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Drilldown: CardReleases
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CardReleases
> TwilightCost:
2
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Strength:
6-7
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(266)
LanguageCode:
EN (266)
IsPhysical:
None
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No (43)
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Yes (222)
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(2)
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No (27)
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Yes (238)
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(266)
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Title:
Legolas (29)
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Damrod
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Dead Man of Dunharrow
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Derufin
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Subtitle:
None
(109)
·
The Wise (3)
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Staunch Defender (3)
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Brother of Haldir (3)
·
of the Grey Company (3)
·
of the Woodland Realm (3)
Other values:
Archer of Mirkwood
Bard's Lieutenant
Bearer of Grudges
Brother of Fili
Brother of Kili
Captain of the King's Guard
Chieftain of the Woses
Companion of the Ring
Counter of Foes
Daughter of Elrond
Daughter of Eomund
Daughter of Kings
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Dernhelm
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Man of Belfalas
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Merchant from Dorwinion
Naith Captain
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Northman
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Oakenshield
of the House of Finrod
Opinionated Guide
Orkish Assassin
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Queen of Elves and Men
Ranger of Ithilien
Reflection of Luthien
Restless Maiden
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Royal Maiden
Scout of the Mark
Second Marshal of the Mark
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Stonehelm
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The Bowman
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Subtypes:
Creature (2)
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Dwarf (35)
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Elf (68)
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Man (87)
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Orc (52)
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Spider (1)
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Tree (1)
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Uruk-hai (16)
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Wizard (2)
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Wraith (2)
TwilightCost:
2 (266)
Strength:
6 (221)
·
7 (45)
StrengthMod:
None
(266)
Vitality:
1 (26)
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2 (66)
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3 (169)
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4 (5)
VitalityMod:
None
(266)
SiteNum:
None
(171)
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2 (1)
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3 (9)
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4 (42)
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5 (19)
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6 (24)
SiteNumMod:
None
(266)
Resistance:
None
(195)
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1 (1)
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4 (1)
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5 (5)
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6 (46)
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7 (18)
ResistanceMod:
None
(266)
CanBearRing:
None
(96)
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No (170)
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Yes (1)
Signet:
None
(1)
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Aragorn (19)
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Frodo (8)
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Gandalf (13)
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None (216)
·
Theoden (10)
Block:
None (266)
ShadowNum:
None
(266)
ArrowDir:
None
(1)
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None (266)
GameText:
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3)
·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3)
Other values:
_none
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total.
Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.
Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3)
Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total.
Archer. While skirmishing a Nazgul, Legolas is strength +3.
Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.
Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an archer.
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token.
At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may discard it to wound each minion in that skirmish.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [GANDALF] event into hand from your discard pile.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1.
Damage +1. Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
Damage +1. Each time Gimli wins a skirmish, you may draw a card.
Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Each underground site's Shadow number is -2.
Damage +1. Fellowship. Each time you play a [DWARVEN] possession, you may draw a card.
Damage +1. Fellowship: Add (2) to place a card from hand beneath your draw deck.
Damage +1. For each wound on Gimli, he is strength +1 and damage +1.
Damage +1. Gimli is strength +1 for each minion assigned to a skirmish. Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase.
Damage +1. Gimli is strength +1 for each unbound Hobbit companion you can spot.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound.
Damage +1. Response: if a [DWARVEN] condition is about to be discarded by an opponent, exert a Dwarf or discard a [DWARVEN] card from hand to prevent that.
Damage +1. Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas).
Damage +1. Skirmish: Exert Gimli to make him strength +2.
Damage +1. Skirmish: Exert Glóin to make him strength +3.
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While Gimli bears 2 items, he is strength +2.While Gimli bears 3 items, he is damage +1.
Damage +1. While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you have initiative, Gimli is strength +2.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path.
Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each of your Dwarves and other [GANDALF] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden).
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. Skirmish: Discard a [DWARVEN] card from hand to make a Dwarf damage +1.
Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase.
Each time Gloin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. Skirmish: Remove a [DWARVEN] token to make Gloin strength +2.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token.
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
Enduring. To play, add a threat. When you play this companion, exert him twice.
Fellowship: Exert Celeborn to heal an [ELVEN] ally.
Fellowship: Play a [ROHAN] possession on a [ROHAN] companion to heal that companion (limit once per turn).
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
For each [SAURON] condition you can spot, this minion is strength +1.
Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card.
If the fellowship has moved more than once this turn, this minion is strength +3.
Knight.
Knight. Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
Knight. Fellowship: Discard a fortification to heal Ingold twice.
Knight. Fellowship: Discard a fortification to remove a threat.
Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a [GONDOR] fortification.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Maneuver: Reveal the top card of your draw deck. If it is an [ELVEN] card, Rumil is an archer until the regroup phase.
Nazgul are strength +1.
Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card.
Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. Fellowship: If Madril is at a forest site, exert him to play the fellowship's next site.
Ranger. Regroup: Discard 2 cards from hand to exhaust a minion.
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
Ranger. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
Ranger. When you play this companion, you may play the fellowship's next site.
Ranger. While skirmishing a Nazgul, Arwen is strength +3.
Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand.
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession.
Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site.
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Ring-bound. Ranger. Each time Anborn wins a skirmish, you may make a minion's site number +3 until the regroup phase.
Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.
Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion to add (1).
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [ELVEN] card, each minion skirmishing Arwen is strength -3.
Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Skirmish: Discard a possession borne by Eowyn to make her strength +2.
Skirmish: Discard a [ROHAN] condition to make Guthlaf strength +1.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Exert Aegnor to make a minion skirmishing an unbound [ELVEN] companion strength -1 for each archer you spot.
Skirmish: Exert an Elf to make a minion skirmishing Arwen strength -1.
Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.
Skirmish: Exert Haldir or discard an [ELVEN] card from hand to make a minion skirmishing Haldir strength -2.
Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: If Leofric is in a skirmish, exert him to play a [ROHAN] skirmish event from your draw deck.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
The fellowship's current site gains underground.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
To play, spot a [ROHAN] Man. Skirmish: Exert Hama to discard a possession borne by a minion he is skirmishing.
To play, spot a [ROHAN] Man. Skirmish: Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
To play, spot an Elf. While Erethon bears a ranged weapon, he is strength +1 and damage +1, and he does not add to the fellowship archery total.
To play, spot an Elf. While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.
To play, spot an Elf. While Taurnil bears a ranged weapon, the twilight cost of each Shadow possession is +2, and he does not add to the fellowship archery total.
To play, spot an Elf. While Thonnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thonnas does not add to the fellowship archery total.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Triumph - At the start of the fellowship phase, the move limit for this turn is +1.
Valiant.
Valiant. Fellowship: Play a [ROHAN] companion with a twilight cost of 3 or more; his or her twilight cost is -1.
Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a [ROHAN] Man. While you can spot 3 hunters, Gamling is strength +3.
Valiant. Maneuver: Play a [ROHAN] possession on Eowyn to heal her.
Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally.
Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.
Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.
Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
Valiant. Skirmish: Replace the fellowship's site with your plains site of the same number to discard a card from hand.
Valiant. Skirmish: Transfer a [ROHAN] possession that Gamling can bear to him.
Valiant. To play spot a [ROHAN] Man. Skirmish: Play a [ROHAN] possession on Gamling to make him strength +2 and damage +1.
Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2.
Valiant. While you can spot a [ROHAN] token, this companion is strength +2.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, he is fierce.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this minion, spot an Elf to add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an archer.
While skirmishing a fierce minion, Arwen is strength +3.
While the fellowship is at a forest site, each of your other [ELVEN] companions is resistance +1. Skirmish: Exert Arwen to make a minion she is skirmishing strength -1 for each other companion assigned to a skirmish.
While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions.
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1.
While you can spot 3 [ELVEN] allies whose home is site 3, each minion skirmishing Arwen is strength -3.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a mount, Duinhir is damage +1. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing.
While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot Aragorn, Arwen is strength +1 and resistance +2. Skirmish: Remove an [ELVEN] token to make a minion skirmishing Arwen strength -2.
While you control 2 sites, this minion is strength +5, fierce and damage +1.
While you control a site, this minion is an archer.
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile.
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards.
You may play [DWARVEN] skirmish events stacked on [DWARVEN] conditions as if from hand.
Search
TaggedGameText:
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(4)
·
Archer. Hunter 1
(While skirmishing a non-hunter character, this character is strength +1.)
.
Archery:
Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
elven
card, wound a minion. (3)
·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains
muster
.
Each time the fellowship moves during the regroup phase, you may take an
elven
event into hand from your discard pile. (3)
Other values:
<keyword>Archer. Fellowship.</keyword><br> <keyword>Archery</keyword>: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
<keyword>Archer.</keyword> <br><keyword>Skirmish:</keyword> Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).
<keyword>Archer.</keyword> <br>The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.
<keyword>Archer.</keyword> <br>While Legolas is at a river or forest, add 1 to the fellowship archery total.
<keyword>Archer.</keyword> <br>While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> If you cannot spot a threat, add a threat to make the fellowship archery total +1.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> If you have initiative, discard 4 cards from hand to wound a minion.
<keyword>Archer.</keyword> <br>While skirmishing a Nazgûl, Legolas is strength +3.
<keyword>Archer.</keyword> <keyword>Triumph -</keyword> At the start of the archery phase, you may make the fellowship archery total +1.
<keyword>Archer.</keyword><br>Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.
<keyword>Archer</keyword>.<br><keyword>Archery</keyword>: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
<keyword>Assignment:</keyword> Spot another <symbol>orc</symbol> Orc to assign this minion to skirmish a non-<symbol>shire</symbol> Ring-bearer.<br>The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
<keyword>Besieger.</keyword> <br><keyword>Assignment:</keyword> Spot a <symbol>sauron</symbol> engine or site you control to assign this minion to an unbound companion.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage + 1.</keyword> <keyword>Hunter 1</keyword> (While skirmishing a non-hunter character, this character is strength +1.)<br>Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
<keyword>Damage +1. </keyword>
<keyword>Damage +1. Fellowship.</keyword><br> Each time you play a <symbol>dwarven</symbol> possession, you may draw a card.
<keyword>Damage +1. Hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
<keyword>Damage +1. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i>
<keyword>Damage +1.</keyword> <br><keyword>Skirmish:</keyword> Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas).
<keyword>Damage +1.</keyword> <br>Each underground site's Shadow number is -2.
<keyword>Damage +1.</keyword> <br>Each underground site’s Shadow number is -2.
<keyword>Damage +1.</keyword> <br>Gimli is strength +1 for each unbound Hobbit companion you can spot.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <br><keyword>Response:</keyword> If a <symbol>dwarven</symbol> condition is about to be discarded by an opponent, exert a Dwarf or discard a <symbol>dwarven</symbol> card from hand to prevent that.
<keyword>Damage +1.</keyword> <br>This companion is strength +1 for each Ent you spot. <br><keyword>Response:</keyword> If this companion is about to take a wound, exert an Ent to prevent that.
<keyword>Damage +1.</keyword> <br>While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. <br>While Gimli is damage +X, he is resistance +X.
<keyword>Damage +1.</keyword> <br>While you have initiative, Gimli is strength +2.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> Each time Gimli wins a skirmish, you may draw a card.
<keyword>Damage +1.</keyword> If you can spot another <symbol>sauron</symbol> Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
<keyword>Damage +1.</keyword><br>Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.
<keyword>Damage +1.</keyword><br>Gimli is strength +1 for each minion assigned to a skirmish.<br><keyword>Assignment:</keyword> Exert Gimli and spot a lurker minion to make that minion lose <keyword>lurker</keyword> until the regroup phase.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1</keyword>. <br>When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>. <br><keyword>Fellowship:</keyword> Add <symbol>twilight2</symbol> to place a card from hand beneath your draw deck.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Exert Gimli to make him strength +2.
<keyword>Damage +1</keyword>. <br>For each wound on Gimli, he is strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1</keyword>.<br> While Gimli bears 2 items, he is strength +2.<br>While Gimli bears 3 items, he is <keyword>damage +1</keyword>.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Enduring.</keyword> To play, add a threat. <br><keyword>Skirmish:</keyword> Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
<keyword>Enduring.</keyword> To play, add a threat. <br>When you play this companion, exert him twice.
<keyword>Fellowship:</keyword> Exert Celeborn to heal an <symbol>elven</symbol> ally.
<keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> possession on a <symbol>rohan</symbol> companion to heal that companion (limit once per turn).
<keyword>Fierce.</keyword> <br>While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> <br>While you can spot a wounded minion, Rúmil is strength +1 and gains archer.<br><keyword>Archery:</keyword> Exert another <symbol>elven</symbol> hunter and add a threat to wound a minion.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Regroup:</keyword> Exert 2 hunter companions to draw a card.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While Orophin is skirmishing a wounded minion, he is strength +3.<br><keyword>Archery:</keyword> Exert another <symbol>elven</symbol> hunter and add a threat to wound a minion.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While this companion is skirmishing a wounded minion, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to heal another hunter.
<keyword>Knight.</keyword>
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to heal Ingold twice.
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to remove a threat.
<keyword>Knight.</keyword> <br>Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
<keyword>Knight.</keyword> Each time Isildur loses a skirmish, exert a companion.<br>Each time Isildur wins a skirmish, heal a companion.
<keyword>Knight.</keyword>To play, spot a knight.<br><keyword>Maneuver:</keyword> Exert Turgon to wound a minion bearing a <symbol>gondor</symbol> Fortification.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Maneuver:</keyword> Reveal the top card of your draw deck. If it is an <symbol>elven</symbol> card, Rúmil is an <keyword>archer</keyword> until the regroup phase.
<keyword>Ranger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to exhaust a minion.
