Drums in the Deep (1C168)

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Denizens Enraged (1R167)
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The End Comes (1R169)

Drums in the Deep (1C168) is a Moria Event from the Fellowship of the Ring set.

Collection Info
Title Drums in the Deep
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 168
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Moria
Side Shadow
Card Type Event
Twilight Cost 0
Game Text Skirmish: Make a Orc strength +2 (or +4 if skirmishing a Dwarf).
Lore “The drum-beats broke out wildly: doom-boom, doom-boom, and then stopped... Doom, doom went the drum-beats again....”
Translations
DE - German
Card Name Trommeln in der Tiefe
Game Text Kampf Gib einem Ork Stärke +2 (oder Stärke +4, wenn er gegen einen Zwerg kämpft).
Lore Die Trommelschläge dröhnten wild: dum-bum, dum-bum, und hörten dann auf...Dum, dum fingen die Trommelschläge wieder an...
ES - Spanish
Card Name Tambores en Las Profundidades
Game Text Escaramuza: Da a un Orco fuerza +2 (o +4 en una escaramuza contra un Enano).
Lore “El tambor redobló furiosamente, bum, bum, bum, y enmudeció... Bum, bum, sonaron otra vez los golpes de tambor...”
FR - French
Card Name Des Tambours dans les Profondeurs
Game Text Combat : Donnez à un Orque +2 en force (ou +4 s’il combat un Nain).
Lore “Les battements de tambour retentirent furieusement: brrron, brrron, puis s'arrêtèrent ... Brrron, brrron, reprirent les tambours....”
IT - Italian
Card Name Tamburi nell'Abisso
Game Text Schermaglia: Aggiungi +2 alla forza di un Orco (o +4 se sta schermagliando con un Nano).
Lore “Il rullo del tamburo proruppe selvaggio, dum-bum, dum-bum, poi d'un tratto s'interruppe ... Dum, dum ricominciarono a rullare i tamburi....”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S168.0
TLHH ID LOTR01168
GEMP ID 1_168
LOTRO Hex ID 48 2E F4
LOTRO Image ID 01_168


Strategy[edit]

Drums in the Deep is one of the basic Moria pumps, with the others being Denizens Enraged and Unfamiliar Territory. Drums in the Deep is likely the least useful of the three, as its extra bonus is against dwarves, who are not often used in Fellowship Block. On top of this, the pump isn’t really necessary, as the large [moria] orcs can win skirmishes regardless (Particularly when using Moria Axe, or even Goblin Scimitar), and the small orcs don’t really need to win skirmishes. In spite of this, the pump is free and can be a surprise against opponents (Particularly when used against Frodo). It could also be helpful with overwhelming dwarves at the beginning, before they have become fully set up.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Dwarves
  • Frodo, or any other hobbit
  • Choke decks

Weak Versus...[edit]

  • Archery decks
  • Aragorn and Boromir (Who are usually too powerful for card to bring much benefit to the table)
  • Power According to his Stature (Will usually kill goblins regardless of strength)