Hinder

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Hinder (with its sister verb Restore) is a mechanic introduced by the Player's Council in set V3, The Pelennor Fields. To hinder a card is to flip it face-down, which temporarily disables that card until its owner reconciles, when it is automatically restored. Other card effects may also restore a hindered card early.

While hindered, the card's game text is not active and no aspect of the card can be spotted or counted. For almost all intents and purposes, the card does not exist while it is hindered. The only exceptions are "passive play restrictions" that still exist while the card is hindered: you cannot play another copy of a unique hindered card, or play a second card of the same Item Class on a character if the first is hindered.


Rules Entries[edit]

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  1. "Hindering" a card means to temporarily disable that card, making it unable to be used for most purposes. It remains hindered until "restored", which can be an effect on cards but also happens automatically when players reconcile.
  1. When a card is hindered, flip it face down, but do not remove any borne cards, stacked cards, or tokens. Borne and stacked cards are not themselves hindered unless the hindering effect says so.
    • Hindered cards are not hidden information; any player may request to inspect a hindered card as they could any other card in play.
    • If all players agree, an alternate hinder indication can be used, such as by turning the card 90 degrees, 180 degrees, or using a special token. These options may be more convenient in situations where a card is loaded up with tokens.
  1. Tokens on hindered cards cannot be spotted, counted, reinforced, removed, or added to (even if there are zero tokens). Hindered characters thus cannot be exerted, wounded, or healed.
    • Exception: If the Ring-bearer is hindered, burdens may be spotted and counted, but they still cannot be added or removed.
    • If a character is hindered before it is about to be wounded, exerted, or healed, then the wound, exertion, or heal does not resolve.

      Anduril, Legend Remade (V3_18) hinders a companion as it is about to be wounded. Because that companion is now hindered, the wound token cannot be added.

  1. The entire game text of hindered cards does not apply. This includes triggers, special abilities, modifiers, keywords, and other effects.
  1. Other non-game-text card traits such as title, culture, card type, all flavors of subtype (Race, Item Class, etc) also do not apply on hindered cards.
    • This means that hindered cards cannot be spotted or targeted by their title, culture, card type, or race/item class by any game effect. They also cannot be counted by effects which count how many of certain cards you can spot.

      If Gimli is hindered, you cannot "spot Gimli" or use Gimli when you "spot a companion", "spot a card", or "spot a Dwarf".


      If there are 6 companions on the table, but 1 of them is hindered, Úlairë Enquëa, Lieutenant of Morgul (1U231) can only spot 5 companions and so cannot use his ability.

  1. The side/alignment of a hindered card continues to apply.
    • This means that hindered cards can be spotted or targeted as "a Free Peoples card" or "a Shadow card", or as "a hindered Free Peoples card" or "a hindered Shadow card".
    • If a hindered card does not have a side, such as the One Ring, then it can only be spotted or targeted as "a card" or "a hindered card".
  1. Numeric stats on hindered cards do not apply. Do not treat stats such as strength, vitality, or twilight cost as zero, but instead treat them as if the stat doesn't exist.
    • Grond, Hammer of the Underworld (8R103) , removes X tokens to discard a Free Peoples card with a twilight cost of X. A hindered Elrond, Lord of Rivendell (1R40) does not have a twilight cost of 4, neither does he have a twilight cost of 0: he has no twilight cost at all. Thus Grond is unable to discard a hindered Elrond, even if 0 tokens are removed, as Elrond is not currently a "Free Peoples card with a twilight cost".

  1. If a borne card is being hindered but not the card it is borne by, all stat bonuses it provides are temporarily revoked from its bearer.
    • This means that death can occur if a card granting a vitality bonus is hindered on an exhausted character, or corruption can occur if a resistance-boosting card is hindered.
  1. Cards which are borne by hindered cards cannot interact with their bearer but are otherwise still in play and active; they can be interacted with and use their game text normally.
    • Gimli's Battle Axe, Trusted Weapon (7R9) is borne by Gimli, who becomes hindered. As Gimli has no game text and no stats, he cannot gain damage or strength bonuses. However, when there are 3 threats, the fellowship archery total is still +1, as this does not rely on Gimli to interact with the effect.