<keyword>Ranger.</keyword> <br><keyword>Response:</keyword> If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
<keyword>Ranger.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
<keyword>Ranger.</keyword> <br>While skirmishing a Nazgûl, Arwen is strength +3.
<keyword>Ranger.</keyword> <keyword>Archer.</keyword><br><keyword>Skirmish:</keyword> Exert Arwen to make a minion skirmishing an Elf strength -2.<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br><keyword>Fellowship:</keyword> Exert an Elf to draw a card.
<keyword>Ranger.</keyword> <keyword>Archer.</keyword><br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br><keyword>Fellowship:</keyword> Exert an Elf to draw a card.<br><keyword>Skirmish:</keyword> Exert Arwen to make a minion skirmishing an Elf strength -2.
<keyword>Ranger.</keyword> When you play this companion, you may play the fellowship's next site.
<keyword>Ranger.</keyword><br> While you can spot 2 <symbol>elven</symbol> followers, each minion skirmishing Arwen is strength –2.<br> <keyword>Maneuver</keyword>: Add 3 threats to reconcile your hand.
<keyword>Ranger.</keyword><br><keyword>Fellowship:</keyword> If Madril is at a forest site, exert him to play the fellowship's next site.
<keyword>Regroup:</keyword> Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another <symbol>orc</symbol> minion to return that minion to your hand.
<keyword>Regroup:</keyword> Exert this minion to play an <symbol>orc</symbol> Troll from your discard pile.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> Spot a <symbol>men</symbol> minion in your discard pile and discard this minion to place that minion on your <symbol>men</symbol> support area possession.
<keyword>Regroup:</keyword> Spot a <symbol>rohan</symbol> ally and exert Théoden to liberate a site.
<keyword>Regroup:</keyword> While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
<keyword>Response:</keyword> If a possession or engine is played by your opponent, remove a <symbol>gondor</symbol> token from your condition to make that opponent remove <symbol>twilight1</symbol>. If he or she cannot, discard that possession or engine.
<keyword>Response:</keyword> If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each <symbol>isengard</symbol> minion you spot. Add a burden for each Shadow card discarded in this way.
<keyword>Response:</keyword> If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
<keyword>Response:</keyword> If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> To play, spot a Ring-bound Man. <br><keyword>Skirmish:</keyword> Exert Damrod to exhaust a Man he is skirmishing.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> Each time Anborn wins a skirmish, you may make a minion’s site number +3 until the regroup phase.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword> To play, spot a Ring-bound Man. <br><keyword>Skirmish:</keyword> Exert Mablung to exhaust a roaming minion he is skirmishing.
<keyword>Shadow:</keyword> Exert or discard this minion to make each <symbol>sauron</symbol> minion you spot roaming until the regroup phase.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an <symbol>elven</symbol> card, each minion skirmishing Arwen is strength –3.
<keyword>Skirmish:</keyword> Exert Aegnor to make a minion skirmishing an unbound <symbol>elven</symbol> companion strength –1 for each archer you spot.
<keyword>Skirmish:</keyword> Discard 3 cards from hand to make this minion strength +3.
<keyword>Skirmish:</keyword> Discard a <symbol>rohan</symbol> condition to make Guthláf strength +1.
<keyword>Skirmish:</keyword> Discard a card from hand to exert a minion skirmishing this companion.
<keyword>Skirmish:</keyword> Discard a possession borne by Éowyn to make her strength +2.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Exert an Elf to make a minion skirmishing Arwen strength –1.
<keyword>Skirmish:</keyword> Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
<keyword>Skirmish:</keyword> Exert Haldir or discard a <symbol>elven</symbol> card from hand to make a minion skirmishing Haldir strength -2.
<keyword>Skirmish:</keyword> Exert this companion to make him strength +1 for each mounted companion you spot.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> If Léofric is in a skirmish, exert him to play a <symbol>rohan</symbol> skirmish event from your draw deck.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Tentacle.</keyword> <keyword>Damage +1.</keyword> <br>When you play this minion, you may play Watcher in the Water from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle</keyword>. This minion may not bear possessions and is strength -4 while not at a marsh.<br><keyword>Shadow</keyword>: Discard a <symbol>moria</symbol> card from hand to make the fellowship's current site gain <keyword>marsh</keyword> until the end of the turn.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
<keyword>Triumph -</keyword> At the start of the fellowship phase, you may make the move limit for this turn +1.
<keyword>Valiant. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> To play, spot a <symbol>rohan</symbol> Man.<br>While you can spot 3 hunters, Gamling is strength +3.
<keyword>Valiant.</keyword>
<keyword>Valiant.</keyword> <br><keyword>Fellowship</keyword>: Play a <symbol>rohan</symbol> companion with a twilight cost of 3 or more; his or her twilight cost is –1.
<keyword>Valiant.</keyword> <br><keyword>Skirmish:</keyword> Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
<keyword>Valiant.</keyword> <br><keyword>Skirmish:</keyword> Replace the fellowship’s site with your plains site of the same number to discard a card from hand.
<keyword>Valiant.</keyword> <br>While skirmishing a mounted minion, Éowyn is strength +2. <br>While skirmishing a fierce minion, Éowyn is strength +2.
<keyword>Valiant.</keyword> To play, spot a <symbol>rohan</symbol> Man. <br><keyword>Skirmish:</keyword> Play a <symbol>rohan</symbol> possession on Gamling to make him strength +2 and <keyword>damage +1.</keyword>
<keyword>Valiant.</keyword><br><keyword>Maneuver:</keyword> Play a <symbol>rohan</symbol> possession on Éowyn to heal her.
<keyword>Valiant.</keyword><br><keyword>Maneuver:</keyword> Play a <symbol>rohan</symbol> possession on Théoden to heal a <symbol>rohan</symbol> ally.
<keyword>Valiant.</keyword><br><keyword>Response:</keyword> If an unbound companion is about to take a wound, exert Éowyn and add <symbol>twilight1</symbol> to prevent that wound.
<keyword>Valiant.</keyword><br><keyword>Response:</keyword> If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
<keyword>Valiant.</keyword><br><keyword>Skirmish:</keyword> Transfer a <symbol>rohan</symbol> possession that Gamling can bear to him.
<keyword>Valiant.</keyword><br>While you can spot a <symbol>rohan</symbol> token, this companion is strength +2.
<keyword>Valiant.<br>Response:</keyword> If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While Sharku is not exhausted, he is <keyword>fierce.</keyword><br>Each time you play an <symbol>isengard</symbol> mount, you may make the Free Peoples player exert a companion (except a Hobbit).
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
<keyword>Warg-rider</keyword>. While Sharku is not exhausted, he is <keyword>fierce</keyword>. <keyword>Regroup:</keyword> Exert Sharku to add <symbol>twilight1</symbol>.
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an <keyword>archer</keyword>.
At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to reinforce a <symbol>gondor</symbol> token.
At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an <symbol>elven</symbol> card, you may discard it to wound each minion in that skirmish.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add <symbol>twilight1</symbol> to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a <symbol>gandalf</symbol> event into hand from your discard pile.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another <symbol>gondor</symbol> Man to discard a minion.
