User:Cease/Temp4: Difference between revisions

From LOTR-TCG Wiki
Line 27: Line 27:
== Good Sméagol Always Helps ==
== Good Sméagol Always Helps ==


{{Card|Smeagol, Always Helps}} is a strong addition to any Rainbow Wounding deck. Not only because he wounds minions, first [[exhaust]]ing them with his game text then killing them with a direct-wounding card, but also because of the costs involved in doing so. Rather than exerting himself (and requiring healing), he generates [[threat]]s and consumes cards in [[hand]]. He can also deal with often-troublesome high-vitality minions, especially [[Enduring]] ones, like {{Card|Shelob, Her Ladyship}} (assuming he doesn't get excluded from skirmishes by her!) and {{Card|Sauron, Lord of the Rings}}.
{{Card|Smeagol, Always Helps}} is a strong addition to any Rainbow Wounding deck. Not only because he wounds minions, first [[exhaust]]ing them with his game text then killing them with a direct-wounding card, but also because of the costs involved in doing so. Rather than exerting himself (and requiring healing), he generates [[threat]]s and consumes cards in [[hand]]. He can also deal with often-troublesome high-vitality minions, especially [[Enduring]] ones, like {{Card|Shelob, Her Ladyship}} (assuming he doesn't get excluded from skirmishes by her!) and {{Card|Sauron, the Lord of the Rings}}.


His game text only exhausts minions, and, with his low strength, he may still be in danger. The challenge is finding that last wound. The usual tool is {{Card|Don't Look At Them}}, which is powerful (often enough to kill minions on its own!) and [[cycle]]s unneeded cards out of your hand, but can usually only be used once or twice a turn. You can also finish off minions with {{Card|Where Shall We Go}}, or because he has a Frodo [[signet]], {{Card|No Use That Way}}. A {{C|Shire}} contingent in your deck means you can also finish off a minion he's exhausted with {{Card|Mind Your Own Affairs}} or {{Card|Unheeded}}. Since the exhausting happens when Sméagol is ''assigned'' and not when he actually resolves his skirmish, {{Card|Eowyn, Lady of Ithilien}} or {{Card|Bow of the Galadhrim}} can snipe the minion before it becomes time for him to skirmish.
His game text only exhausts minions, and, with his low strength, he may still be in danger. The challenge is finding that last wound. The usual tool is {{Card|Don't Look At Them}}, which is powerful (often enough to kill minions on its own!) and [[cycle]]s unneeded cards out of your hand, but can usually only be used once or twice a turn. You can also finish off minions with {{Card|Where Shall We Go}}, or because he has a Frodo [[signet]], {{Card|No Use That Way}}. A {{C|Shire}} contingent in your deck means you can also finish off a minion he's exhausted with {{Card|Mind Your Own Affairs}} or {{Card|Unheeded}}. Since the exhausting happens when Sméagol is ''assigned'' and not when he actually resolves his skirmish, {{Card|Eowyn, Lady of Ithilien}} or {{Card|Bow of the Galadhrim}} can snipe the minion before it becomes time for him to skirmish.

Revision as of 03:44, 20 February 2022

Rainbow Wounding is a Free Peoples deck most commonly seen in Movie Block. It uses direct wounding cards from a variety of cultures, often supplemented with a single strong tank companion or archery wounds. There are so many good direct wounding strategies in this format that it's mainly a matter of choosing which ones to use. The deck just needs two things: companions that wound minions, and some way to heal them. This isn't one deck so much as a catch-all for a handful of similar decks that are all hybrids of each other, and many of these strategies can and are often incorporated into other decks. Despite the variety, there are a handful of core cards that appear consistently in different versions of this deck: Legolas, Greenleaf (1R50) , Éowyn, Lady of Ithilien (10R72) , and Sméagol, Always Helps (7R71) .

The core plan is to kill minions off before their skirmishes resolve. This can mean softening them up with Slaked Thirsts (7U14) , then finishing them off with Legolas, Greenleaf (1R50) . Or softening up a high-vitality minion with Greenleaf then skirmishing that minion with Éowyn, Lady of Ithilien (10R72) to wipe out many minions at once with her ability. It can happen entirely in the skirmish phase, with Smeagol, Always Hopes exhausting a minion then finishing it off with Don’t Look at Them (6R39) . Or it can even happen in the Shadow Phase, with one or more Shadowplay (10U114) activations followed by an Underfoot finisher. Oftentimes, if a minion is dangerous because of an exertion ability rather than because of its strength in a skirmish, just exerting it first can be enough.

