Hrethel, Rider of Rohan (6C95): Difference between revisions

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{{CardTabs|Rohan}}
{{CardTabs|Rohan}}


[[{{ROOTPAGENAME}}]] is a {{C|Rohan}} [[Companion]] from the [[Ents of Fangorn]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Rohan}} [[Companion]] from the [[Ents of Fangorn]] set. He is the only Free Peoples card in the game which can heal an arbitrary minion.
{{CardInfobox|6C95}}
{{CardInfobox|6C95}}
{{QueryCardCategories|6C95}}</noinclude>
{{QueryCardCategories|6C95}}</noinclude>
= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
''In this section, describe:''
Hrethel, put simply, is a replacement for {{Card|Eomer, Third Marshal of Riddermark}}. Both get up to 9 strength when facing a minion with one wound, a slight edge over the 8 strength that the non-unique {{Card|Elite Rider}} offers. Higher strength means winning more skirmishes and taking fewer wounds, but because Hrethel heals minions to achieve it he will also apply fewer wounds himself. This sometimes keeps a minion alive that Eomer or Elite Rider would have killed, an important consideration for the Free Peoples when deciding whether to [[double move]].


* ''General usage''
Usually whether to use Hrethel's text is a simple consideration of a minion's strength against its vitality and overall importance. Many minions exert themselves, however, with their vitality the natural limit to the effect. Healing them with Hrethel might be worse in the end than simply losing the skirmish. A wounded {{Card|Wulf}}, for example, can be beaten by Hrethel bearing a hand weapon after being healed, but if the Shadow player can block the wounds with {{Card|Hides}} then Wulf's ability may cause more harm than losing the skirmish.
* ''Unorthodox or subtle usage''
 
* ''Common pitfalls of using this card''
Most of the time, healing the minion is an appropriate and meaningful cost to Hrethel's strength gain. In a few cases, however, it winds up in the Free Peoples player's favor and may even be worth using several times. This is clearest for [[Enduring]] minions and those in the {{Card|Uruk-hai Berserker}} line, as they gain strength for wounds on themselves and can be difficult for even Third Marshal to beat. One of Rohan's biggest weaknesses, corruption, can be covered by Hrethel -- {{Card|Ulaire Enquea, Thrall of the One}} normally has a field day adding burdens thanks to Rohan's mounts. Healing cuts its burden-adding abilities in half, rounded down since the Free Peoples player gets to take the first action every phase. Between Hrethel and {{Card|Eowyn, Lady of Ithilien}}, Enquea can either be killed immediately by Eowyn at 2 wounds or add no burdens thanks to Hrethel at 1 wound.
 
Sometimes, though, it is in the Free Peoples player's interest to keep a minion on the table. {{Card|Gollum, Stinker}} usually can't be allowed to win a skirmish, and at the same time if he is killed the Shadow player may be able to play him again and cause more harm with his fresh vitality by replaying a minion with {{Card|Evil-smelling Fens}}. In a similar vein, {{Card|Ulaire Enquea, Lieutenant of Morgul}} is often left alive when a large fellowship needs to move again, but that usually means taking two more wounds. Hrethel can sometimes ensure that Enquea stays exhausted without losing to it, minimizing its harm.
 
For fierce minions, Hrethel's heal can be a blessing or a curse. {{Card|Fortress Never Fallen}} rewards winning as many skirmishes as possible, so if Hrethel can win a skirmish against a relatively weak fierce minion without killing it the Free Peoples player is able to get extra tokens. Of course, a stronger minion that required pumps to beat the first time often won't be any easier the second time around. In fact, sometimes it's be better to lose a skirmish against a higher vitality minion without using Hrethel's ability if possible to let the exertion from the mount sticks around for the next skirmish.
 
Rohan has many effects which key off of wounded or exhausted minions, which can be more complicated to use with Hrethel than other companions. This comes up most often with {{Card|We Left None Alive}}: the Free Peoples player will often use a token or two and then Hrethel's text last for the strength gain needed to win the skirmish. If the Shadow player has a pump of their own, Hrethel will be uniquely unable to use the condition again.


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
''In this section, describe:''
Unlike Elite Rider, Hrethel is culturally enforced and virtually unseen outside of a dedicated Rohan deck. In [[Towers Block]] he is often chosen for his extra strength over wounded minions compared to Elite Rider. In [[Movie Block]] and beyond, his unique ability to heal [[Enduring]] minions is more often his greatest feature. Whether he earns a spot in a decklist depends on whether being able to heal a minion is valued much more than his skirmish potential.


