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Drilldown: CardReleases
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11R123T (1)
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He Gives Me Courage (2)
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Not at Home (2)
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Noble Intentions (2)
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Moria Skirmishers (2)
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Hatred Rekindled (2)
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A Shadow Rises
A Wizard Is Never Late
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Army Long Trained
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Beorn's House
Better Than Nothing
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Bow of Minas Tirith
Breeding pit of Isengard
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Candle Corpses
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Host of Thousands
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Aged Ring-bearer (1)
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If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2)
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Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
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Exert a companion (except Bilbo) to make Bilbo strength +3. (2)
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Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2)
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Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
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Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2)
Other values:
Add a doubt to play a [Dwarven] follower from your draw deck.
Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10.
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2).
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice.
At the start of each of your turns, heal up to 3 allies whose home is site 6. Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1.
At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
Bearer must a Troll. Bearer is damage +1.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1.
Bearer must be a follower. At the start of the maneuver phase, if you can spot a [MEN] Man, the Free Peoples player must exert an unbound companion.
Bearer must be a Hobbit. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession.
Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2.
Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1.
Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1.
Bearer must be a [DWARVEN] companion. Bearer gains Hunter 2. Each time bearer wins a skirmish, you may transfer this condition to another [DWARVEN] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play.
Bearer must be a [GONDOR] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard 2 random cards from hand or discard this possession.
Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a [GONDOR] Man. Each time bearer wins a skirmish, you may transfer this condition to another [GONDOR] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to wound a roaming minion twice.
Bearer must be a [MEN] minion. Each time bearer wins a skirmish you may transfer this possession to another [MEN] minion. If you do, stack a [MEN] minion from play on a [MEN] possession in your support area.
Bearer must be a [MEN] minion. Skirmish: Remove (2) to make a [MEN] minion fierce until the regroup phase.
Bearer must be a [ROHAN] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add (2) or discard this possession.
Bearer must be a [ROHAN] Man. At the start of each skirmish you may transfer this condition to a [ROHAN] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a [ROHAN] follower from your draw deck. Skirmish: Discard your follower to make bearer strength +4 (or +5 if bearer is Erkenbrand).
Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this.
Bearer must be a [SHIRE] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion.
Bearer must be a [Wraith] minion. When you play this possession, add [2] .Maneuver: Discard an Orc from play to play a [Wraith] card from your draw deck or discard pile.
Bearer must be a [WRAITH] minion. When you play this, you may draw a card. Each time bearer wins a skirmish, you may transfer this condition to another [WRAITH] minion.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an [ELVEN] companion. Each time bearer wins a skirmish, you may transfer this condition to another [ELVEN] companion. At the start of the archery phase, you must exert bearer or return this condition to hand.
Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition.
Bearer must be Boromir. Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove (1) for each Orc revealed (limit (2)).
Bearer must be Gandalf. Each minion gains this ability: 'Assignment: Assign this minion to Gandalf.' At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times.
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you can spot (limit -5). When you play this minion at any site 5 or higher, you may discard an engine to discard a Free Peoples condition.
Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Enduring. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) and place a card from hand beneath your draw deck to draw a card.
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2).
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. This minion is strength +1 for each possession you spot.
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce.
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards.
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci.
Discard 2 [Dwarven] cards (except companions) in play to discard a minion that has a twilight cost of 4 or less.
Discard any number of your [ORC] minions from play to make an [ORC] minion strength +3 for each one discarded.
Discard this condition if Bilbo wins a skirmish. Regroup: Discard a minion (or exert a Troll) to transfer this condition to a [Dwarven] companion. Bearer cannot be a assigned to a skirmish by any player.
Dwelling. Shadow: Play a Nazgul to discard a condition from play.
Dwelling. When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden.
Each time a companion skirmishing a [GOLLUM] minion takes a wound, exert a companion.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the fellowship moves, add [2]. Response : If Bilbo exerts or takes a wound, exert a minion and discard a card from hand to discard a [Shire] card (except Bilbo). The Free Peoples player may discard 2 cards from hand to prevent this.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time you play a [ROHAN] possession from hand, add a [ROHAN] token here. Skirmish: Remove 3 [ROHAN] tokens from here to make a [ROHAN] companion strength +1 and damage +1.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Discard a [SAURON] minion and remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. If that card is not in the support area, discard this possession.
Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn.
Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions).
Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice.
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile.
Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase.
Exert an Elf who has resistance 4 or more to wound a minion.
Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship: Spot 2 Ring-bound Hobbits (or Smeagol) and add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. This minion is strength +1 for each companion you can spot.
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player must add a burden to assign Ulaire Nertea to skirmish a companion of the named race.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. No more than 1 minion can be assigned to each skirmish.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Heal a companion (or 2 Dwarf companions if you spot Elrond).
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
If an [ISENGARD] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game.
If the fellowship moves during the regroup phase, exert your Wizard twice to discard up to 3 minions.
Knight. Maneuver: Discard a fortification to remove a threat.
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2.
Make 2 [ORC] Orcs gain archer until the regroup phase. Then add 1 to the minion archery total for each follower you can spot.
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower).
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower).
Maneuver: Add 2 threats and spot a Wizard to spot a minion in play. That minion cannot use special abilities until the regroup phase.
Maneuver: Remove (5) to make this condition a fierce [Wraith] minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Nazgul are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
Play a [Dwarven] follower from your discard pile.
Play an Orc from your discard pile.
Play Gandalf or an ally (except a Dwarf) from your draw deck or discard pile.
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: Exert Galadriel to reveal 3 cards at random from an opponent's hand. Place one on top of that player's draw deck.
Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here (limit 4). Discard this condition.
Ranger. Each time the fellowship moves during the fellowship phase, remove (1).
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal another companion with resistance 5 or more.
Regroup: Discard a minion to stack a Wise character on this condition. A Wise character may exert twice to prevent this. Copies of characters stacked here cannot be played.
Remove a Free Peoples culture token to add a threat. When you play this event, you may remove (1) to place this on the bottom of your draw deck instead of in your discard pile.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Shadow: Exert a [SAURON] minion to add (1) for each [SAURON] Orc you can spot (limit (3)).
