Denethor, Wizened Steward (0P25)

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Denethor, Wizened Steward (0P25) is a Gondor Companion from the Promotional set. Copies were distributed at conventions in the Summer/Fall of 2003.


"They began to call him well-preserved, but unchanged would have been nearer the mark."
This card is a reprint of Denethor, Wizened Steward (7C86) . Gameplay is identical to that card, whose strategy article is shown below.
Collection Info
Title Denethor
Subtitle Wizened Steward
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Premium
Card Number 25
Language EN - English
Revision 0
Collection Info
Title Denethor
Subtitle Wizened Steward
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Premium
Card Number 25
Language EN - English
Revision 0
Collection Info
Title Denethor
Subtitle Wizened Steward
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 25
Language EN - English
Revision 0
Collection Info
Title Denethor
Subtitle Wizened Steward
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 25
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 2
Strength 5
Vitality 3
Signet Aragorn
Game Text Denethor is strength +1 for each other Man you can spot (limit +4).
Lore "...his carven face with its proud bones and skin like ivory, and the long curved nose between the dark deep eyes, and he was reminded not so much of Boromir as of Aragorn."
Technical Info
Wiki Base Card ID LOTR-EN00S025.0
TLHH ID LOTR00025
GEMP ID 0_25
LOTRO Hex ID 29 01
LOTRO Image ID 00_025
Technical Info
Wiki Base Card ID LOTR-EN00S025.0
TLHH ID LOTR00025
GEMP ID 0_25
LOTRO Hex ID 29 01
LOTRO Image ID 00_025
Technical Info
Wiki Base Card ID LOTR-EN00S025.0
TLHH ID LOTR00025
GEMP ID 0_25
LOTRO Hex ID 29 01
LOTRO Image ID 00_025
Technical Info
Wiki Base Card ID LOTR-EN00S025.0
TLHH ID LOTR00025
GEMP ID 0_25
LOTRO Hex ID 29 01
LOTRO Image ID 00_025


Strategy[edit]

An marginal card, negligible in most formats. Denethor, Lord of Minas Tirith (10R28) , from the same block, has 8 strength for only 2 twilight. To exceed that, you'd need to spot four other Men; that's a lot of work for only 1 more strength, and there are many other, better, dedicated Gondor skirmishers. Plus, Lord of Minas Tirith's ability to search your deck is much stronger than +1 strength. As a result, in most formats Denethor, Wizened Steward is only useful in a deck that wants to spot Denethor for some reason, but isn't starting with two other Gondor men.

In a format that includes Return of the King but not any of the other sets in that block, Wizened Steward may be marginally useful as a disposable tank that usually has about 6-7 base strength and benefits from both Noble Leaders (7R112) and Aragorn, King in Exile (1P365) . That's situationally useful, as this compares favorably to both 2 cost, 6 strength companions like Derufin (7R87) , and 3 cost, 7 strength companions like most versions of Boromir and Faramir. Alternately, you could use Denethor, Steward of the City (7R85) , which is 8 strength all the time, but that comes at the cost of generating extra burdens and threats.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • This is a vanilla companion with no particular strengths to speak of.

Weak Versus...[edit]

Alternate Personas[edit]

Portrait Name Game Text
Denethor, Steward of the City (7R85) Fellowship: Play a knight. That knight’s twilight cost is –2.

Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.

Denethor, Lord of Minas Tirith (10R28) To play, spot 2 Men.

Fellowship: If at a sanctuary, exert Denethor to take a card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.

Denethor, Last Ruling Steward (13R64) Denethor is resistance +1 for each possession in your discard pile.

Maneuver: Spot a possession borne by a companion and remove that posssession from the game to exert a minion twice.

Denethor, On the Edge of Madness (18R42) Each time the fellowship moves from a site, add a burden.

Skirmish: Exert another Man to make him or her strength +1 and damage +1. ​