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Drilldown: CardReleases
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CardReleases
> TwilightCost:
1-2
&
Vitality:
2
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HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S039.0
HDG-EN32S027.0
HDG-EN32S030.0
HDG-EN32S043.0
HDG-EN32S060.0
HDG-EN32S066.0
LOTR-EN00S019.0
LOTR-EN00S120.0
LOTR-EN01S007.0
LOTR-EN01S027.0
LOTR-EN01S053.0
LOTR-EN01S060.0
LOTR-EN01S067.0
LOTR-EN01S080.0
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LOTR-EN01S191.0
LOTR-EN01S258.0
LOTR-EN01S261.0
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LOTR-EN01S271.0
LOTR-EN01S286.0
LOTR-EN01S291.0
LOTR-EN01S295.0
LOTR-EN01S297.0
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LOTR-EN03S059.0
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LOTR-EN03S094.0
LOTR-EN03S095.0
LOTR-EN03S097.0
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LOTR-EN03S111.0
LOTR-EN04S080.0
LOTR-EN04S165.0
LOTR-EN04S178.0
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LOTR-EN06S072.0
LOTR-EN06S074.0
LOTR-EN07S133.0
LOTR-EN07S135.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S192.0
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LOTR-EN07S222.0
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LOTR-EN07S285.0
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LOTR-EN17S063.0
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LOTR-EN19S019.0
LOTR-ENV1S033.0
LOTR-ENV1S036.0
LOTR-ENV1S051.0
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BaseCardID:
Other values:
HDG-EN30S033.0
HDG-EN30S036.0
HDG-EN30S039.0
HDG-EN32S027.0
HDG-EN32S030.0
HDG-EN32S043.0
HDG-EN32S060.0
HDG-EN32S066.0
LOTR-EN00S019.0
LOTR-EN00S120.0
LOTR-EN01S007.0
LOTR-EN01S027.0
LOTR-EN01S053.0
LOTR-EN01S060.0
LOTR-EN01S067.0
LOTR-EN01S080.0
LOTR-EN01S155.0
LOTR-EN01S191.0
LOTR-EN01S258.0
LOTR-EN01S261.0
LOTR-EN01S262.0
LOTR-EN01S266.0
LOTR-EN01S271.0
LOTR-EN01S286.0
LOTR-EN01S291.0
LOTR-EN01S295.0
LOTR-EN01S297.0
LOTR-EN01S301.0
LOTR-EN01S309.0
LOTR-EN02S021.0
LOTR-EN02S024.0
LOTR-EN02S025.0
LOTR-EN02S042.0
LOTR-EN02S066.0
LOTR-EN02S089.0
LOTR-EN02S101.0
LOTR-EN03S014.0
LOTR-EN03S018.0
LOTR-EN03S056.0
LOTR-EN03S059.0
LOTR-EN03S074.0
LOTR-EN03S093.0
LOTR-EN03S094.0
LOTR-EN03S095.0
LOTR-EN03S097.0
LOTR-EN03S110.0
LOTR-EN03S111.0
LOTR-EN04S080.0
LOTR-EN04S165.0
LOTR-EN04S178.0
LOTR-EN04S180.0
LOTR-EN04S195.0
LOTR-EN04S222.0
LOTR-EN04S224.0
LOTR-EN04S262.0
LOTR-EN04S277.0
LOTR-EN04S281.0
LOTR-EN04S285.0
LOTR-EN04S292.0
LOTR-EN04S295.0
LOTR-EN04S365.0
LOTR-EN05S052.0
LOTR-EN05S058.0
LOTR-EN05S062.0
LOTR-EN05S066.0
LOTR-EN05S067.0
LOTR-EN05S081.0
LOTR-EN05S092.0
LOTR-EN05S093.0
LOTR-EN05S097.0
LOTR-EN05S098.0
LOTR-EN05S099.0
LOTR-EN05S106.0
LOTR-EN05S108.0
LOTR-EN05S109.0
LOTR-EN06S070.0
LOTR-EN06S071.0
