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Drilldown: CardReleases
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CardReleases
> Strength:
8-9
&
SiteNum:
3-4
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30F021.0
HDG-EN30S021.0
HDG-EN30S038.0
HDG-EN30S041.0
HDG-EN31S023.0
HDG-EN31S024.0
HDG-EN32S024.0
HDG-EN32S028.0
HDG-EN32S036.0
HDG-EN32S042.0
LOTR-EN00S011.0
LOTR-EN00S020.0
LOTR-EN00S092.0
LOTR-EN00S095.0
LOTR-EN00S098.0
LOTR-EN00S103.0
LOTR-EN00S104.0
LOTR-EN00S105.0
LOTR-EN00S112.0
LOTR-EN00S114.0
LOTR-EN00S116.0
LOTR-EN00W014.0
LOTR-EN00W020.0
LOTR-EN00W021.0
LOTR-EN00W022.0
LOTR-EN00W031.0
LOTR-EN00W036.0
LOTR-EN01S040.0
LOTR-EN01S163.0
LOTR-EN01S179.0
LOTR-EN01S199.0
LOTR-EN01S232.0
LOTR-EN01S234.0
LOTR-EN01S235.0
LOTR-EN02S049.0
LOTR-EN02S063.0
LOTR-EN02S067.0
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LOTR-EN03S057.0
LOTR-EN03S060.0
LOTR-EN03S068.0
LOTR-EN03S069.0
LOTR-EN03S086.0
LOTR-EN04S010.0
LOTR-EN04S011.0
LOTR-EN04S013.0
LOTR-EN04S016.0
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LOTR-EN04S025.0
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LOTR-EN17S116.0
LOTR-EN17S141.0
LOTR-EN18S085.0
LOTR-EN18S087.0
LOTR-EN18S088.0
LOTR-EN18S090.0
LOTR-EN19S037.0
LOTR-EN19S038.0
LOTR-ENV1S015.0
LOTR-ENV1S040.0
Search
BaseCardID:
Other values:
HDG-EN30F021.0
HDG-EN30S021.0
HDG-EN30S038.0
HDG-EN30S041.0
HDG-EN31S023.0
HDG-EN31S024.0
HDG-EN32S024.0
HDG-EN32S028.0
HDG-EN32S036.0
HDG-EN32S042.0
LOTR-EN00S011.0
LOTR-EN00S020.0
LOTR-EN00S092.0
LOTR-EN00S095.0
LOTR-EN00S098.0
LOTR-EN00S103.0
LOTR-EN00S104.0
LOTR-EN00S105.0
LOTR-EN00S112.0
LOTR-EN00S114.0
LOTR-EN00S116.0
LOTR-EN00W014.0
LOTR-EN00W020.0
LOTR-EN00W021.0
LOTR-EN00W022.0
LOTR-EN00W031.0
LOTR-EN00W036.0
LOTR-EN01S040.0
LOTR-EN01S163.0
LOTR-EN01S179.0
LOTR-EN01S199.0
LOTR-EN01S232.0
LOTR-EN01S234.0
LOTR-EN01S235.0
LOTR-EN02S049.0
LOTR-EN02S063.0
LOTR-EN02S067.0
LOTR-EN03S013.0
LOTR-EN03S057.0
LOTR-EN03S060.0
LOTR-EN03S068.0
LOTR-EN03S069.0
LOTR-EN03S086.0
LOTR-EN04S010.0
LOTR-EN04S011.0
LOTR-EN04S013.0
LOTR-EN04S016.0
LOTR-EN04S018.0
LOTR-EN04S021.0
LOTR-EN04S025.0
LOTR-EN04S033.0
LOTR-EN04S038.0
LOTR-EN04S173.0
LOTR-EN04S220.0
LOTR-EN04S221.0
LOTR-EN04S226.0
LOTR-EN04S227.0
LOTR-EN04S228.0
LOTR-EN04S230.0
LOTR-EN04S232.0
LOTR-EN04S246.0
LOTR-EN04S253.0
LOTR-EN04S258.0
LOTR-EN05S001.0
LOTR-EN05S050.0
LOTR-EN05S053.0
LOTR-EN05S056.0
LOTR-EN05S076.0
LOTR-EN05S125.0
LOTR-EN06S015.0
LOTR-EN06S057.0
LOTR-EN06S065.0
LOTR-EN06S086.0
LOTR-EN06S087.0
LOTR-EN06S108.0
LOTR-EN07S131.0
LOTR-EN07S132.0
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LOTR-EN07S137.0
LOTR-EN07S138.0
LOTR-EN07S139.0
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LOTR-EN07S142.0
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LOTR-EN07S144.0
LOTR-EN07S146.0
LOTR-EN07S160.0
LOTR-EN07S161.0
LOTR-EN07S163.0
LOTR-EN07S168.0
LOTR-EN07S189.0
LOTR-EN07S200.0
LOTR-EN07S213.0
LOTR-EN07S214.0
LOTR-EN07S217.0
LOTR-EN07S218.0
LOTR-EN08S053.0
LOTR-EN08S054.0
LOTR-EN08S057.0
LOTR-EN08S074.0
LOTR-EN08S075.0
LOTR-EN08S076.0
LOTR-EN08S077.0
LOTR-EN08S080.0
LOTR-EN08S081.0
LOTR-EN09S002.0
LOTR-EN10S039.0
LOTR-EN10S049.0
LOTR-EN10S050.0
LOTR-EN10S054.0
LOTR-EN10S055.0
LOTR-EN10S056.0
LOTR-EN10S057.0
LOTR-EN10S062.0
LOTR-EN10S069.0
LOTR-EN11A009.0
LOTR-EN11S072.0
LOTR-EN11S076.0
LOTR-EN11S079.0
LOTR-EN11S081.0
LOTR-EN11S086.0
LOTR-EN11S093.0
LOTR-EN11S099.0
LOTR-EN11S101.0
LOTR-EN11S103.0
LOTR-EN11S113.0
LOTR-EN11S115.0
LOTR-EN11S120.0
LOTR-EN11S121.0
LOTR-EN11S122.0
LOTR-EN11S129.0
LOTR-EN11S133.0
LOTR-EN11S143.0
LOTR-EN11S221.0
LOTR-EN11S223.0
LOTR-EN11S224.0
LOTR-EN12S054.0
LOTR-EN12S062.0
LOTR-EN12S063.0
LOTR-EN12S069.0
LOTR-EN12S074.0
LOTR-EN12S087.0
LOTR-EN12S090.0
LOTR-EN12S093.0
LOTR-EN12S094.0
LOTR-EN12S100.0
LOTR-EN12S102.0
LOTR-EN12S105.0
LOTR-EN12S144.0
LOTR-EN12S161.0
LOTR-EN12S176.0
LOTR-EN12S178.0
LOTR-EN12S179.0
LOTR-EN13S085.0
LOTR-EN13S090.0
LOTR-EN13S096.0
LOTR-EN13S098.0
LOTR-EN13S100.0
LOTR-EN13S109.0
LOTR-EN13S116.0
LOTR-EN13S118.0
LOTR-EN13S183.0
LOTR-EN13S184.0
LOTR-EN14S010.0
LOTR-EN14S011.0
LOTR-EN14S012.0
LOTR-EN14S013.0
LOTR-EN15A016.0
LOTR-EN15O008.0
LOTR-EN15S073.0
LOTR-EN15S077.0
LOTR-EN15S082.0
LOTR-EN15S083.0
LOTR-EN15S090.0
LOTR-EN15S092.0
LOTR-EN15S094.0
LOTR-EN15S095.0
LOTR-EN15S100.0
LOTR-EN15S101.0
LOTR-EN15S103.0
LOTR-EN15S105.0
LOTR-EN15S116.0
LOTR-EN15S185.0
LOTR-EN16S002.0
LOTR-EN17A016.0
LOTR-EN17O007.0
LOTR-EN17S037.0
LOTR-EN17S042.0
LOTR-EN17S048.0
LOTR-EN17S053.0
LOTR-EN17S055.0
LOTR-EN17S059.0
LOTR-EN17S060.0
LOTR-EN17S072.0
LOTR-EN17S074.0
LOTR-EN17S075.0
LOTR-EN17S077.0
LOTR-EN17S083.0
LOTR-EN17S084.0
LOTR-EN17S087.0
LOTR-EN17S115.0
LOTR-EN17S116.0
LOTR-EN17S141.0
LOTR-EN18S085.0
LOTR-EN18S087.0
LOTR-EN18S088.0
LOTR-EN18S090.0
LOTR-EN19S037.0
LOTR-EN19S038.0
LOTR-ENV1S015.0
LOTR-ENV1S040.0
Search
Subset:
A (3)
·
O (2)
·
S (201)
·
W (6)
Revision:
None
(212)
ReleaseDate:
None
(212)
LanguageCode:
EN (212)
IsPhysical:
None
(1)
·
No (29)
·
Yes (182)
IsPlayable:
None
(1)
·
No (15)
·
