Saruman, Many-coloured Wizard (0W20)
Boromir, Steward's Heir (0W19) | Back to Promotional Index |
Moria Skirmishers (0W21) |
Saruman, Many-coloured Wizard (0W20) is a Isengard Minion from the Promotional set.
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Strategy[edit]
Gameplay Strategy[edit]
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- General usage
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Deckbuilding Strategy[edit]
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Strengths and Weaknesses[edit]
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Strong Versus...[edit]
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Rulings[edit]
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Alternate Personas[edit]
Portrait | Name | Game Text |
---|---|---|
Saruman, Keeper of Isengard (3R68) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. | |
Saruman, Servant of the Eye (3C69) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this. | |
Saruman, Rabble-rouser (4R33) | Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2. | |
Saruman, Black Traitor (4R173) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. | |
Saruman, Master of Foul Folk (5R56) | Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each Orc twice. Shadow: Exert Saruman to play an possession from your discard pile. | |
Saruman, Of Many Colours (12R54) | Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. | |
Saruman, Agent of the Dark Lord (12S144) | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an minion strength +2. Each time a companion is killed, you may heal Saruman. | |
Saruman, Instigator of Insurrection (17R37) | Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. | |
Saruman, Servant of Sauron (17R38) | Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion. | |
Saruman, Coldly Still (17S48) | Each minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a possession from your discard pile. | |
Saruman, Curunir (17S115) | Each time an hunter wins a skirmish, heal a different minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. | |
Saruman, Master of the White Hand (17R116) | Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion. | |
Saruman, Mind of Metal and Wheels (V2_29) | Saruman may not be assigned to a skirmish.
Companions skirmishing <symbol>Isengard</symbol> Orcs lose all damage bonuses. Response: If an Orc is about to take a wound, exert Saruman to prevent that wound. | |
Saruman, Fell Voice (V1_30) | While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each minion is strength +2. Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card