Saruman, Servant of the Eye (0P11)

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Saruman, Servant of the Eye (0P11) is a Isengard Minion from the Promotional set.


Collection Info
Title Saruman
Subtitle Servant of the Eye
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 11
Language EN - English
Revision 0
Collection Info
Title Saruman
Subtitle Servant of the Eye
Unique Yes
Collectible Yes
Set 0 - Promotional
Rarity P - Promotional
Card Number 11
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Strength 8
Vitality 4
Site Number 4
Game Text Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Translations
DE - German


Game Text Saruman darf in der Fernkampfphase keine Wunde erleiden und darf keinem Kampf zugewiesen werden.

Zuweisung: Strenge Saruman an, um einem Gefährten (außer dem Ringträger) einen Diener zuzuweisen. Dieser Gefährte darf sich anstrengen, um dies zu verhindern.

ES - Spanish


Game Text Saruman no puede recibir heridas durante la fase de arquería y no puede ser asignado a una escaramuza. Asignación: Esfuerza a Saruman para asignar un siervo a un compañero (excepto al Portador del Anillo). Ese compañero se puede esforzar para prevenir eso.
FR - French
Card Name Saroumane, Serviteur de l'œil
Game Text Saroumane ne peut pas prendre de blessure pendant la phase d’archerie et ne peut pas être affecté à un combat. Affectation : Affaiblissez Saroumane pour affecter un séide à un compagnon (excepté le Porteur de l’Anneau). Ce compagnon peut s’affaiblir pour empêrche l'affectation.
HU - Hungarian
IT - Italian


Game Text Saruman non può subire ferite durante la fase degli arcieri e non può essere assegnato a una schermaglia.

Assegnazione: Sforza Saruman per assegnare un servitore a un compagno (tranne il Portatore dell’Anello). Quel compagno può sforzarsi per prevenirlo.

PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN00S011.0
TLHH ID LOTR00011
GEMP ID 0_11
LOTRO Hex ID 0B
LOTRO Image ID 03_069
Technical Info
Wiki Base Card ID LOTR-EN00S011.0
TLHH ID LOTR00011
GEMP ID 0_11
LOTRO Hex ID 0B
LOTRO Image ID 03_069




This card is a promotional reprint of another card, Saruman, Servant of the Eye, from the Realms of the Elf-Lords set.

Please refer to that card for strategy and clarifications.

Alternate Personas

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Black Traitor (4R173) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman, Master of Foul Folk (5R56) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Curunir (17S115) Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Many-coloured Wizard (0D20) Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Saruman, Many-coloured Wizard (0W20)
Saruman, Instigator of Insurrection (0W36) Saruman cannot be assigned to skirmish an unwounded character.

While you can spot 6 companions, all minions gain hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​