Yes (196)
CollInfo:
None
(212)
IsUnique:
No (140)
·
Yes (72)
Title:
Saruman (17)
·
Úlairë Lemenya (14)
·
Úlairë Otsëa (13)
·
Úlairë Nertëa (9)
·
Elrond (5)
·
Desert Soldier (2)
·
Foul Horde (2)
·
Desert Spearman (2)
·
Morgul Tormentor (2)
·
Fletcher of Harad (2)
·
Troll’s Keyward (2)
·
Bolg (2)
·
Black Rider (2)
·
Watchful Orc (2)
·
Azog (2)
Other values:
Agents of Orthanc
Ancient Chieftain
Archer Commander
Battlefield Recruit
Black Land Commander
Black Land Observer
Black Land Runner
Black Land Spy
Bold Easterling
Candle Corpses
Cirith Ungol Scavenger
Cirith Ungol Soldier
Cirith Ungol Warrior
Cirith Ungol Watchman
Column of Easterlings
Corsair Buccaneer
Corsair Freebooter
Corsair Marauder
Corsair Ruffian
Cruel Dunlending
Cutthroat Orc
Denizen of Khazad-dûm
Desert Fighter
Desert Nomad
Desert Scout
Desert Villain
Dunlending Brawler
Dunlending Brigand
Dunlending Looter
Dunlending Pillager
Dunlending Rampager
Dunlending Robber
Dunlending Warrior
Dunlending Zealot
Easterling Aggressor
Easterling Assailant
Easterling Banner-bearer
Easterling Blademaster
Easterling Dispatcher
Easterling Footman
Easterling Guard
Easterling Herald
Easterling Infantry
Easterling Lieutenant
Easterling Ransacker
Easterling Runner
Easterling Scout
Easterling Sergeant
Easterling Shield Wall
Easterling Trooper
Elite Archer
Entrapping Orc
Fearsome Dunlending
Foraging Orc
Freca
Frenzied Orc
Furious Hillman
Goblin Aggressor
Goblin Reinforcements
Goblin Scavengers
Grousing Hillman
Gwaihir
Half-troll of Far Harad
Harrying Hillman
Hillman Band
Hillman Tribe
Horror of Harad
Howling Orc
Hunting Herdsman
Invading Haradrim
Isengard Artisan
Isengard Retainer
Isengard Rider
Isengard Smith
Merciless Dunlending
Morgul Ambusher
Morgul Banner-bearer
Morgul Creeper
Morgul Cur
Morgul Lurker
Morgul Spawn
Morgul Squealer
Moria Archer Troop
Moria Skirmishers
Mountain Orc
Mûmak Rider
Orc Footman
Orc Reaper
Orc Sapper
Orkish Aggressor
Orkish Assassin
Orkish Breeder
Orkish Cavalry
Orkish Defender
Orkish Dreg
Orkish Flanker
Orkish Marauder
Orkish Pursuer
Orkish Runner
Orkish Scout
Orkish Skirmisher
Orkish Warg-master
Orkish Worker
Patroller of Haradrim
Picket Denizen
Rallying Orc
Rapt Hillman
Ringwraith in Twilight
Savage Southron
Scavenging Goblins
Scouting Orc
Southron Assassin
Southron Bandit
Southron Brigand
Southron Chieftain
Southron Fanatic
Southron Murderer
Southron Savage
Southron Sentry
Southron Thief
Southron Traveler
Southron Wanderer
Squad of Haradrim
Stampeding Savage
Sunland Guard
Sunland Trooper
Sunland Warrior
Swarming Hillman
Swarthy Bree-lander
Vicious Dunlending
Wandering Hillman
Warrior of Dunland
Wild Man of Dunland
Wisp of Pale Sheen
Search
Subtitle:
None
(147)
·
Seventh of the Nine Riders (4)
·
Eternally Threatening (3)
·
Duplicitous Specter (3)
·
Thrall of the One (3)
·
Elven Lord (2)
·
Instigator of Insurrection (2)
·
Servant of the Eye (2)
·
Servant of the Shadow (2)
·
Ninth of the Nine Riders (2)
·
Of Many Colours (2)
·
Agent of the Dark Lord (2)
·
Black-Mantled Wraith (2)
·
Winged Hunter (2)
·
Black Enemy (2)
·
Lieutenant of Morgul (2)
·
Fifth of the Nine Riders (2)
Other values:
Assailing Minion
Black Horseman
Black Specter
Black Traitor
Captain of the Goblin Army
Coldly Still
Commander of the Wolves Army
Curunir
Dark Enemy
Dark Horseman
Herald to Gil-galad
Hungry Savage
Keeper of Isengard
Keeper of the Beast
Keeper of Vilya
Lord of Eagles
Lord of Rivendell
Many-coloured Wizard
Master of Foul Folk
Master of the White Hand
Messenger of Dol Guldur
Rabble-rouser
Ringwraith in Twilight
Son of Azog
The Defiler
The White
Wraith on Wings
Zwarte Schim
Search
Subtypes:
Eagle (1)
·
Elf (5)
·
Half-troll (2)
·
Man (79)
·
Nazgul (39)
·
Orc (67)
·
Wizard (17)
·
Wraith (2)
TwilightCost:
1 - 3 (4)
·
3 - 4 (104)
·
4 - 6 (104)
Strength:
8 (109)
·
9 (103)
StrengthMod:
None
(212)
Vitality:
1 (19)
·
2 (134)
·
3 (37)
·
4 (22)
VitalityMod:
None
(212)
SiteNum:
3 (62)
·
4 (150)
SiteNumMod:
None
(212)
Resistance:
None
(212)
ResistanceMod:
None
(212)
CanBearRing:
None
(212)
Signet:
None (212)
Block:
None (212)
ShadowNum:
None
(212)
ArrowDir:
None (212)
GameText:
None
(5)
·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (4)
·
Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3)
·
Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3)
Other values:
Ambush (1). Damage +1. Fierce. Lurker. Muster. Toil 2.
Ambush (1). When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance -1 until the end of the turn.
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1).
Archer. Each other [MORIA] archer is strength +2.
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play.
Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total.
Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
At the start of each assignment phase, if you can spot more companions than minions, you may remove (2) to play an [ORC] Orc from your discard pile.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion.
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion.