* ''Cards and strategies this card works well with''
{{Card|Eomer, Third Marshal of Riddermark}} is almost always superior and must spot a man to be played for 2, booting Hrethel out of the starting fellowship. While this would normally mean he must be drawn to be played, thanks to {{Card|Simbelmyne}} there's not much benefit to a second copy.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{Card|Rider's Mount}} and {{Card|Rider's Spear}}
* {{Card|Merry's Sword}}
* {{Card|Thundering Host}}, {{Card|We Left None Alive}}, and similar Rohan effects which go naturally with a fully armed Rider
* Free Peoples archery (when not mounted), especially a lone arrow from Legolas or {{Card|Hornburg Parapet}} which could otherwise have no impact


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* [[Enduring]] minions, especially Nazgul such as {{Card|Ulaire Enquea, Thrall of the One}} who would use their wounds to pay for their own effects
* Similarly, certain minions in the {{Card|Uruk-hai Berserker}} line
* Generally good skirmisher against wounded minions of almost any sort


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Minions which exert to some effect in the Skirmish phase, such as {{Card|Easterling Army}}, {{Card|Berserk Slayer}}, or {{Card|Mordor Defender}}
* Disposing of minions, especially when lacking any damage bonuses


= Rulings =
= See Also =
''In this section'':
== Decks ==
'''"Fear This" - Michael Dalton's Worlds 2003 Champion deck''' ([https://lotrtcgwiki.com/forums/index.php?topic=12100.msg99058 Click here for the full decklist])
* Format: [[Towers Standard]]
* Ring-bearer: {{Card|Frodo, Tired Traveller}}
* Ring: {{Card|The One Ring, Answer To All Riddles}}


* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* 1x {{Card|Elite Rider}} (Starting)
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* 1x {{Card|Éomer, Third Marshal of Riddermark}} (Starting)
* ''Link to rules discussions on TLHH''
* 1x {{Card|Éowyn, Lady of Rohan}} (Alternate starting, when bidding 9)
 
* 1x {{Card|Sam, Proper Poet}} (Alternate starting, when bidding 9)
= See Also =
* 1x {{Card|Legolas, Greenleaf}}
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* 1x {{Card|Aragorn, Ranger of the North}}
* ''Link to decks that use this card''
* 1x {{Card|Hrethel, Rider of Rohan}}
[[Category:Cards That Need Work]]
* 1x {{Card|Hlafwine, Village Farmhand}}
* 1x {{Card|Leod, Westfold Herdsman}}
* 1x {{Card|Brego}}
* 1x {{Card|Eomer's Spear}}
* 1x {{Card|Firefoot}}
* 1x {{Card|Rider's Mount}}
* 2x {{Card|Rider's Spear}}
* 1x {{Card|Rohirrim Bow}}
* 1x {{Card|Frying Pan}}
* 2x {{Card|An Honorable Charge}}
* 4x {{Card|Simbelmyne}}
* 3x {{Card|Arrow-slits}}
* 2x {{Card|Fortress Never Fallen}}
* 3x {{Card|Thundering Host}}
* 1x {{Card|We Left None Alive}}

Revision as of 03:27, 8 September 2023

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News From the Mark (6R96)

Hrethel, Rider of Rohan (6C95) is a Rohan Companion from the Ents of Fangorn set. He is the only Free Peoples card in the game which can heal an arbitrary minion.

Collection Info
Title Hrethel
Subtitle Rider of Rohan
Unique Yes
Collectible Yes
Set 6 - Ents of Fangorn
Rarity C - Common
Card Number 95
Language EN - English
Revision 0
Collection Info
Title Hrethel
Subtitle Rider of Rohan
Unique Yes
Collectible Yes
Set 6 - Ents of Fangorn
Rarity C - Common
Card Number 95
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Rohan
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 2
Strength 6
Vitality 3
Game Text To play, spot a Man. Skirmish: Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
Lore “...gaining on the Orcs, gaining on them like a tide over the flats on folk straying in a quicksand.”
Translations
DE - German


Game Text Entdecke einen Menschen, um Hrethel zu spielen. Kampf Heile einen Diener, der gegen Hrethel kämpft, um Hrethel Stärke +3 zu geben (maximal +3).
Lore ... sie kamen auf die Orks zu, sie kamen auf sie zu wie eine Flut auf Leute im Wattenmeer, die auf dem Treibsand umherirren.
ES - Spanish
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN06S095.0
TLHH ID LOTR06095
GEMP ID 6_95
LOTRO Hex ID 6F DD B8 05
LOTRO Image ID 06_095
Technical Info
Wiki Base Card ID LOTR-EN06S095.0
TLHH ID LOTR06095
GEMP ID 6_95
LOTRO Hex ID 6F DD B8 05
LOTRO Image ID 06_095


