Pippin, The Short One (15C151)
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Relaxation (15R152) |
Pippin, The Short One (15C151) is a Shire Companion from the The Hunters set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas[edit]
Portrait | Name | Game Text |
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Pippin, Friend to Frodo (1C306) | Your opponent may not discard your tales from play. | |
Pippin, Hobbit of Some Intelligence (1R307) | When you play Pippin, remove a burden or wound from a companion. | |
Pippin, Mr. Took (2C110) | Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. | |
Pippin, Just a Nuisance (4R313) | Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion. | |
Pippin, Woolly-footed Rascal (4C314) | Skirmish: Add a burden to discard Pippin. Any Shadow player may remove to prevent this. | |
Pippin, Hastiest of All (6R114) | Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. | |
Pippin, Sworn to Service (7C323) | While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot. | |
Pippin, Wearer of Black and Silver (7R324) | Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. | |
Pippin, Guard of Minas Tirith (8P122) | To play, spot a Man.
Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification. | |
Pippin, Brave Decoy (11R170) | Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish. | |
Pippin, Hobbit of Some Intelligence (12R127) | When you play Pippin, remove a burden or heal a companion. | |
Pippin, In the Bloom of Health (17U109) | Add 1 to the number of Ents you can spot.
Maneuver: Discard 2 pipeweed cards from play to remove a burden. | |
Pippin, Steadfast Friend (19P30) | Fellowship.
Pippin is strength +1 for each tale you can spot. | |
Pippin, Of Tuckborough (V1_53) | Skirmish: Exert Pippin to prevent a skirmishing companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
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See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card