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CardName CardType Culture GameText
CardName CardType Culture GameText
The One Ring, The Ring of Rings (11R1) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
The One Ring, The Ruling Ring (11S2) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
Axe of Khazad-dûm (11U3) Possession Dwarven Bearer must be a Dwarf. While bearer is at a mountain site, he is Damage +1.
Battle to the Last (11C4) Event Dwarven Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and Damage +1.
Dwarven Embassy (11C5) Condition Dwarven To play, spot a Dwarf. Each companion is Damage +1. Discard this condition at the end of your turn.
Fallen Lord (11U6) Event Dwarven Exert the Ring-bearer and a Dwarf to make that Dwarf strength +X, where X equals that Dwarf's resistance.
Farin, Emissary of Erebor (11C7) Companion Dwarven While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Gimli, Lively Combatant (11U8) Companion Dwarven Damage +1. Each time Gimli wins a skirmish, you may draw a card.
Gimli's Battle Axe, Vicious Weapon (11R9) Possession Dwarven Bearer must be a Dwarf.

Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)

Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.
Grimir, Dwarven Emissary (11R10) Companion Dwarven Response: If a companion is about to take a wound in a skirmish, discard 2 cards from play (except characters) to prevent that.
Hall of Our Fathers (11R11) Condition Dwarven When you play this condition, stack the top 8 cards of your draw deck here. At the start of your maneuver phase, you may spot a Dwarf to exchange the cards stacked here with your hand.
Mountain Homestead (11U12) Condition Dwarven To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2.
On Guard (11C13) Event Dwarven If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.
Well-equipped (11R14) Event Dwarven Discard a card from hand to play a possession from your draw deck on a companion who has resistance 5 or more.
Arwen, Staunch Defender (11U15) Companion Elven Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path.
Blade of Lindon (11U16) Possession Elven Bearer must be an Elf. While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1.
Elven Marksmanship (11R17) Condition Elven To play, spot an Elf. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Archery: Discard this condition to make the fellowship archery total +2.
Elven Scout (11S18) Companion Elven While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Farewell to Lórien (11C19) Event Elven Spot an Elf to heal each companion who has resistance 5 or more.
The Lady's Blessing (11S20) Event Elven Make an Elf strength +2 (or +3 at a river site).
Legolas, Companion of the Ring (11S21) Companion Elven While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
Legolas, Woodland Emissary (11R22) Companion Elven At the start of the archery phase, you may spot another Elf to exert a minion.
Legolas' Bow (11R23) Possession Elven Bearer must be an Elf. Bearer is an Archer. If bearer is Legolas, each time you exert him to play an condition or event, you may heal him (limit once per phase).
Might of the Elf-lords (11R24) Event Elven Exert an Elf to reveal the top card of your draw deck. If that card's twilight cost is 3 or less, make a minion strength –3.
Nocked (11U25) Event Elven Exert an Elf who has resistance 4 or more to wound a minion.
Uncertain Future (11U26) Condition Elven When you play this condition, spot an Elf to add 3 tokens here. Maneuver: Discard this condition or remove an token from here to reveal the top card of your draw deck. You may place that card beneath your draw deck.
Woodland Sentinel (11C27) Companion Elven While this companion is at a forest site, he is strength +2.
The Art of Gandalf (11U28) Possession Gandalf To play, spot a Wizard.

Regroup: Stack a spell from hand here.

Fellowship: Discard a card from hand to take a card stacked here into hand.
Ease the Burden (11U29) Event Gandalf Exert a Wizard to remove a burden (or 2 burdens if the fellowship is at a dwelling site).
Erland, Dale Counselor (11R30) Companion Gandalf To play, spot a companion. Skirmish: Exert Erland to take a skirmish event from your discard pile into hand.
Final Account (11C31) Event Gandalf To play, exert a Wizard. Discard 2 cards from hand to take a Free Peoples card and a Shadow card from your discard pile into hand.
G for Grand (11S32) Condition Gandalf While you can spot a Wizard, each companion who has resistance 6 or more is strength +1.
Gandalf, Leader of the Company (11S33) Companion Gandalf While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
Gandalf's Staff, Ash-staff (11R34) Artifact Gandalf Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.
Glamdring, Foe-hammer (11R35) Possession Gandalf Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
Inspiration (11C36) Event Gandalf Spot a Wizard to reveal your hand and make a minion strength –3 for each companion in your hand (or –4 for each if the fellowship is at a battleground site).