Strategy

Gameplay Strategy

Hrethel, put simply, is a replacement for Éomer, Third Marshal of Riddermark (4R267) . Both get up to 9 strength when facing a minion with one wound, a slight edge over the 8 strength that the non-unique Elite Rider (4C265) offers. Higher strength means winning more skirmishes and taking fewer wounds, but because Hrethel heals minions to achieve it he will also apply fewer wounds himself. This sometimes keeps a minion alive that Eomer or Elite Rider would have killed, an important consideration for the Free Peoples when deciding whether to double move.

Usually whether to use Hrethel's text is a simple consideration of a minion's strength against its vitality and overall importance. Many minions exert themselves, however, with their vitality the natural limit to the effect. Healing them with Hrethel might be worse in the end than simply losing the skirmish. A wounded Wulf, Dunlending Chieftain (4R40) , for example, can be beaten by Hrethel bearing a hand weapon after being healed, but if the Shadow player can block the wounds with Hides (4R19) then Wulf's ability may cause more harm than losing the skirmish.

Most of the time, healing the minion is an appropriate and meaningful cost to Hrethel's strength gain. In a few cases, however, it winds up in the Free Peoples player's favor and may even be worth using several times. This is clearest for Enduring minions and those in the Uruk-hai Berserker (5U63) line, as they gain strength for wounds on themselves and can be difficult for even Third Marshal to beat. One of Rohan's biggest weaknesses, corruption, can be covered by Hrethel -- Úlairë Enquëa, Thrall of the One (10R68) normally has a field day adding burdens thanks to Rohan's mounts. Healing cuts its burden-adding abilities in half, rounded down since the Free Peoples player gets to take the first action every phase. Between Hrethel and Éowyn, Lady of Ithilien (10R72) , Enquea can either be killed immediately by Eowyn at 2 wounds or add no burdens thanks to Hrethel at 1 wound.

Sometimes, though, it is in the Free Peoples player's interest to keep a minion on the table. Gollum, Stinker (5R25) usually can't be allowed to win a skirmish, and at the same time if he is killed the Shadow player may be able to play him again and cause more harm with his fresh vitality by replaying a minion with Evil-smelling Fens (5U22) . In a similar vein, Úlairë Enquëa, Lieutenant of Morgul (1U231) is often left alive when a large fellowship needs to move again, but that usually means taking two more wounds. Hrethel can sometimes ensure that Enquea stays exhausted without losing to it, minimizing its harm.

For fierce minions, Hrethel's heal can be a blessing or a curse. Fortress Never Fallen (4U276) rewards winning as many skirmishes as possible, so if Hrethel can win a skirmish against a relatively weak fierce minion without killing it the Free Peoples player is able to get extra tokens. Of course, a stronger minion that required pumps to beat the first time often won't be any easier the second time around. In fact, sometimes it's be better to lose a skirmish against a higher vitality minion without using Hrethel's ability if possible to let the exertion from the mount sticks around for the next skirmish.

Rohan has many effects which key off of wounded or exhausted minions, which can be more complicated to use with Hrethel than other companions. This comes up most often with We Left None Alive (6C97) : the Free Peoples player will often use a token or two and then Hrethel's text last for the strength gain needed to win the skirmish. If the Shadow player has a pump of their own, Hrethel will be uniquely unable to use the condition again.

Deckbuilding Strategy

Unlike Elite Rider, Hrethel is culturally enforced and virtually unseen outside of a dedicated Rohan deck. In Towers Block he is often chosen for his extra strength over wounded minions compared to Elite Rider. In Movie Block and beyond, his unique ability to heal Enduring minions is more often his greatest feature. Whether he earns a spot in a decklist depends on whether being able to heal a minion is valued much more than his skirmish potential.

Éomer, Third Marshal of Riddermark (4R267) is almost always superior and must spot a man to be played for 2, booting Hrethel out of the starting fellowship. While this would normally mean he must be drawn to be played, thanks to Simbelmynë (4R289) there's not much benefit to a second copy.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

Weak Versus...

See Also

Decks

"Fear This" - Michael Dalton's Worlds 2003 Champion deck (Click here for the full decklist)