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Ninja Gollum is the main {{C|Gollum}} [[Shadow Alignment|Shadow]] deck which focuses on killing off a single [[companion]] (usually with [[direct wounding]]) then crushing the entire [[Fellowship]] with a stack of [[threat]]s. This wouldn't normally be enough wounding on its own to finish off most Fellowships, but {{Card|Promise Keeping}} effectively doubles those wounds, and the deck often runs other sources of wounding to soften up the Fellowship. The deck relies on [[King Block]] cards, so it first appears in [[Movie Block]], then remains popular in all later formats (except [[French]]).
Frodo is one of the protagonists of ''The Lord of the Rings'', the [[hobbit]] who steadfastly carries [[the One Ring]] from the Shire to Mount Doom, where it is destroyed by [[Gollum]]. In this game, he is the default [[ring-bearer]] [[companion]], and indeed was the only ring-bearer until [[Reflections|the ninth expansion set]]. Except for his unusually high [[resistance]], his low [[strength]] (3) and relatively high [[vitality]] (4) are typical of hobbits, but generally make him the most vulnerable part of your [[Fellowship]].


== The Promise Keeping Combo ==
Frodo has a suite of special rules to his name. He's always [[ring-bound]], even if it doesn't say so on his card. Except in the case of {{Card|Frodo, Frenzied Fighter}}, he's always your [[ring-bearer]] if he's in your deck, and thus costs zero [[twilight]]. Until [[Reflections]], he was the only possible [[ring-bearer]] at the start of the game, and (along with [[Sam]]) was one of only two characters with a [[resistance]] score.
Ninja Gollum's core [[Combo|combo]] is {{Card|Promise Keeping}} and a large stack of [[threat]]s. Every time Gollum or Shelob kills a character in a skirmish, each threat wound gets doubled. The timing of {{Card|Promise Keeping}} means the Shadow player and Free Peoples player take turns when a companion is killed in a skirmish: the Shadow player places an exertion (unless the skirmish win was an [[overwhelm]]), the Free Peoples player places a threat wound, the Shadow player places an exertion, and so on, repeating until all the threat wounds are placed. If the threat stack was large enough, this can cripple a Fellowship or kill it outright, especially if the Free Peoples player forgot to (or couldn't afford to) put on [[the One Ring]].


The next key addition to this combo is {{Card|They Stole It}} or, in [[Expanded Format|Expanded]], {{Card|Not This Time!}}. The wounds from these cards are doubled by {{Card|Promise Keeping}}, so {{Card|They Stole It}} and a hand of six cards or more can kill an unwounded three-[[vitality]] character, triggering the threat cascade. {{Card|Not This Time!}} does weaken your threat stack, but it makes it easier to preserve cards in your hand or chew through high-vitality characters. You can supplement these conditions (or maybe even score the actual kill) with {{Card|You're A Liar and a Thief}} or {{Card|Frenzied Attack}} (although the latter is rare, due to the difficulty of playing it). They're one-shot events, but they do wounds with the right timing to be doubled by Promise Keeping.
Because he is almost always your ring-bearer and so vulnerable to being [[overwhelm]]ed in a skirmish, getting the most out of Frodo involves protecting him, ideally keeping him away from [[skirmish]]es altogether. He has [[the One Ring]], but in most cases that is a poor defense against being overwhelmed. [[Swarm|Some decks]] will drag him into a skirmish anyway, however. To make him a bit safer, you can give him something to boost his strength. Permanent buffs include {{Card|Hobbit Sword}}, some version of {{Card|Sting}}, {{Card|A Promise}}, or {{Card|O Elbereth! Gilthoniel!}}. You can also [[pump]] his strength temporarily, especially with {{Card|Merry, Friend to Sam}}, {{Card|Boromir, Son of Denethor}}, or {{Card|Hobbit Intuition}}. You can protect him from being overwhelmed, with cards like {{Card|Bounder}} or {{Card|The Tale of the Great Ring}}. Or, in early formats like [[Fellowship Block]] and [[Towers Standard]], you can simply cancel his skirmish, with cards like {{Card|Hobbit Stealth}}, {{Card|O Elbereth! Gilthoniel!}}, {{Card|Filibert Bolger, Wily Rascal}}, or {{Card|Frodo's Cloak}}.