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens (limit once per phase).
Shadow: Remove [2] to take into hand a Sauron card from your draw deck or discard pile (limit once per phase) Skirmish: Remove a doubt or exert Sauron to make an Orc strength +1 (limit +3)
Skirmish: Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. Fellowship or Regroup: Play a Wizard (even if another copy of that Wizard is in your dead pile).
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
Skirmish: Exert your [GANDALF] companion and add a burden to make that companion damage +1.
Skirmish: Exert your [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase).
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1.
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool.
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing.
Spell. Each [Dwarven] companion bearing a follower is strength +2 (and defender+1 if it is a [Gandalf] follower) until the regroup phase.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel.
Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there.
Spell. Spot Gandalf to make a minion strength -3.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [ISENGARD] minion at this site. Discard this condition at the end of the turn.
Spell.Spot a [gandalf] Wizard to search a Shadow player's discard pile and choose 2 minions, then return those minions to their owner's hand. If you do, reveal that hand and discard a revealed minion.
Spot a [Sauron] card to play an Orc from you discard pile. Its twilight cost is -1 (or -3 at a forest).
Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase.
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order.
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play.
Spot X Wise characters to take into hand X minions from your discard pile.
Stealth. Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1.
Stealth. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site.
Tale. Bearer must be a Dwarf. At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgul or to take off The One Ring.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this.
Tale. Each unbound Hobbit is strength +1 for each vitality over 3 he or she has. Skirmish: Prevent an unbound Hobbit from being overwhelmed unless his or her strength is tripled. Discard this condition.
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, the Free Peoples player may not use archery special abilities and the minion archery total is -1.
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce.
To play, exert a [GANDALF] Wizard. Discard a card from hand to take a Shadow card from your discard pile into hand.
To play, exert a [SAURON] minion. Plays on an archer companion. Each time the Free Peoples player uses an archery special ability, bearer must exert.
To play, exert a [SAURON] Orc. Plays on a [GONDOR] companion. Limit 1 per bearer. While you can spot 2 tales, bearer is strength -2.
To play, exert an Elf ally. Plays to your support area. When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
To play, exert an [ORC] minion. At the start of the Shadow phase, add (1).
To play, spot 2 Elves. Skirmish: Exert Cirdan to make a minion he is skirmishing strength -1 for each [ELVEN] event in your discard pile. If that minion is now strength 6 or less, remove 3 [ELVEN] events in your discard pile from the game.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to take an [ELVEN] condition into hand from your discard pile.
To play, spot a Dwarf. Each time you lose initiative (except during the fellowship phase), you may play a [DWARVEN] condition or [DWARVEN] possession from hand.
To play, spot a Spider. Assignment: Discard an Orc from play to play a Spider from your draw deck or discard pile. Its twilight cost is -2 (or -4 at a forest).
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions.
To play, spot a [GANDALF] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. At the end of each turn, return this condition to hand.
To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card.
To play, spot a [Moria] card. Each time you play a weapon, add [1]. Response: If an Orc is about to take a wound, discard this condition or remove [3] to prevent that wound.
To play, spot a [Moria] card. Response: If your Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.
To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards.
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10.
To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. Skirmish: Exert bearer to make him or her damage +1.
To play, spot an unbound [GONDOR] Man. Response: If a [GONDOR] Man is about to take a wound, discard this artifact to prevent that.
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot 2 [ISENGARD] minions and remove (2) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. Fellowship: Exert Elrond twice (or once if you can spot 2 other [Elven] allies) to draw a card.
To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card.
To play, spot Shelob. The Free Peoples player chooses two companions in play (except the Ring-bearer). He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
Underground. Skirmish special abilities cannot be used.
Weather. Each time the fellowship moves, add (2) for each Ent you can spot. Skirmish: Discard this condition from play to make a non-[WRAITH] minion strength +1.
When Galadriel is in your starting fellowship, her twilight cost is -3. At the start of the regroup phase, you may discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession.
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 [ORC] conditions from your discard pile into your draw deck.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this possession, you may add a [RAIDER] token here. While you can spot 4 [RAIDER] tokens here and a [RAIDER] Man, the Shadow has initiative, regardless of the Free Peoples player?s hand. Regroup: Add (1) for each [RAIDER] token you can spot. Discard this possession.
While Gollum is at a mountain, river, or underground site, he is strength +2. Regroup: Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
While you can spot an [ORC] minion and fewer minions than companions, each companion loses all defender bonuses and cannot gain defender bonuses. Maneuver: Spot 2 [ORC] minions to make the fellowship's current site gain battleground until the regroup phase.
While you can spot Gollum, each [Gandalf] event gains this cost : 'add a doubt'. At the end of your Shadow phase, you may discard an Orc from play to play Gollum from your draw deck or discard pile.
While you have initiative, each Dwarf is damage +1. Fellowship: Spot a Dwarf and discard this condition to draw a card.
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt.
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X
You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion.
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TaggedGameText:
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Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
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If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2)
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Exert a companion (except Bilbo) to make Bilbo strength +3. (2)
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Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2)
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Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
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Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
Other values:
<b>Spell.</b><br>Spot a <symbol>gandalf</symbol> Wizard to search a Shadow player's discard pile and choose 2 minions, then return those minions to their owner's hand. If you do, reveal that hand and discard a revealed minion.
<br>Each time a <symbol>rohan</symbol> Man wins a skirmish, you may place a <symbol>rohan</symbol> token on this card. <br><keyword>Regroup:</keyword> Discard a Shadow condition for each <symbol>rohan</symbol> token here (limit 4). Discard this condition.
<keyword>Archer.</keyword> <br>The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2).
<keyword>Battleground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
<keyword>Besieger.</keyword> <br>When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br>The twilight cost of this minion is –1 for each <symbol>sauron</symbol> engine you can spot (limit -5). <br>When you play this minion at any site 5 or higher, you may discard an engine to discard a Free Peoples condition.
