Culture: Difference between revisions

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(→‎Cultures that Could Have Been: y'know, this is all just kinda idle speculation sourced to nothing. it might be cool to have this section in the future if someone ever has anything, but for now presenting it as fact is misleading)
(tuneups all over and a better explanation of why the shadows cultural reorg was controversial)
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'''Cultures''' are a core component of [[The Lord of the Rings TCG]]. Excluding [[site]]s and [[The One Ring]], every card in the game belongs to one of sixteen distinct cultures. A culture's function is to easily distinguish cards that are likely to be related to one another (usually by a thematic element, such as [[race]] or locale). There are plenty of cross-culture strategies to be had, but for the most part cards of one culture play best with other cards of that culture. Each culture naturally has its own strengths and vulnerabilities; for instance, the {{C|Elven}} culture excels during the [[Archery Phase]], but the {{C|Shire}} culture—having no access to bows or bowmen—struggles in that phase but makes up for this in other areas.
'''Cultures''' are a core component of [[The Lord of the Rings TCG]]. Excluding [[site]]s and [[The One Ring]], every card in the game belongs to one of sixteen distinct cultures. A culture's function is to easily distinguish cards that are likely to be related to one another (usually by a thematic element, such as [[race]] or locale). There are plenty of cross-culture strategies to be had, but for the most part cards of one culture play best with other cards of that culture. Each culture naturally has its own strengths and vulnerabilities; for instance, the {{C|Elven}} culture excels during the [[Archery Phase]], but the {{C|Shire}} culture—having no access to bows or bowmen—struggles in that phase but makes up for this in other areas.
==Cultures==<!--This could use a one-sentence long bit on what each culture is good at in this game, I'm just not going to get around to it atm.-->


{{Culture Table}}  
{{Culture Table}}  
==Cultures==<!--This could use a one-sentence long bit on what each culture is good at in this game, I'm just not going to get around to it atm.-->


Except for {{C|Gollum}} culture, all cultures are exclusively Free Peoples or Shadow cards. As such, {{C|Gollum}} culture gets its own section, below.
Except for {{C|Gollum}} culture, all cultures are exclusively Free Peoples or Shadow cards. As such, {{C|Gollum}} culture gets its own section, below.


When the game's first set, [[The Fellowship of the Ring]] released in 2001, it brought with it the first nine cultures: {{C|Dwarven}}, {{C|Elven}}, {{C|Gandalf}}, {{C|Gondor}}, {{C|Isengard}}, {{C|Moria}}, {{C|Ringwraith}}, {{C|Sauron}}, {{C|Shire}}. The release of the second base set (and fourth set overall) with [[The Two Towers]] brought the additions of the {{C|Dunland}}, {{C|Raider}}, and {{C|Rohan}} cultures. With the release of the [[Shadows]] set, Decipher consolidated the various Shadow cultures. They created three new ones divided along different lines, and retired most of the existing ones.
When the game's first set, [[The Fellowship of the Ring]] released in 2001, it brought with it the first nine cultures: {{C|Dwarven}}, {{C|Elven}}, {{C|Gandalf}}, {{C|Gondor}}, {{C|Isengard}}, {{C|Moria}}, {{C|Ringwraith}}, {{C|Sauron}}, and {{C|Shire}}. The second base set (and fourth set overall) [[The Two Towers]] added three more: {{C|Dunland}}, {{C|Raider}}, and {{C|Rohan}} cultures. With the fourth base set and eleventh set overall, [[Shadows]], Decipher consolidated the various Shadow cultures. They retired most of the existing ones, and created three new ones divided along different lines: {{C|Men}}, {{C|Orc}}, and {{C|Uruk-hai}}.