===Support cards===
Frodo has three different roles in three different periods of the game. For the first eight sets, you have to play him, but you can [[Skirmish Cancellation|cancel his skirmishes]]. There's no way around it in [[Fellowship Block]], [[Towers Standard]], [[Towers Block]], or [[King Standard]]: you have to find a way to protect Frodo.


You need to generate some threats to make this combo work, of course. {{Card|Captured By The Ring}} can do that, while also [[download]]ing a Gollum of your choice. {{Card|Fat One Wants It}} is another good source of threats. In [[Expanded Format|Expanded]], there's {{Card|Gollum, Threatening Guide}}, who can't help much to generate initial threats, but can grow a large stack or restart the stack with one threat after killing a character. Threatening Guide and {{Card|Not This Time!}} are a strong way to mop up a weakened Fellowship. You can also get threats from other cultures, with cards like {{Card|Ulaire Cantea, Faster Than Winds}} or {{Card|Ulaire Lemenya, Eternally Threatening}}.
== Versions of Frodo ==
{{PersonaTable|Frodo}}


The deck can use any version of Gollum, and often runs multiple different copies to have a choice which to grab with {{Card|Captured By The Ring}} or {{Card|We Must Have It}}. {{Card|Gollum, Mad Thing}} is a strong skirmisher (especially with {{Card|Hidden Even From Her}}) that can set up burdens for {{Card|Gollum, Stinker}}, {{Card|Gollum, Threatening Guide}} can be a strong skirmisher, {{Card|Gollum, Dark as Darkness}} can add extra wounds or help pay for other minions (and occasionally sneak a kill on an [[exhausted]] ring-bearer), and {{Card|Gollum, Old Villain}} can help [[cycle]] your hand before you get {{Card|They Stole It}} out. Most versions of this deck run three or four copies of {{Card|Shelob, Her Ladyship}} to help counter the handful of companions that can prevent this deck from going off, although some replace one with a single copy of {{Card|Shelob, Eater of Light}} to [[download]] {{Card|Web}}.
== Cards which mention Frodo by name ==


Since you can only have four each of Gollum and Shelob, the deck runs cards to help [[download]] and [[recur]] them. {{Card|We Must Have It}} and {{Card|Captured By The Ring}} are as good as extra copies of Gollum. Some decks even run a copy or two of {{Card|So Polite}}, for more cards that can replay Gollum. {{Card|Evil-smelling Fens}} can recur Shelob or other utility minions [[splash]]ed into the deck. {{Card|Web}} can ensure that both Gollum and Shelob appear over and over again until they are killed. In [[Expanded Format|Expanded]], {{Card|Sudden Strike}} can [[download]] Shelob or a splashed utility minion, and {{Card|Incited}} and {{Card|Not Easily Avoided}} can help set up or replay any {{C|Gollum}} cards you need.
''to-do''


Ninja Gollum also runs other cards to help soften up the Fellowship, usually with more exertions and wounds. These are often [[splash]]ed in from other cultures, especially in [[Movie Block]], but {{Card|Evil-smelling Fens}} and {{Card|Sudden Strike}} can grab them. {{Card|Ulaire Enquea, Lieutenant of Morgul}} can punish large Fellowships, especially when they have many weakened companions. {{Card|Morgul Ambusher}} appreciates the threat stack Ninja Gollum decks often build up. {{Card|Desert Lord}}, and in Expanded, {{Card|Mumak Commander, Giant Among the Swertings}} can place two wounds while posing a threat in a following skirmish. {{Card|Gothmog, Morgul Leader}} is good for three wounds, while buffing Shelob with three wounds. {{Card|Grima, Wormtongue}}, {{Card|Isengard Smith}}, {{Card|Southron Leader}}, and {{Card|Grima, Servant of Another Master}} can all disrupt some Free Peoples strategies. {{Card|Sauron, The Lord of the Rings}}, {{Card|Orc Slaughterer}}, and {{Card|The Balrog, Demon of Might}} can simply overwhelm some decks. Expanded adds some wounding options in other phases in {{C|Gollum}} culture, like {{Card|Little Snuffler}}, {{Card|Horribly Strong}} (great with extra copies of Gollum in hand, especially Dark as Darkness!) or {{Card|Unseen Foe}}. These cards aren't doubled by {{Card|Promise Keeping}}, but they can help soften up the Fellowship for a killing blow. Be careful: killing a companion outside of the skirmish phase means missing out on doubling your threat wounds with Promise Keeping, although a kill and a pile of wounds can hardly be considered a bad thing! Just don't overload your deck with too many splashed supplementary cards. Or do, I'm not your dad.
== See Also ==
* {{Card|Frodo Gamgee, Son of Samwise}}