      Gwemegil (1R47) is borne by Arwen, who becomes hindered. Gwemegil's skirmish special ability cannot exert Arwen, but it can still be activated and discard cards from hand to make nobody strength +1.

  1. Cards stacked on hindered cards also continue to be in play as normal. However, those cards are now stacked "on a Free Peoples/Shadow card" and so may lose the ability to fulfill requirements of certain special abilities.
    • If Slaked Thirsts (7U14) is stacked on a condition which later is hindered, Slaked Thirsts' conditional ability is no longer able to be invoked, as it is merely stacked on "a hindered Free Peoples card".

  1. Although the game text of hindered cards does not apply, "passive play restriction" rules continue to be enforced on the hindered card. In general, if a new card play would result in an inconsistent game state once a hindered card has been restored, that play is disallowed.
    • If a hindered card is unique, you cannot play another copy of that card with the same title. If the card is 2-dot or 3-dot, this applies if there are already 2 or 3 copies in play, respectively.

      If you have a hindered Aragorn, and play a second Aragorn, this would be an inconsistent game state once the Free Peoples player reconciles, as there would be 2 Aragorns in play. Thus, the play is disallowed.

    • If the hindered card is an item (possession or artifact), it continues to restrict its bearer from bearing any other cards of the same item class via play or transfer.

      If Shadowfax (4R100) is hindered on Gandalf, you cannot play a Horse of Rohan (4C283) on Gandalf. Otherwise once Shadowfax was restored, you would have 2 mounts on 1 character, so it is disallowed.

    • However, note that the game text of such items does not apply, so any restrictions that come from the game text of a hindered card are ignored.

      If Aragorn bears Andúril, Flame of the West (7R79) , he cannot bear Aragorn’s Bow (1R90) due to Anduril's game text. If Anduril is hindered, a Ranger’s Sword (1U112) cannot be played on Aragorn due to passive item class restrictions. But because Anduril's game text does not apply, Aragorn's Bow can now be played. Upon being restored, Anduril's game text resumes being applied, upon which Aragorn's Bow would be discarded.

    • If a hindered card is a Companion, it continues to count towards the Rule of 9.

      If you have 9 companions in play and 1 is hindered, playing another companion would result in there being 10 companions in play after reconciling, which is inconsistent with the Rule of 9, therefore it is disallowed.

    • If a hindered card is a Companion, it continues to contribute towards the threat limit.
  1. If a hindered card is a Companion, it does not add 1 twilight when moving.
  1. If a card is hindered while in the process of evaluating a special ability or trigger on that card, the effects of that text continue to be executed until fulfilled.
  1. Hindered characters cannot be assigned to skirmishes.
    • If an assigned character is hindered, they are immediately removed from the skirmish assignment, which may cancel it.
    • If an actively skirmishing character is hindered, they are immediately removed from the skirmish, which may cancel it.
  1. Cards in out-of-play zones cannot be hindered. If a hindered card is discarded or otherwise moved to your hand, draw deck, dead pile, adventure deck, or discard pile, or removed from the game, it is flipped the correct way up and exits play as any other card.
    • This does not count as the card being restored and thus does not trigger restore responses.
  1. Sites cannot be hindered. The One Ring however can be hindered.
  1. During the Regroup phase, if the fellowship has no unhindered companions, the Free Peoples player cannot choose to move.
    • If everyone is occupied or distracted, nobody can take charge leading the fellowship forward.

