The Witch-king, Morgul King (7R221): Difference between revisions
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{{NavBar|7R221|[[Return of the King Index]]|[[War Long Planned (7C220)|War Long Planned (7C220)]]|[[Deor (7C222)|Deor (7C222)]]}} | |||
{{CardTabs|Ringwraith}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Ringwraith}} [[Minion]] from the [[Return of the King]] set. | ||
{{CardInfobox|7R221}} | |||
{{ | {{QueryCardCategories|7R221}} | ||
| | = Strategy = | ||
== Gameplay Strategy == | |||
''In this section, describe:'' | |||
* ''General usage'' | |||
* ''Unorthodox or subtle usage'' | |||
* ''Common pitfalls of using this card'' | |||
= | == Deckbuilding Strategy == | ||
''In this section, describe:'' | |||
* ''Cards and strategies this card works well with'' | |||
* ''Cards and strategies this card works particularly well or poorly against'' | |||
* | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' | ||
* | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | |||
* ''List friendly cards that work well with this card'' | |||
* | |||
= | == Strong Versus... == | ||
* | * ''List enemy cards this card does well against'' | ||
= | == Weak Versus... == | ||
* | * ''List enemy or friendly cards to avoid playing this card with'' | ||
= | = Rulings = | ||
''In this section'': | |||
* | * ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | ||
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | |||
* ''Link to rules discussions on TLHH'' | |||
* | |||
* | |||
== | = Alternate Personas = | ||
{{AlternateVersionTable|7R221}} | |||
* [[ | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Revision as of 12:49, 12 October 2021
War Long Planned (7C220) | Back to Return of the King Index |
Deor (7C222) |
The Witch-king, Morgul King (7R221) is a Minion from the Return of the King set.
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Strategy
Gameplay Strategy
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses
Synergizes With...
- List friendly cards that work well with this card
Strong Versus...
- List enemy cards this card does well against
Weak Versus...
- List enemy or friendly cards to avoid playing this card with
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas
Portrait | Name | Game Text |
---|---|---|
The Witch-king, Lord of Angmar (1R237) | Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. | |
The Witch-king, Lord of the Nazgul (2R85) | Twilight.
Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. | |
The Witch-king, Deathless Lord (6P122) | Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. | |
The Witch-king, Black Captain (8R84) | Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. | |
The Witch-king, Captain of the Nine Riders (11R226) | Fierce. Toil 2. (For each character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) | |
The Witch-king, Black Lord (12R183) | Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. | |
The Witch-king, Conqueror of Arthedain (17R144) | Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. | |
The Witch-king, Dark Lord (19P40) | Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). | |
The Witch-king, Conqueror of Arthedain (0W37) | Fierce.
When you play the Witch-king, you may spot an exhausted companion to add 2 threats. Each time the Witch-king wins a skirmish, you may remove a threat to exert a companion for each companion over 4. |
See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card