Gollum and Shelob can use some help winning skirmishes on turns when the {{Card|Promise Keeping}} combo isn't set up. {{Card|Hidden Even From Her}} makes Gollum [[fierce]], which is great for {{Card|Gollum, Mad Thing}}, {{Card|Gollum, Stinker}}, and {{Card|Gollum, Threatening Guide}} (but terrible for some other versions of Gollum, particularly {{Card|Gollum, Dark as Darkness}}). {{Card|Unabated in Malice}} and {{Card|Not Easily Avoided}} are the main [[pump]]s for Gollum and Shelob in Movie Block and Expanded respectively, although there are other options: {{Card|Hobbitses Are Dead}} and {{Card|Cunningly Hidden}} are pump events that can [[recur|replay]] themselves from the discard pile. {{Card|Slippery As Fishes}} is a situational strength buff that also doubles as a way to [[cycle]] a particularly bad hand, although Ninja Gollum decks rarely lack for cycling tools. {{Card|Chasm's Edge}} is always worth at least one strength, but gets even better against [[Hobbit]]s or {{Card|Faramir, Son of Denethor}}. {{Card|Saruman, Servant of Sauron}} is worth an extra two strength where you need it and adds in a few handy wounds to boot.
[[Category:Unique Characters]]
 
The rest of the deck is made up of utility cards to help the whole thing play more smoothly. {{Card|Final Strike}} shuts down a variety of annoying strategies. {{Card|Evil-smelling Fens}}, {{Card|Incited}}, and {{Card|Sudden Strike}} all help grab key cards. {{Card|Treacherous Little Toad}} shuts down healing, and by extension can silence a companion with an annoying exertion ability. {{Card|Deceit}} protects your vulnerable [[support area]]. {{Card|Led Astray}} can send the Fellowship to obnoxious sites like {{Card|Doorway to Doom}}, although it's of limited use against an opponent that's in the lead except to counter their own [[Site Manipulation|site manipulation]] cards.
 
Ninja Gollum is unusual in that it can benefit from your [[Free Peoples]] deck and vice versa, above and beyond the usual methods of [[cycling]], [[filter]], and choosing a synergistic [[site]] path. If your Free Peoples deck uses [[Gandalf]], you can [[Starting Fellowship|start]] any version of [[Smeagol]] and immediately sacrifice him with {{Card|Saved From the Fire}} to [[tutor]] three key Shadow {{C|Gollum}} cards. If you'd rather play a Free Peoples deck more focused on Sméagol, {{Card|It's Mine}} and {{Card|Incited}} can help draw cards for both sides, and {{Card|Cunningly Hidden}}, {{Card|Naked Waste}}, and {{Card|Not Easily Avoided}} all benefit from both sides' {{C|Gollum}} cards.
 
===Sites===
Ninja Gollum is common in both [[Movie Block]] and post-[[Shadows]] formats like [[Expanded Format|Expanded]], so what sites you want depends on the format.
 