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound.
Damage +1. Skirmish: Exert Glóin to make him strength +3.
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path.
Each minion skirmishing Arwen is strength –2 for each wounded minion you can spot.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each of your Dwarves and other <symbol>gandalf</symbol> Men is strength +1.<br>While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.<br>Each time the fellowship moves during the regroup phase, you may reinforce a <symbol>rohan</symbol> token (or reinforce 2<symbol>rohan</symbol> tokens if you can spot Éomer or Théoden).
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. <br><keyword>Skirmish:</keyword> Discard a <symbol>dwarven</symbol> card from hand to make a Dwarf <keyword>damage +1</keyword>.
Each time Éowyn wins a skirmish, each other <symbol>rohan</symbol> Man is strength +1 until the regroup phase.
Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order.<br><keyword>Skirmish:</keyword> Remove a <symbol>dwarven</symbol> token to make Glóin strength +2.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add <symbol>twilight1</symbol> and remove a Free Peoples culture token to reinforce a <symbol>rohan</symbol> token.
Each time the Free Peoples player assigns a companion or ally to an <symbol>isengard</symbol> Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another <symbol>orc</symbol> card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him <keyword>strength +2</keyword> and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
For each <symbol>sauron</symbol> condition you can spot, this minion is strength +1.
Háma is strength +1 for each Shadow possession you can spot.<br>Each time Háma wins a skirmish, you may discard a possession from play.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
To play, spot a <symbol>rohan</symbol> Man. <keyword>Skirmish:</keyword> Exert Háma to discard a possession borne by a minion he is skirmishing.
To play, spot a <symbol>rohan</symbol> Man. <keyword>Skirmish:</keyword> Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot a <symbol>urukhai</symbol> minion. <br>Each time a companion exerts, you may draw a card.
To play, spot an Elf. <br>While Erethón bears a ranged weapon, he is strength +1 and <keyword>damage +1,</keyword> and he does not add to the fellowship archery total.
To play, spot an Elf. <br>While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.
To play, spot an Elf. <br>While Thónnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thónnas does not add to the fellowship archery total.
To play, spot an Elf.<br>While Taurnil bears a ranged weapon, the twilight cost of each Shadow possession is +2, and he does not add to the fellowship archery total.
When you play a <symbol>sauron</symbol> condition, you may exert this minion and remove <symbol>twilight2</symbol> to draw a card.
When you play a weapon on this minion, add <symbol>twilight2</symbol> (limit once per turn).
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 <symbol>wraith</symbol> cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this, you may reinforce a <symbol>rohan</symbol> token.<br>Each time a Shadow player replaces the fellowship’s current site, you may spot another <symbol>rohan</symbol> Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an <keyword>archer.</keyword>
While skirmishing a fierce minion, Arwen is strength +3.
While the fellowship is at a forest site, each of your other <symbol>elven</symbol> companions is resistance +1.<br><keyword>Skirmish:</keyword> Exert Arwen to make a minion she is skirmishing strength –1 for each other companion assigned to a skirmish.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.<br><keyword>Assignment:</keyword> Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot 3 <symbol>elven</symbol> allies whose home is site 3, each minion skirmishing Arwen is strength -3.
While you can spot a <symbol>rohan</symbol> Man who has resistance of 7 or more, Théodred is twilight cost –1.<br>At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a mount, Duinhir is <keyword>damage +1</keyword>.<br>Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another <symbol>sauron</symbol> Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot another Elf, this companion has <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot Aragorn, Arwen is strength +1 and resistance +2.<br><keyword>Skirmish:</keyword> Remove an <symbol>elven</symbol> token to make a minion skirmishing Arwen strength -2.
While you control 2 sites, this minion is strength +5, fierce and <keyword>damage +1</keyword>.
While you control a site, this minion is an <keyword>archer</keyword>.
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile.
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards.
You may play <symbol>dwarven</symbol> skirmish events stacked on <symbol>dwarven</symbol> conditions as if from hand.
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'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
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'''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3)
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While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''. Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3)
Other values:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
'''Archer. Fellowship.''' '''Archery''': Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
'''Archer.''' Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.
'''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
'''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1.
'''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion.
'''Archer.''' While skirmishing a Nazgûl, Legolas is strength +3.
'''Archer.''' '''Skirmish:''' Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).
'''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.
'''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total.
'''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3.
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1.
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
'''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage + 1.''' '''Hunter 1''' (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. '''Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place a card from hand beneath your draw deck.
'''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2.
'''Damage +1'''. For each wound on Gimli, he is strength +1 and '''damage +1'''.
'''Damage +1'''. When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck.
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1. '''
'''Damage +1. Fellowship.''' Each time you play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession, you may draw a card.
'''Damage +1. Hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
'''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
'''Damage +1.''' Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.
'''Damage +1.''' Gimli is strength +1 for each minion assigned to a skirmish. '''Assignment:''' Exert Gimli and spot a lurker minion to make that minion lose '''lurker''' until the regroup phase.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While Gimli bears 2 items, he is strength +2. While Gimli bears 3 items, he is '''damage +1.'''
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' '''Response:''' If a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition is about to be discarded by an opponent, exert a Dwarf or discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to prevent that.
'''Damage +1.''' This companion is strength +1 for each Ent you spot. '''Response:''' If this companion is about to take a wound, exert an Ent to prevent that.
'''Damage +1.''' While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
'''Damage +1.''' While you have initiative, Gimli is strength +2.
'''Damage +1.''' '''Skirmish:''' Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas).
'''Damage +1.''' Each underground site's Shadow number is -2.
'''Damage +1.''' Each underground site’s Shadow number is -2.
'''Damage +1.''' Gimli is strength +1 for each unbound Hobbit companion you can spot.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' Each time Gimli wins a skirmish, you may draw a card.
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Enduring.''' To play, add a threat. '''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
'''Enduring.''' To play, add a threat. When you play this companion, exert him twice.
'''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally.
'''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to heal that companion (limit once per turn).
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While Orophin is skirmishing a wounded minion, he is strength +3. '''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot a wounded minion, Rúmil is strength +1 and gains archer. '''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion.
'''Knight.''' '''Fellowship:''' Discard a fortification to heal Ingold twice.
'''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat.
'''Knight.''' Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
'''Knight.'''
'''Knight.''' Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
'''Knight.'''To play, spot a knight. '''Maneuver:''' Exert Turgon to wound a minion bearing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Fortification.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' Reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, Rúmil is an '''archer''' until the regroup phase.
'''Ranger.''' '''Fellowship:''' If Madril is at a forest site, exert him to play the fellowship's next site.
'''Ranger.''' While you can spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] followers, each minion skirmishing Arwen is strength –2. '''Maneuver''': Add 3 threats to reconcile your hand.
'''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion.
'''Ranger.''' '''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
'''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
'''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
'''Ranger.''' While skirmishing a Nazgûl, Arwen is strength +3.
