Aragorn, Defender of Free Peoples (6R50)

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Aragorn, Defender of Free Peoples (6R50) is a Gondor Companion from the Ents of Fangorn set.

Collection Info
Title Aragorn
Subtitle Defender of Free Peoples
Unique Yes
Collectible Yes
Set 6 - Ents of Fangorn
Rarity R - Rare
Card Number 50
Language EN - English
Revision 0
Collection Info
Title Aragorn
Subtitle Defender of Free Peoples
Unique Yes
Collectible Yes
Set 6 - Ents of Fangorn
Rarity R - Rare
Card Number 50
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 4
Strength 8
Vitality 4
Signet Theoden
Game Text Skirmish: Remove an token to make a minion skirmishing Aragorn strength –3. Skirmish: Remove a token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a token to wound a minion twice.
Lore “‘...this is the hour when we draw swords together.'”
Translations
DE - German


Game Text Kampf Entferne eine Marke, um einem Diener, der gegen Aragorn kämpft, Stärke –3 zu geben. Kampf Entferne eine Marke, um einen Zwerg zu heilen. Sammeln: Entferne eine Marke, um einen Diener zweimal zu verwunden, wenn Aragorn beritten ist.
ES - Spanish
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN06S050.0
TLHH ID LOTR06050
GEMP ID 6_50
LOTRO Hex ID 62 DB B8 05
LOTRO Image ID 06_050
Technical Info
Wiki Base Card ID LOTR-EN06S050.0
TLHH ID LOTR06050
GEMP ID 6_50
LOTRO Hex ID 62 DB B8 05
LOTRO Image ID 06_050


Strategy[edit]

Aragorn, Defender of Free Peoples has at least two abilities which are strong enough on their own to build an entire deck around. Being able to make minions strength -3 with the removal a single Elven token makes Aragorn a formidable foe in the skirmish phase. And the ability to wound a minion twice during the regroup phase provides consistent and powerful minion removal for double-moves. The ability to heal a dwarf once... well. Maybe there's something there.

What keeps this version of Aragorn from being broken is the fact that it would be very challenging to build a deck which would allow Aragorn to use more than one of those abilities. And even if a deck is focused on one of those abilities only, there is still a built-in challenge for Aragorn, in that these abilities require resources provided by one's deck. Aragorn can not use his abilities until certain cards are in the support area, and provided with the appropriate cultural tokens.

All the same, a deck which truly supports Aragorn with the full playset of the necessary conditions, such as Agility (6C12) or We Left None Alive (6C97) , will also find itself supporting well those companions of the corresponding culture.

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

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Weak Versus...[edit]

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Rulings[edit]

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  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas[edit]

Portrait Name Game Text
Aragorn, Ranger of the North (1R89) Ranger.

Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.

Aragorn, King in Exile (1P365) Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Aragorn, Heir to the White City (3R38) Ranger.

Each time the fellowship moves during the fellowship phase, remove .

Aragorn, Heir of Elendil (4C109) Defender +1.
Aragorn, Wingfoot (4P364) Ranger.

Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.

Aragorn, Captain of Gondor (7C81) Knight.

At the start of each fellowship phase, you may add to heal another companion.

Aragorn, Driven by Need (7P364) While you cannot spot 4 threats, Aragorn is strength +1 for each threat.

Regroup: Exert Aragorn twice to remove 3 threats.

Aragorn, Elessar Telcontar (10R25) When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
Aragorn, Guide and Protector (11S53) Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Aragorn, Strider (11R54) Ranger. Each time the fellowship moves, add .
Aragorn, Isildur's Heir (13R59) Aragorn is strength +1 for each card that has a culture token on it.

At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.

Aragorn, Swift Hunter (15S54) Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)

Skirmish: Exert Aragorn to make a hunter companion strength +1.

Aragorn, Thorongil (15R55) Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)

Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.

Aragorn, Defender of Rohan (17R93) Valiant.

While the Ring-bearer is assigned to a skirmish, each companion gains hunter 1.

Aragorn, Heir to the Throne of Gondor (18R38) Hunter 2.

While you can spot 3 Free Peoples cultures, Aragorn is defender +1.

While you can spot 2 Shadow cultures, Aragorn is defender +1.

Aragorn, Well-traveled Guide (19P12) Fellowship. Ranger.

While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.

Aragorn, The Dunadan (0W6) Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.
Aragorn, Heir to the Throne of Gondor (0W33) Hunter 2.

While you can spot 3 Free Peoples cultures, Aragorn is defender +1.

While you can spot 2 Shadow cultures, Aragorn is defender +1.

Aragorn, Estel (V1_19) When you play Aragorn, you may take an ally with a twilight cost of 2 or less into hand from your draw deck.

Skirmish: Discard an skirmish event from hand to make Aragorn strength +2. ​


See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card