Movie Block uses the [[King Block]] site path. Important sites in this site path for Ninja Gollum:
* Site 1 - Avoid using {{Card|Rohirrim Road}}, although its impact is generally low. Any other site 1 is fine.
* Site 2 - {{Card|Rohirrim Camp}} can be effective against an unskilled opponent who dumps their hand and [[flood]]s. {{Card|King's Tent}} is also an option, since Movie Ninja Gollum is generally not a large threat at early sites. Neither site is terribly important, though.
* Site 3 - {{Card|Hall of the Kings}} can tempt opponents into setting up your threat stack for you if you, especially if you haven't given away your Shadow side yet. (Simply playing Gollum is generally not a giveaway, but playing most {{C|Gollum}} conditions will be.) {{Card|The Dimholt}} benefits {{Card|Slippery as Fishes}}, although that's rarely worth putting it in your deck unless you're also running [[Gondor Wraiths]] as your own Free Peoples deck.
* Site 4 - {{Card|City of the Dead}} can tutor {{Card|Shelob, Her Ladyship}}, albeit at a high cost. Ninja Gollum almost always has the spare vitality for {{Card|Pelennor Prairie}} and often likes buffing {{Card|Gollum, Mad Thing}} with <!--Anduin Banks-->{{Card|7U341}}. {{Card|City of the Dead}} and <!--Anduin Banks-->{{Card|7U341}} are both sites that benefit {{Card|Slippery as Fishes}}, too.
* Site 5 - {{Card|Steward's Tomb}} is almost always the best choice, to stymie wound prevention and slow down healing. {{Card|Pelennor Flat}} is an alternative for a more burden-focused deck. Be careful with {{Card|City Gates}}: if the Fellowship moves into the site with threats stacked already and you don't use them at site 5, the site will often remove more threats than it added.
* Site 7 - {{Card|Osgiliath Channel}} can be a beating if you have {{Card|Shelob, Her Ladyship}} and {{Card|Web}} in play: stop one companion from skirmishing on the first turn, then force the Fellowship to move, and replay Shelob to paralyze a second companion. It may not be a better option than generically-useful sites like {{Card|Osgiliath Crossing}} or {{Card|Ruined Capitol}}, though. All of these sites benefit {{Card|Slippery as Fishes}}; the only one that doesn't is the rarely-played {{Card|Pelennor Grassland}}.
* Site 8 - {{Card|Northern Ithilien}} is the obvious choice, although {{Card|Morgulduin}} is an option if you have lots of ways to (re)play Gollum and also enough [[Nazgul]] to make it worthwhile.
* Site 9 - {{Card|Dagorlad}} or {{Card|Slag Mounds}} can help you finish the game, depending on how much focus your deck already has on corruption.
 
In [[Site#List of Shadows Block Sites|the post-Shadows site path]], few cards benefit Ninja Gollum's game plan in particular. (Make sure to avoid {{Card|Cavern Entrance}}, which harshly punishes Ninja Gollum's tricks, and {{Card|Foot of Mount Doom}}, which permanently delete cards you would rather fish out of your discard pile later.) You can always stack [[river]]s, [[mountain]]s, and [[underground]] sites to benefit {{Card|Slippery as Fishes}}, but you might be better off simply using sites that add wounds, threats, or burdens. Wounding sites include <!--Anduin Banks-->{{Card|11U227}}*, {{Card|Doorway to Doom}}*, <!--Isengard Ruined-->{{Card|15U192}} (if you run {{Card|Saruman, Servant of Sauron}}), or {{Card|Neekerbreekers' Bog}}. You can set up threats with {{Card|Abandoned Mine Shaft}}*, <!--Pelennor Flat-->{{Card|11S254}}, or <!--Slag Mounds-->{{Card|11S258}}, or set up an extra couple threats with <!--City Gates-->{{Card|15S189}}. You can also make up for Ninja Gollum's lack of [[Condition Removal|condition removal]] with {{Card|Buckland Homestead}} (if your deck runs utility [[Nazgul]]) or {{Card|Dol Guldur}}. {{Card|Mount Doom}}* and {{Card|Sirannon Ruins}}* are always useful. (Sites marked with an asterisk benefit {{Card|Slippery as Fishes}}.
 
==Variants==
Ninja Gollum decks often supplement their strategies with [[corruption]], as an alternate route to win, to pressure the opponent to pick the option to buff {{Card|Gollum, Mad Thing}}, or just to discourage soaking threats with [[the One Ring]]. {{Card|Gollum, Stinker}} can serve as enough deterrent on his own, but the deck often also runs {{Card|Ulaire Enquea, Lieutenant of Morgul}}. Other options include {{Card|Ulaire Toldea, Messenger of Morgul}}, {{Card|Morgul Creeper}}, and {{Card|Ulaire Cantea, Black Assassin}}. {{Card|Heavy Burden}}, {{Card|Nasty, Foul Hobbitses}}, and {{Card|Not Yet Vanquished}} can add more burdens, too.
 
