Break the Charge (AI) (5R124)

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Break the Charge (AI) (5R124) is a Elven Event from the Battle of Helm's Deep set.

Collection Info
Title Break the Charge
Unique No
Collectible Yes
Notes Alternate image.
Set 5 - Battle of Helm's Deep
Rarity R - Rare
Card Number 124
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Event
Twilight Cost 2
Game Text Archery: Exert 3 Elf companions to make the fellowship archery total +2.
Lore A wall of Elven arrows met the attackers before they reached the Hornburg itself.
Translations
DE - German
Card Name Stoppt den Ansturm
Game Text FernKampf Strenge 3 Elbengefährten an, um den Fernkampfwert der Gemeinschaft um 2 zu erhöhen.
Lore Ein Hagel von Elbenpfeilen schlug den Angreifern entgegen, bevor sie die Hornburg erreichten.
ES - Spanish
Card Name Romped la carga
Game Text Arquería: Esfuerza 3 compañeros Elfos para dar un +2 al total de arquería de la comunidad.
Lore Un muro de flechas Élficas recibió a los atacantes antes de que llegaran a la própia Cuernavilla.
FR - French
Card Name Briser la Charge
Game Text Archerie : Affaiblissez 3 compagnons Elfes pour donner +2 au total d’archerie de la compagnie.
Lore Un mur de flèches elfiques vint à la rencontre des assaillants avant même qu'ils n'atteignent le For le Cor lui-même.
IT - Italian
Card Name Rompere la Carica
Game Text Arcieri: Sforza 3 compagni Elfi per aggiungere +2 al totale degli arcieri della compagnia.
Lore Un muro di frecce elfiche colpì gli attaccanti prima che arrivassero al Trombatorrione.


Technical Info
Wiki Base Card ID LOTR-EN05S124.0
TLHH ID LOTR05124
GEMP ID 5_124
LOTRO Hex ID 6C BB C4 04
LOTRO Image ID 05_124


This card is an alternate image of Break the Charge. Please refer to that card for strategy and clarifications.

Alternate Versions[edit]

See Also[edit]

For the Battle of Helm's Deep and Ents of Fangorn releases, Decipher altered how the 3 rares in each starter deck were chosen. Instead of selecting random rares for each starter deck, they preselected three specific rare cards that actually fit the culture and strategy of the deck they were a part of, and gave the selected cards an alternate image. As a result, these rares aren't actually "rare", since every starter deck included them.