  1. While the Ring-bearer is hindered, they cannot be corrupted until restored.
See also restore, reconcile.

- hinder section

List of Cards that Hinder[edit]

Portrait Card Name Culture Card Type Game Text
Phial of Galadriel, Bane of Darkness (V3_1) Elven Artifact • Phial Bearer must be a Ring-bound Hobbit. Discard this if you can spot more than 4 companions.

Maneuver: Add 2 burdens to hinder all Shadow support cards with a title you spot.

Response: If The One Ring is transferred, play this on the new Ring-bearer. You may use this ability from your discard pile.

Mantle of the White Wizard (V3_3) Gandalf Condition • Support Area,Support Area Each time you play a spell, you may hinder a artifact to restore a Free Peoples card.

Each time the fellowship moves to or from a sanctuary, you may exert Gandalf to heal another companion.

You Cannot Enter Here (V3_9) Gandalf Event • Maneuver Exert your Wizard to hinder a Shadow card. Exhaust that Wizard if you chose a minion.
Pass of the Spider (V3_12) Gollum Possession • Support Area,Support Area Each time a special ability on a Free Peoples condition is used, you may discard a minion stacked here to hinder that condition and heal Shelob.

Skirmish: If Shelob is skirmishing, stack another minion from play here to make a character skirmishing her strength -2 (limit once per phase).

Shelob, Terror of Cirith Ungol (V3_13) Gollum Minion • Spider Fierce. Enduring.

Each time a skirmish involving Shelob ends, you may hinder each character she was skirmishing.

Skirmish: If Gollum is skirmishing, exert Gollum and Shelob to hinder a character he is skirmishing.

Sticky Strands of Spider-silk (V3_14) Gollum Possession • Support Area,Support Area At the end of each skirmish involving bearer, make bearer strength -1 until the end of the turn.

Skirmish: Spot a companion skirmishing a minion and hinder your card to transfer this to that companion. Limit 1 per bearer unless they are skirmishing Shelob.

Ungoliant's Get (V3_17) Gollum Condition • Support Area,Support Area Each time Shelob loses a skirmish, you may play a item from your discard pile.

Response: If Shelob wins a skirmish and there are 4 minions stacked on items, hinder this to make her '''relentless''' until the regroup phase ''(she participates in 1 extra round of skirmishes after fierce)''.

Anduril, Legend Remade (V3_18) Gondor Artifact • Hand Weapon Bearer must be Aragorn. He is '''damage +1'''.

Response: If an unbound companion (except Aragorn) is about to take a wound,

add 2 threats to hinder that companion.

Add unless that companion was or a Man.

Aragorn, King of Gondor and Arnor (V3_19) Gondor Companion • Man While you can spot another Man, Aragorn is strength +1.

While you can spot a Man, Aragorn is strength +2.

Each time the fellowship moves, you may hinder another unbound Man to remove a threat or a burden.

Domain of the Dead King (V3_20) Gondor Artifact • Support Area,Support Area When you play this, spot a Wraith to remove a threat.

Each time a Wraith takes a threat wound, wound a minion.

Response: If an exhausted Wraith is about to take a wound, add a threat and hinder this artifact to hinder that Wraith.

Great Gate of Minas Tirith (V3_23) Gondor Condition • Support Area,Support Area Fortification. To play, exert a companion (or spot 3 knights).

Each time the special ability of a Shadow support card is used, you may hinder a fortification to hinder that card. Then you may exert X knights to hinder X other copies of that card with the same title.

Inner Gate (V3_25) Gondor Condition • Support Area,Support Area Fortification.

Maneuver: If this is in your support area, exert and hinder 2 unbound knights to transfer this to a minion. Hinder that minion.

Northern Signal-fire, Flame of Amon Din (V3_28) Gondor Possession • Support Area,Support Area Beacon. To play, hinder 2 beacons.

Response: If an unbound Man costing X is about to take a wound, hinder X beacons to prevent that wound.

Northern Signal-fire, Flame of Eilenach (V3_29) Gondor Possession • Support Area,Support Area Beacon. To play, hinder 2 beacons.