New Authority (11U37) Condition Gandalf To play, spot a Wizard.

Each time a Shadow card adds a burden, you may remove .

Response: If a minion uses its special ability, discard this condition to cancel the effect of that special ability.
New-awakened (11U38) Event Gandalf Spell. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Wizard to discard 2 conditions from play.
Prolonged Struggle (11C39) Event Gandalf Exert a Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Shadowfax, Unequaled Steed (11U40) Possession Gandalf Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that.
Frenzied Attack (11U41) Event Gollum If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
Gollum, Skulker (11R42) Minion Gollum Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2.
Horribly Strong (11R43) Event Gollum Discard Gollum from play to wound an unbound companion who has resistance 6 or less.
Incited (11R44) Condition Gollum Each time a companion loses a skirmish, you may exert Gollum to take a card into hand from your discard pile.
Led Astray (11U45) Event Gollum Spot Gollum to add and exchange one of your sites on the adventure path with another site from your adventure deck.
Master Commands It (11C46) Event Gollum Make Sméagol strength +1 for each companion who has resistance 5 or more.
No End of Wickedness (11U47) Event Gollum Exert Gollum to make another minion strength +2 (or +3 if Gollum is at a mountain site).
Not Yet Vanquished (11R48) Condition Gollum Each time a companion loses a fierce skirmish, you may exert Gollum to add a burden.
One Good Turn Deserves Another (11U49) Event Gollum Spot Sméagol to play the fellowship's next site. Then you may add a burden to take this card back into hand.
Safe Passage (11R50) Condition Gollum When you play this condition, name forest, mountain, plains, or river. Each time the fellowship moves to a site that has the named keyword, you may exert Gollum or Sméagol to remove .
Sméagol, Scout and Guide (11R51) Companion Gollum Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
Strange and Terrible (11U52) Event Gollum Spot a minion at a mountain site to play a minion from your discard pile.
Aragorn, Guide and Protector (11S53) Companion Gondor Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Aragorn, Strider (11R54) Companion Gondor Ranger. Each time the fellowship moves, add .
Armor of the Citadel (11U55) Possession Gondor Bearer must be a Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1.
Battle Cry (11S56) Event Gondor Make a ranger strength +2 (or +3 if he or she is skirmishing a minion who has a damage bonus).
Boromir, Hero of Osgiliath (11R57) Companion Gondor Knight. Each time Boromir wins a skirmish, you may heal a companion.
Bow of Minas Tirith (11U58) Possession Gondor Bearer must be a Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Gondorian Blade (11U59) Possession Gondor Bearer must be a Man. While bearer is a ranger or at a river site, he or she is Damage +1.
The Highest Quality (11R60) Event Gondor Exert any number of companions who have total resistance 12 or more to make a minion skirmishing a companion strength –3 for each companion exerted this way.
Houses of Healing (11U61) Condition Gondor When you play this condition, spot a Man to add 3 tokens here. Fellowship: Add and either discard this condition or remove a token from here to heal a Man.
Madril, Ranger of Ithilien (11C62) Companion Gondor Ranger. Fellowship: If Madril is at a forest site, exert him to play the fellowship's next site.
Much-needed Rest (11C63) Event Gondor Heal each companion who has resistance 5 or more.
Pledge of Loyalty (11S64) Event Gondor Make a companion strength +2 (or +3 if he or she has resistance 4 or more).
Ranger of Westernesse (11S65) Companion Gondor Ranger. When you play this companion, you may play the fellowship's next site.
Well-traveled (11R66) Event Gondor To play, exert a Ranger. If the fellowship is in region 1, play the fellowship's next 2 sites. Otherwise, play the fellowship's next site.
Archer of Harad (11U67) Minion Men Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Armored Easterlings (11R68) Minion Men Skirmish: Remove to make a lurker strength +1.

Skirmish: Remove to make a lurker fierce until the regroup phase.

Skirmish: Remove to make a lurker Damage +1.
Axeman of Harad (11U69) Minion Men While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2.
Bloodthirsty (11R70) Event Men Spot 2 minions to wound an unbound companion.
Bold and Cunning (11C71) Event Men Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a minion to discard a possession from play.
Column of Easterlings (11C72) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Discard this minion to make a minion strength +4.
Corps of Harad (11C73) Minion Men While this minion is at a battleground site, it is Fierce.