There's a [[corruption]] [[bomb]] combo using {{Card|Watcher in the Water, Keeper of Westgate}} and {{Card|Northern Ithilien}}, and as such it only works in [[Movie Block]]. Play {{Card|Evil-Smelling Fens}} and stack up [[threat]]s, either beforehand or on the turn you go off. Once you get to {{Card|Northern Ithilien}}, play Gollum, ideally using the site's gametext. (If you don't already have threats stacked beforehand, playing {{Card|Plotting}} on the turn you plan to go off can help.) Then, play the Watcher, which will discard Gollum. (A second copy of Evil-Smelling Fens can help pull the Watcher out of your discard pile.) At this point, play Gollum over and over using the site's text, placing two [[burden]]s and immediately discarding Gollum each time. This combo can stack up as many burdens as you can get threats, usually up to the size of the [[Fellowship]]. The combo is not especially reliable, so it's usually not the main focus of a deck.
 
{{Card|Little Snuffler}} can kill the ring-bearer stone dead in the early game, and some decks use it along with cards that exert or wound the ring-bearer (e.g. {{Card|Gollum, Dark as Darkness}}, [[Morcs]], {{Card|Doorway to Doom}}) to fish for a quick early-game kill, ideally in the first three sites. It mostly relies on a perfect draw or some sort of extreme setup to guarantee a perfect hand. And if your opponent has any counter, like any wound prevention, healing, or vitality cards or one of several versions of [[the One Ring]], the whole trick falls apart. As a deck, it's a flimsy gimmick, but any Ninja Gollum deck can run {{Card|Little Snuffler}} and some of these cards and occasionally scam a free win.
 
== Counterplay ==
 
[[Condition Removal|Condition removal]]. Ninja Gollum has almost all of its power tied up in the [[support area]], so condition removal can cripple it. {{Card|Secret Sentinels}}, {{Card|Vilya}}, {{Card|Company of Archers}}, {{Card|Namarie}}, {{Card|Sleep, Caradhras}}, {{Card|Deep in Thought}}, {{Card|Grown Suddenly Tall}}, {{Card|Bilbo, Well-spoken Gentlehobbit}}, {{Card|Fortress Never Fallen}}, {{Card|Fortress Never Fallen}}, {{Card|Let Us Be Swift}}, {{Card|Blood Runs Chill}}, {{Card|Clever Hobbits}}, and {{Card|Gladden Homestead}} are all a beating against Ninja Gollum. {{Card|Web}} isn't a condition, but the prevalence of strong support area possessions in other Shadow decks means that many Free Peoples decks run {{Card|Roll of Thunder}}, {{Card|Derufin}}, {{Card|Throne of Minas Tirith}}, or {{Card|Arrow-slits}} to deal with them. {{Card|Final Strike}} can protect against many of these cards, as long as Gollum is in play and has the vitality to exert. In Expanded, {{Card|Deceit}} covers this weakness very well, although it can't protect against Vilya or Gladden Homestead, and does not protect effectively against some of these cards without holding back [[twilight]] every turn.
 
Wound prevention. Preventing wounds with cards like {{Card|Eowyn, Lady of Rohan}}, {{Card|Huorn}}, {{Card|Hosts of the Last Alliance}}, {{Card|Sapling of the White Tree}}, or {{Card|Narsil, Blade of the Faithful}} not only makes it harder to kill someone to trigger the threat stack, but it also means that those wounds don't get doubled by {{Card|Promise Keeping}}. {{Card|Gimli's Helm}}, {{Card|From the Armory}}, {{Card|Faramir, Wizard's Pupil}}, and {{Card|Lorien Protector}} can soak a full stack of threats harmlessly. Cards that prevent companions from taking more than one wound per skirmish phase, like {{Card|Armor}} and {{Card|King's Mail}}, or prevent wounds entirely, like {{Card|Swept Away}} in [[Gondor Wraiths]], can be a double-sided sword: that companion can stop Gollum from getting any use out of {{Card|They Stole It}}, but they also limit how many wounds a character can absorb from a successfully-triggered threat stack. Cards that discard characters that would die, like {{Card|The Dead City}} or {{Card|Elessar's Edict}}, are very rare, but can also prevent a threat stack from being triggered. {{Card|Shelob, Her Ladyship}} can sometimes help by excluding a particular character, but many of these abilities still work even if a different character is skirmishing.
 