Skirmish: Hinder this beacon to make your unbound Man strength +1 for each of the following you can spot: ranger, knight, mounted Man, valiant Man, ring-bound Man, exhausted Man.

Northern Signal-fire, Flame of Nardol (V3_30) Gondor Possession • Support Area,Support Area Beacon. To play, hinder 2 beacons.

Archery: Hinder this beacon and discard any number of or conditions or possessions to make the fellowship archery total +1 for each card discarded.

War-beacon (V3_35) Gondor Possession • Support Area,Support Area '''Beacon'''. To play, spot an unbound Man.

Fellowship: Add per beacon you can spot to play a beacon from the discard pile.

Fellowship: Exert a Man and hinder a beacon to reveal the top 5 cards of your draw deck. You may take any or cards revealed into hand. Replace the rest in any order.

The Way is Shut (V3_36) Gondor Event • , Response: If your card is about to be discarded by a Shadow card, spot 3 Wraiths to hinder that card instead.

Skirmish: Make your Wraith strength +1 for each threat you can spot (limit +3).

Death Take Us All (V3_82) Rohan Event • Skirmish The Shadow player may hinder any of their own support cards.

Spot an unhindered Shadow support card. Make a companion strength +1 for each of the following: that card's twilight cost, cards stacked on that card, culture tokens on that card, copies of that card you can spot.

Gondor Calls For Aid! (V3_83) Rohan Condition • Support Area,Support Area Beacon. To play, hinder 4 beacons.

This cannot be discarded or hindered.

Your Men are considered Men. Your Men are considered Men.

Maneuver: Hinder X beacons to play X items from your discard pile on your Men.

Merry, Master Holbytla (V3_85) Rohan Companion • Hobbit Valiant. Enduring.

While you can spot 3 companions (or Eowyn), Merry is considered a Man.

Each time another Man exerts, you may exert Merry to heal that Man.

Skirmish: If he is not assigned to a skirmish, hinder Merry to end a skirmish involving a companion.

Northern Signal-fire, Flame of Calenhad (V3_86) Rohan Possession • Support Area,Support Area Beacon. To play, hinder 2 beacons.

'''Maneuver''': Hinder this beacon and exert an unbound Man. Until the regroup phase, each of your other Men gain each of the unloaded keywords on that Man.

Northern Signal-fire, Flame of Halifirien (V3_87) Rohan Possession • Support Area,Support Area Beacon. To play, hinder 2 beacons.

Each time you play a mount on your Man, you may add to heal that Man.

Response: If a mount borne by your Man exerts a minion, hinder a beacon to exert that minion again.

Snowmane, Faithful Servant (V3_88) Rohan Possession • Mount Bearer must be Theoden.

companions are strength +1 (or +2 if mounted) for each wound on Theoden.

At the start of the assignment phase, the Shadow player may exhaust a minion of strength 15 or more to hinder Snowmane.

Driven By Her Own Cruel Will (V3_105) Shire Event • Skirmish Make a skirmishing Hobbit bearing a hand weapon (except the Ring-bearer) strength +X, where X is the total vitality of all characters in that skirmish. At the end of that skirmish, hinder a minion involved in that skirmish if you cannot spot more than 4 companions.
For the Shire (V3_108) Shire Event • Assignment Spot a Hobbit companion (except the Ring-bearer).

In region 1, hinder all other Hobbits.

In region 2, make that Hobbit defender +2 until the regroup phase.

In region 3, make that Hobbit '''enduring''' until the regroup phase.

Merry's Pipe (V3_113) Shire Possession • Pipe Bearer must be an unbound Hobbit.

Each time a pipeweed is discarded, you may exert bearer to play that pipeweed from your discard pile. Hinder it and this pipe.

Pippin's Pipe (V3_114) Shire Possession • Pipe Bearer must be an unbound Hobbit.