Greenleaf and Elven Support

Legolas, Greenleaf (1R50) is a powerful card just on his base ability. He's always good for at least one wound, and he can pick off troublesome two-vitality characters on his own with no support. Give him cards that increase his vitality, like The Tale of Gil-galad (1R66) or Aeglos , and he can handle even larger minions. You don't have to stop there; he can be supported with a larger Elven contingent.

Elves have powerful, splashable healing to enable Greenleaf or other companions. Elrond, Herald to Gil-galad (3R13) can fit into any deck, and opens up the possibility of including strong condition removal like Vilya (3R27) or Secret Sentinels (2R20) . Elven culture has even more healing options that work only on elves, like the strong cycling tool Shadow Between (7R28) If your deck has a dwarf like Gimli, Bearer of Grudges (9R+4) , you can also transfer wounds off of Greenleaf with Shoulder to Shoulder (1C59) , often to allies like Herald to Gil-Galad. If you're running Shoulder to Shoulder already, then Elven allies like Rúmil, Elven Protector (1U57) or maybe Orophin, Lorien Bowman (1U56) become more attractive. If you can't use their abilities because of your opponent's Shadow deck, then just use them as wound batteries!

Greenleaf also has a Frodo signet, so you can defend him in a skirmish with some of the Frodo signet events discussed below, like Mind Your Own Affairs (4U312) and No Use That Way (5R113) . If you're doing that, then Bow of the Galadhrim (1R33) may be an option: if you kill the minion Legolas is skirmishing with a skirmish event, then you can wound another minion in another skirmish too.

Legolas can use Double Shot (1R38) to get an additional undirected wound, but most of the other Elven archery cards have too much cultural enforcement to work in a rainbow deck. He's terrible at using The Splendor of Their Banners (1R62) since it conflicts with his inherent exertion ability, and you need a lot of elf companions for cards like Elven Bow (1C41) or Break the Charge (5R11) .

While it isn't strictly a wounding card, Glimpse of Fate (10U12) only requires that you have two elves in play to play it, so Greenleaf and an elf ally are sufficient. And if Greenleaf dies afterward, it still keeps working just fine. Rainbow decks in Movie Block are often running multiples of these conditions, oftentimes with a discard outlet (like Don’t Look at Them (6R39) ) to activate them. If you need a discard outlet, to activate these initiative conditions or simply to cycle your hand, Elven Sword (4C64) is an option, although Legolas is a poor skirmisher. Careful Study (7U19) will almost always activate your initiative conditions while refilling your hand.

Rainbow Wounding often runs a tank companion or two to help manage enemies that can't be wounded or are simply immune to direct wounding. Arwen, Queen of Elves and Men (10R6) is one option for that role, especially with her strong possessions like Gwemegil (1R47) and Asfaloth (1U31) /Asfaloth, Elven Steed (7R17) . Another choice is Glorfindel, Revealed in Wrath (9R+16) , who is cheap, efficient, and also needs no support. Alternately, if you're running a largish elven contingent, The Last Alliance of Elves and Men (1R49) on a Gondor companion is a tan option. (At some point, though, that deck goes from being Rainbow Wounding to an Elfman deck.)

Lady of Ithilien and Rohan support

If Greenleaf snipes minions, Éowyn, Lady of Ithilien (10R72) is carelessly flinging around grenades. While she's technically dealing undirected wounds (and your opponent will often try to kill off other, unimportant minions rather than the one she's skirmishing!), she does so much damage that she can finish off multiple badly-wounded minions at a time. She's one of the main cards that pushes Rainbow Wounding over the line, since on a good day she can nearly double or more the damage you've already done this turn. She can even set up wounds herself to some degree with supporting cards like Brego (4U263) (which might as well be her matching mount), Éowyn's Sword, Dernhelm's Blade (7R230) , and Rohirrim Javelin (7C248) .

