Faramir, Son of Denethor (0P16)
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Faramir, Son of Denethor (0P16) is a Gondor Companion from the Promotional set. Non-foil versions were distributed at conventions and as a mail-in offer for Summer/Fall 2002. Foil versions were distributed as part of the Race to Mount Doom League Kit.
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Strategy[edit]
!Faramir, Son of Denethor is the most expensive Faramir of Two Towers, as he doesn't have any Starting Fellowship Twilight Reduction. However, his ability to prevent all enemy skirmish effects is incredibly useful, and, unlike many other companions from the early sets, never becomes obsolete. Use this Faramir to avoid extra wounds from Sauron Orcs such as Orc Soldier, to freeze Gollum wounding decks, to guarantee winning a skirmish and to guarantee avoiding a surprise overwhelm. Also note that he is Ring-Bound, and as such is immune to Grima, Wormtongue, so he can bear as many cards as you want.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Any deck that depends on killing using skirmishes (Either by strength or wounding)
Weak Versus...[edit]
- Archery Decks
- Corruption Decks
- Eventless Decks
Rulings[edit]
A skirmish special ability is written as "Skirmish: [effect]". Abilities like those of Desert Soldier ("At the start of each skirmish phase ...") are not prevented by Faramir, even though they are abilities that explicitly mention the skirmish phase.
Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Faramir, Captain of Gondor (4R116) | Ring-bound. Ranger.
The twilight cost of each other Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. | |
Faramir, Ithilien Ranger (6P121) | Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is –1. Fellowship: Play a ranger to heal a Ring-bound companion. | |
Faramir, Stout Captain (7C90) | Ranger. To play, spot a Man.
Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. | |
Faramir, Wizard's Pupil (7R91) | Ranger.
Fellowship: Play a Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir. | |
Faramir, Defender of Osgiliath (8C34) | Knight.
When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. | |
Faramir, Dunadan of Gondor (12R47) | Ranger.
Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. | |
Faramir, Prince of Ithilien (13C66) | While you can spot Boromir, Faramir is twilight cost –1.
While you can spot Denethor, Faramir is twilight cost –1. | |
Faramir, Bearer of Quality (17R28) | While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Man roaming until the end of the turn. | |
Faramir, Captain of Ithilien (18R48) | Ranger. Hunter 2.
If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal a companion with resistance 5 or more. |