Drilldown: CardReleases

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CardReleases > Signet : Aragorn or Gandalf

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Captain of Gondor (4) · None (3) · Fair Elf Maiden (2) · The Brown (2) · Son of Thranduil (2) · Son of Gloin (2) · Sister-daughter of Theoden (2) · Ranger of the North (2) · Mithrandir (2) · King of the Golden Hall (2) · Keeper of Oaths (2) · Impatient Hobbit (2) · Hobbit of Some Intelligence (2) · Wizened Steward (2) · Elven Stalwart (2) · Defender of Minas Tirith (2) · Defender of the West (2) · Dauntless Hunter (2)
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Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) · Ranger. Fellowship: Add (2) to heal Boromir. (2) · Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2) · Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2)
TaggedGameText:
Ring-bound. Ranger.
The twilight cost of each other gondor Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
· The move limit is +1.
Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2) · Ranger.
Maneuver: Exert Aragorn to make him defender +1 until the regroup phase. (2)
· Ring-bound. Ring-bearer (resistance 10).
The cost of each artifact, possession, and shire tale played on Frodo is -1. (2)
· Damage +1.
Skirmish: Exert Gimli to make him strength +2. (2)
· While skirmishing a fierce minion, Arwen is strength +3. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Valiant. When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all rohan possessions revealed. Shuffle your draw deck. (2) · Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Regroup: Discard Merry to heal a gandalf companion. (2)
FormattedGameText:
'''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase. (2) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · '''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · '''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2) · '''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · While skirmishing a fierce minion, Arwen is strength +3. (2) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · '''Ring-bound.''' '''Ring-bearer''' (resistance 10). The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1. (2) · The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards. (2)
Lore:
None (14) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · “‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'” (2)

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