn, Strider (11R54)/Data
Data:Aragorn, Strider (11RF7)/Data
Data:Aragorn, Swift Hunter (0P125)/Data
Data:Aragorn, Swift Hunter (15S54)/Data
Data:Aragorn, Thorongil (15O4)/Data
Data:Aragorn, Thorongil (15R55)/Data
Data:Aragorn, Thorongil (15RF9)/Data
Data:Aragorn, Well-traveled Guide (19P12)/Data
Data:Aragorn, Wingfoot (4P364)/Data
Data:Army of Haradrim (5R70)/Data
Data:Army of Haradrim (AI) (5R126)/Data
Data:Army of Udun (7U264)/Data
Data:Barrow-wight Stalker (16R1)/Data
Data:Bilbo, Aged Ring-bearer (0D8)/Data
Data:Bilbo, Aged Ring-bearer (13R142)/Data
Data:Bilbo, Bearer of Things Burgled (9R+49)/Data
Data:Bilbo, Melancholy Hobbit (12R119)/Data
Data:Bilbo, Melancholy Hobbit (12RF12)/Data
Data:Birchseed, Tall Statesman (5U15)/Data
Data:Black Land Shrieker (15R104)/Data
Data:Castamir of Umbar (8R51)/Data
Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
Data:Cave Troll of Moria, Savage Menace (12R85)/Data
Data:Cave Troll of Moria, Savage Menace (12RF9)/Data
Data:Cave Troll of Moria, Scourge of the Black Pit (1R165)/Data
Data:Cirdan, The Shipwright (10R8)/Data
Data:Durin III, Dwarven Lord (9R+3)/Data
Data:Elendil, High-King of Gondor (0D6)/Data
Data:Elendil, High-King of Gondor (13R65)/Data
Data:Elendil, The Tall (9R+32)/Data
Data:Elrond, Elven Lord (7R21)/Data
Data:Elrond, Herald to Gil-galad (3R13)/Data
Data:Elrond, Keeper of Vilya (6R15)/Data
Data:Elrond, Lord of Rivendell (1R40)/Data
Data:Elrond, Venerable Lord (10R9)/Data
Data:Elrond, Witness to History (12R17)/Data
Data:Elrond, Witness to History (12RF1)/Data
Data:Ent Avenger (15C28)/Data
Data:Ent Avenger (6C27)/Data
Data:Ent Horde (6R28)/Data
Data:Frodo, Courteous Halfling (4R301)/Data
Data:Frodo, Frenzied Fighter (13R149)/Data
Data:Frodo, Frenzied Fighter (13RF15)/Data
Data:Frodo, Hope of Free Peoples (7C317)/Data
Data:Frodo, Little Master (19P28)/Data
Data:Frodo, Master of the Precious (5U111)/Data
Data:Frodo, Mr. Underhill (0P67)/Data
Data:Frodo, Old Bilbo's Heir (1R289)/Data
Data:Frodo, Protected by Many (11S164)/Data
Data:Frodo, Reluctant Adventurer (2C102)/Data
Data:Frodo, Resolute Hobbit (0P27)/Data
Data:Frodo, Resolute Hobbit (10P121)/Data
Data:Frodo, Son of Drogo (1C290)/Data
Data:Frodo, Tired Traveller (4C302)/Data
Data:Frodo, Weary From the Journey (15C144)/Data
Data:Frodo, Wicked Masster! (7R318)/Data
Data:Gandalf, Bearer of Obligation (13O4)/Data
Data:Gandalf, Bearer of Obligation (13R33)/Data
Data:Gandalf, Bearer of Obligation (13RF4)/Data
Data:Gandalf, Defender of the West (0P26)/Data
Data:Gandalf, Defender of the West (7C36)/Data
Data:Gandalf, Friend of the Shirefolk (1R72)/Data
Data:Gandalf, Greyhame (4R89)/Data
Data:Gandalf, Leader of Men (8R15)/Data
Data:Gandalf, Leader of the Company (0P70)/Data
Data:Gandalf, Leader of the Company (11S33)/Data
Data:Gandalf, Manager of Wizards (7R37)/Data
Data:Gandalf, Mithrandir (0P32)/Data
Data:Gandalf, Mithrandir (6R30)/Data
Data:Gandalf, Olorin (V1 14)/Data
Data:Gandalf, Powerful Guide (15O2)/Data
Data:Gandalf, Powerful Guide (15R29)/Data
Data:Gandalf, Powerful Guide (15RF5)/Data
Data:Gandalf, Returned (17R17)/Data
Data:Gandalf, Stormcrow (0P64)/Data