At the start of the maneuver phase, you may remove (2) to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit -1 this turn.
At the start of the regroup phase, the Free People?s player may liberate a site. You may spot 3 Men to prevent this. Maneuver: Spot another [MEN] Man and exert this minion to take control of a site.
Cave Troll of Moria's twilight cost is -2.
Corsair. When you play this minion, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may remove 2 culture tokens to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may remove a threat to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may spot another corsair and discard the top card of the Free Peoples player's draw deck to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1.
Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3.
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion.
Each companion or ally who bears a [WRAITH] condition is strength -2.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site.
Each time the Free Peoples player assigns this minion to a skirmish, add (1) for each Free Peoples character who has resistance 5 or less.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site.
Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another [ORC] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile.
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling. Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
Easterling. Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.
Enduring. Fierce. Regroup: Discard Ulaire Otsea to add (X), where X is the current site number.
Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions.
Enduring. Fierce. The site number of each [WRAITH] minion is -1.
Fierce. Shadow: Exert Ulaire Lemenya and discard a Nazgul from your hand to discard a condition from play.
Fierce. This minion is strength +1 for each companion you can spot.
Fierce. Ulaire Lemenya is strength +1 for each [WRAITH] possession in your discard pile.
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player cannot assign Ulaire Nertea to skirmish a companion of the named race.
Fierce. While you can spot a companion who has resistance 3 or less, Ulaire Nertea is twilight cost -2.
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each follower you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, add (2).
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Discard this minion to make a [MEN] minion strength +4.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) Each time an [ORC] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
Maneuver: Discard this minion and X minions stacked on a [MEN] possession to play a [MEN] minion from your discard pile. That minion is twilight cost -X.
Maneuver: Exert this minion to play a [MEN] minion (or 2 if you spot 6 companions) from a [MEN] possession as if from hand.
Maneuver: If the Free People?s player has at least 1 site in his or her adventure deck, exert 2 [MEN] Men to randomly choose a site from that deck. Replace the fellowship?s current site with that site.
Maneuver: Spot a [MEN] possession and discard this minion from play to make each [MEN] minion you spot strength +2 until the start of the regroup phase.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
Regroup: Exert this minion to make the Free Peoples player wound a companion.
Regroup: Exert Ulaire Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner's hand.
Regroup: If you have initiative, discard Ulaire Lemenya to discard a possession.
Regroup: If you have initiative, discard Ulaire Nertea to add a burden.
Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or return and unbound companion to his or her hand.
Regroup: Spot another [MEN] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit -1 for this turn.
Response: If the Free Peoples player plays an event, spot another [MEN] Man and discard this minion from play to cancel that event.
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.
Shadow: Discard this minion to play a [WRAITH] minion from your discard pile. Shadow: Spot 6 companions and discard this minion to play up to 2 [WRAITH] minions from your draw deck; their twilight costs are each -1.
Shadow: Exert this minion and spot another [ORC] minion to add (X), where X is the number of the current region.
Shadow: Exert this minion to add (X), where X is the current site's Shadow number.
Shadow: Exert this minion, spot another [MEN] minion, and remove a culture token to reinforce a [MEN] token.
Shadow: Exert Ulaire Otsea and discard a [RINGWRAITH] condition from hand to discard a Free Peoples condition from play.
Shadow: Exert Ulaire Otsea and discard a [WRAITH] condition from hand to discard a Free Peoples condition from play.
Shadow: Exert Ulaire Otsea to make a [WRAITH] minion fierce until the regroup phase.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Skirmish: Discard this minion to make a minion strength +2.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion damage +1.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion fierce until the regroup phase.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Southron. Ambush (1). Assignment: Exert this minion and spot 5 companions to assign this minion to the Ringbearer. The Free Peoples player may add (4) to prevent this.
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archery: Spot another [RAIDER] Man, spot 6 companions, and remove a threat to exert a companion.
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat.
Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.
Southron. Each time a Man is assigned to skirmish this minion, wound that Man.
Southron. Maneuver: Exert this minion to add (2) for each site you control.
Southron. Maneuver: Exert this minion to add (5). The Free Peoples player may add a threat to prevent this.
Southron. Shadow: Remove (3) and spot 3 [RAIDER] Men to make one of those Men damage +1 until the regroup phase.
Southron. To play, spot a [RAIDER] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
Southron. While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.
Southron. While you can spot 2 threats, this minion is damage +1.
The twilight cost of each mount is -1. While Ulaire Nertea is mounted, each Nazgul is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: Spot X [MEN] minions stacked on a [MEN] possession and discard this minion to add (X).
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site.
To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card.
To play, spot Gandalf.Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.Regroup: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile.
Twilight. Each time Ulaire Otsea wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer.
Twilight. Regroup: Spot another [SAURON] or twilight minion and discard this minion to add a burden.
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
Ulaire Lemenya is strength +1 for each other [WRAITH] minion you spot. While you can spot 3 [WRAITH] minions Ulaire Lemenya is fierce. While you can spot 4 [WRAITH] minions Ulaire Lemenya is damage +1.
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1.
Warg-rider. While this minion is not exhausted, he is fierce.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may heal a [MORIA] minion.
When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc.
When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may spot 2 other [MEN] Men to add (1) for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot an [ORC] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [ORC] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [ORC] minion and a companion who has resistance 3 or less to add (2).
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [ORC] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add (X), where X is its twilight cost.
When you play Ulaire Lemenya, you may play a [RINGWRAITH] mount from your discard pile.
When you play Ulaire Lemenya, you may play a [WRAITH] mount from your discard pile.
When you play Ulaire Nertea, for each companion over 4, you may play 1 minion from your discard pile.
When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [Wraith] card revealed this way into hand.
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [WRAITH] card revealed this way into hand.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer.
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [ORC] minion is strength +1.
While this minion is exhausted, each unbound companion is resistance -1 (or -2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot a companion of strength 12 or more, this minion is strength +5. Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
While you can spot a follower attached to a companion, each [ORC] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion is strength +2.
While you can spot another [MEN] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you control a site, this minion is strength +3 and fierce.
While you have initiative, the minion archery total is +2.
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion.
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2).
Search
TaggedGameText:
None
(5)
·
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each
wraith
card revealed this way into hand. (4)
·
Fierce.
When you play Úlairë Lemenya, you may remove
twilight1
to add a threat for each Free Peoples culture you can spot. (3)
·
Fierce.
When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup:
Exert Úlairë Otsëa and discard a
wraith
card from hand to add a burden. (3)
Other values:
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. While this minion is at a plains site, it gains an additional ambush <symbol>twilight1</symbol>.
<keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>. Damage +1. Fierce. Lurker. Muster. Toil 2.</keyword>
<keyword>Archer.</keyword> <br>While you can spot another <symbol>moria</symbol> archer, add 1 to the minion archery total.
<keyword>Archer.</keyword> <br>Each other <symbol>moria</symbol> archer is strength +2.
<keyword>Archer.</keyword> <br>When you play this minion to a battleground or plains site, you may spot another <symbol>men</symbol> minion to discard a possession from play.
<keyword>Archer.</keyword><br>While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion who has resistance 4 or less.
<keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Corsair.</keyword> <br>When you play this minion, if you can spot another corsair, you may discard a possession to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove 2 culture tokens to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove a threat to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may spot another Corsair and discard the top card of the Free Peoples player's draw deck to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. Fierce. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> When you play Saruman, name a culture. Each companion of the named culture is strength –1.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
<keyword>Easterling.</keyword> <br>Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Easterling.</keyword> <br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Easterling.</keyword> Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Easterling.</keyword><br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br><keyword>Regroup:</keyword> Discard Úlairë Otsëa to add <symbol>twilightX</symbol>, where X is the current site number.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>Shadow cards cannot exert Úlairë Lemenya during a skirmish phase. <br><keyword>Skirmish:</keyword> Heal Úlairë Lemenya to wound up to 3 other <symbol>wraith</symbol> minions.
<keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>The site number of each <symbol>wraith</symbol> minion is –1.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to wound that companion.
<keyword>Fierce.</keyword> <br>This minion is strength +1 for each companion you can spot.
<keyword>Fierce.</keyword><br> This minion is strength +1 for each companion you can spot.
<keyword>Fierce.</keyword><br> Úlairë Lemenya is strength +1 for each <symbol>wraith</symbol> possession in your discard pile.
<keyword>Fierce.</keyword><br> When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.
<keyword>Fierce.</keyword><br>While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2.
<keyword>Fierce.<br>Shadow:</keyword> Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Shadow:</keyword> Exert this minion to play an <symbol>urukhai</symbol> hunter at twilight cost -2.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each follower you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>men</symbol> minion is about to take a wound in a skirmish, exert this minion and remove <symbol>twilight1</symbol> to prevent that.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>men</symbol> minion strength +4.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Shadow:</keyword> Exert Troll’s Keyward and reveal your hand to add <symbol>twilight1</symbol> for each <symbol>orc</symbol> Troll revealed.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Skirmish:</keyword> Exert Saruman to make an <symbol>urukhai</symbol> minion strength +2. <br>Each time a companion is killed, you may heal Saruman.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, add <symbol>twilight2</symbol>.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time you play another <symbol>orc</symbol> lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br><keyword>Response:</keyword> If another <symbol>orc</symbol> minion is about to take a wound, exert this minion to prevent that.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>Each time an <symbol>orc</symbol> minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
<keyword>Maneuver:</keyword> Discard this minion and X minions stacked on a <symbol>men</symbol> possession to play a <symbol>men</symbol> minion from your discard pile. That minion is twilight cost -X.
<keyword>Maneuver:</keyword> Exert this minion to play a <symbol>men</symbol> minion (or 2 if you spot 6 companions) from a <symbol>men</symbol> possession as if from hand.
<keyword>Maneuver:</keyword> If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 <symbol>men</symbol> Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
<keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to make each <symbol>men</symbol> minion you spot strength +2 until the start of the regroup phase.
<keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
<keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Exert Úlairë Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner’s hand.
<keyword>Regroup:</keyword> If you have initiative, discard Úlairë Lemenya to discard a possession.
<keyword>Regroup:</keyword> If you have initiative, discard Úlairë Nertëa to add a burden.
<keyword>Regroup:</keyword> If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand.
<keyword>Regroup:</keyword> Spot another <symbol>men</symbol> minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
<keyword>Response:</keyword> If the Free Peoples player plays an event, spot another <symbol>men</symbol> Man and discard this minion from play to cancel that event.
<keyword>Shadow:</keyword> Discard this minion to play a <symbol>wraith</symbol> minion from your discard pile. <br><keyword>Shadow:</keyword> Spot 6 companions and discard this minion to play up to 2 <symbol>wraith</symbol> minions from your draw deck; their twilight costs are each –1.
<keyword>Shadow:</keyword> Exert this minion and spot another <symbol>orc</symbol> minion to add <symbol>twilightX</symbol>, where X is the number of the current region.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilightX</symbol>, where X is the current site's Shadow number.
<keyword>Shadow:</keyword> Exert this minion, spot another <symbol>men</symbol> minion, and remove a culture token to reinforce a <symbol>men</symbol> token.
<keyword>Shadow:</keyword> Exert Úlairë Otsëa and discard a <symbol>wraith</symbol> condition from hand to discard a Free Peoples condition from play.
<keyword>Shadow:</keyword> Exert Úlairë Otsëa to make a <symbol>wraith</symbol> minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +2.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight2</symbol> for each site you control.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <br>Each time a companion or ally loses a skirmish involving a Southron, you may remove <symbol>twilight1</symbol> to make the Free Peoples player wound a Ring-bound companion.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot another <symbol>raider</symbol> Man, spot 6 companions, and remove a threat to exert a companion.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight5</symbol>. The Free Peoples player may add a threat to prevent this.
<keyword>Southron.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>raider</symbol> Men to make one of those Men <keyword>damage +1</keyword> until the regroup phase.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat.
<keyword>Southron.</keyword> <br>Each time a Man is assigned to skirmish this minion, wound that Man.
<keyword>Southron.</keyword> <br>While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is <keyword>damage +1</keyword>.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. <br>The Free Peoples player may add <symbol>twilight4</symbol> to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol><keyword>.</keyword><br><keyword>Response:</keyword> If a Southron is about to take a wound, remove <symbol>twilight3</symbol> to prevent that wound.
<keyword>Southron.</keyword> <keyword>Archer.</keyword><br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br>Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
<keyword>Southron.</keyword><br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Twilight.</keyword> <br>Each time Úlairë Otsëa wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer.
<keyword>Twilight.</keyword> <keyword>Regroup:</keyword> Spot another <symbol>sauron</symbol> or twilight minion and discard this minion to add a burden.
<keyword>Twilight</keyword>.<br>This minion is strength +1 for each wound on the Ring-bearer.<br>At the start of the maneuver phase, you may exert this minion to make it <keyword>fierce</keyword> until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
<keyword>Warg-rider.</keyword><br>While Foul Horde is not exhausted, it is <keyword>fierce.</keyword><br>While Foul Horde has at least 3 vitality, it is <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>While Foul Horde has at least 4 vitality, it is <keyword>damage +1.</keyword>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
At the start of each assignment phase, if you can spot more companions than minions, you may remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> Orc from your discard pile.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. <br><keyword>Regroup:</keyword> Exert Elrond twice to heal a companion.
At the start of each turn, heal Elrond. <keyword>Fellowship:</keyword> Exert Elrond to discard the top card of your draw deck. If it is an <symbol>elven</symbol> card, you may take it into hand and heal an Elf companion.
At the start of the maneuver phase, you may remove <symbol>twilight2</symbol> to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.<br><keyword>Maneuver:</keyword> Spot another <symbol>men</symbol> Man and exert this minion to take control of a site.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Each <symbol>men</symbol> minion bearing a possession is strength +2.<br><keyword>Skirmish:</keyword> Exert Saruman to play a <symbol>men</symbol> possession from your discard pile.
Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3.
Each companion is resistance -1.<br><keyword>Skirmish:</keyword> Exert Saruman to discard a condition borne by a companion skirmishing an <symbol>urukhai</symbol> minion.
Each companion or ally who bears a <symbol>wraith</symbol> condition is strength -2.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time an <symbol>urukhai</symbol> hunter wins a skirmish, heal a different <symbol>urukhai</symbol> minion.<br><keyword>Skirmish:</keyword> Exert Saruman twice to make a companion lose the <keyword>hunter</keyword> keyword until the start of the regroup phase.
Each time the fellowship moves, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time the Free Peoples player assigns this minion to a skirmish, add <symbol>twilight1</symbol> for each Free Peoples character who has resistance 5 or less.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion wins a skirmish, if it is mounted, exert a companion.<br><keyword>Shadow:</keyword> Exert 3 <symbol>orc</symbol> minions and spot an <symbol>orc</symbol> mount to discard a condition.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand; his twilight cost is -2. That Man is <keyword>fierce</keyword> and <keyword>damage +1</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> minion to take control of a site.