'''Ranger.''' '''Archer.'''<br>'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br>'''Fellowship:''' Exert an Elf to draw a card.
'''Ranger.''' '''Archer.'''<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br>'''Fellowship:''' Exert an Elf to draw a card.<br>'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
'''Ranger.''' When you play this companion, you may play the fellowship's next site.
'''Regroup:''' Discard this minion from play (or exert this minion if the fellowship’s next site is an underground site) and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to return that minion to your hand.
'''Regroup:''' Exert this minion to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll from your discard pile.
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession.
'''Regroup:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally and exert Théoden to liberate a site.
'''Regroup:''' While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
'''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine.
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way.
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
'''Response:''' If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
'''Ring-bound.''' '''Ranger.''' To play, spot a Ring-bound Man. '''Skirmish:''' Exert Damrod to exhaust a Man he is skirmishing.
'''Ring-bound.''' '''Ranger.''' Each time Anborn wins a skirmish, you may make a minion’s site number +3 until the regroup phase.
'''Ring-bound.''' '''Ranger.''' To play, spot a Ring-bound Man. '''Skirmish:''' Exert Mablung to exhaust a roaming minion he is skirmishing.
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, each minion skirmishing Arwen is strength –3.
'''Skirmish:''' Exert Aegnor to make a minion skirmishing an unbound [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion strength –1 for each archer you spot.
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3.
'''Skirmish:''' Discard a card from hand to exert a minion skirmishing this companion.
'''Skirmish:''' Discard a possession borne by Éowyn to make her strength +2.
'''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] condition to make Guthláf strength +1.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3.
'''Skirmish:''' Exert an Elf to make a minion skirmishing Arwen strength –1.
'''Skirmish:''' Exert Éowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Éowyn.
'''Skirmish:''' Exert Haldir or discard a [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from hand to make a minion skirmishing Haldir strength -2.
'''Skirmish:''' Exert this companion to make him strength +1 for each mounted companion you spot.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' If Léofric is in a skirmish, exert him to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event from your draw deck.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
'''Tentacle'''. This minion may not bear possessions and is strength -4 while not at a marsh. '''Shadow''': Discard a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from hand to make the fellowship's current site gain '''marsh''' until the end of the turn.
'''Tentacle.''' '''Damage +1.''' When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
'''Triumph -''' At the start of the fellowship phase, you may make the move limit for this turn +1.
'''Valiant'''. '''Response:''' If a hunter companion or valiant Man is about to take a wound, exert Éowyn to prevent that wound.
'''Valiant. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. While you can spot 3 hunters, Gamling is strength +3.
'''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Éowyn to heal her.
'''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally.
'''Valiant.''' '''Response:''' If an unbound companion is about to take a wound, exert Éowyn and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
'''Valiant.''' '''Skirmish:''' Transfer a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession that Gamling can bear to him.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2.
'''Valiant.''' '''Fellowship''': Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion with a twilight cost of 3 or more; his or her twilight cost is –1.
'''Valiant.''' '''Skirmish:''' Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
'''Valiant.''' '''Skirmish:''' Replace the fellowship’s site with your plains site of the same number to discard a card from hand.
'''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2.
'''Valiant.'''
'''Valiant.''' To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Skirmish:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Gamling to make him strength +2 and '''damage +1.'''
'''Warg-rider'''. While Sharku is not exhausted, he is '''fierce'''. '''Regroup:''' Exert Sharku to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While Sharku is not exhausted, he is '''fierce.''' Each time you play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an '''archer'''.
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may discard it to wound each minion in that skirmish.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to discard a minion.
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound.
Damage +1. Skirmish: Exert Glóin to make him strength +3.
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path.
Each minion skirmishing Arwen is strength –2 for each wounded minion you can spot.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each of your Dwarves and other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden).
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make a Dwarf '''damage +1'''.
Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase.
Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make Glóin strength +2.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead.
Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1.
Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
The fellowship's current site gains underground.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Skirmish:''' Exert Háma to discard a possession borne by a minion he is skirmishing.
To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Skirmish:''' Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card.
To play, spot an Elf. While Taurnil bears a ranged weapon, the twilight cost of each Shadow possession is +2, and he does not add to the fellowship archery total.
To play, spot an Elf. While Erethón bears a ranged weapon, he is strength +1 and '''damage +1,''' and he does not add to the fellowship archery total.
To play, spot an Elf. While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.
To play, spot an Elf. While Thónnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thónnas does not add to the fellowship archery total.
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.'''
While skirmishing a fierce minion, Arwen is strength +3.
While the fellowship is at a forest site, each of your other [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions is resistance +1. '''Skirmish:''' Exert Arwen to make a minion she is skirmishing strength –1 for each other companion assigned to a skirmish.
While the Ring-bearer is assigned to a skirmish, each minion skirmishing Háma loses strength bonuses and damage bonuses from possessions.
While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing. '''Assignment:''' Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +3.
While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1.
While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies whose home is site 3, each minion skirmishing Arwen is strength -3.
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2.
While you can spot a mount, Duinhir is '''damage +1'''. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases.
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot Aragorn, Arwen is strength +1 and resistance +2. '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Arwen strength -2.
While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''.
While you control a site, this minion is an '''archer'''.
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile.
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards.
You may play [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] skirmish events stacked on [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] conditions as if from hand.
Search
Lore:
None
(48)
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“You would die before your stroke fell!” (3)
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“‘I did not know that your plight was so evil.'” (3)
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“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3)
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“‘The women of this country learned long ago: those without swords can still die upon them.'” (2)
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“...and she was called Undómiel, for she was the Evenstar of her people.” (2)
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Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2)
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“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
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“‘Do not hope too much! These are dark days.'” (2)
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“‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2)
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“‘If I can cross the river, the power of my people will protect him.'” (2)
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“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2)
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“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2)
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“‘Let her be as lord to the Eorlingas, while we are gone.'” (2)
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“...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2)
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“‘We have already overtaken some of those that we are hunting...'” (2)
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“‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2)
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“‘They are far, far away.... I know in my heart that they have not rested this night.'” (2)
Other values:
"'...there is one dwarf in Moria who still draws breath!'"
"'A year shall I endure for every day that passes until your return.'"
"'Amroth for Gondor!' they cried."
"'And a Dwarf is no horseman. It is orc-necks I would hew, not shave the scalps of Men....'"
"...it was pale-green and luminous and wet."
"Argh!!"
"Hail, Théoden King!"
"He saw not a shadow, nor a blur, but the small figures of horsemen."
"I bring word from Elrond of Rivendell."
"It was in this moment, when all hope had faded, that Isildur, son of the king, took up his father's sword."
"March to Helms Deep! Leave none alive!"
"Summon every able-bodied man to Dunharrow."
"We are proud to fight alongside Men, once more"
...its inhabitants, traditional trading partners of Esgaroth and Dale, now look to their northern allies for protection against the wild Easterlings....
A wary eye on the mission could undo the quest.