LOTR-EN06S072.0
LOTR-EN06S074.0
LOTR-EN07S133.0
LOTR-EN07S135.0
LOTR-EN07S141.0
LOTR-EN07S188.0
LOTR-EN07S190.0
LOTR-EN07S192.0
LOTR-EN07S193.0
LOTR-EN07S199.0
LOTR-EN07S201.0
LOTR-EN07S222.0
LOTR-EN07S239.0
LOTR-EN07S247.0
LOTR-EN07S285.0
LOTR-EN07S286.0
LOTR-EN07S290.0
LOTR-EN07S291.0
LOTR-EN07S296.0
LOTR-EN07S297.0
LOTR-EN07S298.0
LOTR-EN07S300.0
LOTR-EN07S303.0
LOTR-EN08S058.0
LOTR-EN08S095.0
LOTR-EN10S037.0
LOTR-EN10S078.0
LOTR-EN10S083.0
LOTR-EN10S084.0
LOTR-EN11S138.0
LOTR-EN11S142.0
LOTR-EN11S181.0
LOTR-EN11S188.0
LOTR-EN11S205.0
LOTR-EN12S095.0
LOTR-EN13S110.0
LOTR-EN13S114.0
LOTR-EN15S110.0
LOTR-EN15S167.0
LOTR-EN15S168.0
LOTR-EN16S003.0
LOTR-EN16S004.0
LOTR-EN17S063.0
LOTR-EN17S080.0
LOTR-EN19S019.0
LOTR-ENV1S033.0
LOTR-ENV1S036.0
LOTR-ENV1S051.0
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Subset:
S (125)
Revision:
None
(125)
ReleaseDate:
None
(125)
LanguageCode:
EN (125)
IsPhysical:
No (12)
·
Yes (113)
IsPlayable:
No (8)
·
Yes (117)
CollInfo:
None
(125)
IsUnique:
No (88)
·
Yes (37)
Title:
Théoden (4)
·
Sharku (2)
·
Orc Pursuer (2)
·
Orc Butcher (2)
·
Isengard Marauder (2)
Other values:
Advance Scout
Aldor
Assaulting Goblin
Bounder
Cirith Ungol Sentinel
Cirith Ungol Sentry
Corsair Boatswain
Corsair Plunderer
Covetous Wisp
Dark Bats
Dead Faces
Déor
Desert Runner
Desert Sneak
Desert Warrior
Determined Uruk
Dwarf Guard
Easterling Attacker
Easterling Axeman
Ecglaf
Erestor
Erland
Filibert Bolger
Fimbul
Galdor
Gate Soldier
Gate Trooper
Gate Veteran
Goblin Man
Gorgoroth Assassin
Griffo Boffin
Guma
Hlafwine
Hobbit Farmer
Hobbit Party Guest
Hounding Uruk
Huge Tentacle
Hugin
Isengard Flanker
Isengard Forger
Isengard Informant
Isengard Shaman
Isengard Tender
Isengard Tinker
Járnsmid
Léod
Léowyn
Lórien Elf
Master Proudfoot
Melilot Brandybuck
Mordor Defender
Mordor Fighter
Mordor Soldier
Mordor Trooper
Morgul Brute
Morgul Destroyer
Morgul Hound
Morgul Lackey
Morgul Skulker
Morgul Slayer
Morgul Soldier
Morgul Spearman
Moria Scout
Narzug
Old Noakes
Orc Ambusher
Orc Assassin
Orc Brood
Orc Chaser
Orc Chieftain
Orc Fanatic
Orc Guard
Orc Infantry
Orc Plains Runner
Orc Runner
Orc Scout
Orc Skulker
Orc Slayer
Orc Soldier
Ordulus
Orkish Aggressor
Orkish Lackey
Orkish Veteran
Orthanc Warrior
Ottar
Pursuing Uruk
Reaching Tentacle
Rohirrim Herdsman
Rohirrim Traitor
Rosie Cotton
Searching Uruk
Sigewulf
Silinde
Skulking Goblin
The Gaffer
Thrarin
Thrashing Tentacle
Unferth
Unyielding Goblin
Uruk Besieger
Uruk Raider
Uruk Sapper
Uruk Seeker
Uruk Spy
Uruviel
Vengeful Wild Man
Vigilant Uruk
Vile Tentacle
Warg-master
Warg-rider
Weland
Wicked Spider
Yazneg
Search
Subtitle:
None
(91)
·
Advisor to Brand (1)
·
Brave Volunteer (1)
·
Chief Advisor to Elrond (1)
·
Councilor From the West (1)
·
Courageous Farmer (1)
·
Distant Relative of Bilbo (1)
·
Dwarven Smith (1)
·
Elf of Mirkwood (1)