Detachment of Haradrim (11U74) Minion Men Maneuver: Exert this minion to add for each companion who has resistance 5 or less.
Easterling Host (11R75) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other minion strength +1 until the regroup phase.
Easterling Shield Wall (11C76) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a minion is about to take a wound in a skirmish, exert this minion and remove to prevent that.
Elder of Dunland (11S77) Minion Men While this minion is at a plains site, it is Damage +1.
Elevated Fire (11R78) Event Men Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a minion to make the minion archery total +3.
Fearsome Dunlending (11C79) Minion Men Ambush . When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
Ferocious Haradrim (11U80) Minion Men Archer. Each time a Free Peoples character is killed, each of your minions is strength +3 until the regroup phase.
Fletcher of Harad (11R81) Minion Men While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each minion is an Archer.
Footman of Dunland (11S82) Minion Men The fellowship's current site gains plains.
Force of Harad (11C83) Minion Men When you cannot spot another minion, discard this minion.
Harad Standard-bearer (11S84) Minion Men Skirmish: Remove to make this minion Damage +1.
Horde of Harad (11C85) Minion Men While this minion is at a battleground site, it is Fierce.
Invading Haradrim (11C86) Minion Men Each time the Free Peoples player assigns this minion to a skirmish, add for each Free Peoples character who has resistance 5 or less.
Láthspell (11U87) Condition Men To play, spot a minion.

Bearer must be a companion.

While bearer is skirmishing a minion, bearer loses all strength and damage bonuses from possessions.
Legion of Harad (11C88) Minion Men Toil 2. (For each character you exert when playing this, its twilight cost is –2.)
Long Battle Bow (11C89) Possession Men Bearer must be a minion. Bearer is an Archer. When you play this possession, you may make the Free Peoples player exert his or her man.
Man of Bree (11S90) Minion Men This minion is strength +1 for each card in the Free Peoples player's hand.
Oath Sworn (11R91) Condition Men At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 minions and discard your hand to add .
Overrun (11S92) Event Men Make a minion strength +2 (or +4 if that minion is at a battleground or plains site).
Patroller of Haradrim (11C93) Minion Men Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Pavise (11C94) Possession Men Bearer must be a minion. The twilight cost of this possession is –1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.
Poleaxe (11S95) Possession Men Bearer must be a minion. Skirmish: Remove to make a minion fierce until the regroup phase.
Precision Targeting (11R96) Event Men Spot a minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.
Raging Dunlending (11S97) Minion Men When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each minion is Fierce.
Rampaging Easterling (11C98) Minion Men Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another minion wins a skirmish, make this minion strength +3 until the regroup phase.
Squad of Haradrim (11U99) Minion Men Regroup: Spot another minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
Strange-looking Men (11R100) Minion Men Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Swarthy Bree-lander (11C101) Minion Men At the start of the maneuver phase, you may remove to transfer a condition borne by a character to another eligible bearer.
Throng of Harad (11C102) Minion Men Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Warrior of Dunland (11C103) Minion Men Ambush . While this minion is at a plains site, it gains an additional ambush .
Whistling Death (11U104) Event Men Wound a character skirmishing a minion. If the fellowship is at a battleground site, you may remove to wound that character again.
Wielding the Ring (11U105) Condition Men To play, spot a minion. Bearer must be a companion (except the Ring-bearer).
Armed for Battle (11U106) Event Orc Spot your minion to play an possession from your discard pile (or, if that minion is at a battleground site, from your draw deck or discard pile).
Barbarous Orc (11C107) Minion Orc Skirmish: Exert another minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Beastly Olog-hai (11R108) Minion Orc Damage +1. Fierce. To play, spot an minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Bladed Gauntlets (11U109) Possession Orc Bearer must be an minion.

Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert bearer to make an minion strength +2.
Bound to its Fate (11U110) Event Orc Spot an minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden.
Champion Orc (11C111) Minion Orc Toil 2. (For each character you exert when playing this, its twilight cost is –2.)
Conquered Halls (11S112) Event Orc Make an minion strength +1 for each underground site you can spot.
Cutthroat Orc (11C113) Minion Orc This minion is strength +1 for each companion who has resistance 5 or less.
Demoralized (11U114) Condition Orc To play, spot an minion. Each time a companion exerts, you may add (or if you can spot 6 companions).
Denizen of Khazad-dûm (11S115) Minion Orc While this minion is at an underground site, it is strength +2.