Affectionately referred to as ‘Figwit' by his contemporaries in Rivendell.
Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle.
An enemy can do little worse to an Orc than what it would willingly have done to itself.
As their prey grows tired, the Uruks gain the advantage.
At close range, Erethón's accuracy is uncanny.
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye.
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep.
Despite Théoden's preparations, Gimli found it necessary to warn him of the advancing Uruk army.
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Elves of Lórien hone their knife-work fighting Goblin raiders.
Even the older men of Rohan had talents in the arts of war.
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith.
Fresh troops awaited to attack any weakness.
Gríma promised him riches when Rohan fell to Saruman.
Guardian of Nimrodel.
Guardian of the Golden Wood.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Hatred of the Rohirrim is passed from generation to generation.
He hopes to someday become one of the knights of Dol Amroth.
He was one of Théoden's most trusted lieutenants.
Hunters Design-a-Card contest entry<br> Submitted by "Bjearid"
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Online Shadows Release Event<br> October 2004
Only Sharku commanded enough respect to control Saruman's warg-riders.
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers.
Pengedhel can wield an arrow like a short spear.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Saruman unleashed the remaining minions to ravage the countryside of Rohan.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Saruman's Uruk-hai band together as an extremely effective fighting unit.
Sharku used his warg-riders to scout and defend.
Skittering along the walls of Moria, Goblins attack without warning.
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters.
Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Some remained in Isengard to propel the war machine.
Taurnil's careful aim can disarm his enemies at long range.
The ancient enmity between Goblins and Dwarves burns brightly still.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The fury of the Eastern warriors grows in battle.
The garrison at Osgiliath fought valiantly.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
THE LORD OF THE RINGS™ ONLINE TCG<BR>lotronline.decipher.com
The Orcs attacked the Alliance, rushing across the field that separated the armies.
The pawns of Saruman are relentless in their tasks.
The son of Théoden defended Rohan at the Fords of Isen.
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor.
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked.
The Wild Men will defend their territories at all costs.
There is no safety where Saruman's emblem is shown.
They formed the cavalry of the Orc legions.
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills.
Twenty, twenty-one, twenty-two....
Veteran warrior and keen leader, Stonehelm drove the enemy from Dale.
Vile servants of Sauron marched to their master.
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety.
who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon.
“'If we are quick we shall catch Frodo and Sam before nightfall.'”
“'Then it has all been in vain – the Fellowship has failed.'”
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.”
“...and strengthened his host by some three score of Riders that came late to the weapontake.”
“...and then all hope was quenched.”
“...ever and anon, high above the city, a faint cry would come....”
“...far away he saw fires spring up....”
“...gaining on the Orcs, gaining on them like a tide over the flats on folk straying in a quicksand.”
“...he had the aid of the Dwarves of Erebor.”
“...Legolas of the Elves, for whom the ghosts of Men have no terror.”
“...orc-speech sounded at all times full of hate and anger....”
“...the day-guards, evil-eyed and fell, were marching to their posts.”
“...the Elf had no boots, but wore only light shoes, as he always did....”
“...the Elves feared and distrusted the world outside....”
“...the Shadow Host pressed behind and fear went on before them....”
“...the vomit of the maggot-folk of Mordor.”
“...they could endure the Sun, so long as the will of Sauron held sway over them.”
“...they were joined by great forces sent from the Houses of the other Fathers....”
“...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....”
“...towards Mordor where the first bitter assault would come....”
“...Umbar... fell into the hands of the Men of Harad.”
“...while the less stout-hearted quailed and wept.”
“...with him went the last living memory of the Elder Days in Middle-earth.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“And straightaway all the horns in the host were lifted up in music....”
“at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.”
“But a small dark figure that none had observed sprang out of the shadows and gave a hoarse shout: Baruk Khazâd!”
“Concerning the beginning of the Dwarves strange tales are told both by the Eldar and by the Dwarves themselves....”
“From the uplands of Morthond....”
“Gimli now walked ahead by the wizard's side, so eager was he to come to Moria.”
“Have you heard nothing Lord Elrond has said? The Ring must be destroyed!”
“He and his people did great works in Gondor and Rohan.”
“He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.”
“I can fight!”
“I do not fear them.”
“I would rather share one lifetime with you than face all the ages of this world alone.”
“If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.”
“It's tradition for the women of the court to farewell the men.”
“Long she had been in the land of her mother's kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father's house.”
“Out from the water a long sinuous tentacle had crawled; it was pale-green and luminous and wet.”
“Queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.”
“Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.”
“The king and the men of his household were in the Hornburg....”
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....”
“The men of Ringló Vale behind the son of their lord....”
“The men of the West were trapped....”
“The road may pass, but they shall not!”
“There is Éowyn, daugher of Éomund.... She is fearless and high-hearted. All love her.”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.”
“There was a younger dwarf at Glóin's side: his son Gimli.”
“There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.”
“They come to destroy its people.”
“They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....”
“Thus Aragorn... beheld Éowyn... and thought her fair, fair and cold, like a morning of pale spring that is not yet come to womanhood.”
“Very fair was her face, and her long hair was like a river of gold.”
“‘...even more would I give for a hundred good archers of Mirkwood. We shall need them.'”
“‘...I am content. Till now I have hewn naught but wood since I left Moria.'”
“‘...mine is the choice of Lúthien, and as she so have I chosen, both the sweet and the bitter.'”
“‘...the Forest itself was moving behind us.'”
“‘...we have a new errand on this journey....'”
“‘...we must look to our own borders. Faramir, Orcs are on the move.'”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And I too will go with him,' said Legolas. ‘It would be faithless now to say farewell.'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Any trespasser found by the guard is to be held at the tower.'”
“‘Arwen vanimelda, namarië!'”
“‘But she also sends word to you... Fair well, Elfstone!'”
“‘Come, you shall sit behind me, friend Gimli.'”
“‘Dawn is not far off.... But dawn will not help us, I fear.'”
“‘Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill.'”
“‘Every man and strong lad able to bear arms, all who have horses, let them be ready in the saddle at the gate ere the second hour from noon!'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice.'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I myself will go to war, to fall in the front of the battle, if it must be.'”
“‘I wish to kill, and then go back north.'”
“‘If you trust nothing else, trust this... trust us.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘Let the heralds announce to the folk that the Lady Éowyn will lead them!'”
“‘Never trust an Elf.'”
“‘No crying out, no trying to escape.'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Perhaps under the shadow of the Unnamed some of the beasts of Mirkwood are wandering hither to our woods.'”
“‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'”
“‘Run! Or you'll never see your beloved holes again!'”
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'”
“‘Send out your warg-riders.'”
“‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.'”
“‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.’”
“‘There is always a smoke rising from Isengard these days.'”
“‘There is trouble now on all our borders, and we are threatened....'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘They hate us, and they are glad; for our doom seems certain to them.'”
“‘Time is pressing.... We must hasten south, lord.'”
“‘We were driven back yesterday over the Isen with great loss; many perished at the crossing.'”