===Free Peoples===
===Free Peoples===
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* {{C|Gandalf}} culture chiefly consists of [[Gandalf]] and his various schemes and accoutrements. It started off with Gandalf as the only [[companion]] in the faction, but over time it added his friends like {{Card|Radagast, The Brown}}. It also became home to a number of subfactions or characters that don't fit into any other faction. The [[Ent]]s of Fangorn, chiefly [[Treebeard]], fit in here, as do the men of far-flung kingdoms (particularly Dale) that sent dignitaries to Elrond's council. It also includes oddballs like {{Card|Ghan-buri-Ghan, Chieftain of the Woses}} and {{Card|Grimbeorn, Beorning Chieftain}}.
* {{C|Gandalf}} culture chiefly consists of [[Gandalf]] and his various schemes and accoutrements. It started off with Gandalf as the only [[companion]] in the faction, but over time it added his friends like {{Card|Radagast, The Brown}}. It also became home to a number of subfactions or characters that don't fit into any other faction. The [[Ent]]s of Fangorn, chiefly [[Treebeard]], fit in here, as do the men of far-flung kingdoms (particularly Dale) that sent dignitaries to Elrond's council. It also includes oddballs like {{Card|Ghan-buri-Ghan, Chieftain of the Woses}} and {{Card|Grimbeorn, Beorning Chieftain}}.
* {{C|Gondor}} culture consists of the [[Man|men]] of Minas Tirith, their allies in Dol Amroth, and the rangers of the Dúnedain. It also includes their Númenorean ancestors, like {{Card|Elendil, the Tall}} and {{Card|Isildur, Bearer of Heirlooms}}, and the [[wraith]]s bound by those ancestors, like {{Card|King of the Dead, Oathbreaker}}. The main characters of this faction are [[Aragorn]], [[Boromir]], and [[Faramir]].
* {{C|Gondor}} culture consists of the [[Man|men]] of Minas Tirith, their allies in Dol Amroth, and the rangers of the Dúnedain. It also includes their Númenorean ancestors, like {{Card|Elendil, the Tall}} and {{Card|Isildur, Bearer of Heirlooms}}, and the [[wraith]]s bound by those ancestors, like {{Card|King of the Dead, Oathbreaker}}. The main characters of this faction are [[Aragorn]], [[Boromir]], and [[Faramir]].
* {{C|Rohan}} culture consists of the men of Rohan, both the fighting horselords and -lady and the armies of the Riddermark, but also the [[villager]] civilians (appearing as [[Ally|allies]] and [[follower]]s) they are protecting from Saruman's schemes. The main characters of this faction are [[Eomer]], [[Eowyn]], and [[Theoden]].
* {{C|Rohan}} culture consists of the men of Rohan, both the fighting horselords and -lady and the armies of the Riddermark, but also the [[villager]] civilians (appearing as [[Ally|allies]] and [[follower]]s) they are protecting from Saruman's encroachment. The main characters of this faction are [[Eomer]], [[Eowyn]], and [[Theoden]].
* {{C|Shire}} culture consists of the [[hobbit]]s of the Shire, and until [[Reflections]] there was at least one {{C|Shire}} card in every single game. Hobbits tend to be homebodies rather than going on foolish adventures, so many of them are [[Ally|allies]] instead of companions in early sets, and many more characters only appear as allies or [[follower]]s. The main characters of this faction are [[Frodo]], [[Sam]], [[Merry]], [[Pippin]], and [[Bilbo]].
* {{C|Shire}} culture consists of the [[hobbit]]s of the Shire, and until [[Reflections]] there was at least one {{C|Shire}} card in every single game. Hobbits tend to be homebodies rather than going on foolish adventures, so many of them are [[Ally|allies]] instead of companions in early sets, and many more characters only appear as allies or [[follower]]s. The main characters of this faction are [[Frodo]], [[Sam]], [[Merry]], [[Pippin]], and [[Bilbo]].