<keyword>Corsair.</keyword> <br>Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <keyword>Enduring.</keyword> <br><keyword>Shadow:</keyword> Exert Castamir of Umbar and play a corsair to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> condition from play to play this minion from your discard pile.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2).
<keyword>Damage +1.</keyword> <br>Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1.
<keyword>Damage +1.</keyword> <br>This companion is strength +1 for each Ent you spot. <br><keyword>Response:</keyword> If this companion is about to take a wound, exert an Ent to prevent that.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. <keyword>Assignment:</keyword> Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword><br>To play, spot a <symbol>moria</symbol> Orc. <br><keyword>Menace -</keyword> When you play this minion you may draw 3 cards.
<keyword>Damage +1.</keyword> <keyword>Triumph -</keyword> At the start of the fellowship phase you may draw 4 cards
<keyword>Damage +1</keyword> <br>To play, spot an Uruk–Hai. <br><keyword>Menace -</keyword> When you play this minion, it becomes fierce.
<keyword>Damage +1</keyword>. <br><keyword>Fellowship:</keyword> If the twilight pool has fewer than 2 twilight tokens, add <symbol>twilight2</symbol> and place a card from hand beneath your draw deck to draw a card.
<keyword>Damage +1</keyword>.<br>This minion is strength +1 for each possession you spot.
<keyword>Dwelling.</keyword> <keyword>Shadow:</keyword> Play a Nazgûl to discard a condition from play.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
<keyword>Dwelling.</keyword> When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to discard a condition.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to wound that companion.
<keyword>Engine.</keyword> <keyword>Shadow:</keyword> Play a <symbol>sauron</symbol> minion to add a <symbol>sauron</symbol> token here. <br><keyword>Regroup:</keyword> Discard a <symbol>sauron</symbol> minion and remove X <symbol>sauron</symbol> tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. If that card is not in the support area, discard this possession.
<keyword>Fellowship:</keyword> Exert Sam and another companion to remove a burden. <br><keyword>Response:</keyword> If Frodo dies, make Sam the <keyword>Ring-bearer (resistance 5).</keyword>
<keyword>Fellowship:</keyword> Spot 2 Ring-bound Hobbits (or Sméagol) and add 2 burdens to play the fellowship’s next 2 sites (replacing opponent’s sites if necessary).
<keyword>Fierce.</keyword> <br>To play, spot a Nazgûl. <br><keyword>Menace -</keyword> When you play this minion, you may add 2 burdens.
<keyword>Fierce.</keyword><br> This minion is strength +1 for each companion you can spot.
<keyword>Fierce.</keyword><br> When you play Úlairë Nertëa, name a race. The Free Peoples player must add a burden to assign Úlairë Nertëa to skirmish a companion of the named race.
<keyword>Forest.</keyword> No more than 1 minion can be assigned to each skirmish.
<keyword>Hunter 2</keyword>. (While skirmishing a non-hunter character, this character is strength +2.)<br> To play, spot an <symbol>orc</symbol> Orc.<br> When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
<keyword>Knight.</keyword> <br><keyword>Maneuver:</keyword> Discard a fortification to remove a threat.
<keyword>Knight.<br>Skirmish:</keyword> Discard a <symbol>gondor</symbol> condition from your support area to make this companion strength +2.
<keyword>Maneuver:</keyword> Add 2 threats and spot a Wizard to spot a minion in play. That minion cannot use special abilities until the regroup phase.
<keyword>Maneuver:</keyword> Remove <symbol>twilight5</symbol> to make this condition a fierce <symbol>wraith</symbol> minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
<keyword>Marsh.</keyword> When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
<keyword>Ranger. Hunter 1.</keyword><br>While you can spot 2 <symbol>gondor</symbol> rangers, Madril is twilight cost –2.<br>At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
<keyword>Ranger. Hunter 2.</keyword><br>If Faramir is in your starting fellowship, his twilight cost is -1.<br><keyword>Maneuver:</keyword> Exert Faramir to heal another companion with resistance 5 or more.
<keyword>Ranger.</keyword> <br>Each time the fellowship moves during the fellowship phase, remove <symbol>twilight1</symbol>.
<keyword>Ring-bound.</keyword><br>While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.<br>At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
<keyword>River.</keyword> When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
<keyword>River.</keyword> When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
<keyword>Shadow:</keyword> Exert a <symbol>sauron</symbol> minions to <symbol>twilight1</symbol> for each <symbol>sauron</symbol> Orc you can spot (limit <symbol>twilight3</symbol>).
<keyword>Shadow:</keyword> Remove 2 threats and play Gollum from your discard pile to add 2 burdens (limit once per phase).
<keyword>Skirmish:</keyword> Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. <br><keyword>Fellowship</keyword> or <keyword>Regroup:</keyword> Play a Wizard (even if another copy of that Wizard is in your dead pile).
<keyword>Skirmish:</keyword> Exert your <symbol>gandalf</symbol> companion and add a burden to make that companion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> Exert your <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
<keyword>Skirmish:</keyword> Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and <keyword>fierce</keyword> until the regroup phase).
<keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker strength +1. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker fierce until the regroup phase. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker <keyword>Damage +1.</keyword>
<keyword>Southron.</keyword> <br>At the start of a skirmish involving this minion, you may spot another <symbol>raider</symbol> Man and 6 companions to discard an unbound companion this minion is skirmishing.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>To play, spot a <symbol>raider</symbol> Man. <br><keyword>Menace -</keyword> When you play this minion you may make it ambush <symbol>twilight9</symbol>.
<keyword>Spell.</keyword> <keyword>Weather.</keyword> To play, exert a <symbol>isengard</symbol> minion. Plays on a site. <br>No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn.
<keyword>Spell.</keyword> <keyword>Weather.</keyword> To play, exert a <symbol>isengard</symbol> minion. Plays on a site. <br>No player may play skirmish events or use skirmish special abilities during skirmishes involving an <symbol>isengard</symbol> minion at this site. Discard this condition at the end of the turn.
<keyword>Spell.</keyword><br>Spot a <symbol>gandalf</symbol> Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there.