Similarly, [[healing]] and high [[vitality]] can be a soft counter to Ninja Gollum. While it definitely sucks to lose a companion then have to soak 10+ wounds from a full stack of threats, a fully-healed Fellowship can survive that and finish the game despite the setback. [[Aragorn]], [[Gandalf]], {{Card|Durin III}}, {{Card|Cirdan, the Shipwright}}, {{Card|Gil-Galad, Elven High King}}, {{Card|Elendil, the Tall}}, and {{Card|Grimbeorn, Beorning Chieftain}}, and most [[ent]]s are hard to kill in the first place to trigger the threat stack, and can soak up the wounds even if it does go off. Hobbits are especially vulnerable to {{Card|They Stole It}}, but they often have a great deal of healing from cards like {{Card|The Shire Countryside}}, {{Card|Fates Entwined}}, and the [[Hobbit Hospital]] healing ally package to come back from a bad turn. Elves often have strong healing, from cards like {{Card|Elrond, Herald to Gil-Galad}}, {{Card|Shadow Between}}, and {{Card|Nenya, Ring of Adamant}}, and in some decks can offload wounds to self-healing allies with {{Card|Shoulder to Shoulder}}. [[Gondor Knights]] can often soak some wounds, prevent some sounds with {{Card|Sapling of the White Tree}}, and heal the rest off with {{Card|Banner of Westernesse}} and {{Card|Card|Aragorn, Captain of Gondor}}.
 
Skirmish cancellation. Since Ninja Gollum runs relatively few minions at a time, it's very vulnerable to having those skirmishes cancelled, leaving Gollum and Shelob twisting in the wind, having accomplished nothing. {{Card|Gandalf's Staff}}, {{Card|Rorrihim Helm}} (recurred with {{Card|Merry, Swordthain}}), {{Card|No Visitors}} (recurred with {{Card|Daddy Twofoot, Next-door Neighbor}}), and {{Card|Halfling Leaf}} are all particularly obnoxious, since they are reusable. {{Card|Warmed Up A Bit}}, {{Card|Severed His Bonds}}, {{Card|Swiftly and Softly}}, and {{Card|Tom Bombadil}} can also be annoying, although they aren't reusable and aren't common. ({{Card|Boromir's Gauntlets}}, {{Card|Escape}}, {{Card|Merry, Learned Guide}}, and {{Card|Pippin, Wooly-footed Rascal}} are rarely a significant concern, since Ninja Gollum often doesn't spent every last bit of [[twilight]].)
 
Removing [[threat]]s can help soften Ninja Gollum's impact. The simplest solution is to let a low-value companion or ally die. Ideally you'd do this in a way that avoids {{Card|Promise Keeping}}: let them die to a non-{{C|Gollum}} minion, or kill them off outside of the [[skirmish phase]], when you have a card that can prevent a whole threat stack like {{Card|Gimli's Helm}} and {{Card|Faramir, Wizard's Pupil}} lined up, or simply when Promise Keeping isn't in play. Otherwise, threat removal is rare: {{Card|Citadel to Gate}}, {{Card|Nine-fingered Frodo and the Ring of Doom}}, {{Card|Glorfindel, Eldarin Lord}}, and {{Card|Sting, Elven Long Knife}} are the main cards of note. [[Gondor Wraiths]] generates a lot of threats, but also runs plenty of cards to remove them that are rarely seen in other decks, like {{Card|Frodo, Hope of Free Peoples}}, {{Card|Aragorn, Driven By Need}}, and of course {{Card|Stronger and More Terrible}}.
 
Many abilities that punish events or prevent abilities can shut down Ninja Gollum. {{Card|Faramir, Captain of Gondor}} and {{Card|Spirit of the White Tree}} shut down {{Card|They Stole It}} and {{Card|Not This Time!}}, making them high-priority targets for {{Card|Shelob, Her Ladyship}}. <!--Cavern Entrance-->{{Card|11S232}} stops all of Gollum's skirmish tricks, but {{Card|Led Astray}} can prevent it from being a problem. {{Card|Perspective}} shuts down a whole spectrum of Ninja Gollum tricks, albeit at the cost of helping set up the threat stack. {{Card|Gandalf, Wise Guide}} can shut down events, up to and including simply playing him with {{Card|Captured By the Ring}} in the first place.
 