·
Emissary from Laketown (1)
·
Grima's Bodyguard (1)
·
Hobbiton Lass (1)
·
King of the Golden Hall (2)
·
Lord of the Mark (1)
·
Maid of Lorien (1)
·
Man of Laketown (1)
·
Merchant from Dale (1)
·
Merry Dancer (1)
·
Orkish Assassin (3)
·
Plains Farmer (1)
·
Purveyor of Wisdoms (1)
·
Sam's Father (1)
·
Smith of the Riddermark (1)
·
Soldier of Edoras (1)
·
Son of Thengel (1)
·
Uncouth Fellow (1)
·
Vile Marauder (1)
·
Village Farmhand (1)
·
Warg-captain (1)
·
Westfold Herdsman (1)
·
Wily Rascal (1)
·
Young Warrior (1)
Subtypes:
Creature (5)
·
Dwarf (2)
·
Elf (6)
·
Hobbit (10)
·
Man (28)
·
Orc (58)
·
Spider (1)
·
Uruk-hai (13)
·
Wraith (2)
TwilightCost:
1 (42)
·
2 (83)
Strength:
1 - 4 (13)
·
4 - 5 (19)
·
5 - 6 (24)
·
6 - 7 (39)
·
7 - 12 (30)
StrengthMod:
None
(125)
Vitality:
2 (125)
VitalityMod:
None
(125)
SiteNum:
None
(7)
·
1 - 3 (11)
·
3 - 4 (20)
·
4 - 6 (87)
SiteNumMod:
None
(125)
Resistance:
None
(125)
ResistanceMod:
None
(125)
CanBearRing:
None
(118)
·
No (7)
Signet:
Aragorn (1)
·
Gandalf (2)
·
None (121)
·
Theoden (1)
Block:
None (125)
ShadowNum:
None
(125)
ArrowDir:
None (125)
GameText:
Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2)
·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2)
·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
For each [SAURON] condition you can spot, this minion is strength +1. (2)
·
Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
·
Warg-rider. While this minion is not exhausted, he is fierce. (2)
·
Damage +1. (2)
Other values:
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archery: Exert Aldor and spot a villager to make the fellowship archery total +1.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition.
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert.
Each time you play a [shire] ally, you may add (1) to draw a card.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition.
Fellowship: Exert The Gaffer to heal Frodo or Sam.
Fellowship: If the twilight pool has fewer than 3 twilight tokens, add (2) to reveal the top 3 cards of your draw deck. Take all [SHIRE] cards revealed into hand and discard the rest.
Fellowship: Play a [ROHAN] possession on a [ROHAN] companion to heal that companion (limit once per turn).
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition.
Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site.
Regroup: Spot a [SAURON] condition and discard this minion to take control of a site.
Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden.
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Sam is strength +1. Fellowship: Exert Rosie to heal Sam.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Skirmish: Remove a threat to make this minion strength +4.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
The fellowship's current site gains underground.