Fellowship: Discard a pipeweed to remove X threats, where X is the number of pipes you can spot. Hinder this pipe or hinder bearer.

Sam, Undaunted (V3_115) Shire Companion • Hobbit Ring-bound. Frodo is resistance +2.

Maneuver: If you cannot spot more than 4 companions, add a burden to choose condition or possession, then choose odd or even. Hinder all Shadow support cards with a type and twilight cost matching your choice. Limit once per turn.

Smeagol, Once Like Us (V3_116) Shire Companion • , Ring-bound. To play, add a burden.

Assignment: If you cannot spot a companion with a culture other than , exert Smeagol and hinder him to spot a minion. Add (and add 2 threats if that minion is twilight cost 5 or more) to hinder that minion.

The Sooner We're Rid of It (V3_118) Shire Condition • Support Area,Support Area To play, spot 2 Hobbit companions.

Skirmish: Exert a companion and hinder each card borne by them to make that companion strength +1 for each card hindered (+3 if that card is a weapon). Hinder this condition (or discard this if you can spot more than 4 companions).

Treasured Pipe (V3_119) Shire Possession • Pipe To play, spot a pipe or an unbound Hobbit. Bearer must be a companion.

Fellowship: Discard a pipeweed and spot X pipes to make X companions strength +1 until the regroup phase. Hinder this pipe.

Worth Fighting For (V3_120) Shire Event • Fellowship To play, spot a Hobbit companion.

Make the Shadow player exhaust 1 of your characters. For each exertion made, hinder a Shadow support card. If you cannot spot more than 4 companions, you may make the Shadow player shuffle one of their hindered cards (and all cards stacked on it) into their owner's draw deck.

Nor is He Early (V3_37) Isengard Condition • Support Area,Support Area To play, spot 2 minions.

Response: If a Free Peoples character is played, add . If you can spot 5 or more companions (or if that character is ), you may discard an card from hand to hinder that character. Hinder this condition.

One Ill Turn Deserves Another (V3_38) Isengard Condition • Support Area,Support Area To play, spot 2 minions (or Saruman).

Each time your minion is hindered or discarded by a Free Peoples card, hinder a companion.

Each time your condition is hindered or discarded by a Free Peoples card, hinder a Free Peoples condition.

Savage Fury (V3_39) Isengard Condition • Support Area,Support Area Each time your minion wins a skirmish, you may discard another Savage Fury to hinder each Free Peoples card on a companion it was skirmishing.

Maneuver: Discard a minion to make your minion '''fierce''' or '''relentless''' until the regroup phase ''(it participates in 1 extra round of skirmishes after fierce)''.

A Wizard Knows Better (V3_40) Isengard Event • Maneuver Restore 2 cards. Then you may exert X minions (or spot Saruman and spot X minions) to hinder an unbound companion costing up to X.
Burn and Pillage (V3_44) Raider Event • Shadow Hinder up to 4 cards to reinforce the same number of tokens. Draw a card for each 2 hindered Shadow cards you can spot.
Corsair Quartermaster (V3_45) Raider Minion • Man '''Corsair.'''

At the start of each skirmish involving this minion, the Free Peoples player may hinder any number of Free Peoples items on a character in that skirmish.

This minion is '''damage +1''' for each Free Peoples item you can spot on each character in its skirmish.

Corsair Helmsman (V3_46) Raider Minion • Man '''Corsair.'''

Response: If your card is about to be hindered or discarded by another card, exert or hinder this minion to prevent that.

Desert Wind Initiate (V3_47) Raider Minion • Man '''Southron.''' Tracker. Ambush .

When you play this minion, remove or hinder this minion.

Desert Wind Scout (V3_48) Raider Minion • Man '''Southron.''' Tracker. Ambush .

When you play this minion, remove or hinder this minion.

Each time this minion is hindered, you may hinder another minion.