[[Direct wounding]] and [[archery]] are generally not a problem for Ninja Gollum, since Gollum and Shelob have high [[vitality]]. {{Card|Shelob, Her Ladyship}} even punishes archery. However, some direct wounding decks can pose a problem, especially if they can [[exhaust]] minions. [[Gondor Knights]] can use {{Card|Fourth Level}} can exhaust Gollum or Shelob, who can then be picked off with {{Card|Turgon, Man of Belfalas}}, {{Card|Citadel of the Stars}}, or {{Card|Gondor Bow}}. [[Gondor Rangers]] can neutralize one of them when they're roaming with {{Card|Mablung, Soldier of Gondor}} and {{Card|Ranger's Bow}}. (In Expanded, this matchup is much worse, as {{Card|Madril, Defender of Osgiliath}} sets them up to be easily discarded with {{Card|Ithilien Blade}}.) Similarly, {{Card|Smeagol, Always Helps}} can exhaust one, then kill them with {{Card|Don't Look At Them}} or an event like {{Card|No Use That Way}}. {{C|Rohan}} culture can often muster enough wounding to finish off Ninja Gollum's minions, with cards like {{Card|Merry's Sword}}, {{Card|Eowyn, Lady of Ithilien}}, some wounds from archery, and exertions from [[mount]]s. Again, sometimes neutralizing a key companion with {{Card|Shelob, Her Ladyship}} can help somewhat, particularly in the case of Mablung or Sméagol, and {{Card|Final Strike}} can shut down many of these abilities, but sometimes this is just a bad [[matchup]].
 
{{Card|They Stole It}} and {{Card|Not This Time!}} don't work when Gollum is skirmishing an [[ally]], and {{Card|Promise Keeping}} only doubles wounds dealt to companions. This doesn't come up often! {{Card|Horn of Boromir}} is banned in all common formats where Ninja Gollum is played, and {{Card|Support of the Last Homely House}} and {{Card|One Whom Men Would Follow}} are both unusual cards, but Gollum often can't do much to Elrond or {{Card|Tom Bombadil}} in a skirmish.
 
Cards that punish [[roaming]] minions will affect Shelob for most of the game due to her high [[Site Number|site number]]. This isn't a problem in most cases: small strength bonuses or direct wounding are of little concern, and she can often negate a single character with an anti-roaming-minion ability.  However, {{Card|What Are They?}} and {{Card|Ithilien Blade}} can discard her harmlessly for most of the game.
 
==Example Decklists==
 
* [https://lotrtcgwiki.com/forums/index.php?topic=10002.0 Solo Smeagol/Ninja Gollum], a Movie Block deck by ket_the_jet on the Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=11763.0 Gollum Shadow], a Movie Block deck by GilGalad44 on the Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=7056.0 Don't Threaten Me/Ninja Gollum], a Movie Block deck by NappyKorn on the Last Homely House forums
 
* [https://lotrtcgwiki.com/forums/index.php?topic=12023.0 Hobbits and Gollum], an Expanded deck by Tunadan on the Last Homely House forums
* [https://lotrtcgwiki.com/forums/index.php?topic=1359.0 Multi cultural wounding with ninja gollum], an Expanded deck by alehaak on the Last Homely House forums
 
* [https://lotrtcgwiki.com/community/viewtopic.php?t=4459 Ninja Revolutionized: The New Ninja Gollum], a guide to building Ninja Gollum decks. This guide was written after the release of [[Treachery and Deceit]], so it was aimed at a format substantially similar to [[Standard]] format on [[GEMP]].
* [https://lotrtcgwiki.com/community/viewtopic.php?t=1666 Threats and Toads: Understanding Ninja Gollum Reloaded], a guide to building Ninja Gollum decks in [[Standard]] format shortly after the release of [[The Hunters]]. Not relevant to any popular formats in 2022, but interesting to show the historical development of the deck.
 