To play, spot a Dwarf.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
To play, spot an Elf.
To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand.
To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound.
To play, spot an Elf. The twilight cost of each ranged weapon played on Ordulus is -1.
To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.
To play, spot Gandalf. Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck.
To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.
To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man.
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2.
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2.
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion.
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile.
Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man.
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.
Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1.
Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play this minion, spot an Elf to add (2).
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1.
While you can spot your site 3, Silinde has the game text of that site.
While you can spot your site 6, Uruviel has the game text of that site.
Search
TaggedGameText:
Valiant.
Maneuver:
Play a
rohan
possession on Théoden to heal a
rohan
ally. (2)
·
Regroup:
Exert this minion to wound a companion (except the Ring-bearer). (2)
·
To play, discard 3 cards from your hand.
While you can spot 2 other
orc
minions, this minion is
fierce
. (2)
·
For each
sauron
condition you can spot, this minion is strength +1. (2)
·
Southron.
Ambush
twilight1
.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
Other values:
<keyword>Archery:</keyword> Exert Aldor and spot a villager to make the fellowship archery total +1.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1. </keyword>
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to add a burden.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to discard a condition.
<keyword>Fellowship:</keyword> Exert The Gaffer to heal Frodo or Sam.
<keyword>Fellowship:</keyword> If the twilight pool has fewer than 3 twilight tokens, add <symbol>twilight2</symbol> to reveal the top 3 cards of your draw deck. Take all <symbol>shire</symbol> cards revealed into hand and discard the rest.
<keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> possession on a <symbol>rohan</symbol> companion to heal that companion (limit once per turn).
<keyword>Fierce. Hunter 1.</keyword><i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Searching Uruk is strength +1 for each other <symbol>urukhai</symbol> hunter you can spot.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to discard a Free Peoples condition.
<keyword>Maneuver:</keyword> Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Regroup:</keyword> Spot a <symbol>rohan</symbol> ally and exert Théoden to liberate a site.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and discard this minion to take control of a site.
<keyword>Response:</keyword> If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden.
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
<keyword>Skirmish:</keyword> Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Skirmish:</keyword> Remove a threat to make this minion strength +4.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If a Free Peoples regroup event is played, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +5.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
<keyword>Villager.</keyword> <br>Discard Weland if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Weland to heal a mounted companion.
<keyword>Villager.</keyword> <br><keyword>Fellowship:</keyword> If you have initiative, discard 2 cards from hand to heal a <symbol>rohan</symbol> Man.
<keyword>Villager.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard a card from hand to make a <symbol>rohan</symbol> Man strength +1.
<keyword>Villager.</keyword> <br>Discard Guma if an opponent controls his home site. <br><keyword>Fellowship:</keyword> Exert Guma to heal a <symbol>rohan</symbol> Man.
<keyword>Villager.</keyword> <br>Discard Hlafwine if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Hlafwine to make a <symbol>rohan</symbol> Man strength +2.
<keyword>Villager.</keyword> <br>Discard Léod if an opponent controls his home site. <br><keyword>Skirmish:</keyword> Exert Léod to make a mounted companion strength +2.
<keyword>Villager.</keyword> To play, spot 2 <symbol>rohan</symbol> Men. <br><keyword>Regroup:</keyword> Discard 3 cards from hand to remove a threat.
<keyword>Villager.</keyword><br><keyword>Fellowship:</keyword> Exert Ecglaf and spot 2 valiant Men to play a <symbol>rohan</symbol> possession from your discard pile.
<keyword>Villager.</keyword><br><keyword>Regroup:</keyword> Exert Sigewulf and spot 5 valiant Men to discard a minion.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each of your turns, heal this ally. <br><keyword>Fellowship:</keyword>Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition.
Each time the Free Peoples player assigns a companion or ally to an <symbol>isengard</symbol> Man, that companion or ally must exert.
