The Balrog, Durin's Bane (0P10)

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The Balrog, Durin's Bane (0P10) is a Moria Minion from the Promotional set. It was distributed in January/February 2002 as a promotional magazine insert. Inserts were included in Scrye Magazine, InQuest Magazine, Kartefakt (in Germany), and Arena (in Spain).[1]


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a reprint of The Balrog, Durin's Bane (2C51) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title The Balrog
Subtitle Durin's Bane
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 10
Language EN - English
Revision 0
Collection Info
Title The Balrog
Subtitle Durin's Bane
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 10
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Moria
Side Shadow
Card Type Minion
Race Balrog
Twilight Cost 12
Strength 17
Vitality 5
Site Number 4
Game Text Damage +1. Fierce.

While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.

Lore “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'”
Technical Info
Wiki Base Card ID LOTR-EN00S010.0
TLHH ID LOTR00010
GEMP ID 0_10
LOTRO Hex ID 0A
LOTRO Image ID 02_051
Technical Info
Wiki Base Card ID LOTR-EN00S010.0
TLHH ID LOTR00010
GEMP ID 0_10
LOTRO Hex ID 0A
LOTRO Image ID 02_051


Strategy[edit]

This was the first incarnation of the Balrog brought out as a promo to preview the Mines of Moria, and it was included in the set as a common. This Balrog is designed as what people call a "splash minion" aka a minion that can go in any deck. Given the fact that in the days of Fellowship block everybody had to pass The Bridge of Khazad Dum he was included a lot, especially during the beginning. Eventually people started teching versus the balrog by playing more stealths, armor, and other cancelling effects, which resulted in the general opinion that the Balrog was doing too little, and his appearance dwindled near the end. And when the Bridge was rotated out he practically became useless.

If you do want to use the Balrog, consider using some support cards such as The Balrog's Sword and Whip of Many Thongs, as they can make a big difference to his effectiveness. It's possible to use this Balrog in The Two Towers at Caves of Aglarond, Cavern Entrance or Caverns of Isengard, although it might be more prudent to use Terror of Flame and Shadow, who does not have to be played at an underground site.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

Archery decks. He skips the archery phase.

Weak Versus...[edit]

Site paths that dont go underground, cancellers.

Alternate Personas[edit]

Portrait Name Game Text
The Balrog, Flame of Udun (2R52) Damage +1. Fierce. To play, spot a Orc.

Discard The Balrog if not underground.

Shadow: Exert The Balrog and remove to play a Orc from your discard pile.

The Balrog, Terror of Flame and Shadow (6R76) Damage +2. The twilight cost of The Balrog is –3 if you can spot a minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
The Balrog, The Terror of Khazad-dum (12R79) Damage +1.

While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.

The Balrog, Demon of Might (19P18) Damage +2. Fierce.

While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. ​



See Also[edit]

Decks[edit]

Not really a deck specific minion, it could be found in all kind of decks.




References[edit]

  1. Wayback Machine: [1]