Data:Gandalf, The Grey Pilgrim (2P122)/Data
Data:Gandalf, The Grey Wizard (1P364)/Data
Data:Gandalf, The White Rider (12O1)/Data
Data:Gandalf, The White Rider (12R27)/Data
Data:Gandalf, The White Rider (12RF3)/Data
Data:Gandalf, The White Wizard (4C90)/Data
Data:Gandalf, Wise Guide (19P8)/Data
Data:Gate Troll (6R103)/Data
Data:Gate Troll (AI) (6R128)/Data
Data:Gil-galad, Elven High King (9R+15)/Data
Data:Gil-galad, High King of the Noldor (18R12)/Data
Data:Goldberry, River-daughter (0P52)/Data
Data:Goldberry, River-daughter (9R+51)/Data
Data:Gollum, Dark as Darkness (9R+28)/Data
Data:Gollum, Her Sneak (13U50)/Data
Data:Gollum, Hopeless (15R43)/Data
Data:Gollum, Mad Thing (10R21)/Data
Data:Gollum, Nasty Treacherous Creature (5C24)/Data
Data:Gollum, Old Villain (6C40)/Data
Data:Gollum, Plotting Deceiver (7R58)/Data
Data:Gollum, Skulker (11R42)/Data
Data:Gollum, Skulker (11RF5)/Data
Data:Gollum, Stinker (5R25)/Data
Data:Gollum, Threatening Guide (19P10)/Data
Data:Gollum, Vile Creature (7C59)/Data
Data:Gorgoroth Troop (7R279)/Data
Data:Great Hill Troll (8C102)/Data
Data:Grimbeorn, Beorning Chieftain (14R6)/Data
Data:Host of Fangorn (6U32)/Data
Data:Host of Udun (7U282)/Data
Data:Huorn (9R25)/Data
Data:Isengard Mechanics (6R68)/Data
Data:Isengard Mechanics (AI) (6R127)/Data
Data:King of the Dead, Oathbreaker (8R38)/Data
Data:Leaflock, Finglas (15R30)/Data
Data:Lindenroot, Elder Shepherd (5R19)/Data
Data:Merry, Friend to Sam (1R302)/Data
Data:Merry, From O'er the Brandywine (1C303)/Data
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Data:Merry, Impatient Hobbit (6R113)/Data
Data:Merry, In the Bloom of Health (17U107)/Data
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Data:Merry, Loyal Companion (11C168)/Data
Data:Merry, Noble Warrior (8P121)/Data
Data:Merry, Of Buckland (V1 52)/Data
Data:Merry, Resolute Friend (19P29)/Data
Data:Merry, Rohirrim Squire (7C320)/Data
Data:Merry, Swordthain (7R321)/Data
Data:Merry, The Tall One (15C149)/Data
Data:Merry, Unquenchable Hobbit (4R311)/Data
Data:Morgul Detachment (7R191)/Data
Data:Morgul Hunter (1R256)/Data
Data:Morgul Regiment (7R197)/Data
Data:Mountain-troll (15R112)/Data
Data:Mumak Commander (7R152)/Data
Data:Olog-hai of Mordor (8R105)/Data
Data:Orc Archer Troop (7U294)/Data
Data:Orc Commander (3R64)/Data
Data:Orc Overseer (3R65)/Data
Data:Orkish Fiend (17R76)/Data
Data:Orkish Veteran (17R86)/Data
Data:Pippin, Brave Decoy (0P86)/Data
Data:Pippin, Brave Decoy (11R170)/Data
Data:Pippin, Friend to Frodo (1C306)/Data
Data:Pippin, Guard of Minas Tirith (8P122)/Data
Data:Pippin, Hastiest of All (6R114)/Data
Data:Pippin, Hobbit of Some Intelligence (12R127)/Data
Data:Pippin, Hobbit of Some Intelligence (1R307)/Data
Data:Pippin, In the Bloom of Health (17U109)/Data
Data:Pippin, Just a Nuisance (4R313)/Data
Data:Pippin, Mr. Took (2C110)/Data
Data:Pippin, Of Tuckborough (V1 53)/Data
Data:Pippin, Steadfast Friend (19P30)/Data
Data:Pippin, Sworn to Service (7C323)/Data
Data:Pippin, The Short One (15C151)/Data
Data:Pippin, Wearer of Black and Silver (7R324)/Data
Data:Pippin, Woolly-footed Rascal (4C314)/Data
