Gollum, Skulker (11RF5): Difference between revisions
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{{NavBar|11RF5|[[Shadows Index]]|[[Glamdring, Foe-hammer (11RF4)|Glamdring, Foe-hammer (11RF4)]]|[[Smeagol, Scout and Guide (11RF6)|Smeagol, Scout and Guide (11RF6)]]}} | |||
{{CardTabs|Gollum}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Gollum}} [[Minion]] from the [[Shadows]] set. | ||
{{CardInfobox|11RF5}} | |||
{{ | {{QueryCardCategories|11RF5}} | ||
| | = Strategy = | ||
== Gameplay Strategy == | |||
''In this section, describe:'' | |||
* ''General usage'' | |||
* ''Unorthodox or subtle usage'' | |||
* ''Common pitfalls of using this card'' | |||
= | == Deckbuilding Strategy == | ||
''In this section, describe:'' | |||
* ''Cards and strategies this card works well with'' | |||
* ''Cards and strategies this card works particularly well or poorly against'' | |||
* | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' | ||
* | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | |||
* ''List friendly cards that work well with this card'' | |||
* | |||
= | == Strong Versus... == | ||
* | * ''List enemy cards this card does well against'' | ||
= | == Weak Versus... == | ||
* | * ''List enemy or friendly cards to avoid playing this card with'' | ||
= | = Rulings = | ||
''In this section'': | |||
* | * ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | ||
* | * ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | ||
* ''Link to rules discussions on TLHH'' | |||
* | |||
== | = Alternate Personas = | ||
{{AlternateVersionTable|11RF5}} | |||
* [[ | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Revision as of 13:19, 12 October 2021
Glamdring, Foe-hammer (11RF4) | Back to Shadows Index |
Smeagol, Scout and Guide (11RF6) |
Gollum, Skulker (11RF5) is a Minion from the Shadows set.
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Strategy
Gameplay Strategy
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses
Synergizes With...
- List friendly cards that work well with this card
Strong Versus...
- List enemy cards this card does well against
Weak Versus...
- List enemy or friendly cards to avoid playing this card with
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
Alternate Personas
Portrait | Name | Game Text |
---|---|---|
Gollum, Nasty Treacherous Creature (5C24) | Regroup: Discard Gollum to exert a companion or ally. | |
Gollum, Stinker (5R25) | Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. | |
Gollum, Old Villain (6C40) | Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). | |
Gollum, Plotting Deceiver (7R58) | If you have initiative during the Shadow phase, you may play this minion from your discard pile. | |
Gollum, Vile Creature (7C59) | Skirmish: Exert Gollum twice or remove a threat to make him strength +2. | |
Gollum, Dark as Darkness (9R+28) | Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add . Skirmish: Remove a burden to add . Regroup: Remove a burden to add . Regroup: Exert Gollum twice to wound the Ring-bearer. | |
Gollum, Mad Thing (10R21) | To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. | |
Gollum, Skulker (11R42) | Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. | |
Gollum, Her Sneak (13U50) | While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. | |
Gollum, Hopeless (15R43) | At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. | |
Gollum, Threatening Guide (19P10) | Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. | |
Gollum, Worker of Mischief (0W5) | To play, spot a condition. Menace - When you play Gollum you may make the move limit for this turn –1. | |
Gollum, Wretched Creature (0W18) |
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See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card