She does need some healing, and there are some strong Rohan options to do so, like Léowyn (7R239) and Rohirrim Shield (5C91) . She can also use Rohirrim Helm (5R89) to force your opponent to make an unpleasant choice: either she exerts a minion (which will doubtless immediately be doubled by her ability), or she escapes an unwanted skirmish. If the minion is exhausted already, she just gets off scot-free. Merry, Swordthain (7R321) is technically a Shire card (and is discussed more below), but can repeatedly retrieve all of these disposable possessions for reuse. If you're stacking possessions on her, you'll need some protection against Gríma, Wormtongue (4R154) , but Shire or Dwarven cards (also discussed below) can do that.

Rohan doesn't have much for wounding tools beyond Lady of Ithilien, though. Rohirrim Javelin (7C248) (retrieved by Merry) and possibly Aldor, Soldier of Edoras (4R262) can add a few points of archery. Rainbow Wounding doesn't usually run Merry's Sword (7R242) despite its strength, due to a lack of appropriate companions to spot. They do, however, have Éomer, Third Marshal of Riddermark (4R267) , a strong tank who benefits from having wounded minions to skirmish. And, while the Rohan initiative card, Fell Deeds Awake (10U73) , is fairly weak, they have strong tools to manipulate initiative, like Léowyn (7R239) and Déor (7C222) .

Good Sméagol Always Helps

Sméagol, Always Helps (7R71) is a strong addition to any Rainbow Wounding deck. Not only because he wounds minions, first exhausting them with his game text then killing them with a direct-wounding card, but also because of the costs involved in doing so. Rather than exerting himself (and requiring healing), he generates threats and consumes cards in hand. He can also deal with often-troublesome high-vitality minions, especially Enduring ones, like Shelob, Her Ladyship (10R23) (assuming he doesn't get excluded from skirmishes by her!) and Sauron, The Lord of the Rings (9R+48) .

His game text only exhausts minions, and, with his low strength, he may still be in danger. The challenge is finding that last wound. The usual tool is Don’t Look at Them (6R39) , which is powerful (often enough to kill minions on its own!) and cycles unneeded cards out of your hand, but can usually only be used once or twice a turn. You can also finish off minions with Where Shall We Go (7U78) , or because he has a Frodo signet, No Use That Way (5R113) . A Shire contingent in your deck means you can also finish off a minion he's exhausted with Mind Your Own Affairs (4U312) or Unheeded (8R115) . Since the exhausting happens when Sméagol is assigned and not when he actually resolves his skirmish, Éowyn, Lady of Ithilien (10R72) or Bow of the Galadhrim (1R33) can snipe the minion before it becomes time for him to skirmish.

If Sméagol wins his skirmish, he has powerful tools that trigger from that. Don’t Follow the Lights (6C38) can pick off another minion with no need for wounding. Not Listening (6C43) can heal him and remove the burdens placed by the Shire direct wounding cards (which, in turn, can activate The Shire Countryside (3R113) for more healing, in a Shire deck.)

While Sméagol relies on a card combo to do any work, he's not much of a downside the rest of the time. He's just generating one twilight per move, and only costs one burden to play. The worst thing that happens is that he might get killed, but that's one minion that wasn't contributing to an overwhelm on some other companion. He's best with hobbits, who often already have tools that can help protect him like Merry, Friend to Sam (1R302) on top of the synergistic wounding tools, but he can work well with any culture on his own.

Hobbits

The hobbits of the Shire have a variety of direct wounding tools, as well as two different strong healing engines, one of which also tidily cleans up any excess burdens in the process. All of this power comes at the cost of needing to protect the vulnerable, low-strength hobbits, but that's what all the wounding and healing is for, right?

Firstly, there are the "bouncing" hobbits, Pippin, Wearer of Black and Silver (7R324) and Merry, Swordthain (7R321) .

always helps - don't look at them, frodo signet stuff, not listening, that discard card unheeded / shadowplay - cliffs of emyn muil, frodo signet stuff again, WOBAS and swordthain, PATHS, a light in his mind / countryside gimli RB or condition gimli - slaked thirsts, preparations, trusted weapon. can start EMHR or preparations. baruk khazad and quick as may be aragorn's bow - elessar telcontar or king in exile, gondor bowmen, hardy garrison, defend it and hope gandalf - mainly terrible and evil