Desert Wind Stalker (V3_49) Raider Minion • Man '''Southron.''' Tracker.

When you play this minion, remove or hinder this minion.

Southrons gain '''ambush '''.

Desert Wind Whisper (V3_50) Raider Minion • Man '''Southron'''. Tracker.

When you play this minion, remove or hinder this minion.

Each minion with ambush is strength +X.

Duty No Less Than Yours (V3_51) Raider Condition • Support Area,Support Area Each time a minion dies, you may exert a minion to exert an unbound companion. If you can spot another Duty No Less Than Yours, you may discard it to also hinder that companion.
Hailing from the Far South (V3_52) Raider Condition • Support Area,Support Area Each time you play a unique Southron, you may exert it to take a non-unique item or minion into hand from discard.

Response: If your mounted Southron wins a skirmish, hinder this condition to make that Southron '''relentless''' until the regroup phase ''(they participate in 1 extra round of skirmishes after fierce)''.

Honor of the Desert Warrior (V3_53) Raider Event • Assignment Exert a Southron and hinder all other minions to assign that Southron to an unbound companion. The Free Peoples player may make that Southron strength +3, '''ambush ''', and '''fierce''' until the regroup phase to prevent this.
Horn of Far Harad (V3_54) Raider Possession • Horn Bearer must be a mounted Southron.

When you play this, hinder all Free Peoples mounts.

Skirmish: Remove a threat to make a Southron strength +2.

Raiding Schooner (V3_55) Raider Possession • Support Area,Support Area When you play this, spot a Corsair to add a token here.

Shadow: Remove 2 tokens from your cards to hinder a Free Peoples possession.

Maneuver: Spot a Corsair, hinder another Raiding Schooner, and remove 3 tokens from your cards to hinder a Free Peoples artifact.

Savage Harpoon (V3_57) Raider Possession • Support Area,Support Area Each time the fellowship moves, the Free Peoples player must hinder bearer or a Free Peoples item on bearer.

Maneuver: Exert 2 corsairs and remove 2 tokens from a possession to transfer this from your support area to an unbound companion. Limit 1 per bearer.

Shifting Battle-lines (V3_58) Raider Condition • Support Area,Support Area At the start of each skirmish involving a minion with ambush, you may remove to hinder a Free Peoples condition.

Each time your Southron Man dies, you may remove to stack a Southron from your discard pile on a item that already has a Southron stacked on it.

Strength of Men (V3_59) Raider Event • Response If a minion wins a skirmish, hinder 2 Free Peoples conditions (or all Free Peoples conditions if you can spot 5 burdens or 10 cards).
The Mouth of Sauron, Herald of the Dark Lord (V3_60) Raider Minion • Man Lurker.

Your Shadow events are twilight cost -1. Response: If a minion is about to take a wound, exert this minion to prevent that wound and hinder a Free Peoples weapon.

Cirith Ungol Watcher, Spirit of Vigilance (V3_63) Ringwraith Artifact • Support Area,Support Area To play, spot a card and add a burden.

Each time a companion exerts, draw a card (limit once per site).

Response: If a companion is exerted by a Free Peoples card, discard another Cirith Ungol Watcher to add and hinder that companion.

Cover of Darkness, Omen of Fear (V3_64) Ringwraith Condition • Support Area,Support Area Twilight.

To play, hinder 2 twilight conditions.

Assignment: Spot 3 minions, remove a burden, and hinder this condition to spot a minion and an unbound companion. Hinder all other characters.

Cover of Darkness, Omen of Gloom (V3_65) Ringwraith Condition • Support Area,Support Area Twilight.

To play, hinder 2 twilight conditions.

Shadow: Hinder this condition to take a twilight card into hand from your draw deck.

Regroup: Hinder a twilight card to add .