----
 
{{Gameplay_Table}}

Latest revision as of 09:29, 25 February 2022

Frodo is one of the protagonists of The Lord of the Rings, the hobbit who steadfastly carries the One Ring from the Shire to Mount Doom, where it is destroyed by Gollum. In this game, he is the default ring-bearer companion, and indeed was the only ring-bearer until the ninth expansion set. Except for his unusually high resistance, his low strength (3) and relatively high vitality (4) are typical of hobbits, but generally make him the most vulnerable part of your Fellowship.

Frodo has a suite of special rules to his name. He's always ring-bound, even if it doesn't say so on his card. Except in the case of Frodo, Frenzied Fighter (13R149) , he's always your ring-bearer if he's in your deck, and thus costs zero twilight. Until Reflections, he was the only possible ring-bearer at the start of the game, and (along with Sam) was one of only two characters with a resistance score.

Because he is almost always your ring-bearer and so vulnerable to being overwhelmed in a skirmish, getting the most out of Frodo involves protecting him, ideally keeping him away from skirmishes altogether. He has the One Ring, but in most cases that is a poor defense against being overwhelmed. Some decks will drag him into a skirmish anyway, however. To make him a bit safer, you can give him something to boost his strength. Permanent buffs include Hobbit Sword (1C299) , some version of Sting (1R313) , A Promise (2R112) , or O Elbereth! Gilthoniel! (2R108) . You can also pump his strength temporarily, especially with Merry, Friend to Sam (1R302) , Boromir, Son of Denethor (1U97) , or Hobbit Intuition (1C296) . You can protect him from being overwhelmed, with cards like Bounder (1C286) or The Tale of the Great Ring (10U116) . Or, in early formats like Fellowship Block and Towers Standard, you can simply cancel his skirmish, with cards like Hobbit Stealth (1C298) , O Elbereth! Gilthoniel! (2R108) , Filibert Bolger, Wily Rascal (2C101) , or Frodo's Cloak (4R303) .

Frodo has three different roles in three different periods of the game. For the first eight sets, you have to play him, but you can cancel his skirmishes. There's no way around it in Fellowship Block, Towers Standard, Towers Block, or King Standard: you have to find a way to protect Frodo.

Versions of Frodo[edit]

Portrait Name Game Text
Frodo, Old Bilbo's Heir (1R289) Ring-bearer (resistance 10).

At the start of each of your turns, you may heal a Hobbit ally.

Frodo, Son of Drogo (1C290) Ring-bearer (resistance 10).

Fellowship: Exert another companion who has the Frodo signet to heal Frodo.

Frodo, Reluctant Adventurer (2C102) Ring-bound. Ring-bearer (resistance 10).

The cost of each artifact, possession, and tale played on Frodo is -1.

Frodo, Courteous Halfling (4R301) Ring-bearer (resistance 10).

While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.

Frodo, Tired Traveller (4C302) Ring-bearer (resistance 10).

Fellowship: Play a Ring-bound companion to remove a burden.

Frodo, Master of the Precious (5U111) Ring-bearer (resistance 10).

Fellowship: Add a burden to play Sméagol from your discard pile.

Frodo, Hope of Free Peoples (7C317) Ring-bearer (resistance 10).

Ring-bound.

Each time the fellowship moves, you may add to remove a threat.

Frodo, Wicked Masster! (7R318) Ring-bearer (resistance 10).

Ring-bound.

Skirmish: At sites 6 to 8, add 4 burdens to wound a minion skirmishing Frodo.

Frodo, Resolute Hobbit (10P121) Ring-bearer (resistance 12).
Frodo, Protected by Many (11S164) Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Frodo, Frenzied Fighter (13R149) Ring-bound.

While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled.

Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.

Frodo, Weary From the Journey (15C144) Ring-bearer. Ring-bound.

While skirmishing a minion of strength 8 or less, Frodo is strength +2.

Frodo, Little Master (19P28) Fellowship. Ring-bearer. Ring-bound.

While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.

Frodo, Mr. Underhill (0P67) Ring-bound. Ring-bearer (resistance 10).

The cost of each artifact, possession, and tale played on Frodo is -1.

Frodo, Mr. Underhill (0W25) Ring-bearer.


Cards which mention Frodo by name[edit]

to-do

See Also[edit]