Denizen of Moria (11S116) Minion Orc While this minion is at an underground site, it is strength +3.
Denizen of the Black Pit (11S117) Minion Orc While this minion is at an underground site, it is strength +2.
Dread and Despair (11U118) Event Orc Spot 2 minions to discard a condition from play. The Free Peoples player may discard the top 6 cards of his or her draw deck to prevent this.
Emboldened Orc (11R119) Minion Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
Entrapping Orc (11C120) Minion Orc Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Foraging Orc (11C121) Minion Orc When you play this minion, you may spot another minion and a companion who has resistance 3 or less to add .
Frenzied Orc (11C122) Minion Orc While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an minion is strength –2.
Goblin Hordes (11R123) Condition Orc To play, spot an minion. Each time the fellowship moves from an underground site, you may take an minion from your discard pile into hand.
Hill Orc (11U124) Minion Orc Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Isengard Underling (11C125) Minion Orc When you play this minion, you may take an event from your discard pile into hand.
Marauding Orcs (11S126) Minion Orc When you cannot spot another minion, discard this minion from play.
Mocking Goblin (11C127) Minion Orc Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Mordor Scimitar (11C128) Possession Orc Bearer must be an minion. Each time bearer is assigned to skirmish a companion, you may exert that companion.
Mountain Orc (11C129) Minion Orc Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Orc Hammer (11S130) Possession Orc Bearer must be an Orc. When you play this possession, you may exert a companion.
Orc Miscreant (11C131) Minion Orc To play, spot an minion. Regroup: Exert this minion to add a burden.
Orkish Smith (11C132) Minion Orc When you play this minion, you may take an condition from your discard pile into hand.
Orkish Worker (11R133) Minion Orc When you play this minion, you may spot another minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add , where X is its twilight cost.
Persistent Orc (11R134) Minion Orc Each time this minion is about to be killed or discarded from play, you may spot another card to place this minion on top of your draw deck instead.
Porter Troll (11R135) Minion Orc Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Prowling Orc (11C136) Minion Orc Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove to make an minion strength +1.
Scurrying Goblin (11U137) Minion Orc When you play this minion at an underground site, you may spot another minion to add .
Skulking Goblin (11S138) Minion Orc The fellowship's current site gains underground.
Spurred to Battle (11U139) Condition Orc To play, exert an minion. At the start of the Shadow phase, add .
Strength in Shadows (11C140) Event Orc Make an minion strength +2 (or +4 if it is a lurker).
Undisciplined (11R141) Event Orc Toil 3. (For each character you exert when playing this, its twilight cost is –3.) Assign an minion to a companion (except the Ring-bearer).
Unyielding Goblin (11S142) Minion Orc Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Watchful Orc (11R143) Minion Orc When you play this minion, you may spot another minion to replace the fellowship's current site with an underground site from your adventure deck.
Border Patrol (11U144) Condition Rohan When you play this condition, spot a mounted Man to add 3 tokens here. Response: If a minion is played at a plains site, discard this condition or remove a token from here to exert that minion.
Éomer, Guardian of the Eastmark (11U145) Companion Rohan While you can spot a Man, Éomer's twilight cost is –1. Each time the fellowship moves, you may exert Éomer to return a minion to its owner's hand.
Éowyn, Shieldmaiden of Rohan (11S146) Companion Rohan Each time Éowyn wins a skirmish, each other Man is strength +1 until the regroup phase.
Gamling, Defender of the Hornburg (11R147) Companion Rohan At the start of the fellowship phase, you may add to play a possession on Gamling from your draw deck.
Hrothlac, Man of Rohan (11C148) Companion Rohan Response: If a companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
Protecting the Hall (11U149) Condition Rohan Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Bearer must be a Man. Assignment: Discard this condition from play to make bearer defender +1.
Rally Cry (11S150) Event Rohan Make a Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
Riddermark Javelin (11U151) Possession Rohan Bearer must be a Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site).
Riddermark Soldier (11S152) Companion Rohan When you play this companion, each companion is strength +2 until the regroup phase.
Rider's Spear (11S153) Possession Rohan Bearer must be a Man. If bearer is mounted, bearer is Damage +1.
Riders of the Mark (11R154) Companion Rohan To play, spot 2 companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
Riding Like the Wind (11C155) Condition Rohan To play, exert a Man. While you can spot 2 mounts, the move limit is +1. Each of your companions that is not mounted is strength –1.