Ill Wind (V3_67) Ringwraith Condition • Support Area,Support Area The second time you play a Nazgul each Shadow phase, you may hinder a wounded companion (except a companion with the highest strength). If you can spot The Witch-king, exert that companion first.
Morgul Legions (V3_68) Ringwraith Condition • Support Area,Support Area Each time you play a Orc, the Free Peoples player must hinder one of their possessions.

Shadow: Spot a Nazgul to play any number of possessions on your Orcs from your discard pile. Discard this condition.

No Man May Hinder Me (V3_69) Ringwraith Event • , '''Maneuver''' ''or'' '''Skirmish''': Restore all Nazgul. Then you may exert The Witch-king twice to hinder all Free Peoples possessions.
Ulaire Attea, Bestowed with Dominion (V3_72) Ringwraith Minion • Nazgul Fierce.

Each time you play a minion from hand, you may exert Ulaire Attea to play another minion with the same twilight cost from your discard pile.

Skirmish: Hinder another minion to make Ulaire Attea strength +1.

Ulaire Cantea, Exalted with Decay (V3_73) Ringwraith Minion • Nazgul Fierce.

Skirmish: Exert this minion to hinder all possessions and conditions borne by a character it is skirmishing. If you can spot another Nazgul, hinder all other copies of those cards you can spot.

Ulaire Toldea, Blessed with Brutality (V3_79) Ringwraith Minion • Nazgul Fierce.

Each time this minion is assigned to a stronger companion, you may exhaust this minion to hinder that companion.

Each time this minion is assigned to a weaker companion, you may exert that companion to add a threat.

The Witch-king, Empowered by His Master (V3_80) Ringwraith Minion • Nazgul Fierce. Enduring. Damage +1.

When you play this minion, hinder all Free Peoples cards of one type (except companion). The Free Peoples player may restore any number of their cards, and must exert one of their characters for each card restored.

Cirith Ungol Watcher, Hideous Warden (V3_92) Sauron Artifact • Support Area,Support Area To play, spot a card and add a threat.

Each time a companion exerts, draw a card (limit once per site).

Response: If a companion is exerted by a Free Peoples card, discard another Cirith Ungol Watcher to add 3 threats and hinder that companion.

Cover of Darkness, Omen of Despair (V3_93) Sauron Condition • Support Area,Support Area Twilight.

To play, hinder 2 twilight conditions.

Skirmish: Exert a Troll twice and hinder this condition to discard a Free Peoples card borne by a companion that Troll is skirmishing.

Cover of Darkness, Omen of Dread (V3_94) Sauron Condition • Support Area,Support Area Twilight.

To play, hinder 2 twilight conditions.

Response: If a burden is added, hinder an Orc and this condition to add a threat.

Response: If a threat is added, hinder an Orc and this condition to add a burden.

Cover of Darkness, Omen of Horror (V3_95) Sauron Condition • Support Area,Support Area Twilight.

To play, hinder 2 twilight conditions.

Skirmish: Exert an Orc or Troll and hinder 2 twilight conditions to make that minion strength +2.

Endless Night (V3_96) Sauron Condition • Support Area,Support Area Twilight. To play, hinder 4 twilight conditions. This cannot be discarded or hindered. Orcs gain '''fierce'''. Trolls gain '''enduring'''. Nazgul gain '''damage +1'''. Your Men and Uruk-hai gain '''archer'''.

Shadow: Hinder X of your other Shadow support cards to play Sauron from your hand or discard pile; he is twilight cost -X.

Ominous Sky (V3_97) Sauron Condition • Support Area,Support Area Twilight. Each time you play an Orc or Troll, you may hinder this to add .

'''Shadow''' ''or'' '''Regroup''': Remove to choose a Shadow condition from your discard pile. Shuffle it into your draw deck (or you may play it if it is twilight).

Red Eye Assassin (V3_98) Sauron Minion • Orc This minion is strength +1 for each hindered card you can spot.

Skirmish: Exert this minion to hinder a weapon or condition borne by a companion it is skirmishing.

