Drilldown: CardReleases

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CardReleases > SiteNum: 3-4

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None (461) · Thrall of the One (7) · Seventh of the Nine Riders (4) · Lieutenant of Morgul (4) · Black Threat (3) · The Terror of Khazad-dum (3) · Duplicitous Specter (3) · Second of the Nine Riders (3) · Eternally Threatening (3) · Captain of the Nine Riders (3) · Fell Rider (3) · Desirous of Power (3) · Orkish Assassin (3) · Black Predator (3) · Lord of the Nazgul (3) · Wraith on Wings (3) · Black Lord (3) · Black Assassin (3)
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None (9) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) · Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3)
 
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