“‘What grace is given me, let it pass to him. Let him be spared. Save him.'”
“‘Yet in doubt a man of worth will trust to his own wisdom. I believe you are friends and folk worthy of honour, who have no evil purpose.'”
“‘Yet now that I have leave to depart, I would remain. For this House has become to me of all dwellings the most blessed.'”
“‘Yet there are many that cry in the Dunland tongue.'”
“‘You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'”
“‘You thought I remained in Meduseld bent like an old tree under winter snow.... But a west wind has shaken the boughs.'”
“‘“Often is it seen,” said Aragorn, “that in dangerous days men hide their chief treasure.”'”
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Data:Advance Scout (10U78)/Data
Data:Aegnor, Elven Escort (10U4)/Data
Data:Anborn, Skilled Huntsman (6C48)/Data
Data:Arwen, Daughter of Elrond (1R30)/Data
Data:Arwen, Echo of Luthien (10U5)/Data
Data:Arwen, Elven Rider (3M1)/Data
Data:Arwen, Elven Rider (3U7)/Data
Data:Arwen, Evenstar of Her People (6U13)/Data
Data:Arwen, Fair Elf Maiden (0P28)/Data
Data:Arwen, Fair Elf Maiden (7R16)/Data
Data:Arwen, Lady Undomiel (3R8)/Data
Data:Arwen, Maiden of Rivendell (0P63)/Data
Data:Arwen, Maiden of Rivendell (0W16)/Data
Data:Arwen, Maiden of Rivendell (0W16)/Data
Data:Arwen, Maiden of Rivendell (0W16)/Data
Data:Arwen, Queen of Elves and Men (10R6)/Data
Data:Arwen, Reflection of Luthien (13S9)/Data
Data:Arwen, Royal Maiden (19P6)/Data
Data:Arwen, She-Elf (15R11)/Data
Data:Arwen, Staunch Defender (0P79)/Data
Data:Arwen, Staunch Defender (11U15)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Bard, The Bowman (30P22P)/Data
Data:Bard, The Bowman (30S22)/Data
Data:Brand, King of Dale (14R5)/Data
Data:Cavern Denizen (13C160)/Data
Data:Celeborn, Lord of Lorien (1R34)/Data
Data:Celeborn, Lord of the Galadhrim (10R7)/Data
Data:Celeborn, The Wise (13O1)/Data
Data:Celeborn, The Wise (13R11)/Data
Data:Celeborn, The Wise (13RF1)/Data
Data:Ceorl, Weary Horseman (4U264)/Data
Data:Cirith Ungol Sentinel (10U83)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Crazed Hillman (12C60)/Data
Data:Damrod, Ranger of Ithilien (4U114)/Data
Data:Dasron, Merchant from Dorwinion (13C29)/Data
Data:Dead Man of Dunharrow (10C27)/Data
Data:Denizen of Moria (11S116)/Data
Data:Derufin (7R87)/Data
Data:Dervorin (7U88)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Warrior (4C222)/Data
Data:Determined Uruk (11R181)/Data
Data:Duinhir, Tall Man of Blackroot Vale (14R8)/Data
Data:Dunlending Elder (6C2)/Data
Data:Dunlending Madman (4C12)/Data
Data:Dunlending Ransacker (4C14)/Data
Data:Dwarven Warrior (12C7)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Elfhelm, Marshal of Rohan (7U224)/Data
Data:Elven Guardian (17S7)/Data
Data:Elven Scout (11S18)/Data
Data:Eothain, Scout of the Mark (4R269)/Data
Data:Eowyn, Daughter of Eomund (5P122)/Data
Data:Eowyn, Daughter of Kings (0W11)/Data
Data:Eowyn, Dernhelm (0P29)/Data
Data:Eowyn, Dernhelm (7R228)/Data
Data:Eowyn, Lady of Ithilien (10R72)/Data
Data:Eowyn, Lady of Rohan (0P17)/Data
Data:Eowyn, Lady of Rohan (4C270)/Data
Data:Eowyn, Lady of the Mark (19P26)/Data
Data:Eowyn, Northwoman (17R96)/Data
Data:Eowyn, Restless Maiden (7C229)/Data
Data:Eowyn, Restless Warrior (0P118)/Data
Data:Eowyn, Restless Warrior (13U124)/Data
Data:Eowyn, Shieldmaiden of Rohan (0P88)/Data
Data:Eowyn, Shieldmaiden of Rohan (11S146)/Data
Data:Eowyn, Sister-daughter of Theoden (0P39)/Data
Data:Eowyn, Sister-daughter of Theoden (4R271)/Data
Data:Eowyn, Willing Fighter (15C125)/Data
Data:Erethon, Naith Lieutenant (4R65)/Data
Data:Fili, Brother of Kili (30P10P)/Data
Data:Fili, Brother of Kili (30S10)/Data
Data:Fimbul, Orkish Assassin (30S33)/Data
Data:Gamling, Defender of the Hornburg (11R147)/Data
Data:Gamling, Defender of the Hornburg (11RF12)/Data
Data:Gamling, Dutiful Marshal (18R99)/Data
Data:Gamling, The Old (15S126)/Data
Data:Gamling, Warrior of Rohan (5R82)/Data
Data:Gandalf, Friend of Thorin (30S26)/Data
Data:Gandalf, The Grey (30S27)/Data
Data:Gate Soldier (5C97)/Data
Data:Gate Veteran (5C99)/Data
Data:Ghan-buri-Ghan, Chieftain of the Woses (0P56)/Data
Data:Gildor Inglorion, of the House of Finrod (14R4)/Data
Data:Gimli, Bearer of Grudges (9R+4)/Data
Data:Gimli, Counter of Foes (8C5)/Data
Data:Gimli, Dwarf of Erebor (1U12)/Data
Data:Gimli, Dwarf of the Mountain-race (2M4)/Data
Data:Gimli, Dwarf of the Mountain-race (2P121)/Data
Data:Gimli, Dwarven Delegate (0P62)/Data
Data:Gimli, Dwarven Delegate (0W15)/Data
Data:Gimli, Eager Hunter (0P123)/Data
Data:Gimli, Eager Hunter (15C5)/Data
Data:Gimli, Faithful Companion (7C6)/Data
Data:Gimli, Feared Axeman (7R7)/Data
Data:Gimli, Lively Combatant (11U8)/Data
Data:Gimli, Lockbearer (4R48)/Data
Data:Gimli, Lord of the Glittering Caves (13R5)/Data
Data:Gimli, Opinionated Guide (19P2)/Data
Data:Gimli, Skilled Defender (0P46)/Data
Data:Gimli, Skilled Defender (5R7)/Data
Data:Gimli, Son of Gloin (0P12)/Data
Data:Gimli, Son of Gloin (1R13)/Data
Data:Gimli, Sprinter (0W34)/Data
Data:Gimli, Sprinter (18R1)/Data
Data:Gimli, Unbidden Guest (4C49)/Data