Each time you play an<symbol>orc</symbol>mount, you may draw a card.<br><keyword>Assignment:</keyword> If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another <symbol>orc</symbol> minion to exert a companion for each Free Peoples culture you can spot over 2.
For each other <symbol>moria</symbol> Orc you can spot, Ancient Chieftain is strength +1.
Saruman cannot be assigned to a skirmish.<br>While you can spot 6 companions, each minion gains <keyword>hunter 2</keyword>.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character.<br>While you can spot 6 companions, all minions gain hunter 2.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. <br>Each time the fellowship moves, the Free Peoples player must exert a companion for each <symbol>dunland</symbol> Man you can spot. <keyword>Skirmish: </keyword>Exert Saruman to make a <symbol>dunland</symbol> Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br>Uruk-hai are <keyword>fierce.</keyword> <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Assignment:</keyword> Exert Saruman to assign an <symbol>isengard</symbol> minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br>Each time the fellowship moves, you may heal each <symbol>isengard</symbol> Orc twice. <br><keyword>Shadow:</keyword> Exert Saruman to play an <symbol>isengard</symbol> possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.<br>When you play Saruman, you may discard a condition.<br><keyword>Shadow:</keyword> Exert Saruman to play Saruman’s Staff from your discard pile.
The twilight cost of each mount is –1. <br>While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has <keyword>muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i>
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 and <keyword>damage +1</keyword> for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot X <symbol>men</symbol> minions stacked on a <symbol>men</symbol> possession and discard this minion to add <symbol>twilightX</symbol>.
To play, spot a <symbol>men</symbol> Man.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.<br><keyword>Maneuver:</keyword> Remove 2 burdens or 2 threats to control a site.
To play, spot an <symbol>orc</symbol> Orc.<br>While you can spot more sites on the adventure path than minions, this minion is strength +5.
To play, spot Gandalf or an Elf. <br>At the start of each of your turns, heal every ally whose home is site 3. <br><keyword>Fellowship:</keyword> Exert Elrond to draw a card.
To play, spot Gandalf.<br>Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.<br><keyword>Regroup</keyword>: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile.
Úlairë Lemenya is strength +1 for each other <symbol>wraith</symbol> minion you spot. <br>While you can spot 3 <symbol>wraith</symbol> minions Úlairë Lemenya is fierce. <br>While you can spot 4 <symbol>wraith</symbol> minions Úlairë Lemenya is <keyword>damage +1</keyword>.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, you may stack him on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. His twilight cost is -2.
When you play Freca, you may spot another <symbol>dunland</symbol> Man to take control of a site. <br>When Freca is killed, the Free Peoples player may liberate a site.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may heal a <symbol>moria</symbol> minion.
When you play this minion, you may play a weapon from your discard pile on your <symbol>moria</symbol> Orc.
When you play this minion, you may play an <symbol>orc</symbol> weapon from your discard pile on your <symbol>orc</symbol> Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may spot 2 other <symbol>men</symbol> Men to add<symbol>twilight1</symbol> for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot an <symbol>orc</symbol> condition to add a threat.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> possession to add a threat.<br>While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another <symbol>orc</symbol> minion and a companion who has resistance 3 or less to add <symbol>twilight2</symbol>.
When you play this minion, you may spot another <symbol>orc</symbol> minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another <symbol>orc</symbol> minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add <symbol>twilightX</symbol>, where X is its twilight cost.
When you play Úlairë Lemenya, you may play a <symbol>wraith</symbol> mount from your discard pile.
When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile.
When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an <keyword>archer</keyword>.
While this minion is at a plains site, it is an <keyword>Archer.</keyword> While you can spot 6 companions, each <symbol>men</symbol> minion is an <keyword>Archer.</keyword>
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an <symbol>orc</symbol> minion is strength –2.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br><keyword>Skirmish:</keyword> Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each <symbol>orc</symbol> minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot another <symbol>men</symbol> minion, this minion is strength +2 for each companion assigned to a skirmish.
While you control a site, this minion is strength +3 and <keyword>fierce</keyword>.
While you have initiative, the minion archery total is +2.
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion.
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2).
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When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (4)
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'''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot. '''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden. (3)
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'''Fierce.''' When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot. (3)
Other values:
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''. Damage +1. Fierce. Lurker. Muster. Toil 2.'''
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Archer.''' While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
'''Archer.''' Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2.
'''Archer.''' When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play.
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total.
'''Assignment:''' Assign this minion to an unbound companion who has resistance 4 or less.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
'''Corsair.''' When you play this minion, if you can spot another corsair, you may discard a possession to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may remove 2 culture tokens to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may remove a threat to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may spot another Corsair and discard the top card of the Free Peoples player's draw deck to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1.
'''Easterling.''' While you can spot 3 burdens, this minion is '''fierce''' and '''damage +1.'''
'''Easterling.''' '''Maneuver:''' If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
'''Easterling.''' '''Maneuver:''' If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' '''Skirmish:''' If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
'''Easterling.''' '''Skirmish:''' Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
'''Easterling.''' Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
'''Easterling.''' While you can spot 3 burdens, this minion is '''fierce''' and '''damage +1.'''
'''Easterling.''' Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion.
'''Enduring.''' '''Fierce.''' '''Regroup:''' Discard Úlairë Otsëa to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the current site number.
'''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Lemenya during a skirmish phase. '''Skirmish:''' Heal Úlairë Lemenya to wound up to 3 other [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions.
'''Enduring.''' '''Fierce.''' The site number of each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is –1.
'''Fierce. Shadow:''' Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play.
'''Fierce.''' This minion is strength +1 for each companion you can spot.
'''Fierce.''' Úlairë Lemenya is strength +1 for each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] possession in your discard pile.
'''Fierce.''' When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.
'''Fierce.''' While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2.
'''Fierce.''' This minion is strength +1 for each companion you can spot.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Shadow:''' Exert this minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter at twilight cost -2.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each follower you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert this minion and remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Discard this minion to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +4.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
'''Maneuver:''' Discard this minion and X minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is twilight cost -X.
'''Maneuver:''' Exert this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion (or 2 if you spot 6 companions) from a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
'''Maneuver:''' If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
'''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion you spot strength +2 until the start of the regroup phase.
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion.
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion.
'''Regroup:''' Exert Úlairë Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner’s hand.
'''Regroup:''' If you have initiative, discard Úlairë Lemenya to discard a possession.
'''Regroup:''' If you have initiative, discard Úlairë Nertëa to add a burden.
'''Regroup:''' If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand.
'''Regroup:''' Spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
'''Response:''' If the Free Peoples player plays an event, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and discard this minion from play to cancel that event.
'''Shadow:''' Discard this minion to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion from your discard pile. '''Shadow:''' Spot 6 companions and discard this minion to play up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions from your draw deck; their twilight costs are each –1.
'''Shadow:''' Exert this minion and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of the current region.
'''Shadow:''' Exert this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the current site's Shadow number.
'''Shadow:''' Exert this minion, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, and remove a culture token to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token.
'''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play.
'''Shadow:''' Exert Úlairë Otsëa to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion '''fierce''' until the regroup phase.
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase.
'''Skirmish:''' Discard this minion to make a minion strength +2.
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''damage +1'''.
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''fierce''' until the regroup phase.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Archery:''' Spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, spot 6 companions, and remove a threat to exert a companion.
'''Southron.''' '''Maneuver:''' Exert this minion to add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The Free Peoples player may add a threat to prevent this.
'''Southron.''' '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men to make one of those Men '''damage +1''' until the regroup phase.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat.
'''Southron.''' Each time a Man is assigned to skirmish this minion, wound that Man.
'''Southron.''' While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and '''fierce.'''
