Saruman, Of Many Colours (0P104): Difference between revisions

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{{CardTabs|Isengard}}
{{CardTabs|Isengard}}


[[{{ROOTPAGENAME}}]] is a {{CI|Isengard}} [[Minion]] from the [[Promotional]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Isengard}} [[Minion]] from the [[Promotional]] set.


{{CardInfobox|0P104}}
{{CardInfobox|0P104}}

Revision as of 08:29, 14 October 2021

Ulaire Otsea, Zwarte Schim (0P103)
Back to Promotional Index
Ulaire Otsea, Seventh of the Nine Riders (0P105)

Saruman, Of Many Colours (0P104) is a Isengard Minion from the Promotional set.


Collection Info
Title Saruman
Subtitle Of Many Colours
Unique Yes
Collectible No
Set 0 - Promotional
Rarity P - Promotional
Card Number 104
Language EN - English
Revision 0
Collection Info
Title Saruman
Subtitle Of Many Colours
Unique Yes
Collectible No
Set 0 - Promotional
Rarity P - Promotional
Card Number 104
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Isengard
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Strength 8
Vitality 4
Site Number 4
Game Text Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Lore “‘“White!” he sneered. “It serves as a beginning.”'”
Technical Info
Wiki Base Card ID LOTR-EN00S104.0
TLHH ID LOTR00104
GEMP ID 0_104
LOTRO Hex ID 66 B3 71 0B
LOTRO Image ID 12_054
Technical Info
Wiki Base Card ID LOTR-EN00S104.0
TLHH ID LOTR00104
GEMP ID 0_104
LOTRO Hex ID 66 B3 71 0B
LOTRO Image ID 12_054




This card is a promotional reprint of another card, Saruman, Of Many Colours, from the Black Rider set.

Please refer to that card for strategy and clarifications.

Alternate Personas

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Black Traitor (4R173) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman, Master of Foul Folk (5R56) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Curunir (17S115) Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Many-coloured Wizard (0D20) Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Saruman, Many-coloured Wizard (0W20)
Saruman, Instigator of Insurrection (0W36) Saruman cannot be assigned to skirmish an unwounded character.

While you can spot 6 companions, all minions gain hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​