<keyword>Stealth.</keyword><br>Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1.
<keyword>Stealth</keyword>. Bearer must be Sam.<br>Each site's Shadow number is -1.<br>Discard this possession when at an underground site.
<keyword>Tale.</keyword> Bearer must be a Dwarf.<br>At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
<keyword>Tale.</keyword> Bearer must be the Ring-bearer. <br><keyword>Skirmish:</keyword> Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgûl or to take off The One Ring.
<keyword>Tale.</keyword> Each unbound Hobbit is strength +1 for each vitality over 3 he or she has. <br><keyword>Skirmish:</keyword> Prevent an unbound Hobbit from being overwhelmed unless his or her strength is tripled. Discard this condition.
<keyword>Tale.</keyword><br>Each time a non-<symbol>wraith</symbol> minion is played, you may spot a Man to put a <symbol>gondor</symbol> token here.<br><keyword>Maneuver:</keyword> Remove 3 <symbol>gondor</symbol> tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove <symbol>twilight2</symbol> to prevent this.
<keyword>Toil 2.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Toil 2.</keyword> (For each <symbol>wraith</symbol> character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden.
<keyword>Underground.</keyword> Skirmish special abilities cannot be used.
<keyword>Underground.</keyword> The twilight cost of the first hunter minion played each Shadow phase is –2.
<keyword>Weather.</keyword><br> Each time the fellowship moves, add <symbol>twilight1</symbol> for each Ent you can spot.<br> <keyword>Skirmish</keyword>: Discard this condition from play to make a non-<symbol>wraith</symbol> minion strength +1.
Add a doubt to play a [Dwarven] follower from your draw deck.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice.
At the start of each of your turns, heal up to 3 allies whose home is site 6. <br><keyword>Fellowship:</keyword> Exert Galadriel to play an Elf; that Elf's twilight cost is -1.
At the start of each of your turns, you may heal another Elf. <br><keyword>Fellowship:</keyword> Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
Bearer must a Troll. Bearer is damage +1.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must be a <symbol>dwarven</symbol> companion.<br> Bearer gains <keyword>Hunter 2</keyword>.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>dwarven</symbol> companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play.
Bearer must be a <symbol>gondor</symbol> companion.<br>Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard two random cards from hand or discard this possession.
Bearer must be a <symbol>gondor</symbol> Man. <br>At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a <symbol>gondor</symbol> Man.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>gondor</symbol> Man.<br> At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a <symbol>gondor</symbol> Man.<br>While you can spot a roaming minion, bearer is strength +1.<br><keyword>Maneuver:</keyword> Exert bearer twice to wound a roaming minion twice.
Bearer must be a <symbol>men</symbol> minion. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> minion fierce until the regroup phase.
Bearer must be a <symbol>men</symbol> minion.<br>Each time bearer wins a skirmish, you may transfer this possession to another <symbol>men</symbol> minion. If you do, stack a <symbol>men</symbol> minion from play on a <symbol>men</symbol> possession in your support area.
Bearer must be a <symbol>rohan</symbol> companion.<br>Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add <symbol>twilight2</symbol> or discard this possession.
Bearer must be a <symbol>rohan</symbol> Man.<br> At the start of each skirmish you may transfer this condition to a <symbol>rohan</symbol> Man.<br> At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a <symbol>rohan</symbol> Man.<br><keyword>Fellowship:</keyword> Exert bearer to play a <symbol>rohan</symbol> follower from your draw deck. <br><keyword>Skirmish:</keyword> Discard your follower to make bearer strength +4 (or +5 if bearer is Erkenbrand).
Bearer must be a <symbol>rohan</symbol> Man.<br>The minion archery total is -1.<br><keyword>Skirmish:</keyword> If bearer is Erkenbrand, you may add <symbol>twilight2</symbol> to cancel a fierce skirmish involving bearer.<br><keyword>Response:</keyword> If a <symbol>rohan</symbol> Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be a <symbol>shire</symbol> companion.<br> Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion.
Bearer must be a <symbol>wraith</symbol> minion.<br> When you play this, you may draw a card.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>wraith</symbol> minion.
Bearer must be a fellowship companion.<br> While bearer is a <symbol>gondor</symbol> companion, he or she is damage +1.
Bearer must be a follower.<br>At the start of the maneuver phase, if you can spot a <symbol>men</symbol> Man, the Free Peoples player must exert an unbound companion.
Bearer must be a Hobbit.<br>Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession.
Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Bearer must be a ranger. <br>This weapon may be borne in addition to 1 other hand weapon. <br><keyword>Skirmish</keyword>: If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and <keyword>damage +2</keyword>.
Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1.
Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1.
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this.
Bearer must be a [Wraith] minion. When you play this possession, add [2] .Maneuver: Discard an Orc from play to play a [Wraith] card from your draw deck or discard pile.
Bearer must be an <symbol>elven</symbol> companion.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>elven</symbol> companion.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition.
Bearer must be Boromir. <br><keyword>Maneuver:</keyword> Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Frodo. <br><keyword>Fellowship:</keyword> or <keyword>Regroup:</keyword> Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove <symbol>twilight1</symbol> for each Orc revealed (limit <symbol>twilight2</symbol>).
Bearer must be Gandalf. <br>Each minion gains this ability: “<keyword>Assignment:</keyword> Assign this minion to Gandalf.” At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times.
Discard 2 [Dwarven] cards (except companions) in play to discard a minion that has a twilight cost of 4 or less.
Discard any number of your <symbol>orc</symbol> minions from play to make an <symbol>orc</symbol> minion strength +3 for each one discarded.
Discard this condition if Bilbo wins a skirmish. Regroup: Discard a minion (or exert a Troll) to transfer this condition to a [Dwarven] companion. Bearer cannot be a assigned to a skirmish by any player.
