The Witch-king, Black Lord (12O9): Difference between revisions
(mass editing card pages to make inclusion for reprints snazzier) |
(reducing extra space at the top of each article) |
||
Line 4: | Line 4: | ||
[[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Black Rider]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Ringwraith}} [[Minion]] from the [[Black Rider]] set. | ||
{{CardInfobox|12O9}} | {{CardInfobox|12O9}} | ||
{{QueryCardCategories|12O9}}</noinclude> | {{QueryCardCategories|12O9}}</noinclude> | ||
= Strategy = | = Strategy = |
Latest revision as of 01:58, 1 December 2022
![]() |
![]() Back to Black Rider Index |
The Witch-king, Black Lord (12O9) is a Ringwraith Minion from the Black Rider set.
| ||||||||||||||||||||||||
| ||||||||||||||||||||||||
|
Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)
)
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
The Witch-king, Lord of Angmar (1R237)
![]() |
Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | |
The Witch-king, Lord of the Nazgul (2R85)
![]() |
Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | |
The Witch-king, Deathless Lord (6P122)
![]() |
Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
The Witch-king, Morgul King (7R221)
![]() |
Fierce.
When you play The Witch-king, you may remove a threat to take a The Ring-bearer cannot take threat wounds. | |
The Witch-king, Black Captain (8R84)
![]() |
Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | |
The Witch-king, Captain of the Nine Riders (11R226)
![]() |
Fierce. Toil 2. (For each | |
The Witch-king, Black Lord (12R183)
![]() |
Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
The Witch-king, Conqueror of Arthedain (17R144)
![]() |
Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
The Witch-king, Dark Lord (19P40)
![]() |
Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | |
The Witch-king, Conqueror of Arthedain (0W37)
![]() |
Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card