Narchost (7U362): Difference between revisions

From LOTR-TCG Wiki
(IstariBot mass importing articles from the old DokuWiki instance.)
(this came up in random. legit in the running for worst card in the entire game)
Line 9: Line 9:
{{QueryCardCategories|7U362}}
{{QueryCardCategories|7U362}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
'''Narchost''' is useless. If you are playing it, you should almost certainly replace it with a different site, probably {{Card|Slag Mounds}}.
''In this section, describe:''


* ''General usage''
Under normal circumstances, the only time you will play your [[site]] 9 is if your opponent's [[Fellowship]] moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight [[burden]]s, which generally will only happen if you're playing a [[corruption]] deck and your opponent is using [[Frodo]] instead of one of the alternate [[ring-bearer]]s and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, {{Card|Slag Mounds}} is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on [[the One Ring]] for free. It doesn't actually help you win in any case unless you somehow [[wound]] the ring-bearer, which is usually much more difficult than killing a companion at site 9.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up {{Card|Wraith-World}} or {{Card|Return to its Master}}. It also means your opponent has to take a burden from {{Card|Morgul Brute}}, or is forced to choose between a burden and two [[threat]]s with {{Card|Morgul Destroyer}}. It does prevent the ring-bearer from soaking wounds from [[archery]] or {{Card|The Witch-King, Lord of the Nazgul}} with their [[vitality]] instead of their [[resistance]]. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place.
''In this section, describe:''


* ''Cards and strategies this card works well with''
You could, possibly, use [[Site Manipulation|site manipulation]] tools like {{Card|Pathfinder}} to go to your own site 9 with your Fellowship, then use this site since it provides no benefit to your Shadow opponent. Even this is gimmicky, since it means you have to use a useless site 9 if your opponent gets there first.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Favorable to... ==
* Free Peoples decks. The gametext of this site is so unreliable that it's useless even in the [[corruption]] decks it's clearly designed to favor. Use {{Card|Slag Mounds}} instead.


* ''List friendly cards that work well with this card''
== Unfavorable to... ==
 
* Shadow decks. Don't use this terrible site.
== Strong Versus... ==
 
* ''List enemy cards this card does well against''
 
== Weak Versus... ==
 
* ''List enemy or friendly cards to avoid playing this card with''
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 15:29, 25 March 2022

Haunted Pass (7U361)
Back to Return of the King Index
Slag Mounds (7U363)

Narchost (7U362) is a King Block Site from the Return of the King set.


Collection Info
Title Narchost
Unique No
Collectible Yes
Set 7 - Return of the King
Rarity U - Uncommon
Card Number 362
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Site
Side None
Card Type Site
Site Style Standard
Site Number 9
Block King
Shadow Number 9
Arrow Direction Left
Sanctuary No
Game Text Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
Translations
DE - German


Game Text Schatten: Entdecke 8 Lastmarken, um den Ringträger zu zwingen, den Einen Ring bis zur Sammelphase zu benutzen.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN07S362.0
TLHH ID LOTR07362
GEMP ID 7_362
LOTRO Hex ID 6A 12 AD 06
LOTRO Image ID 07_362


Strategy

Narchost is useless. If you are playing it, you should almost certainly replace it with a different site, probably Slag Mounds (7U363) .

Under normal circumstances, the only time you will play your site 9 is if your opponent's Fellowship moves there, so you'll want to pick something that's favorable to your Shadow side. The problem is that Narchost is poorly-suited to almost every Shadow deck. It only triggers if you can spot eight burdens, which generally will only happen if you're playing a corruption deck and your opponent is using Frodo instead of one of the alternate ring-bearers and you're very close to winning. This perfect storm of circumstances is very rare. What's more, even under that very narrow set of circumstances, Slag Mounds (7U363) is a much stronger and more versatile tool to finish off the game. Narchost may actually be helping your opponent, if the ring-bearer is (nearly) exhausted, since they get to put on the One Ring for free. It doesn't actually help you win in any case unless you somehow wound the ring-bearer, which is usually much more difficult than killing a companion at site 9.

There are cards that technically synergize with Narchost. Forcing the ring-bearer to use the One Ring can tee up Wraith-world (2R86) or Return to Its Master (1R224) . It also means your opponent has to take a burden from Morgul Brute (7R188) , or is forced to choose between a burden and two threats with Morgul Destroyer (7U190) . It does prevent the ring-bearer from soaking wounds from archery or The Witch-king, Lord of the Nazgul (2R85) with their vitality instead of their resistance. But all of this is undermined by the fact that Narchost is just so impractical to trigger in the first place.

You could, possibly, use site manipulation tools like Pathfinder (1C110) to go to your own site 9 with your Fellowship, then use this site since it provides no benefit to your Shadow opponent. Even this is gimmicky, since it means you have to use a useless site 9 if your opponent gets there first.

Strengths and Weaknesses

Favorable to...

  • Free Peoples decks. The gametext of this site is so unreliable that it's useless even in the corruption decks it's clearly designed to favor. Use Slag Mounds (7U363) instead.

Unfavorable to...

  • Shadow decks. Don't use this terrible site.