Each time a companion skirmishing a <symbol>gollum</symbol> minion takes a wound , exert a companion.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the fellowship moves, add [2]. Response : If Bilbo exerts or takes a wound, exert a minion and discard a card from hand to discard a [Shire] card (except Bilbo). The Free Peoples player may discard 2 cards from hand to prevent this.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time you play a <symbol>rohan</symbol> possession from hand, add a <symbol>rohan</symbol> token here.<br><keyword>Skirmish:</keyword> Remove 3 <symbol>rohan</symbol> tokens from here to make a <symbol>rohan</symbol> companion strength +1 and <keyword>damage +1</keyword>.
Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn.
Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions).
Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice.
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile.
Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase.
Exert an Elf who has resistance 4 or more to wound a minion.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Heal a companion (or 2 Dwarf companions if you spot Elrond).
If an <symbol>isengard</symbol> minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game.
If the fellowship moves during the regroup phase, exert your Wizard twice to discard up to 3 minions.
Make 2 <symbol>orc</symbol> Orcs gain <keyword>archer</keyword> until the regroup phase. Then add 1 to the minion archery total for each follower you can spot.
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower).
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower).
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Nazgûl are not roaming. <br>While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
Play a [Dwarven] follower from your discard pile.
Play an Orc from your discard pile.
Play Gandalf or an ally (except a Dwarf) from your draw deck or discard pile.
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. <br><keyword>Maneuever:</keyword> Exert Galadriel to reveal 3 cards at random from an opponent's hand. Place one on top of that player's draw deck.
Regroup: Discard a minion to stack a Wise character on this condition. A Wise character may exert twice to prevent this. Copies of characters stacked here cannot be played.
Remove a Free Peoples culture token to add a threat.<br> When you play this event, you may remove <symbol>twilight1</symbol> to place this on the bottom of your draw deck instead of in your discard pile.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. <br><keyword>Maneuver</keyword>: Exert Saruman to make an Uruk-hai <keyword>fierce</keyword> until the regroup phase. <br><keyword>Response:</keyword> If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Shadow: Remove [2] to take into hand a Sauron card from your draw deck or discard pile (limit once per phase) Skirmish: Remove a doubt or exert Sauron to make an Orc strength +1 (limit +3)
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
Spell. Each [Dwarven] companion bearing a follower is strength +2 (and defender+1 if it is a [Gandalf] follower) until the regroup phase.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel.
Spell. Spot Gandalf to make a minion strength -3.
Spot a [Sauron] card to play an Orc from you discard pile. Its twilight cost is -1 (or -3 at a forest).
Spot an <symbol>orc</symbol> archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase.
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order.
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play.
Spot X Wise characters to take into hand X minions from your discard pile.
To play, bearer must not be bearing any possessions.<br>Bearer must be an <symbol>elven</symbol> companion. Bearer cannot bear any other possessions.<br>While a unique companion bears this possession, the Free Peoples player may not use archery special abilities and the minion archery total is -1.
To play, discard 3 cards from your hand.<br>While you can spot 2 other <symbol>orc</symbol> minions, this minion is <keyword>fierce</keyword>.
To play, exert a <symbol>gandalf</symbol> Wizard.<br>Discard a card from hand to take a Shadow card from your discard pile into hand.
To play, exert a <symbol>sauron</symbol> minion. Plays on an archer companion.<br> Each time the Free Peoples player uses an archery special ability, bearer must exert.
To play, exert a <symbol>sauron</symbol> Orc. Plays on a <symbol>gondor</symbol> companion. Limit 1 per bearer. While you can spot 2 tales, bearer is strength -2.
To play, exert an <symbol>orc</symbol> minion. <br>At the start of the Shadow phase, add <symbol>twilight1</symbol>.
To play, exert an Elf ally. <br>When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
To play, spot 2 <symbol>elven</symbol> companions.<br><keyword>Maneuver:</keyword> Add a threat to take an <symbol>elven</symbol> skirmish event into hand from your discard pile.<br><keyword>Regroup:</keyword> Remove an <symbol>elven</symbol> token to play an <symbol>elven</symbol> condition from your discard pile.
To play, spot 2 <symbol>elven</symbol> companions.<br><keyword>Maneuver:</keyword> Add a threat to take an <symbol>elven</symbol> skirmish event into hand from your discard pile.<br><keyword>Regroup:</keyword> Remove an <symbol>elven</symbol> token to take an <symbol>elven</symbol> condition into hand from your discard pile.
To play, spot 2 Elves. <br><keyword>Skirmish:</keyword> Exert Círdan to make a minion he is skirmishing strength –1 for each <symbol>elven</symbol> event in your discard pile. If that minion is now strength 6 or less, remove 3 <symbol>elven</symbol> events in your discard pile from the game.
To play, spot a <symbol>dunland</symbol> Man. <br><keyword>Menace -</keyword> When you play this minion you may discard up to 2 Free Peoples possessions.
To play, spot a <symbol>gandalf</symbol> Wizard.<br> Bearer must be a companion.<br> Each time bearer wins a skirmish, you may transfer this condition to another companion.
To play, spot a <symbol>sauron</symbol> Orc. <br><keyword>Menace -</keyword> When you play this minion make it strength +10.
To play, spot a Dwarf. <br>Each time you lose initiative (except during the fellowship phase), you may play a <symbol>dwarven</symbol> condition or <symbol>dwarven</symbol> possession from hand.
To play, spot a Spider. Assignment: Discard an Orc from play to play a Spider from your draw deck or discard pile. Its twilight cost is -2 (or -4 at a forest).
To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card.
To play, spot a [Moria] card. Each time you play a weapon, add [1]. Response: If an Orc is about to take a wound, discard this condition or remove [3] to prevent that wound.
To play, spot a [Moria] card. Response: If your Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.
To play, spot an <symbol>isengard</symbol> minion. <br><keyword>Shadow:</keyword> Spot 2 <symbol>isengard</symbol> minions and remove <symbol>twilight2</symbol> to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player’s draw deck.
To play, spot an Ent. <br>Bearer must be a companion. Limit 1 per bearer. <br><keyword>Skirmish:</keyword> Exert bearer to make him or her damage +1.
To play, spot an unbound <symbol>gondor</symbol> Man. <br><keyword>Response:</keyword> If a <symbol>gondor</symbol> Man is about to take a wound, discard this <symbol>gondor</symbol> artifact to prevent that.
