This page defines the card data as used on the main Data:Ominous Sky (V3 97) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
ID
LOTR-ENV3S097.0
ReprintBaseID
LOTR-ENV3S097.0
Title
Ominous Sky
Subtitle
Set Number
V3
Subset
S
SetOrder
97
Rarity
Card Number
97
Revision
0
CollInfo
V3_97
GEMP_ID
103_97
LOTRO Hex ID
LOTRO Image #
TLHH Image #
mLOTRO_ID
Culture
Sauron
Side
Shadow
Card Type
Condition
Was Physically Printed
False
Is An Actual Playable Card
True
SearchTerms
Notes
ID
LOTR-ENV3S097.0
Base Card ID
LOTR-ENV3S097.0
Subset
S
Revision
0
Errata Issuer
ReleaseDate
ReleaseNotes
Image Filename
LOTR-ENV3S097.0_card.jpg
Portrait Filename
LOTR-ENV3S097.0_portrait.jpg
Language Code
EN
IsPhysical
no
IsPlayable
yes
CollInfo
Is Unique
3
Title
Ominous Sky
Subtitle
Subtypes
Support Area
Twilight Cost
1
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Twilight. Each time you play an Orc or Troll, you may hinder this to add (1).Shadow or Regroup: Remove (2) to choose a Shadow condition from your discard pile. Shuffle it into your draw deck (or you may play it if it is twilight).
Tagged Game Text
Twilight. Each time you play an Orc or Troll, you may hinder this to add <symbol>twilight1</symbol>. ShadoworRegroup: Remove <symbol>twilight2</symbol> to choose a Shadow condition from your discard pile. Shuffle it into your draw deck (or you may play it if it is twilight).
Formatted Game Text
Twilight. Each time you play an Orc or Troll, you may hinder this to add .
ShadoworRegroup: Remove to choose a Shadow condition from your discard pile. Shuffle it into your draw deck (or you may play it if it is twilight).
Lore
"'No...not at sunrise. The Darkness has begun. There will be no dawn.'"
Promo Text
Notes
ID
LOTR-ENV3S097.1
Base Card ID
LOTR-ENV3S097.0
Subset
S
Revision
1
Errata Issuer
Player's Council
ReleaseDate
2026-03-28
ReleaseNotes
Ominous Sky has had its cost increased from 1-> 2, and Endless Night from 4 -> 5. Both of those have effects that are harder to alter, so making it harder to get them out should pump the brakes.
Image Filename
LOTR-ENV3S097.1_card.jpg
Portrait Filename
Language Code
EN
IsPhysical
no
IsPlayable
CollInfo
Is Unique
yes
Title
Subtitle
Subtypes
Twilight Cost
2
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Tagged Game Text
Formatted Game Text
Lore
Promo Text
Notes
ID
LOTR-ENV3S097.2
Base Card ID
LOTR-ENV3S097.0
Subset
S
Revision
2
Errata Issuer
Player's Council
ReleaseDate
2026-09-27
ReleaseNotes
The self hinder cost on the secondary twilight adding ability is being changed to an automatic "once per phase" instead of hindering. This has the same twilight benefit while allowing the possibility of the Free People player discarding it in a later phase.
Image Filename
LOTR-ENV3S097.2_card.jpg
Portrait Filename
Language Code
EN
IsPhysical
no
IsPlayable
CollInfo
Is Unique
yes
Title
Subtitle
Subtypes
Twilight Cost
2
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Twilight. Each time you play an Orc or Troll, add (1) (limit once per phase). Shadow or Regroup: Remove (2) to choose a Shadow condition from your discard pile. Shuffle it into your draw deck (or you may play it if it is twilight).
Tagged Game Text
Formatted Game Text
Twilight. Each time you play an Orc or Troll, add (limit once per phase).
ShadoworRegroup: Remove to choose a Shadow condition from your discard pile. Shuffle it into your draw deck (or you may play it if it is twilight).