Citadel of Minas Tirith (3R40): Difference between revisions

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{{NavBar|3R40|[[Realms of the Elf-Lords Index]]|[[Banner of the White Tree (3R39)|Banner of the White Tree (3R39)]]|[[Gondor Bowmen (3R41)|Gondor Bowmen (3R41)]]}}
{{NavBar|3R40|[[Realms of the Elf-Lords Index]]|[[Banner of the White Tree (3R39)|Banner of the White Tree (3R39)]]|[[Gondor Bowmen (3R41)|Gondor Bowmen (3R41)]]}}
{{CardTabs|Gondor}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Condition]] from the [[Realms of the Elf-Lords]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Condition]] from the [[Realms of the Elf-Lords]] set.
{{CardInfobox|3R40}}
{{CardInfobox|3R40}}
 
{{QueryCardCategories|3R40}}</noinclude>
{{QueryCardCategories|3R40}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
'''Citadel of Minas Tirith''' works well in a {{C|Gondor}} deck that uses [[exertion]] abilities like {{Card|Aragorn's Bow}}, [[Fortification]]s, or {{Card|Ithilien Blade}} to [[direct wounding|wound]] or discard [[minion]]s. It can clear up the [[Wound|wound token]]s from those exertions, as long as no dangerous minions survive to win a skirmish. Additionally, since a [[Skirmish Cancellation|cancelled skirmish]] isn't considered lost, it works well with {{Card|Boromir's Gauntlets}} or skirmish cancellation in other cultures, like {{Card|Gandalf's Staff}} or {{Card|Hobbit Stealth}}.
''In this section, describe:''


* ''General usage''
Citadel of Minas Tirith shines in a deck using the {{Card|Madril, Defender of Osgiliath}} / {{Card|Ithilien Blade}} / {{Card|Aragorn's Bow, Ranger's Longbow}} [[combo]], as most minions do not even make it to the [[Assignment Phase]]. It also works well in [[Gondor Knights]]. [[Fortification]] cards (with the help of supporting cards like {{Card|Turgon, Man of Belfalas}} or {{Card|Gondor Bow}}) can kill the most dangerous minions, or enfeeble the ones that can't be killed. Those Fortifications get used up, but {{Card|Sixth Level}} exert your companions to [[Recursion|replay]] them, which in turn gets healed by your copies of Citadel.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
Citadel is vulnerable to condition removal, but it's rarely a high-priority target.
''In this section, describe:''


* ''Cards and strategies this card works well with''
Citadel heals at the end of the turn, after the [[Regroup Phase]]. This makes the it ideal to counter Regroup Phase wounding by cards such as {{Card|Isengard Retainer}}, as long as the Fellowship survives. However, because it's at the end of the turn, on a turn where you [[double move]] (or more!), you'll need to make sure you win or prevent or cancel ''all'' of your skirmishes in both moves, or else you'll get no healing from your Citadel(s).
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{C|Gondor}} cards that exert to wound or discard minions or cancel skirmishes. Examples: {{Card|Aragorn's Bow}}, {{Card|Boromir's Gauntlets}}, {{Card|Turgon, Man of Belfalas}}, {{Card|Stone Tower}}, {{Card|Ithilien Blade}}.


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Shadow decks that don't aim to win skirmishes very often, including [[archery]] decks, {{C|Isengard}} orcs, and some versions of [[Sauron Grind]].


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Citadel of Minas Tirith is a win-more card. Once minions start getting through and causing damage, it stop helping at all.
 
* {{Card|Saruman's Power}}, {{Card|Too Long Have These Peasants Stood}}, and other multitarget [[Condition Removal|condition removal]]. It will rarely be worth expending targeted condition removal on it, but a board sweeper can wipe all of your copies.
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:43, 1 December 2022

Banner of the White Tree (3R39)
Back to Realms of the Elf-Lords Index
Gondor Bowmen (3R41)

Citadel of Minas Tirith (3R40) is a Gondor Condition from the Realms of the Elf-Lords set.

Collection Info
Title Citadel of Minas Tirith
Unique No
Collectible Yes
Set 3 - Realms of the Elf-lords
Rarity R - Rare
Card Number 40
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Condition
Twilight Cost 1
Game Text You may heal a companion at the end of each turn during which no companion or ally lost a skirmish.
Lore “‘One day our paths will lead us there, and the Tower guards shall take up the call – The Lords of Gondor have returned.'”
Translations
DE - German
Card Name Die Feste Minas Tirith
Game Text Spiele diese Karte in deinen Unterstützungs-bereich. Du darfst einen Gefährten am Ende jedes Spielzugs heilen, in dem kein Gefährte oder Verbündeter einen Kampf verloren hat.
Lore "Eines Tages wird uns unser Weg dorthin geleiten und von den Turmwachen wird der Ruf erschallen: Die Herren Gondors sind zurückgekehrt.“
ES - Spanish
Card Name Ciudadela de Minas Tirith
Game Text Puedes curar un compañero al final de cada turno en el que ningún compañero o aliado haya perdido una escaramuza.
Lore “Un día nuestros caminos nos llevaran allí, y los guardias de la Torre llamarán – Los Señores de Gondor han regresado.”
FR - French
Card Name La Citadelle de Minas Tirith
Game Text Vous pouvez guérir un compagnon à la fin de chaque tour durant lequel aucun compagnon ou allié n’a perdu de combat.
Lore « “Un jour notre voie nous mènera ici, et les gardes de la Tour reprendront le cri – les Seigneurs du Gondor sont revenus.” »
IT - Italian
Card Name Cittadella di Minas Tirith
Game Text Puoi curare un compagno alla fine di ogni turno durante il quale nessun compagno o alleato abbia perso una schermaglia.
Lore “‘Un giorno le nostre strade ci porteranno là, e le guardie della Torre diffonderanno la voce - i Signori di Gondor sono tornati.'”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN03S040.0
TLHH ID LOTR03040
GEMP ID 3_40
LOTRO Hex ID 68 6E DC 02
LOTRO Image ID 03_040


Strategy[edit]

Citadel of Minas Tirith works well in a Gondor deck that uses exertion abilities like Aragorn’s Bow (1R90) , Fortifications, or Ithilien Blade (15C62) to wound or discard minions. It can clear up the wound tokens from those exertions, as long as no dangerous minions survive to win a skirmish. Additionally, since a cancelled skirmish isn't considered lost, it works well with Boromir's Gauntlets (4C112) or skirmish cancellation in other cultures, like Gandalf's Staff (2R22) or Hobbit Stealth (1C298) .

Citadel of Minas Tirith shines in a deck using the Madril, Defender of Osgiliath (15R64) / Ithilien Blade (15C62) / Aragorn’s Bow, Ranger's Longbow (15R56) combo, as most minions do not even make it to the Assignment Phase. It also works well in Gondor Knights. Fortification cards (with the help of supporting cards like Turgon, Man of Belfalas (5U42) or Gondor Bow (7U94) ) can kill the most dangerous minions, or enfeeble the ones that can't be killed. Those Fortifications get used up, but Sixth Level (8U44) exert your companions to replay them, which in turn gets healed by your copies of Citadel.

Citadel is vulnerable to condition removal, but it's rarely a high-priority target.

Citadel heals at the end of the turn, after the Regroup Phase. This makes the it ideal to counter Regroup Phase wounding by cards such as Isengard Retainer (3U57) , as long as the Fellowship survives. However, because it's at the end of the turn, on a turn where you double move (or more!), you'll need to make sure you win or prevent or cancel all of your skirmishes in both moves, or else you'll get no healing from your Citadel(s).

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

Weak Versus...[edit]