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Fellowship Shadow cultures:
Fellowship Shadow cultures:
* {{C|Isengard}} culture consists of the servants of [[Saruman]], as he unsuccessfully schemes to play both sides against each other. It initially consisted of the fighting [[Uruk-hai]], but later included [[Saruman]] himself, [[Isenorcs|his orc workers and overseers at Isengard]], his scouting force of [[warg-rider]] orcs, and the disloyal men of Rohan led by [[Grima]].
* {{C|Isengard}} culture consists of the servants of [[Saruman]], as he unsuccessfully plots to play both sides against each other. It initially consisted of the fighting [[Uruk-hai]], but later includes [[Saruman]] himself, [[Isenorcs|his orc workers and overseers at Isengard]], his scouting force of [[warg-rider]] orcs, and [[Isengard Men|the disloyal men]] of Rohan led by [[Grima]].
* {{C|Moria}} culture includes the teeming [[Orc|goblin]]s that infest the former dwarven underground city of Khazad-dûm. As Boromir points out, they have the {{Card|Cave Troll of Moria, Scourge of the Black Pit}}. It also includes the huge monsters that dwell there, such as the [[Balrog]] and [[Creature|the Watcher in the Water]]. This is one of the smaller cultures, since all of the characters in it appear in the Moria portion of ''Fellowship of the Ring''.
* {{C|Moria}} culture includes the teeming [[Orc|goblin]]s that infest the former dwarven underground city of Khazad-dûm. As Boromir points out, they have the {{Card|Cave Troll of Moria, Scourge of the Black Pit}}. It also includes the huge monsters that dwell there, such as the [[Balrog]] and [[Creature|the Watcher in the Water]]. This is one of the smaller cultures, since all of the characters in it appear in the Moria portion of ''Fellowship of the Ring''.
* {{C|Ringwraith}} culture is chiefly the nine unique [[Nazgul]], led by [[The Witch-King]] as well as a suspicious man from Bree, {{Card|Bill Ferny, Swarthy Sneering Fellow}}. Later it also includes [[Morgul Orcs|the orc armies of Minas Morgul]] that invade Osgiliath and a handful of miscellaneous [[wraith]]s not directly affiliated with the Nazgûl themselves. {{C|Ringwraith}} culture would later be renamed {{C|Wraith}} culture.
* {{C|Ringwraith}} culture is chiefly the nine unique [[Nazgul]], led by [[The Witch-King]] as well as a suspicious man from Bree, {{Card|Bill Ferny, Swarthy Sneering Fellow}}. Later it also includes [[Morgul Orcs|the orc armies of Minas Morgul]] that invade Osgiliath and a handful of miscellaneous [[wraith]]s not directly affiliated with the Nazgûl themselves. {{C|Ringwraith}} culture would later be renamed {{C|Wraith}} culture.
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Towers Shadow cultures:
Towers Shadow cultures:
* {{C|Dunland}} is another small culture. It consists of the Dunlending [[Man|men]], ill-equipped barbarian raiders and long-time enemies of Rohan. Except for {{Card|Freca, Hungry Savage (9R+2)}}, all of the cards from this faction appear in [[Towers Block]].
* {{C|Dunland}} is another small culture. It consists of the Dunlending [[Man|men]], ill-equipped barbarian raiders and long-time enemies of Rohan. Except for {{Card|Freca, Hungry Savage}}, all of the cards from this faction appear in [[Towers Block]].
* {{C|Raider}} culture is another culture of [[Man|men]], this time the ones in service to Sauron. It's siloed into three separate [[subculture]]s. The first two were introduced in Towers Block: the heavily-armed and disciplined [[Easterling]]s and the oliphaunt-riding archer [[Southron]]s. Later, [[Siege of Gondor]] in [[King Block]] introduced the larcenous sea-going [[Corsair]] pirates, led by an infamous Peter Jackson cameo card: {{Card|Castamir of Umbar}}.
* {{C|Raider}} culture is another culture of [[Man|men]], this time the ones in service to Sauron. It's siloed into three separate [[subculture]]s. The first two were introduced in Towers Block: the heavily-armed and disciplined [[Easterling]]s and the oliphaunt-riding archer [[Southron]]s. Later, [[Siege of Gondor]] in [[King Block]] introduced the larcenous sea-going [[Corsair]] pirates, led by an infamous Peter Jackson cameo card: {{Card|Castamir of Umbar}}.