Data:Pit Troll (19P22)/Data
Data:Radagast, The Brown (0P51)/Data
Data:Radagast, The Brown (9R+26)/Data
Data:Regiment of Haradrim (4R244)/Data
Data:Sam, Bearer of Great Need (13R156)/Data
Data:Sam, Bearer of Great Need (13RF16)/Data
Data:Sam, Faithful Companion (1R310)/Data
Data:Sam, Frodo's Gardener (4R315)/Data
Data:Sam, Great Elf Warrior (10P122)/Data
Data:Sam, Innocent Traveler (15U153)/Data
Data:Sam, Loyal Friend (19P32)/Data
Data:Sam, Needer of Vittles (7C326)/Data
Data:Sam, Nice Sensible Hobbit (5U115)/Data
Data:Sam, Of Bagshot Row (V1 54)/Data
Data:Sam, Proper Poet (2C114)/Data
Data:Sam, Resolute Halfling (7R327)/Data
Data:Sam, Samwise the Brave (4C316)/Data
Data:Sam, Son of Hamfast (1C311)/Data
Data:Sam, Steadfast Friend (0P78)/Data
Data:Sam, Steadfast Friend (11U172)/Data
Data:Saruman, Agent of the Dark Lord (0P95)/Data
Data:Saruman, Agent of the Dark Lord (12S144)/Data
Data:Saruman, Black Traitor (4R173)/Data
Data:Saruman, Coldly Still (17S48)/Data
Data:Saruman, Curunir (17S115)/Data
Data:Saruman, Fell Voice (V1 30)/Data
Data:Saruman, Instigator of Insurrection (17R37)/Data
Data:Saruman, Keeper of Isengard (3R68)/Data
Data:Saruman, Master of Foul Folk (5R56)/Data
Data:Saruman, Master of the White Hand (17R116)/Data
Data:Saruman, Of Many Colours (0P104)/Data
Data:Saruman, Of Many Colours (12R54)/Data
Data:Saruman, Rabble-rouser (4R33)/Data
Data:Saruman, Servant of the Eye (0P11)/Data
Data:Saruman, Servant of the Eye (3C69)/Data
Data:Sauron, Dark Lord of Mordor (13R140)/Data
Data:Sauron, Dark Lord of Mordor (13RF14)/Data
Data:Sauron, The Lord of the Rings (0P54)/Data
Data:Sauron, The Lord of the Rings (9R+48)/Data
Data:Shelob, Eater of Light (8R25)/Data
Data:Shelob, Her Ladyship (10R23)/Data
Data:Shelob, Last Child of Ungoliant (0P48)/Data
Data:Shelob, Last Child of Ungoliant (8C26)/Data
Data:Shelob, Menace (18R34)/Data
Data:Shelob, Menace (18RF6)/Data
Data:Shepherd of the Trees (15R36)/Data
Data:Siege Troop (8C106)/Data
Data:Skinbark, Elder Ent (15U37)/Data
Data:Skinbark, Fladrif (6R35)/Data
Data:Skinbark, Fladrif (AI) (6R124)/Data
Data:Smeagol, Always Helps (7R71)/Data
Data:Smeagol, Bearer of Great Secrets (9R+30)/Data
Data:Smeagol, Hurried Guide (7C72)/Data
Data:Smeagol, Old Noser (0P18)/Data
Data:Smeagol, Old Noser (5C28)/Data
Data:Smeagol, Pitiable Guide (19P11)/Data
Data:Smeagol, Poor Creature (6C45)/Data
Data:Smeagol, Scout and Guide (11R51)/Data
Data:Smeagol, Scout and Guide (11RF6)/Data
Data:Smeagol, Simple Stoor (13U55)/Data
Data:Smeagol, Slinker (5R29)/Data
Data:Smeagol, Slippery Sneak (8R27)/Data
Data:Smeagol, Wretched and Hungry (15R49)/Data
Data:Smeagol, Wretched and Hungry (15RF8)/Data
Data:Southron Archer Legion (6R80)/Data
Data:Southron Troop (4R256)/Data
Data:Stampeding Chief (17R49)/Data
Data:Stampeding Chief (17RF10)/Data
Data:Ted Sandyman, Chief's Men's Ally (18U75)/Data
Data:The Balrog, Demon of Might (19P18)/Data
Data:The Balrog, Durin's Bane (0P10)/Data
Data:The Balrog, Durin's Bane (2C51)/Data
Data:The Balrog, Flame of Udun (2R52)/Data
Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
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