Data:Defensive Rush (15U159)/Data

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This page defines the card data as used on the main Data:Defensive Rush (15U159) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.


IDLOTR-EN15S159.0
ReprintBaseIDLOTR-EN15S159.0
TitleDefensive Rush
Subtitle
Set Number15
SubsetS
SetOrder162
RarityU
Card Number159
Revision0
CollInfo15U159
GEMP_ID15_159
LOTRO Hex ID6F 25 4E 0E
LOTRO Image #15_159
TLHH Image #LOTR15159
mLOTRO_ID
CultureUruk-hai
SideShadow
Card TypeCondition
Was Physically Printedyes
Is An Actual Playable Cardyes
SearchTerms
Notes



IDLOTR-EN15S159.0
Base Card IDLOTR-EN15S159.0
SubsetS
Revision0
ReleaseDate
ReleaseNotes
Image Filename
LOTR-EN15S159.0_card.jpg
Portrait Filename
LOTR-EN15S159.0_portrait.jpg
Language CodeEN
IsPhysicalyes
IsPlayableyes
CollInfo
Is Uniqueno
TitleDefensive Rush
Subtitle
SubtypesSupport Area
Twilight Cost1
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game TextWhile you can spot an [URUK-HAI] minion, the Free Peoples player cannot replace a site. At the start of each skirmish, you may remove (3) to heal an [URUK-HAI] minion (or heal an [URUK-HAI] minion twice if you control a site.)
Tagged Game TextWhile you can spot an <symbol>urukhai</symbol> minion, the Free Peoples player cannot replace a site.
At the start of each skirmish, you may remove <symbol>twilight3</symbol> to heal an <symbol>urukhai</symbol> minion (or heal an <symbol>urukhai</symbol> minion twice if you control a site.)
Formatted Game TextWhile you can spot an minion, the Free Peoples player cannot replace a site. At the start of each skirmish, you may remove to heal an minion (or heal an minion twice if you control a site.)
LoreThough the arrows rained down, the Uruk formation did not break.
Promo Text
Notes


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