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The {{C|Gollum}} culture is unique in being the only cross-alignment culture, having both [[Free Peoples]] and [[Shadow Alignment|Shadow]] cards. Free Peoples cards from this culture represent [[Smeagol|Sméagol]] as he serves Frodo and Sam as a simpering guide and scout, while the Shadow culture cards represent treacherous [[Gollum]], as he schemes to betray them to [[Shelob]] and steal the One Ring for himself. Those three characters are the only ones in this culture. (While Sméagol and Gollum are the same person in ''The Lord of the Rings'', they are considered separate characters for the purpose of this game, representing Gollum's tendency to act at cross-purposes with himself.)
The {{C|Gollum}} culture is unique in being the only cross-alignment culture, having both [[Free Peoples]] and [[Shadow Alignment|Shadow]] cards. Free Peoples cards from this culture represent [[Smeagol|Sméagol]] as he serves Frodo and Sam as a simpering guide and scout, while the Shadow culture cards represent treacherous [[Gollum]], as he schemes to betray them to [[Shelob]] and steal the One Ring for himself. Those three characters are the only ones in this culture. (While Sméagol and Gollum are the same person in ''The Lord of the Rings'', they are considered separate characters for the purpose of this game, representing Gollum's tendency to act at cross-purposes with himself.)


This was the only culture to make its first appearance outside of a base set, due to timing with the release of the movie [[The Two Towers]]. As part of [[Decipher]]'s licensing agreement, they were not permitted to reveal any "spoilers", and so Decipher needed to wait for the [[Battle of Helm's Deep]] expansion four months later to explore [[Gollum]]'s split personality. Interestingly, it is the sole culture to feature both [[Free Peoples]] and [[Shadow]] cards. It would be the last new culture of the [[Movie Block]] years.
This was the only culture to make its first appearance outside of a base set, due to timing with the release of the movie ''The Two Towers''. As part of [[Decipher]]'s licensing agreement, they were not permitted to reveal any "spoilers", and so Decipher needed to wait for the [[Battle of Helm's Deep]] expansion four months later to explore [[Gollum]]'s split personality. It would be the last new culture of the [[Movie Block]] years.


===Post-Shadows Shadow cultures===
===Post-Shadows Shadow cultures===
With the release of the eleventh set, [[Shadows]], Decipher consolidated the various Shadow cultures, mostly retiring all of them except for {{C|Ringwraith}} (renamed {{C|Wraith}}) and {{C|Gollum}} cultures. This reorganization was largely along [[Race|racial]] lines rather than factional ones.
With the release of the eleventh set, [[Shadows]], Decipher consolidated the various Shadow cultures, mostly retiring all of them except for {{C|Ringwraith}} (renamed {{C|Wraith}}) and {{C|Gollum}} cultures. This reorganization was largely along [[Race|racial]] lines rather than factional ones. hese new cultures could draw, from their first appearance, upon images and material from all three films, and were structured to avoid the limited scope that plagued some of the niche older cultures that only appeared in a few scenes.  


