Drilldown: CardReleases

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CardReleases > Subtypes: None & TwilightCost: 1-2

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A (4) · E (1) · J (3) · M (1) · O (3) · S (394) · W (2)
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Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) · None (3) · Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (2) · Plays to your support area. While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2) · Spell. Fellowship: Spot Gandalf to shuffle up to 2 [GANDALF] or up to 2 [SHIRE] cards from your discard pile into your draw deck. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · Fortification. Plays to your support area. Skirmish: Exert a [GONDOR] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (2) · Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2) · Archery: Exert 3 Elf companions to make the fellowship archery total +2. (2) · Plays to your support area. Skirmish: Discard this condition to make a mounted [ROHAN] Man strength +3 (and heal that man if at a plains). (2) · Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (2)
 
FormattedGameText:
None (4) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (3) · '''Aid''' - Add a threat. ''(At the start of the maneuver phase, you may add a threat to transfer this to a companion.)'' If bearer is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (3) · '''Archery:''' Exert 3 Elf companions to make the fellowship archery total +2. (2) · While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2) · '''Spell.''' '''Fellowship:''' Spot Gandalf to shuffle up to 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or up to 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile into your draw deck. (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (2) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · Plays to your support area. '''Skirmish:''' Discard this condition to make a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +3 (and heal that Man if at a plains). (2) · Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2)
 
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