Each time you play a <symbol>shire</symbol> ally, you may add <symbol>twilight1</symbol> to draw a card.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Sam is strength +1. <br><keyword>Fellowship:</keyword> Exert Rosie to heal Sam.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.<br><keyword>Shadow</keyword>: Spot 3 <symbol>moria</symbol> creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
To play, spot a Dwarf.
To play, spot an Elf.
To play, spot an Elf. <br><keyword>Regroup:</keyword> Exert Galdor and spot a minion to return that minion to its owner’s hand.
To play, spot an Elf. <br><keyword>Response:</keyword> If an Elf is about to take a wound from a <symbol>sauron</symbol> minion or <symbol>sauron</symbol> event, exert Erestor to prevent that wound.
To play, spot an Elf. <br>The twilight cost of each ranged weapon played on Ordulus is -1.
To play, spot Gandalf. <br>Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.
To play, spot Gandalf. <br>Shadow players may not look at or reveal cards in your hand.
To play, spot Gandalf. <br><keyword>Fellowship:</keyword> Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.
To play, spot Gandalf.<br><keyword>Fellowship:</keyword> Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot your site 1, this ally has the game text of that site. <br><keyword>Fellowship:</keyword> Exert this ally and spot opponent’s site 1 to replace it with your site 1.
While you can spot your site 3, Silinde has the game text of that site.
While you can spot your site 6, Uruviel has the game text of that site.
Search
FormattedGameText:
'''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2)
·
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2)
·
To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2)
·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2)
·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2)
Other values:
'''Archery:''' Exert Aldor and spot a villager to make the fellowship archery total +1.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage +1. '''
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.'''
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Enduring.''' Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to discard a condition.
'''Fellowship:''' Exert The Gaffer to heal Frodo or Sam.
'''Fellowship:''' If the twilight pool has fewer than 3 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reveal the top 3 cards of your draw deck. Take all [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards revealed into hand and discard the rest.
'''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to heal that companion (limit once per turn).
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition.
'''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase.
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Regroup:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally and exert Théoden to liberate a site.
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site.
'''Response:''' If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden.
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
'''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Skirmish:''' Remove a threat to make this minion strength +4.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh. '''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' '''Damage +1.''' When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
'''Villager.''' '''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile.
'''Villager.''' '''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion.
'''Villager.''' '''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1.
'''Villager.''' Discard Guma if an opponent controls his home site. '''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Villager.''' Discard Hlafwine if an opponent controls his home site. '''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2.
'''Villager.''' Discard Léod if an opponent controls his home site. '''Skirmish:''' Exert Léod to make a mounted companion strength +2.
'''Villager.''' Discard Weland if an opponent controls his home site. '''Fellowship:''' Exert Weland to heal a mounted companion.
'''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat.
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each of your turns, heal this ally. '''Fellowship:'''Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition.
Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert.
Each time you play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Sam is strength +1. '''Fellowship:''' Exert Rosie to heal Sam.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
To play, spot a Dwarf.
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
To play, spot an Elf. '''Regroup:''' Exert Galdor and spot a minion to return that minion to its owner’s hand.
To play, spot an Elf. '''Response:''' If an Elf is about to take a wound from a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] event, exert Erestor to prevent that wound.
To play, spot an Elf. The twilight cost of each ranged weapon played on Ordulus is -1.
To play, spot an Elf.
To play, spot Gandalf. '''Fellowship:''' Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck.
To play, spot Gandalf. '''Fellowship:''' Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.
To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.
To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot your site 1, this ally has the game text of that site. '''Fellowship:''' Exert this ally and spot opponent’s site 1 to replace it with your site 1.
While you can spot your site 3, Silinde has the game text of that site.
While you can spot your site 6, Uruviel has the game text of that site.
Search
Lore:
None
(19)
·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
Other values:
"'Neither are they counted amongst the very wise...'"
"...it was pale-green and luminous and wet."
"The others swung round and saw the waters of the lake seething..."