Sauron's Reach (V3_101) Sauron Event • Maneuver Exert 3 minions (or spot Sauron) to hinder all Free Peoples support cards. For each card hindered, hinder a Shadow support card.
Was He Dear to Thee? (V3_104) Sauron Event • Maneuver Exert a unique or minion and hinder the Ring-bearer to make each minion strength +2 until the regroup phase.
Pinnacle of Doom (V3_129) Site Site Mountain. At the start of each phase, the Shadow player may hinder a card (except a companion or The One Ring).

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List of Cards that Interact with Hindered Cards[edit]

Portrait Card Name Culture Card Type Game Text
Your Staff is Broken (V3_10) Gandalf Condition • Support Area,Support Area At the start of each Assignment phase, you may exert Gandalf bearing an artifact to discard a hindered Shadow card.
Tormented Spectre (V3_33) Gondor Companion • Wraith Enduring.

To play, add a threat.

This companion is strength +1 for each hindered card you can spot.

Gondor Calls For Aid! (V3_83) Rohan Condition • Support Area,Support Area Beacon. To play, hinder 4 beacons.

This cannot be discarded or hindered.

Your Men are considered Men. Your Men are considered Men.

Maneuver: Hinder X beacons to play X items from your discard pile on your Men.

I Am No Man (V3_84) Rohan Event • Skirmish Exert a skirmishing valiant companion twice (or spot Eowyn in a skirmish) to make a minion strength -1 for each hindered or wounded card you can spot.
The Sooner We're Rid of It (V3_118) Shire Condition • Support Area,Support Area To play, spot 2 Hobbit companions.

Skirmish: Exert a companion and hinder each card borne by them to make that companion strength +1 for each card hindered (+3 if that card is a weapon). Hinder this condition (or discard this if you can spot more than 4 companions).

Worth Fighting For (V3_120) Shire Event • Fellowship To play, spot a Hobbit companion.

Make the Shadow player exhaust 1 of your characters. For each exertion made, hinder a Shadow support card. If you cannot spot more than 4 companions, you may make the Shadow player shuffle one of their hindered cards (and all cards stacked on it) into their owner's draw deck.

Burn and Pillage (V3_44) Raider Event • Shadow Hinder up to 4 cards to reinforce the same number of tokens. Draw a card for each 2 hindered Shadow cards you can spot.
Corsair Helmsman (V3_46) Raider Minion • Man '''Corsair.'''

Response: If your card is about to be hindered or discarded by another card, exert or hinder this minion to prevent that.

Endless Night (V3_96) Sauron Condition • Support Area,Support Area Twilight. To play, hinder 4 twilight conditions. This cannot be discarded or hindered. Orcs gain '''fierce'''. Trolls gain '''enduring'''. Nazgul gain '''damage +1'''. Your Men and Uruk-hai gain '''archer'''.

Shadow: Hinder X of your other Shadow support cards to play Sauron from your hand or discard pile; he is twilight cost -X.

Red Eye Assassin (V3_98) Sauron Minion • Orc This minion is strength +1 for each hindered card you can spot.

Skirmish: Exert this minion to hinder a weapon or condition borne by a companion it is skirmishing.

Sauron's Reach (V3_101) Sauron Event • Maneuver Exert 3 minions (or spot Sauron) to hinder all Free Peoples support cards. For each card hindered, hinder a Shadow support card.

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Actions
General At Random • Can/Cannot • Cost • Effect • May • Limit • Pass • Prevent • Spot • Up To
Triggers At the Start • Each Time • When • While
Phase Actions Assign • Cancel • Special Ability • Response
Character Actions Corrupt • Exert • Exhaust • Heal • Kill • Overwhelm • Participate • Wound
Site Actions At a Site • Control • Liberate • Replace
Card Actions Draw • Discard • Hinder/Restore • Play • Reveal • Reconcile • Shuffle • Stack • Transfer