Rohirrim Mount (11U156) Possession Rohan Bearer must be a Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is defender +1.
Rush of Steeds (11C157) Condition Rohan To play, spot a Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
Sword Rack (11R158) Condition Rohan Response: If a possession is discarded from play and no more than one possession is stacked here, stack it here. Fellowship: Add to play a possession stacked here as if from hand.
Théoden, King of the Eorlingas (11U159) Companion Rohan While you can spot a companion, Théoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Théoden is at a battleground or plains site each Man is strength +1.
War Now Calls Us (11S160) Event Rohan Exert a companion to make him or her strength +3 (and damage +1 if he or she has resistance 5 or more).
Concerning Hobbits (11S161) Event Shire For each dwelling and forest site on the adventure path, make a Hobbit strength +1.
Crouched Down (11C162) Event Shire Stealth. Cancel a skirmish involving a Hobbit and a minion whose strength is lower than that Hobbit's resistance.
Farmer Maggot, Hobbit of the Marish (11U163) Companion Shire While Farmer Maggot is at a dwelling or forest site, he is strength +4.
Frodo, Protected by Many (11S164) Companion Shire Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Habits of Home (11R165) Condition Shire Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove .
Hobbit Sword (11S166) Possession Shire Bearer must be a Hobbit.
Incognito (11C167) Event Shire Stealth. If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit. At any other site, exert 2 Hobbits to make a Hobbit strength +3.
Merry, Loyal Companion (11C168) Companion Shire For each other unbound companion assigned to a skirmish, Merry is strength +2.
The More, The Merrier (11C169) Event Shire Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot 2 companions to remove 2 burdens.
Pippin, Brave Decoy (11R170) Companion Shire Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Salt from the Shire (11R171) Possession Shire Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.
Sam, Steadfast Friend (11U172) Companion Shire Ring-bound. Each other companion is resistance +1.
Sting, Weapon of Heritage (11R173) Possession Shire Bearer must be Bilbo, Frodo, or Sam. Maneuver: If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Sworn Companion (11S174) Event Shire Make a Hobbit strength +1 for each companion who has resistance 7 or more.
A Task Now to Be Done (11U175) Event Shire Spot X Hobbits to make an unbound Hobbit resistance +X.
Unharmed (11S176) Event Shire Heal a Hobbit for each minion you spot.
Army of Uruk-hai (11R177) Minion Uruk-hai Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Bloodthirsty Uruk (11S178) Minion Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Brawling Uruk (11R179) Minion Uruk-hai Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
Brutality (11S180) Event Uruk-hai Make an minion strength +1 for each battleground site you can spot.
Determined Uruk (11R181) Minion Uruk-hai To play, spot a minion. Each time a companion exerts, you may draw a card.
Devastation (11U182) Event Uruk-hai If your minion wins a skirmish, discard a condition from play.
Feral Uruk (11S183) Minion Uruk-hai While this minion is at a battleground site, it is strength +1 and Damage +1.
Force of Uruk-hai (11R184) Minion Uruk-hai Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another card to make the Free Peoples player draw a card instead.
Fortitude (11U185) Condition Uruk-hai When you play this condition, spot an minion to add 3 tokens here. Response: If an minion is about to take a wound, discard this condition or remove an token from here to prevent that.
Furious Uruk (11R186) Minion Uruk-hai Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Furor (11S187) Event Uruk-hai Make an minion strength +2 (or +3 if you can spot an exhausted companion).
Hounding Uruk (11S188) Minion Uruk-hai Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Intimidating Uruk (11U189) Minion Uruk-hai Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
Invincible Uruk (11S190) Minion Uruk-hai Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each minion cannot take wounds.
Isengard Siege Bow (11U191) Possession Uruk-hai Bearer must be a minion. While bearer is at a battleground site, it is an Archer.
Isengard Sword (11C192) Possession Uruk-hai Bearer must be an minion. Each character skirmishing bearer is strength –2.
Lookout Uruk (11S193) Minion Uruk-hai Damage +1. The fellowship's current site gains battleground.
Lurtz, Minion of the White Wizard (11R194) Minion Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Murderous Uruk (11C195) Minion Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Our Foes Are Weak (11C196) Condition Uruk-hai To play, spot an minion. Bearer must be an unbound companion. Limit 1 per bearer.
Overpowering Uruk (11U197) Minion Uruk-hai Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Patrol of Uruk-hai (11C198) Minion Uruk-hai Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Relentless Uruk (11C199) Minion Uruk-hai Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase.