To play, spot Gandalf or an Elf. <br>At the start of each of your turns, heal up to 3 allies whose home is site 3. <br><keyword>Fellowship:</keyword> Exert Elrond twice (or once if you can spot 2 other <symbol>elven</symbol> allies) to draw a card.
To play, spot Gandalf. <br><keyword>Fellowship:</keyword> Exert Ottar and discard a card from hand to draw a card.
To play, spot Shelob.<br>The Free Peoples player chooses two companions in play (except the Ring-bearer). He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When Galadriel is in your starting fellowship, her twilight cost is –3. <br>At the start of the regroup phase, you may discard an <symbol>elven</symbol> event from hand to discard a Shadow condition or Shadow possession.
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add <symbol>twilight3</symbol> (or <symbol>twilight5</symbol>if this minion is roaming).
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 <symbol>orc</symbol> conditions from your discard pile into your draw deck.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this possession, you may add a <symbol>raider</symbol> token here. While you can spot 4 <symbol>raider</symbol> tokens here and a <symbol>raider</symbol> Man, the Shadow has initiative, regardless of the Free Peoples player's hand. <br><keyword>Regroup:</keyword> Add <symbol>twilight1</symbol> for each <symbol>raider</symbol> token you can spot. Discard this possession.
While Gollum is at a mountain, river, or underground site, he is strength +2. <br><keyword>Regroup:</keyword> Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
While you can spot an <symbol>orc</symbol> minion and fewer minions than companions, each companion loses all <keyword>defender</keyword> bonuses and cannot gain defender bonuses.<br><keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> minions to make the fellowship's current site gain battleground until the regroup phase.
While you can spot Gollum, each [Gandalf] event gains this cost : 'add a doubt'. At the end of your Shadow phase, you may discard an Orc from play to play Gollum from your draw deck or discard pile.
While you have initiative, each Dwarf is <keyword>damage +1</keyword>. <br><keyword>Fellowship:</keyword> Spot a Dwarf and discard this condition to draw a card.
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt.
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X
You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion.
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Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
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Shadow: Discard 3 cards from hand to play an Orc from your discard pile. (2)
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Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2)
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'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2)
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Exert a companion (except Bilbo) to make Bilbo strength +3. (2)
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If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition. (2)
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"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'"
"... long-armed crook-legged Orcs. They had a red eye painted on their shields."
"Against the Deeping Wall the hosts of Isengard roared like a sea."
"Originally bred by Morgoth, Trolls were thought to be imitations of Ents."
"So black were they that they seemed like black holes in the deep shade behind them.'"
"The men of the South marched to war."
A few Orcs are veterans of single combats to settle disputes in the mountain tribes.
Black blood. Flat feet. Scaly skin
Even victory does not long slake the Orkish thirst for blood. It merely drives them onward to a new confrontation.
From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron.
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard.
Many of the Men of the East march into battle carrying heavy bladed polearms.
Online Bloodlines Release Event<br> June 2005
Only Trolls had the strength to man the siege catapults.
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies.
The Lord of the Rings Online TCG<br> Halloween Party 2004
The men of Dunland took even the most basic of tools to be weapons against Rohan.
The Men of the East were well-equipped.
The Nazgûl's true forms were revealed to him, shining like ghostly Kings.
The piercing cries of the Nazgûl paralyze their enemies with fear.
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust.
They did not halt until they were out of bowshot from the walls.
Wait, Gandalf! What if it's a trap?!
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep.
Welcome, Thorin, son of Thráin... I knew Thrór when he ruled Under the Mountain.
“...a harsh laugh and the tread of many feet on the ground below.”
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.”
“...here and there they twisted like ghostly sheets unfurled by hidden hands.”
“...the Dark Power, moving its armies like pieces on the board, was gathering them together.”
“Bring it down! Bring it down! Bring it down!”
“Frodo felt something seize him by the ankle...”
“I would have followed you my Brother... my Captain... my King!”
“If the mountain defeats you, will you risk a more dangerous road?”
“Indeed the hobbits felt that the hair on their heads was actually standing up, waving and curling and growing.”
“Legolas, two already!”
“One by one, the free lands of Middle-earth fell to the power of the Ring.”
“One came wriggling over the threshold...”
“Some held that they were not Trolls, but giant Orcs...”
“Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.”
“There... were mustered... the wild men of the Dunland fells.”
“Your time will come. You will face the same evil...”
“‘...I am quite ready to go on another journey....'”
“‘...I'm the tall one, you're the short one.'”
“‘...the Forest itself was moving behind us.'”
“‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'”
“‘Do I hope in vain that you have been sent to me for a help in doubt and need?'”
“‘I hoped the river-voyage would beat him, but he is too clever a waterman.'”
“‘The nameless enemy has arisen again....'”
“‘The Sun shines through you.'”
“‘There are dead things, dead faces in the water!'”
“‘There was none to see, or perhaps in after ages songs would still be sung of the Battle of the Peak.'”
“‘There's some devilry at work in the Shire....'”
“‘Verily this is a sapling of the line of Nimloth the fair; and that was a seedling of Galathilion, and that a fruit of Telperion of many names, Eldest of Trees.'”