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises.
A tender of horses, Weland found much work at Helm's Deep.
A wary eye on the mission could undo the quest.
Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil.
An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien.
An enemy on the move is an enemy unprepared.
As their prey grows tired, the Uruks gain the advantage.
Barad-dûr sent Orcs to all corners of Middle-earth.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Dwarves from Dáin's people are stout companions, trustworthy and loyal.
Fighting to defend his people, Aldor found courage to replace his youth.
Filibert knows paths and tracks that few have trodden. He is not adventurous by nature, but his escapades often require rapid departures.
Foodstores swelled as refugees like Guma brought provisions to the Hornburg.
Fresh troops awaited to attack any weakness.
Gríma promised him riches when Rohan fell to Saruman.
Humble Léod was a rancher before he became a soldier at Helm's Deep.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Ordulus always has an arrow nocked and a full quiver too.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Several wise Bardings were sent to Elrond to tell of the Dark Lord's new offer.
Sharku used his warg-riders to scout and defend.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Some remained in Isengard to propel the war machine.
The courage of Sigewulf and other Rohirrim like him will not be forgotten.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The malice of the Dark Tower thins the hopes of Men.
The Men of Dale freely traded with the Dwarves of the Lonely Mountain for fine metalwork.
The Men of Laketown come from the North, where they trade with the Dwarves of the Lonely Mountain.
The pawns of Saruman are relentless in their tasks.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
There is no safety where Saruman's emblem is shown.
They came from dark and evil places.
Too old to fight, Hlafwine prepared meals for the defenders.
Unfortunate Orcs assisted in Saruman's foul wizardry.
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...and then all hope was quenched.”
“...ever and anon, high above the city, a faint cry would come....”
“...far away he saw fires spring up....”
“...or the end maybe of all the world of light.”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...towards Mordor where the first bitter assault would come....”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“...Umbar... fell into the hands of the Men of Harad.”
“...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!”
“All that host was clad in sable, dark as the night.”
“Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....”
“For it is a long tale, full of deeds great and terrible....”
“Frodo felt something seize him by the ankle...”
“His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry....”
“Master Everard Took and Miss Melilot Brandybuck got on a table and with bells in their hands began to dance the Springle-ring: a pretty dance, but rather vigorous.”
“No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at The Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years....”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of the West were trapped....”
“‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'”
“‘...we must stick together...'”
“‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Aye, reckon we're in for a quiet night... mind how you go.'”
“‘Every man and strong lad able to bear arms, all who have horses, let them be ready in the saddle at the gate ere the second hour from noon!'”
“‘Go on Sam, ask Rosie for a dance.'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I myself will go to war, to fall in the front of the battle, if it must be.'”
“‘I wish to kill, and then go back north.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'”
“‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'”
“‘No crying out, no trying to escape.'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Only shapes to see, perhaps, not to touch.'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Orcs will often pursue foes for many leagues....'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘Send out your warg-riders.'”
“‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'”
“‘There are dead things, dead faces in the water!'”
“‘There's been some strange folk crossing the Shire – Dwarves and others of a less than savoury nature.'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.'”
“‘You thought I remained in Meduseld bent like an old tree under winter snow.... But a west wind has shaken the boughs.'”