'''Southron.''' While you can spot 2 threats, this minion is '''damage +1'''.
'''Southron.''' '''Maneuver:''' Exert this minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each site you control.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' Each time a companion or ally loses a skirmish involving a Southron, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player wound a Ring-bound companion.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. The Free Peoples player may add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' '''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
'''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
'''Twilight.''' Each time Úlairë Otsëa wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer.
'''Twilight.''' '''Regroup:''' Spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] or twilight minion and discard this minion to add a burden.
'''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.'''
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
At the start of each assignment phase, if you can spot more companions than minions, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. '''Regroup:''' Exert Elrond twice to heal a companion.
At the start of each turn, heal Elrond. '''Fellowship:''' Exert Elrond to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand and heal an Elf companion.
At the start of the maneuver phase, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this. '''Maneuver:''' Spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to take control of a site.
Cave Troll of Moria’s twilight cost is -2.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3.
Each companion is resistance -1. '''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each companion or ally who bears a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition is strength -2.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. '''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase.
Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Each time the Free Peoples player assigns this minion to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples character who has resistance 5 or less.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion wins a skirmish, if it is mounted, exert a companion. '''Shadow:''' Exert 3 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions and spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount to discard a condition.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site.
Each time you play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount, you may draw a card. '''Assignment:''' If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2. '''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile.
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1.
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. '''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice. '''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are '''fierce.''' '''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
The twilight cost of each mount is –1. While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has '''muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)''
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. '''Maneuver:''' Remove 2 burdens or 2 threats to control a site.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. '''Fellowship:''' Exert Elrond to draw a card.
To play, spot Gandalf. Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet. '''Regroup''': Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile.
Úlairë Lemenya is strength +1 for each other [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion you spot. While you can spot 3 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions Úlairë Lemenya is fierce. While you can spot 4 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions Úlairë Lemenya is '''damage +1'''.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2.
When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion.
When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may spot 2 other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to add[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion and a companion who has resistance 3 or less to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is its twilight cost.
When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile.
When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile.
When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an '''archer'''.
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.'''
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot a companion of strength 12 or more, this minion is strength +5. '''Skirmish:''' Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you control a site, this minion is strength +3 and '''fierce'''.
While you have initiative, the minion archery total is +2.
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion.
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2).
Search
Lore:
None
(39)
·
"Blinded by their greed, they took them without question." (3)
·
“Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.” (3)
·
Nine Riders Collection (3)
·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2)
·
“‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2)
·
“‘There will be no dawn for Men.'” (2)
·
“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2)
·
“‘Do you wish them to find you? They are terrible!'” (2)
·
“The riding figure sat quite still with its head bowed, as if listening.” (2)
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“Out of the gate in the trees that they had just left rode a Black Rider.” (2)
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Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
·
Some accepted Sauron's gift for glory and a notion of great deeds. (2)
·
“‘“White!” he sneered. “It serves as a beginning.”'” (2)
Other values:
"'He has claimed lordship over all this land...'"
"'Many Elves and many mighty Men, and many of their friends, had perished in the war.'"
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'"
"...legions of Haradrim from the South..."
"A new power is rising. Its victory is at hand."
"Argh!!"
"Take back what they stole from you!"
"We will fight for you!"
...bred for battle in the southern reaches ofHaradwaith....
A swath of terror cut across the fields of Rohan.
Accustomed as they are to traveling afoot, Dunlending mobs can strike quickly, without warning.
Acquiring more territories only increases the rage of the Dunlendings.
An incarnation of savagery was Ghynóh the Cruel.
Armored Easterlings protect their commanders from enemy assaults.
As in years past, the Dunlendings marched in force to the west.
As they overrun the lands of the Free Peoples, the forces of the Shadow destroy all available resources.
Bred in dark sorcery.
Burning with a rage stoked by Saruman, the Wild Hillmen made the Rohirrim villagers suffer.
Deep in the Isengard pits, Orcs tended the mud from which the Uruk-hai were pulled from.
Disarming strikes are common among the tactics of the Men of Harad.
Dunlendings take delight in destruction.
Enraged by Sauron, the frenzied Orcs streamed to the battlefields.
Frodo's quest could be undone with one glance.
Frontline minions drew the fire of parapet archers.
Hunters are valuable members of Dunlending tribes.
Hunters Design-a-Card contest entry<br> Submitted by "lyonscc"
In battle, Easterlings surprise their foes with a great number of different techniques.
In Harad, death is often swift, but seldom painless.
Larger Orcs are strong enough to run for many miles, and can tire out their prey before attacking.
Long spears are used by Southrons to attack while riding desert beasts.
Losses served only to enrage the besiegers.
Men of Harad were used to long journeys.
Minions of Orthanc shared their master's fascination with machines.
More enemies seem only to further fuel their rage.
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many!
No village pitchfork could provide defense against the rages of the Wild Men.
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim.
Orcs can spring from the shadows in surprising numbers.
Orcs must always watch for attacks from their enemies...and from their own.
Orcs relish the kill more than the fight itself, and will often rush to engage a weakened foe.
Orcs were kept in check by the light of the Sun.
Pain. Pain was part of each Orc's life.
Pickets guarded the borders of the Southron encampment.
Quick to contain their fleeing victims, the Orkish riders were always feared.
Roving in mindless mobs, the Dunlendings destroyed many Rohirrim homesteads.
Saruman's Orcs labor day and night to provide him with the resources he needs to wage war.
Sauron's servants interrogate with terror and torture.
Small, harassing bands of Haradrim skirmishers make moving troops difficult.
Some desert warriors have no allegiance and work for any faction that will pay them.
Some Orcs have learned basic tracking skills.
Sometimes called the Men of Rhûn, the Easterlings hated Gondor for her riches.
Stirred by the Dark Lord, the fullness of Southron cruelty was leveled at the people of Gondor.
Tending the Cave Troll is a task neither envied or respected within the tribes of Moria.
The cruel Men of Harad slaughter the weak and infirm during their raids on Gondor.
The Hillmen are always searching for lands to conquer.
The key to coordinating the columns of the Easterling army is their use of swift couriers.
The Lord of the Rings Online TCG<br> Holiday Party 2004
The men of Rhûn's preparation for battle was second to none.
The merciless deserts of Haradwaith breed equally merciless fighters.
The military training of the Easterlings is evident in their marching formations.
The open plain affords no shelter, no defense against the Dunlendings.
The smell of human flesh is often enough to frenzy an Orc warrior.
The Southrons are skilled at fighting in many different kinds of terrain.
The spiny helms forged by the Orcs of Moria can inflict as much damage as their scimitars.
The troll-men sprinted on to the Pelennor to bathe their blades in the blood of the enemy.
Their commander led the Goblin bowmen to the highest rise across the gap.
They prepare for the last war.
They were wicked men.
Though Dunlendings are by no means cowardly, their prowess in battle seems to manifest more as victory grows more assured.
Though most Orcs are small in stature, seldom can one be found without another nearby.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Tight columns allow Easterlings to protect each other.
To kill and destroy was the mission of the wild hillmen.
Trained Easterling fighters formed ranks of axes and spears to charge the knights of Gondor.
Under the cover of darkness the Orcs came.
Veteran bowmen are highly valued in the kingdoms of the South.
Victims of the Dunlendings receive no quarter.
Vile villain of all that opposed his master.
When commanded to, Orcs could travel great distances with great speed.
With speed and numbers, these feared riders were not easily avoided.
“...a harsh laugh and the tread of many feet on the ground below.”
“...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.”
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.”
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.”