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Data:A New Light (17U15)/Data
Data:A New Light (17U15)/Data
Data:A Royal Welcome (3U4)/Data
Data:A Shadow Rises (0W30)/Data
Data:A Talent for Not Being Seen (1U316)/Data
Data:A Wizard Is Never Late (30S23)/Data
Data:Aggression (8C1)/Data
Data:An Acorn from Beorn's house (31HA38)/Data
Data:An Invisible Ring (31HA39)/Data
Data:Ancestral Knowledge (30S1)/Data
Data:Ancient Enmity (1U29)/Data
Data:Anduin Banks (11U227)/Data
Data:Anger (30S32)/Data
Data:Aragorn, Heir to the White City (3R38)/Data
Data:Aragorn, Strider (11R54)/Data
Data:Armored Easterling (0P73)/Data
Data:Army Long Trained (19P5)/Data
Data:Army of Dunland (0W1)/Data
Data:Army of Harad (0W9)/Data
Data:Army of Isengard (0W7)/Data
Data:Army of Sauron (0W12)/Data
Data:Assaulting Goblin (32S227)/Data
Data:Bag End (30S49)/Data
Data:Band of the Eye (1R240)/Data
Data:Barrels (31HA40)/Data
Data:Battle Fury (30S3)/Data
Data:Battle of Azanulbizar (30S4)/Data
Data:Battle of the Five Armies (30S57)/Data
Data:Beneath the Mountains (2R1)/Data
Data:Beorn's House (31HH44)/Data
Data:Beorning Axe (18R18)/Data
Data:Better Than Nothing (31B119)/Data
Data:Bilbo's Kitchen (30FP58)/Data
Data:Bilbo, Aged Ring-bearer (0D8)/Data
Data:Bill Ferny, Swarthy Sneering Fellow (2R75)/Data
Data:Bill the Pony (3U106)/Data
Data:Black Rider (0P20)/Data
Data:Book of Mazarbul (0P7)/Data
Data:Boromir, Hero of Osgiliath (11R57)/Data
Data:Bow of Minas Tirith (0P72)/Data
Data:Breeding Pit of Isengard (0D9)/Data
Data:Brought Down From Inside (19P24)/Data
Data:Buckland Homestead (0D1)/Data
Data:Candle Corpses (16R2)/Data
Data:Caras Galadhon (0D2)/Data
Data:Cast From the Hall (18C94)/Data
Data:Castamir of Umbar (8R51)/Data
Data:Caught In A Sack (31HA57)/Data
Data:Cave Troll of Moria, Menace of the Underdeeps (0W8)/Data
Data:Cavern Entrance (0D3)/Data
Data:Cavern Entrance (11S232)/Data
Data:Champion Orc (0P75)/Data
Data:Cirdan, The Shipwright (10R8)/Data
Data:City of Kings (0D10)/Data
Data:Come Down (4R146)/Data
Data:Corsair Marauder (8R57)/Data
Data:Corsair Marauder (8R57)/Data
Data:Corsair War Galley (8U59)/Data
Data:Courtyard Parapet (13U188)/Data
Data:Covetous Uruk (0P121)/Data
Data:Curse Their Foul Feet! (1R36)/Data
Data:Dale (30FP64)/Data
Data:Danger Wrapped in Shadows (32B237)/Data
Data:Dark Bats (32HB30)/Data
Data:Dawn Take You All! (30P24P)/Data
Data:Dawn Take You All! (30S24)/Data
Data:Dead Faces (16R4)/Data
Data:Deagol, Fateful Finder (13R46)/Data
Data:Demolition Troll (32S231)/Data
Data:Desperate Measures (1R245)/Data
Data:Destroyers and Usurpers (18U78)/Data
Data:Dissension (32B250)/Data
Data:Dol Guldur (32HG56)/Data
Data:Dol Guldur Blade (32B246)/Data
Data:Doorway to Doom (18U134)/Data
Data:Du Bekar! (32HF3)/Data
Data:Dwarf Guard (1C7)/Data
Data:Dwarven Axe (1C9)/Data
Data:Dwarven Axe (31HE1)/Data
Data:Dwarven Escort (0W2)/Data
Data:Dwarven Song (31HE2)/Data
Data:Dwarven Spear (32HB4)/Data
Data:Easterling Herald (0W22)/Data
Data:Elrond, Lord of Rivendell (1R40)/Data
Data:Elrond, Witness to History (12R17)/Data
Data:Elven Armaments (18U8)/Data
Data:Ent Draught (9R24)/Data
Data:Eomer, Forthwith Banished (0W23)/Data
Data:Eowyn, Lady of Ithilien (10R72)/Data
Data:Erebor (30S55)/Data
Data:Erkenbrand's Horn (18R96)/Data
Data:Erkenbrand's Shield (18R97)/Data
Data:Esgaroth (32S17)/Data
Data:Ever My Heart Rises (4R46)/Data
Data:Everyone Knows (9R50)/Data
Data:Falls of Rauros (0D13)/Data
Data:Far Harad Mercenary (0W27)/Data
Data:Faramir, Captain of Ithilien (18R48)/Data
Data:Farin, Dwarven Emissary (1C11)/Data
Data:Fat Spider (31S151)/Data
Data:Final Account (11C31)/Data
Data:Final Triumph (18R115)/Data
Data:Flaming Brand (2R32)/Data
Data:Flaming Brand (2R32)/Data
Data:Forces of Mordor (1C248)/Data
Data:Forest River (31HD46)/Data
Data:Former Herald (32HG21)/Data
Data:Fortress Never Fallen (4U276)/Data
Data:Foul Things (2U59)/Data
Data:Frenzy of Arrows (18U79)/Data
Data:Frenzy of Arrows (18U79)/Data
Data:Fror, Gimli's Kinsman (2C6)/Data
Data:Frying Pan (3C108)/Data
Data:Galadriel's Silver Ewer (18R11)/Data
Data:Galadriel, Lady of Light (1R45)/Data
Data:Galadriel, Lady of the Golden Wood (3R17)/Data
Data:Galadriel, Lady of the Golden Wood (3R17)/Data
Data:Galadriel, Lady Redeemed (10R11)/Data
Data:Galadriel, Lady Redeemed (10R11)/Data
Data:Gandalf, Leader of the Company (11S33)/Data
Data:Gathering of the Three Rings (32HG22)/Data
Data:Get Off the Road! (3U88)/Data
Data:Get On and Get Away (4R304)/Data
Data:Gift of Boats (1U46)/Data
Data:Gil-galad, High King of the Noldor (18R12)/Data
