Drilldown: CardReleases

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CardReleases > Subtypes : Man or Orc

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A (28) · D (2) · J (1) · L (3) · M (3) · O (11) · S (741) · W (15)
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None (546) · Ranger of the North (7) · Dunadan of Gondor (4) · Defender of Rohan (4) · Defender of Osgiliath (4) · Captain of Gondor (4) · Last Ruling Steward (3) · Forthwith Banished (3) · Orkish Assassin (3) · The Renowned (3) · Heir of Elendil (3) · Heir to Meduseld (3) · Defender of Free Peoples (3) · Thorongil (3) · Horsemaster (3) · Son of Denethor (3) · Isildur's Heir (3) · Northman, King of Rohan (3) · Ranger of Ithilien (3)
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None (9) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (4) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
 

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