This page defines the card data as used on the main Data:Defensive Rush (15U159) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
ID
LOTR-EN15S159.0
ReprintBaseID
LOTR-EN15S159.0
Title
Defensive Rush
Subtitle
Set Number
15
Subset
S
SetOrder
162
Rarity
U
Card Number
159
Revision
0
CollInfo
15U159
GEMP_ID
15_159
LOTRO Hex ID
6F 25 4E 0E
LOTRO Image #
15_159
TLHH Image #
LOTR15159
mLOTRO_ID
Culture
Uruk-hai
Side
Shadow
Card Type
Condition
Was Physically Printed
yes
Is An Actual Playable Card
yes
SearchTerms
Notes
ID
LOTR-EN15S159.0
Base Card ID
LOTR-EN15S159.0
Subset
S
Revision
0
ReleaseDate
ReleaseNotes
Image Filename
Portrait Filename
Language Code
EN
IsPhysical
yes
IsPlayable
yes
CollInfo
Is Unique
no
Title
Defensive Rush
Subtitle
Subtypes
Support Area
Twilight Cost
1
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
While you can spot an [URUK-HAI] minion, the Free Peoples player cannot replace a site. At the start of each skirmish, you may remove (3) to heal an [URUK-HAI] minion (or heal an [URUK-HAI] minion twice if you control a site.)
Tagged Game Text
While you can spot an <symbol>urukhai</symbol> minion, the Free Peoples player cannot replace a site. At the start of each skirmish, you may remove <symbol>twilight3</symbol> to heal an <symbol>urukhai</symbol> minion (or heal an <symbol>urukhai</symbol> minion twice if you control a site.)
Formatted Game Text
While you can spot an minion, the Free Peoples player cannot replace a site.
At the start of each skirmish, you may remove to heal an minion (or heal an minion twice if you control a site.)
Lore
Though the arrows rained down, the Uruk formation did not break.