“...deafening, roaring in his ears, the crash of the feet and the rending clamour of the Orcs before him.”
“...here and there they twisted like ghostly sheets unfurled by hidden hands.”
“...horrible as carrion-fowl yet greater than eagles, cruel as death.”
“...it was of a small breed...with wide and snuffling nostrils: evidently a tracker of some kind.”
“...not even the black shadows, lying deep where the red glow could not reach, would shield him long from the night-eyed orcs.”
“...the Dunlendings raided often over the Isen.”
“...the helpless horror that had come with the cry in the wind and the shadow on the moon....”
“...the strength of the rebels in Umbar was a great peril to Gondor....”
“...their purpose was only to test the strength of the defence and to keep the men of Gondor busy in many places.”
“...under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel.”
“...unfriendly to the Dúnedain, hating the Rohirrim.”
“A noise of tramping feet and harsh shouts: Orcs were coming up to the Cleft from the far side....”
“A vast winged shape passed over the moon like a black cloud... The stars fainted before it....”
“And even at that moment the sun for a second faltered and was obscured, as though a dark wing had passed across it.”
“But there was one... who stood looking at them with a knowing and half-mocking expression that made them feel very uncomfortable.”
“From inside the hood came a noise as of someone sniffling to catch an elusive scent....”
“Grond! Grond! Grond!”
“He was the Lord of Rivendell and mighty among both Elves and Men.”
“It was no brigand or orc-chieftain that ordered the assault upon the Lord of Mordor's greatest foe.”
“On they came, reckless of their loss as they approached....”
“Sam looked up towards the orc-tower, and suddenly from its narrow windows lights stared out like small red eyes.”
“So great an army had never issued from that vale since the days of Isildur's might....”
“Terror overcame Pippin and Merry, and they threw themselves flat on the ground.”
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.”
“They had been mustered....”
“Umbar remained at war with Gondor for many lives of men....”
“Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....”
“‘...a great fleet drawing near to the mouths of Anduin....'”
“‘...at all times they smell the blood of living things, desiring and hating it.'”
“‘...do they just live on foul air and poison?'”
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'”
“‘...the fear of him has passed before him over the River.'”
“‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'”
“‘As the Shadow grows once more, they too may walk again.'”
“‘By our blood... we swear to fight for you....'”
“‘Easterlings... have passed through the Black Gate....'”
“‘Fear, the City is rank with it.'”
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'”
“‘How long is it since Saruman bought you?'”
“‘I fear that Minas Tirith shall fall. Night comes. The very warmth of my blood seems stolen away.'”
“‘Kill all in your path!'”
“‘No living man may hinder me!'”
“‘No other folk make such a trampling....'”
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'”
“‘Not nice; very cruel wicked Men they look.'”
“‘Some of the Southrons have broken from the trap and are flying from the road.'”
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'”
“‘The road may lead to Moria, but how can we hope that it will lead through Moria....'”
“‘The time of the Orc has come.'”
“‘They do not see what lies ahead / When Sun has failed and Moon is dead.'”
“‘They hold the northward road; and many have passed on into Anórien. The Rohirrim cannot come.'”
“‘They hold the northward road; and many have passed on into Anórien.'”
“‘They swarmed across like beetles.'”
“‘They will not quail at the sun... the wild men of the hills.'”
“‘This was a rich vale and had many homesteads. Alas for my folk!'”
“‘Watch every shadow! ...Black horsemen have passed through Bree.'”
“‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'”
“‘We will die for Saruman.'”
“‘We will fight....'”
“‘You have foreseen it. War is coming... many will die.'”
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Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Agents of Orthanc (6R57)/Data
Data:Ancient Chieftain (1R163)/Data
Data:Archer Commander (2R49)/Data
Data:Azog, Commander of the Wolves Army (32S228)/Data
Data:Azog, The Defiler (31B123)/Data
Data:Battlefield Recruit (15S95)/Data
Data:Black Land Commander (15C100)/Data
Data:Black Land Observer (15C101)/Data
Data:Black Land Runner (15C103)/Data
Data:Black Land Spy (15C105)/Data
Data:Black Rider (0P20)/Data
Data:Black Rider (12U161)/Data
Data:Bold Easterling (15C73)/Data
Data:Bolg, Captain of the Goblin Army (32S236)/Data
Data:Bolg, Son of Azog (31B124)/Data
Data:Candle Corpses (16R2)/Data
Data:Cirith Ungol Scavenger (10U54)/Data
Data:Cirith Ungol Soldier (10C55)/Data
Data:Cirith Ungol Warrior (10C56)/Data
Data:Cirith Ungol Watchman (10U57)/Data
Data:Column of Easterlings (11C72)/Data
Data:Corsair Buccaneer (8C53)/Data
Data:Corsair Freebooter (8C54)/Data
Data:Corsair Marauder (8R57)/Data
Data:Corsair Ruffian (10U39)/Data
Data:Cruel Dunlending (13S85)/Data
Data:Cutthroat Orc (11C113)/Data
Data:Denizen of Khazad-dum (11S115)/Data
Data:Desert Fighter (7C131)/Data
Data:Desert Nomad (7C132)/Data
Data:Desert Scout (7U134)/Data
Data:Desert Soldier (4U220)/Data
Data:Desert Soldier (7U136)/Data
Data:Desert Spearman (4C221)/Data
Data:Desert Spearman (7C137)/Data
Data:Desert Villain (7U138)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dunlending Brigand (4C10)/Data
Data:Dunlending Looter (4U11)/Data
Data:Dunlending Pillager (4U13)/Data
Data:Dunlending Rampager (5U1)/Data
Data:Dunlending Robber (4C16)/Data
Data:Dunlending Warrior (4C18)/Data
Data:Dunlending Zealot (12U62)/Data
Data:Easterling Aggressor (7C139)/Data
Data:Easterling Assailant (7C140)/Data
Data:Easterling Banner-bearer (12U63)/Data
Data:Easterling Blademaster (7C142)/Data
Data:Easterling Dispatcher (17U42)/Data
Data:Easterling Footman (7R143)/Data
Data:Easterling Guard (4C226)/Data
Data:Easterling Herald (0W22)/Data
Data:Easterling Infantry (4C227)/Data
Data:Easterling Lieutenant (4C228)/Data
Data:Easterling Ransacker (7C144)/Data
Data:Easterling Runner (13C90)/Data
Data:Easterling Scout (15C77)/Data