Data:Gimli, Vengeful Naugrim (V1 3)/Data
Data:Gloin, Father of Gimli (30S11)/Data
Data:Gloin, Son of Groin (15R6)/Data
Data:Goblin Man (2C42)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gondorian Captain (7C96)/Data
Data:Gondorian Knight (5C35)/Data
Data:Gorgoroth Assassin (8R95)/Data
Data:Grimbold, Marshal of Rohan (7R233)/Data
Data:Guthlaf, Herald (7C235)/Data
Data:Haldir, Warrior Messenger (18R14)/Data
Data:Hama, Captain of the King's Guard (0P106)/Data
Data:Hama, Captain of the King's Guard (13U128)/Data
Data:Hama, Doorward of Theoden (6R94)/Data
Data:Hama, Northman (17R99)/Data
Data:Household Guard (5C83)/Data
Data:Hrethel, Rider of Rohan (6C95)/Data
Data:Huge Tentacle (2R66)/Data
Data:Huorn (9R25)/Data
Data:Ingold (7C106)/Data
Data:Iorlas (7U107)/Data
Data:Isengard Flanker (5C52)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Informant (13U110)/Data
Data:Isildur, Sword-Bearer (18R54)/Data
Data:Kili, Brother of Fili (30P12P)/Data
Data:Kili, Brother of Fili (30S12)/Data
Data:Knight of Dol Amroth (8C39)/Data
Data:Legolas, Archer of Mirkwood (5P121)/Data
Data:Legolas, Companion of the Ring (0P87)/Data
Data:Legolas, Companion of the Ring (11S21)/Data
Data:Legolas, Dauntless Hunter (4M2)/Data
Data:Legolas, Dauntless Hunter (4R73)/Data
Data:Legolas, Elven Comrade (4C74)/Data
Data:Legolas, Elven Stalwart (0P24)/Data
Data:Legolas, Elven Stalwart (8C10)/Data
Data:Legolas, Fearless Marksman (7R25)/Data
Data:Legolas, Fleet-footed Hunter (0P124)/Data
Data:Legolas, Fleet-footed Hunter (15S18)/Data
Data:Legolas, Greenleaf (0P13)/Data
Data:Legolas, Greenleaf (1R50)/Data
Data:Legolas, Keen-eyed (V1 9)/Data
Data:Legolas, Nimble Elf (0W3)/Data
Data:Legolas, Nimble Warrior (7C26)/Data
Data:Legolas, of the Grey Company (13O3)/Data
Data:Legolas, of the Grey Company (13R18)/Data
Data:Legolas, of the Grey Company (13RF3)/Data
Data:Legolas, of the Woodland Realm (15O1)/Data
Data:Legolas, of the Woodland Realm (15R19)/Data
Data:Legolas, of the Woodland Realm (15RF3)/Data
Data:Legolas, Prince of Mirkwood (1U51)/Data
Data:Legolas, Prince of Mirkwood (31HD9)/Data
Data:Legolas, Skeptical Guide (19P7)/Data
Data:Legolas, Son of Thranduil (0P15)/Data
Data:Legolas, Son of Thranduil (3P121)/Data
Data:Legolas, Woodland Emissary (11R22)/Data
Data:Legolas, Woodland Emissary (11RF3)/Data
Data:Leofric, Defender of the Mark (12U117)/Data
Data:Linnar, Dwarven Lord (9R5)/Data
Data:Lorien Protector (13S20)/Data
Data:Mablung, Soldier of Gondor (4U127)/Data
Data:Madril, Faramir's Aide (7U110)/Data
Data:Madril, Ranger of Ithilien (11C62)/Data
Data:Merchant of Westfold (13C132)/Data
Data:Mordor Defender (7C285)/Data
Data:Mordor Fighter (7R286)/Data
Data:Mordor Trooper (7C291)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Ruffian (7C198)/Data
Data:Morgul Skulker (1U258)/Data
Data:Morgul Slayer (3R93)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Moria Scout (1C191)/Data
Data:Narzug, Orkish Assassin (30S36)/Data
Data:Oathbreaker (8C41)/Data
Data:Orc Assassin (1U262)/Data
Data:Orc Brood (7C296)/Data
Data:Orc Butcher (3C94)/Data
Data:Orc Butcher (7C297)/Data
Data:Orc Chaser (7C298)/Data
Data:Orc Chieftain (1C266)/Data
Data:Orc Fanatic (7C300)/Data
Data:Orc Plains Runner (13S114)/Data
Data:Orc Pursuer (5C108)/Data
Data:Orc Runner (5C109)/Data
Data:Orc Scout (2C89)/Data
Data:Orc Soldier (1C271)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Sneak (18C91)/Data
Data:Orkish Veteran (32S243)/Data
Data:Orophin, Brother of Haldir (0P101)/Data
Data:Orophin, Brother of Haldir (12C20)/Data
Data:Orophin, Silvan Elf (17S11)/Data
Data:Orthanc Warrior (4C165)/Data
Data:Pengedhel, Naith Warrior (4U81)/Data
Data:Percy, Bard's Lieutenant (32HC19)/Data
Data:Persistent Orc (11R134)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Ranger of Osgiliath (7C116)/Data
Data:Ranger of Westernesse (11S65)/Data
Data:Riddermark Tactician (13C133)/Data
Data:Rivendell Scout (30HK51)/Data
Data:Rohirrim Guard (7C246)/Data
Data:Rohirrim Recruit (18C103)/Data
Data:Rohirrim Traitor (6C72)/Data
Data:Rumil, Brother of Haldir (12C22)/Data
Data:Rumil, Silvan Elf (17S12)/Data
Data:Sharku, Vile Marauder (6R74)/Data
Data:Sharku, Warg-captain (5R58)/Data
Data:Shrouded Elf (13C23)/Data
Data:Sindri, Dwarven Lord (9R10)/Data
Data:Skulking Goblin (11S138)/Data
Data:Stampeding Hillsman (17C50)/Data
Data:Sunland Skirmisher (17C57)/Data
Data:Swarthy Hillman (15C93)/Data
Data:Targon (7C124)/Data
Data:Tauriel, Staunch Defender (31HD10)/Data
Data:Taurnil, Sharp-eyed Bowman (5U13)/Data
Data:Theoden, King of the Golden Hall (0P19)/Data
Data:Theoden, King of the Golden Hall (5C93)/Data
Data:Theoden, Lord of the Mark (4P365)/Data
Data:Theoden, Son of Thengel (4C292)/Data
Data:Theodred, Second Marshal of the Mark (0D5)/Data
Data:Theodred, Second Marshal of the Mark (13R138)/Data
Data:Thonnas, Naith Captain (4U86)/Data
Data:Thorin III, Stonehelm (17R6)/Data
Data:Thorin, Oakenshield (30P19P)/Data
Data:Thorin, Oakenshield (30S19)/Data
Data:Tradesman From Lebennin (13C77)/Data
Data:Turgon, Man of Belfalas (5U42)/Data
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