Data:Gil-galad, High King of the Noldor (18R12)/Data
Data:Gimli, Dwarf of Erebor (1U12)/Data
Data:Gimli, Dwarf of the Mountain-race (2P121)/Data
Data:Gimli, Lord of the Glittering Caves (13R5)/Data
Data:Glimpse of Fate (10U12)/Data
Data:Gloin, Friend to Thorin (2R7)/Data
Data:Glorfindel, Revealed in Wrath (9R+16)/Data
Data:Goblet of the White City (SPD) (0SPD1)/Data
Data:Goblin Hordes (11R123)/Data
Data:Goblin Runner (30S142)/Data
Data:Goblin Scimitar (31S130)/Data
Data:Goblin Sneak (31S131)/Data
Data:Goblin Song (31HE32)/Data
Data:Goblin Swarms (31S133)/Data
Data:Goblin Town (31S34)/Data
Data:Goblin Town Archer (30S352)/Data
Data:Gollum, Small Slimy Creature (31B120)/Data
Data:Gondorian Captain (7C96)/Data
Data:Gorgoroth Swarm (0W28)/Data
Data:Great Goblin's Power (31S135)/Data
Data:Great Hill Troll (8C102)/Data
Data:Greatest Kingdom of My People (1R16)/Data
Data:Green Dragon Mug (SPD) (0SPD2)/Data
Data:Grimir, Dwarven Elder (1U17)/Data
Data:Grond, Hammer of the Underworld (8R103)/Data
Data:Guard of the White Tree (0P107)/Data
Data:Hand of Sauron (3C90)/Data
Data:Hand of Sauron (3C90)/Data
Data:Hatred Rekindled (30P34P)/Data
Data:Hatred Rekindled (30S34)/Data
Data:He Gives Me Courage (30P30P)/Data
Data:He Gives Me Courage (30S30)/Data
Data:Hidden (32S338)/Data
Data:His Cruelty and Malice (3R91)/Data
Data:His Wrath Was Redoubled (31HH16)/Data
Data:Hollowing of Isengard (3R54)/Data
Data:Horn of Boromir (3R42)/Data
Data:Host of Thousands (30S35)/Data
Data:Hunt Them Down! (1U126)/Data
Data:Huorn (9R25)/Data
Data:If He Loses (31B121)/Data
Data:Imladris (0D14)/Data
Data:In Twilight (19P34)/Data
Data:Iron-Forged Weapon (32HC18)/Data
Data:Isengard Marauder (0P120)/Data
Data:Ithilien Blade (15C62)/Data
Data:Jail (32HG39)/Data
Data:Keening Wail (0P96)/Data
Data:King Under the Mountain (32HB6)/Data
Data:Lake Town (30FP63)/Data
Data:Legolas, Dauntless Hunter (4R73)/Data
Data:Little Golden Flower (15R148)/Data
Data:Lore of Imladris (30S13)/Data
Data:Lorien Elf (1C53)/Data
Data:Lurtz's Sword (2R43)/Data
Data:Madril, Defender of Osgiliath (15R64)/Data
Data:Madril, Defender of Osgiliath (15R64)/Data
Data:Malice (3U79)/Data
Data:Massing in the East (3U92)/Data
Data:Massing Strength (0P91)/Data
Data:Memories of Darkness (10U2)/Data
Data:Midgewater Moors (1U333)/Data
Data:Mirkwood (30S53)/Data
Data:Mithlond (18U136)/Data
Data:Mordor Enraged (1R254)/Data
Data:Mordor Fiend (10C91)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Patrol (0D24)/Data
Data:Morgul Patrol (0W24)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Moria Skirmishers (0D21)/Data
Data:Moria Skirmishers (0W21)/Data
Data:Mountain-troll (15R112)/Data
Data:Namarie (17U10)/Data
Data:Neekerbreekers' Bog (0D4)/Data
Data:Neekerbreekers' Bog (11S249)/Data
Data:News of Mordor (3U82)/Data
Data:No Business of Ours (2C44)/Data
Data:Noble Intentions (30P14P)/Data
Data:Noble Intentions (30S14)/Data
Data:Nobody Tosses a Dwarf (1R23)/Data
Data:Nocked (0P69)/Data
Data:Northern Ithilien (7U359)/Data
Data:Northern Slopes (32HB49)/Data
Data:Not at Home (30P37P)/Data
Data:Not at Home (30S37)/Data
Data:Not Bound To His Fate (19P14)/Data
Data:Not Feared in Sunlight (2U107)/Data
Data:O Elbereth! Gilthoniel! (2R108)/Data
Data:Old Forest Road (30FP62)/Data
Data:Old Tomnoddy (31S153)/Data
Data:Olog-Hai Bestial (0P85)/Data
Data:Orc Butchery (1R265)/Data
Data:Orc Crusher (13R112)/Data
Data:Orc Inquisitor (1C268)/Data
Data:Ordnance Grunt (0D7)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Bow (32S241)/Data
Data:Orkish Marauder (30S38)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Smith (11C132)/Data
Data:Orkish Veteran (32S243)/Data
Data:Ottar, Man of Laketown (1R80)/Data
Data:Out of the High Airs (10R17)/Data
Data:Perspective (18U25)/Data
Data:Pinnacle of Zirakzigil (0D11)/Data
Data:Pippin, Steadfast Friend (19P30)/Data
Data:Pit Troll (19P22)/Data
Data:Poleaxe (0P74)/Data
Data:Primitive Brand (0P128)/Data
Data:Prized Lagan (18U110)/Data
Data:Promise Keeping (8R24)/Data
Data:Rabbit Stew (19P31)/Data
Data:Ravenhill (30FP65)/Data
Data:Reaching Tentacle (19P19)/Data
Data:Realm of Dwarrowdelf (2R12)/Data
Data:Rhudaur (30FP60)/Data
Data:Riddles in the Dark (31HA22)/Data
Data:Robin Smallburrow, Shirriff Cock-Robin (18U111)/Data
Data:Rohirrim Army (8R91)/Data
Data:Rohirrim Road (7U332)/Data
Data:Rohirrim Stein (SPD) (0SPD3)/Data
Data:Sack of the Shire (9R40)/Data
Data:Sam, Bearer of Great Need (13R156)/Data
Data:Sam, Son of Hamfast (1C311)/Data
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