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D
Data:Advance Scout (10U78)/Data
Data:Aldor, Soldier of Edoras (4R262)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Bounder (1C286)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Covetous Wisp (16R3)/Data
Data:Dark Bats (32HB30)/Data
Data:Dead Faces (16R4)/Data
Data:Deor (7C222)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Sneak (7C135)/Data
Data:Desert Warrior (4C222)/Data
Data:Determined Uruk (11R181)/Data
Data:Dwarf Guard (1C7)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Ecglaf, Courageous Farmer (5C81)/Data
Data:Erestor, Chief Advisor to Elrond (3C14)/Data
Data:Erland, Advisor to Brand (2C21)/Data
Data:Filibert Bolger, Wily Rascal (2C101)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Galdor, Councilor From the West (3U18)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Trooper (5C98)/Data
Data:Gate Veteran (5C99)/Data
Data:Goblin Man (2C42)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Griffo Boffin, Uncouth Fellow (V1 51)/Data
Data:Guma, Plains Farmer (4C277)/Data
Data:Hlafwine, Village Farmhand (4C281)/Data
Data:Hobbit Farmer (1C295)/Data
Data:Hobbit Party Guest (1C297)/Data
Data:Hounding Uruk (11S188)/Data
Data:Huge Tentacle (2R66)/Data
Data:Hugin, Emissary from Laketown (2C24)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Informant (13U110)/Data
Data:Isengard Marauder (0P120)/Data
Data:Isengard Marauder (15C110)/Data
Data:Isengard Shaman (3C59)/Data
Data:Isengard Tender (6U70)/Data
Data:Isengard Tinker (6C71)/Data
Data:Jarnsmid, Merchant from Dale (2R25)/Data
Data:Leod, Westfold Herdsman (4U285)/Data
Data:Leowyn (7R239)/Data
Data:Lorien Elf (1C53)/Data
Data:Master Proudfoot, Distant Relative of Bilbo (1U301)/Data
Data:Melilot Brandybuck, Merry Dancer (3R110)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Soldier (7C290)/Data
Data:Mordor Trooper (7C291)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Hound (7C192)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Moria Scout (1C191)/Data
Data:Narzug, Orkish Assassin (30S36)/Data
Data:Old Noakes, Purveyor of Wisdoms (3C111)/Data
Data:Orc Ambusher (1C261)/Data
Data:Orc Assassin (1U262)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Butcher (3C94)/Data
Data:Orc Butcher (7C297)/Data
Data:Orc Chaser (7C298)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Guard (3C95)/Data
Data:Orc Infantry (5C106)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Pursuer (5C108)/Data
Data:Orc Pursuer (7C303)/Data
Data:Orc Runner (5C109)/Data
Data:Orc Scout (2C89)/Data
Data:Orc Skulker (12C95)/Data
Data:Orc Slayer (3U97)/Data
Data:Orc Soldier (1C271)/Data
Data:Ordulus, Young Warrior (4U80)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Lackey (17C80)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Ottar, Man of Laketown (1R80)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Reaching Tentacle (19P19)/Data
Data:Rohirrim Herdsman (7C247)/Data
Data:Rohirrim Traitor (6C72)/Data
Data:Rosie Cotton, Hobbiton Lass (1U309)/Data
Data:Searching Uruk (15U168)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Sigewulf, Brave Volunteer (5U92)/Data
Data:Silinde, Elf of Mirkwood (1U60)/Data
Data:Skulking Goblin (11S138)/Data
Data:The Gaffer, Sam's Father (1R291)/Data
Data:Theoden, King of the Golden Hall (0P19)/Data
Data:Theoden, King of the Golden Hall (5C93)/Data
Data:Theoden, Lord of the Mark (4P365)/Data
Data:Theoden, Son of Thengel (4C292)/Data
Data:Thrarin, Dwarven Smith (1U27)/Data
Data:Thrashing Tentacle (V1 33)/Data
Data:Unferth, Grima's Bodyguard (4C178)/Data
Data:Unyielding Goblin (11S142)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Spy (1R155)/Data
Data:Uruviel, Maid of Lorien (1C67)/Data
Data:Vengeful Wild Man (17C63)/Data
Data:Vigilant Uruk (11R205)/Data
Data:Vile Tentacle (V1 36)/Data
Data:Warg-master (5C66)/Data
Data:Warg-rider (5C67)/Data
Data:Weland, Smith of the Riddermark (4U295)/Data
Data:Wicked Spider (32S160)/Data
Data:Yazneg, Orkish Assassin (32S66)/Data
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