* {{C|Men}} (often called "Skull Men") contained all of the [[Man|men]] of {{C|Dunland}} and {{C|Raider}} cultures, the disloyal men of Rohan from {{C|Isengard}}, and suspicious men from Bree (previously only appearing as one {{C|Wraith}} card).
* {{C|Men}} (often called "Evil Men" or "Skull Men") contains all of the [[Man|men]] of {{C|Dunland}} and {{C|Raider}} cultures, the disloyal men of Rohan from {{C|Isengard}}, and suspicious men from Bree (previously only appearing as one {{C|Wraith}} card).
* {{C|Orc}} culture contained all the orcs of {{C|Moria}} and {{C|Sauron}}'s armies, as well as the orc workers at {{C|Isengard}} and the [[Morgul Orcs]] from {{C|Ringwraith}}.
* {{C|Orc}} culture contains all the orcs of {{C|Moria}} and {{C|Sauron}}'s armies, as well as the orc workers at {{C|Isengard}} and the [[Morgul Orcs]] from {{C|Ringwraith}}.
* {{C|Uruk-hai}} culture contained all of the [[uruk-hai]] of {{C|Isengard}}'s army, as well as the Cirith Ungol uruk-hai garrison from {{C|Sauron}} culture.
* {{C|Uruk-hai}} culture contains all of the [[uruk-hai]] of {{C|Isengard}}'s army, as well as the Cirith Ungol uruk-hai garrison from {{C|Sauron}} culture.


{{C|Dunland}} and {{C|Raider}} cultures were entirely retired. {{C|Isengard}}, {{C|Moria}}, and {{C|Sauron}} cultures occasionally appeared in post-Shadows sets, but only on unique characters that didn't fit neatly into the new cultures, like [[Maia|Sauron]], the [[Balrog]], and [[Saruman]]. These cards mostly weren't decks unto themselves, but rather meant to be [[splash]]ed into a deck that was primarily a different culture.
{{C|Dunland}} and {{C|Raider}} cultures were entirely retired. {{C|Isengard}}, {{C|Moria}}, and {{C|Sauron}} cultures occasionally appeared in post-Shadows sets, but only on unique characters that didn't fit neatly into the new cultures, like [[Maia|Sauron]], the [[Balrog]], and [[Saruman]]. These cards mostly weren't decks unto themselves, but rather meant to be [[splash]]ed into a deck that was primarily a different culture.


These new cultures could draw, from their first appearance, upon images and material from all three films. However, this move in general was controversial with some players. They viewed it as a marketing move to force players to yet again purchase more cards or be doomed to obsolescence.
This cultural reorganization was controversial with established players. While the new cultures incorporated the characters and names from the previous cultures, cards from the old and new cultures were still considered separate. For example, if you already had a {{C|Sauron}} [[besieger]] deck, the new {{Card|Beastly Olog-hai}} wouldn't work well in it, even though the Olog-Hai is part of the besieging armies of Sauron. If you wanted to use Beastly Olog-hai, you'd need to build a new deck, one using mostly new {{C|Orc}} cards. {{C|Wraith}} decks and {{C|Gollum}} decks avoided this pitfall, but other Shadow cultures were sharply split into pre-Shadows and post-Shadows cards that largely did not work well with each other due to incompatible [[cultural enforcement]].


Following the [[Shadows]] reorganization, no further cultures were added to the game.
Following the [[Shadows]] reorganization, no further cultures were added to the game.
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==See Also==
==See Also==
* [[subculture]]
* [[subculture]]


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{{Card Layout Table}}
{{Card Layout Table}}

Revision as of 04:00, 17 March 2022

Cultures are a core component of The Lord of the Rings TCG. Excluding sites and The One Ring, every card in the game belongs to one of sixteen distinct cultures. A culture's function is to easily distinguish cards that are likely to be related to one another (usually by a thematic element, such as race or locale). There are plenty of cross-culture strategies to be had, but for the most part cards of one culture play best with other cards of that culture. Each culture naturally has its own strengths and vulnerabilities; for instance, the Elven culture excels during the Archery Phase, but the Shire culture—having no access to bows or bowmen—struggles in that phase but makes up for this in other areas.

Cultures

Cultures
Free Peoples Dwarven Elven Gandalf Gollum Gondor Rohan Shire
Movie-era Shadow Dunland Gollum Isengard Moria Raider Ringwraith Sauron
Shadows-era Shadow Men Orc Uruk-hai Wraith


Except for Gollum culture, all cultures are exclusively Free Peoples or Shadow cards. As such, Gollum culture gets its own section, below.