Data:Easterling Sergeant (7U146)/Data
Data:Easterling Shield Wall (11C76)/Data
Data:Easterling Trooper (4U230)/Data
Data:Elite Archer (4U232)/Data
Data:Elrond, Elven Lord (30P21P)/Data
Data:Elrond, Elven Lord (30S21)/Data
Data:Elrond, Herald to Gil-galad (3R13)/Data
Data:Elrond, Keeper of Vilya (6R15)/Data
Data:Elrond, Lord of Rivendell (1R40)/Data
Data:Entrapping Orc (11C120)/Data
Data:Fearsome Dunlending (11C79)/Data
Data:Fletcher of Harad (11R81)/Data
Data:Fletcher of Harad (11RF9)/Data
Data:Foraging Orc (11C121)/Data
Data:Foul Horde (5R50)/Data
Data:Foul Horde (AI) (5R125)/Data
Data:Freca, Hungry Savage (9R+2)/Data
Data:Frenzied Orc (11C122)/Data
Data:Furious Hillman (14R10)/Data
Data:Goblin Aggressor (12C87)/Data
Data:Goblin Reinforcements (2C63)/Data
Data:Goblin Scavengers (1C179)/Data
Data:Grousing Hillman (15C82)/Data
Data:Gwaihir, Lord of Eagles (V1 15)/Data
Data:Half-troll of Far Harad (14R12)/Data
Data:Harrying Hillman (12R69)/Data
Data:Hillman Band (4C21)/Data
Data:Hillman Tribe (4C25)/Data
Data:Horror of Harad (14R13)/Data
Data:Howling Orc (13S109)/Data
Data:Hunting Herdsman (15C83)/Data
Data:Invading Haradrim (11C86)/Data
Data:Isengard Artisan (6C65)/Data
Data:Isengard Retainer (3U57)/Data
Data:Isengard Rider (5C53)/Data
Data:Isengard Smith (3U60)/Data
Data:Merciless Dunlending (13C96)/Data
Data:Morgul Ambusher (8C74)/Data
Data:Morgul Banner-bearer (10C62)/Data
Data:Morgul Creeper (8C75)/Data
Data:Morgul Cur (7C189)/Data
Data:Morgul Lurker (8C76)/Data
Data:Morgul Spawn (7C200)/Data
Data:Morgul Squealer (8R77)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Morgul Tormentor (12U90)/Data
Data:Moria Archer Troop (2U67)/Data
Data:Moria Skirmishers (0W21)/Data
Data:Mountain Orc (11C129)/Data
Data:Mumak Rider (12R74)/Data
Data:Orc Footman (12C93)/Data
Data:Orc Reaper (13C116)/Data
Data:Orc Sapper (12U94)/Data
Data:Orkish Aggressor (18C85)/Data
Data:Orkish Assassin (17C72)/Data
Data:Orkish Breeder (18C87)/Data
Data:Orkish Cavalry (17R74)/Data
Data:Orkish Defender (18C88)/Data
Data:Orkish Dreg (17C75)/Data
Data:Orkish Flanker (17C77)/Data
Data:Orkish Marauder (30S38)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Runner (17C83)/Data
Data:Orkish Scout (17R84)/Data
Data:Orkish Skirmisher (18C90)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orkish Worker (11R133)/Data
Data:Patroller of Haradrim (11C93)/Data
Data:Picket Denizen (13S118)/Data
Data:Rallying Orc (12R100)/Data
Data:Rapt Hillman (15U90)/Data
Data:Ringwraith in Twilight (V1 40)/Data
Data:Saruman, Agent of the Dark Lord (0P95)/Data
Data:Saruman, Agent of the Dark Lord (12S144)/Data
Data:Saruman, Black Traitor (4R173)/Data
Data:Saruman, Coldly Still (17S48)/Data
Data:Saruman, Curunir (17S115)/Data
Data:Saruman, Instigator of Insurrection (0W36)/Data
Data:Saruman, Instigator of Insurrection (17R37)/Data
Data:Saruman, Keeper of Isengard (3R68)/Data
Data:Saruman, Many-coloured Wizard (0W20)/Data
Data:Saruman, Master of Foul Folk (5R56)/Data
Data:Saruman, Master of the White Hand (17R116)/Data
Data:Saruman, Of Many Colours (0P104)/Data
Data:Saruman, Of Many Colours (12R54)/Data
Data:Saruman, Rabble-rouser (4R33)/Data
Data:Saruman, Servant of the Eye (0P11)/Data
Data:Saruman, Servant of the Eye (3C69)/Data
Data:Saruman, The White (32HG24)/Data
Data:Savage Southron (15U92)/Data
Data:Scavenging Goblins (12C102)/Data
Data:Scouting Orc (15C116)/Data
Data:Southron Assassin (4R246)/Data
Data:Southron Bandit (7U160)/Data
Data:Southron Brigand (7C161)/Data
Data:Southron Chieftain (7R163)/Data
Data:Southron Fanatic (10C49)/Data
Data:Southron Murderer (13U98)/Data
Data:Southron Savage (10C50)/Data
Data:Southron Sentry (4U253)/Data
Data:Southron Thief (7U168)/Data
Data:Southron Traveler (5C76)/Data
Data:Southron Wanderer (4C258)/Data
Data:Squad of Haradrim (11U99)/Data
Data:Stampeding Savage (17C53)/Data
Data:Sunland Guard (17C55)/Data
Data:Sunland Trooper (17C59)/Data
Data:Sunland Warrior (17C60)/Data
Data:Swarming Hillman (14R11)/Data
Data:Swarthy Bree-lander (11C101)/Data
Data:Troll's Keyward (1R199)/Data
Data:Troll's Keyward, Keeper of the Beast (12R105)/Data
Data:Ulaire Lemenya, Assailing Minion (7R213)/Data
Data:Ulaire Lemenya, Black Enemy (0P98)/Data
Data:Ulaire Lemenya, Black Enemy (12U176)/Data
Data:Ulaire Lemenya, Dark Enemy (19P37)/Data
Data:Ulaire Lemenya, Eternally Threatening (15O8)/Data
Data:Ulaire Lemenya, Eternally Threatening (15R185)/Data
Data:Ulaire Lemenya, Eternally Threatening (15RF16)/Data
Data:Ulaire Lemenya, Fifth of the Nine Riders (0P112)/Data
Data:Ulaire Lemenya, Fifth of the Nine Riders (11S221)/Data
Data:Ulaire Lemenya, Lieutenant of Morgul (1U232)/Data
Data:Ulaire Lemenya, Servant of the Shadow (13U183)/Data
Data:Ulaire Lemenya, Thrall of the One (10U69)/Data
Data:Ulaire Lemenya, Winged Hunter (6U86)/Data
Data:Ulaire Lemenya, Wraith on Wings (7U214)/Data
Data:Ulaire Nertea, Black Horseman (12C178)/Data
Data:Ulaire Nertea, Black-Mantled Wraith (7U217)/Data
Data:Ulaire Nertea, Dark Horseman (19P38)/Data
Data:Ulaire Nertea, Messenger of Dol Guldur (1U234)/Data
Data:Ulaire Nertea, Ninth of the Nine Riders (0P116)/Data
Data:Ulaire Nertea, Ninth of the Nine Riders (11S223)/Data
Data:Ulaire Nertea, Servant of the Shadow (13C184)/Data
Data:Ulaire Nertea, Thrall of the One (8U80)/Data
Data:Ulaire Nertea, Winged Hunter (6U87)/Data
Data:Ulaire Otsea, Black Specter (12R179)/Data
Data:Ulaire Otsea, Black-Mantled Wraith (7U218)/Data
Data:Ulaire Otsea, Duplicitous Specter (17O7)/Data
Data:Ulaire Otsea, Duplicitous Specter (17R141)/Data
Data:Ulaire Otsea, Duplicitous Specter (17RF16)/Data
Data:Ulaire Otsea, Lieutenant of Morgul (1U235)/Data
Data:Ulaire Otsea, Ringwraith in Twilight (3U86)/Data
Data:Ulaire Otsea, Seventh of the Nine Riders (0P105)/Data
Data:Ulaire Otsea, Seventh of the Nine Riders (0P114)/Data
Data:Ulaire Otsea, Seventh of the Nine Riders (0W31)/Data
Data:Ulaire Otsea, Seventh of the Nine Riders (11R224)/Data
Data:Ulaire Otsea, Thrall of the One (8R81)/Data
Data:Ulaire Otsea, Zwarte Schim (0P103)/Data
Data:Vicious Dunlending (13S100)/Data
Data:Wandering Hillman (15U94)/Data
Data:Warrior of Dunland (11C103)/Data
Data:Watchful Orc (11R143)/Data
Data:Watchful Orc (30S41)/Data
Data:Wild Man of Dunland (4U38)/Data
Data:Wisp of Pale Sheen (6C108)/Data
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