This page defines the card data as used on the main Data:Chamber Patrol (13R104) article. Only edit the information on this page if there is an obvious typo or if you otherwise know what you're doing.
ID
LOTR-EN13S104.0
ReprintBaseID
LOTR-EN13S104.0
Title
Chamber Patrol
Subtitle
Set Number
13
Subset
S
SetOrder
104
Rarity
R
Card Number
104
Revision
0
CollInfo
13R104
GEMP_ID
13_104
LOTRO Hex ID
68 DA 65 0C
LOTRO Image #
13_104
TLHH Image #
LOTR13104
mLOTRO_ID
Culture
Orc
Side
Shadow
Card Type
Minion
Was Physically Printed
yes
Is An Actual Playable Card
yes
SearchTerms
Notes
ID
LOTR-EN13S104.0
Base Card ID
LOTR-EN13S104.0
Subset
S
Revision
0
ReleaseDate
ReleaseNotes
Image Filename
Portrait Filename
Language Code
EN
IsPhysical
yes
IsPlayable
yes
CollInfo
Is Unique
yes
Title
Chamber Patrol
Subtitle
Subtypes
Orc
Twilight Cost
4
Strength
11
Strength Modifier
Vitality
3
Vitality Modifier
Site Number
4
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
Tagged Game Text
To play, spot an <symbol>orc</symbol> minion. While the fellowship is in region 1, <symbol>orc</symbol> Orcs cannot take wounds. While the fellowship is in region 2, the current site gains <keyword>underground</keyword>. While the fellowship is in region 3, each <symbol>orc</symbol> Orc is strength +2.
Formatted Game Text
To play, spot an minion.
While the fellowship is in region 1, Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each Orc is strength +2.
Lore
Promo Text
Notes
ID
LOTR-DE13S104.0
Base Card ID
LOTR-EN13S104.0
Subset
S
Revision
0
ReleaseDate
ReleaseNotes
Image Filename
LOTR-DE13S104.0_card.jpg
Portrait Filename
Language Code
DE
IsPhysical
IsPlayable
CollInfo
Is Unique
Title
Grabkammerpatrouille
Subtitle
Subtypes
Twilight Cost
Strength
Strength Modifier
Vitality
Vitality Modifier
Site Number
Site Number Modifier
Resistance
Resistance Modifier
CanBearRing
Signet
Block
Shadow Number
Arrow Direction
Game Text
Tagged Game Text
Entdecke einen <symbol>orc</symbol> Diener, um diese Karte zu spielen. Solange sich die Gemeinschaft in Region 1 befindet, kann kein <symbol>orc</symbol> Ork Wunden erleiden. Solange sich die Gemeinschaft in Region 2 befindet, wird ihr Aufenthaltsort <keyword>unterirdisch</keyword>. Solange sich die Gemeinschaft in Region 3 befindet, erhält jeder <symbol>orc</symbol> Ork Stärke +2.
Formatted Game Text
Entdecke einen Diener, um diese Karte zu spielen. Solange sich die Gemeinschaft in Region 1 befindet, kann kein Ork Wunden erleiden. Solange sich die Gemeinschaft in Region 2 befindet, wird ihr Aufenthaltsort unterirdisch. Solange sich die Gemeinschaft in Region 3 befindet, erhält jeder Ork Stärke +2.