Drilldown: CardReleases

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A (1) · D (5) · E (7) · S (186) · W (3)
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None (66) · Caras Galadhon (3) · Buckland Homestead (2) · Fortress of Orthanc (2) · Galadriel's Glade (2) · The Bridge of Khazad-dûm (2) · The Prancing Pony (2) · Green Dragon Inn (2) · Trollshaw Forest (2) · Emyn Muil (2) · Cavern Entrance (2) · Neekerbreekers’ Bog (2) · Ettenmoors (2) · Mount Doom (2) · Breeding pit of Isengard (2)
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Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · None (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Underground. Skirmish special abilities cannot be used. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2)
TaggedGameText:
Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
· Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Underground. Skirmish special abilities cannot be used. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Skirmish: Exert this minion and spot another sauron minion to add a threat. (2) · Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2)
FormattedGameText:
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3) · '''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat. (2)
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