Saruman, Many-coloured Wizard (0W20)

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Saruman, Many-coloured Wizard (0W20) is a Isengard Minion from the Promotional set.

Collection Info
Title Saruman
Subtitle Many-coloured Wizard
Unique Yes
Collectible No
Notes Blank W Series for LOTRO. No physical card exists.
Set 0 - Promotional
Rarity W - World's Apart Digital
Card Number 20
Language EN - English
Revision 0
Collection Info
Title Saruman
Subtitle Many-coloured Wizard
Unique Yes
Collectible No
Notes Blank W Series for LOTRO. No physical card exists.
Set 0 - Promotional
Rarity W - World's Apart Digital
Card Number 20
Language EN - English
Revision 0
Gameplay Info
Playable No
Culture Isengard
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Strength 8
Vitality 4
Site Number 4
Lore “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'”
Technical Info
Wiki Base Card ID LOTR-EN00W020.0
TLHH ID LOTR00W20
GEMP ID 0_20
LOTRO Hex ID 44 6B 18
LOTRO Image ID 00_100020
Technical Info
Wiki Base Card ID LOTR-EN00W020.0
TLHH ID LOTR00W20
GEMP ID 0_20
LOTRO Hex ID 44 6B 18
LOTRO Image ID 00_100020



Strategy[edit]

Gameplay Strategy[edit]

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  • General usage
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Deckbuilding Strategy[edit]

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  • Cards and strategies this card works particularly well or poorly against
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Strengths and Weaknesses[edit]

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Weak Versus...[edit]

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Rulings[edit]

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Alternate Personas[edit]

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Black Traitor (4R173) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman, Master of Foul Folk (5R56) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Curunir (17S115) Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​


See Also[edit]

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