Ruthless Uruk (11C200) Minion Uruk-hai Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Sentinel Uruk (11C201) Minion Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Squad of Uruk-hai (11C202) Minion Uruk-hai Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1.
Swarming Uruk (11C203) Minion Uruk-hai Damage +1. While you can spot another minion assigned to a skirmish, this minion cannot take wounds.
Tyrannical Uruk (11C204) Minion Uruk-hai Damage +1. Toil 1. (For each character you exert when playing this, its twilight cost is –1.)
Vigilant Uruk (11R205) Minion Uruk-hai Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each minion not assigned to a skirmish.
Watchman Uruk (11C206) Minion Uruk-hai Damage +1. When you play this minion at a battleground site, you may draw a card.
Dark Powers Strengthen (11R207) Event Ringwraith Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to draw 3 cards.
Dark Wings (11U208) Condition Ringwraith Each time your minion wins a skirmish, you may discard this condition to discard a Free Peoples condition from play.
Drawn to its Power (11S209) Condition Ringwraith Each time a companion is killed in a skirmish involving a Nazgûl, add a burden.
Hatred Stirred (11U210) Condition Ringwraith Each time a companion loses a fierce skirmish involving a minion, you may shuffle a card from your discard pile into your draw deck.
Keening Wail (11R211) Event Ringwraith Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden.
Lost in the Woods (11U212) Condition Ringwraith Skirmish: Transfer this condition from your support area to a companion your Nazgûl is skirmishing. Limit 1 per companion. Each minion skirmishing bearer is strength +1 for each forest site you can spot.
Moving This Way (11S213) Condition Ringwraith Shadow: Spot a Nazgûl and reveal a Nazgûl from hand to place the revealed card beneath your draw deck and draw a card.
The Pale Blade, Sword of Flame (11R214) Possession Ringwraith Bearer must be a Nazgûl. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Riders in Black (11S215) Event Ringwraith Reveal your hand to make a minion strength +1 for each minion in your hand.
A Shadow Rises (11R216) Condition Ringwraith Maneuver: Remove to make this condition a fierce minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
Shapes Slowly Advancing (11R217) Condition Ringwraith Regroup: Discard your Nazgûl from play to add a token here. The Free Peoples player may return a companion to hand to prevent the placement of that token. When you can spot 4 tokens on this condition, the Ring-bearer is corrupted.
Surrounded by Wraiths (11U218) Condition Ringwraith To play, spot a Nazgûl. Each time the Free Peoples player plays a companion, that companion is exhausted unless the Free Peoples player pays its twilight cost again.
Úlairë Attëa, Second of the Nine Riders (11R219) Minion Ringwraith Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden.
Úlairë Cantëa, Fourth of the Nine Riders (11S220) Minion Ringwraith While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce.
Úlairë Lemenya, Fifth of the Nine Riders (11S221) Minion Ringwraith Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3.
Úlairë Nelya, Third of the Nine Riders (11S222) Minion Ringwraith Fierce. Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck.
Úlairë Nertëa, Ninth of the Nine Riders (11S223) Minion Ringwraith Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
Úlairë Otsëa, Seventh of the Nine Riders (11R224) Minion Ringwraith When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each card revealed this way into hand.
Úlairë Toldëa, Eighth of the Nine Riders (11S225) Minion Ringwraith Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
The Witch-king, Captain of the Nine Riders (11R226) Minion Ringwraith Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Anduin Banks (11U227) Site Site River. The minion archery total is +2 for each companion in the fellowship over 4.
Anduin Confluence (11S228) Site Site River. When the fellowship moves to this site, discard each ally from play.
Barazinbar (11S229) Site Site Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a possession from your draw deck.
Buckland Homestead (11S230) Site Site Dwelling. Shadow: Play a Nazgûl to discard a condition from play.
Caras Galadhon (11S231) Site Site Forest. No more than 1 minion can be assigned to each skirmish.
Cavern Entrance (11S232) Site Site Underground. Skirmish special abilities cannot be used.
Chamber of Mazarbul (11S233) Site Site Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Crags of Emyn Muil (11S234) Site Site Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
Dammed Gate-stream (11U235) Site Site Marsh. At the start of your fellowship phase, you may play a Free Peoples card from your draw deck.
East Road (11S236) Site Site Forest. Each companion is twilight cost +2.
Ettenmoors (11S237) Site Site Plains. Skirmish: Exert your character (except an enduring character), to make it strength +2.