When the game's first set, The Fellowship of the Ring released in 2001, it brought with it the first nine cultures: Dwarven, Elven, Gandalf, Gondor, Isengard, Moria, Ringwraith, Sauron, and Shire. The second base set (and fourth set overall) The Two Towers added three more: Dunland, Raider, and Rohan cultures. With the fourth base set and eleventh set overall, Shadows, Decipher consolidated the various Shadow cultures. They retired most of the existing ones, and created three new ones divided along different lines: Men, Orc, and Uruk-hai.

Free Peoples

Except for Rohan and Gollum, all of the Free Peoples cultures were introduced in The Fellowship of the Ring, the first set. Rohan and Gollum were instead introduced a few sets later, in Towers Block. While new cards were added to each faction over time— Gandalf and Shire cultures in particular went from having relatively few companions to many varied ones—no new Free Peoples cultures were added Gollum.

Pre-Shadows Shadow cultures

Shadow cultures came in three waves: the initial cultures in the first set, then two new cultures (plus Gollum, below) in Towers Block, then a fundamental reorganization in Shadows.

Fellowship Shadow cultures:

Towers Shadow cultures:

Gollum, playing both sides

The Gollum culture is unique in being the only cross-alignment culture, having both Free Peoples and Shadow cards. Free Peoples cards from this culture represent Sméagol as he serves Frodo and Sam as a simpering guide and scout, while the Shadow culture cards represent treacherous Gollum, as he schemes to betray them to Shelob and steal the One Ring for himself. Those three characters are the only ones in this culture. (While Sméagol and Gollum are the same person in The Lord of the Rings, they are considered separate characters for the purpose of this game, representing Gollum's tendency to act at cross-purposes with himself.)

This was the only culture to make its first appearance outside of a base set, due to timing with the release of the movie The Two Towers. As part of Decipher's licensing agreement, they were not permitted to reveal any "spoilers", and so Decipher needed to wait for the Battle of Helm's Deep expansion four months later to explore Gollum's split personality. It would be the last new culture of the Movie Block years.

Post-Shadows Shadow cultures

With the release of the eleventh set, Shadows, Decipher consolidated the various Shadow cultures, mostly retiring all of them except for Ringwraith (renamed Wraith) and Gollum cultures. This reorganization was largely along racial lines rather than factional ones. hese new cultures could draw, from their first appearance, upon images and material from all three films, and were structured to avoid the limited scope that plagued some of the niche older cultures that only appeared in a few scenes.

Dunland and Raider cultures were entirely retired. Isengard, Moria, and Sauron cultures occasionally appeared in post-Shadows sets, but only on unique characters that didn't fit neatly into the new cultures, like Sauron, the Balrog, and Saruman. These cards mostly weren't decks unto themselves, but rather meant to be splashed into a deck that was primarily a different culture.

This cultural reorganization was controversial with established players. While the new cultures incorporated the characters and names from the previous cultures, cards from the old and new cultures were still considered separate. For example, if you already had a Sauron besieger deck, the new Beastly Olog-hai (11R108) wouldn't work well in it, even though the Olog-Hai is part of the besieging armies of Sauron. If you wanted to use Beastly Olog-hai, you'd need to build a new deck, one using mostly new Orc cards. Wraith decks and Gollum decks avoided this pitfall, but other Shadow cultures were sharply split into pre-Shadows and post-Shadows cards that largely did not work well with each other due to incompatible cultural enforcement.

Following the Shadows reorganization, no further cultures were added to the game.

See Also


Card Layout
Tokens Twilight Tokens Culture Tokens Wounds Burdens
Characters Twilight Cost Culture Strength Vitality Resistance Signet Home Site Site Number Game Text Lore Collector's Info
Other (Modifier Layout)
Sites Shadow Number Site Arrow