Expanding Marshland (11S238) Site Site Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
Fangorn Glade (11S239) Site Site Forest. When the fellowship moves to this site, add for each Free Peoples weapon.
Flats of Rohan (11S240) Site Site Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Fortress of Orthanc (11S241) Site Site Battleground. When the fellowship moves to the site, add for each companion over 5.
Green Dragon Inn (11S242) Site Site Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Harrowdale (11S243) Site Site Plains. Until the regroup phase, each minion skirmishing a companion loses fierce and cannot gain Fierce.
Heights of Isengard (11U244) Site Site Battleground. Each time a companion wins a skirmish, the Free Peoples player may discard a condition from play.
Helm's Gate (11S245) Site Site Battleground. Each character bearing a hand weapon is strength +2.
Mere of Dead Faces (11U246) Site Site Marsh. Regroup: Exert your Gollum or your Sméagol to play the fellowship's next site.
Moria Guardroom (11S247) Site Site Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
Moria Stairway (11S248) Site Site Underground. Each character bearing a hand weapon is Damage +1.
Neekerbreekers’ Bog (11S249) Site Site Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
North Undeep (11S250) Site Site River. The minion archery total is –3.
Old Forest Road (11S251) Site Site Forest. At the start of your fellowship phase, you may heal 2 Elves.
Osgiliath Reclaimed (11S252) Site Site Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Pelennor Fields (11S253) Site Site Plains. Each minion gains ambush .
Pelennor Flat (11S254) Site Site Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Pinnacle of Zirakzigil (11S255) Site Site Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
The Prancing Pony (11S256) Site Site Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Rohan Uplands (11S257) Site Site Plains. During the archery phase, minions cannot take wounds.
Slag Mounds (11S258) Site Site Battleground. Each time a companion is killed, add a burden.
Stables (11S259) Site Site At the start of your fellowship phase, you may exert a Man to play a mount from your draw deck.
Trollshaw Forest (11S260) Site Site Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Valley of the Silverlode (11S261) Site Site Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Watch-tower of Cirith Ungol (11S262) Site Site 'Mountain.'Maneuver: Exert your minion to discard a card at random from the Free Peoples player's hand.
West Gate of Moria (11S263) Site Site Underground. When the fellowship moves from this site, remove .
Westemnet Village (11S264) Site Site Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Window on the West (11S265) Site Site Underground. Each unwounded Man is defender +1.
Woody-End (11S266) Site Site 'Forest.'Shadow: Remove a burden to play a Nazgûl from your discard pile.
The One Ring, The Ring of Rings (11RF1) The One Ring The One Ring Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
Elven Marksmanship (11RF2) Condition Elven To play, spot an Elf. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Archery: Discard this condition to make the fellowship archery total +2.
Legolas, Woodland Emissary (11RF3) Companion Elven At the start of the archery phase, you may spot another Elf to exert a minion.
Glamdring, Foe-hammer (11RF4) Possession Gandalf Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
Gollum, Skulker (11RF5) Minion Gollum Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2.
Sméagol, Scout and Guide (11RF6) Companion Gollum Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.
Aragorn, Strider (11RF7) Companion Gondor Ranger. Each time the fellowship moves, add .
Bloodthirsty (11RF8) Event Men Spot 2 minions to wound an unbound companion.
Fletcher of Harad (11RF9) Minion Men While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each minion is an Archer.
Porter Troll (11RF10) Minion Orc Damage +1. Fierce. To play, spot an minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Undisciplined (11RF11) Event Orc Toil 3. (For each character you exert when playing this, its twilight cost is –3.) Assign an minion to a companion (except the Ring-bearer).
Gamling, Defender of the Hornburg (11RF12) Companion Rohan At the start of the fellowship phase, you may add to play a possession on Gamling from your draw deck.
Sword Rack (11RF13) Condition Rohan Response: If a possession is discarded from play and no more than one possession is stacked here, stack it here. Fellowship: Add to play a possession stacked here as if from hand.
Salt from the Shire (11RF14) Possession Shire Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.
Brawling Uruk (11RF15) Minion Uruk-hai Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
Lurtz, Minion of the White Wizard (11RF16) Minion Uruk-hai Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
The Pale Blade, Sword of Flame (11RF17) Possession Ringwraith Bearer must be a Nazgûl. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
The Witch-king, Captain of the Nine Riders (11RF18) Minion Ringwraith Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)