Drilldown: CardReleases

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CardReleases > Subtypes: Man & Strength: 1-6

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A (4) · D (1) · M (1) · O (2) · S (167) · W (1)
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Éowyn (17) · Gríma (10) · Madril (6) · Gamling (5) · Watcher at Sarn Ford (4) · Háma (4) · Théoden (4) · Járnsmid (3) · Harry Goatleaf (2) · Denethor (2) · Théodred (2) · Erland (2) · Mablung (2) · Damrod (2) · Bill Ferny (2) · Barliman Butterbur (2) · Bard (2) · Elite Rider (2)
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None (71) · Ranger of the North (4) · Ranger of Ithilien (3) · Defender of Osgiliath (3) · The Bowman (2) · Shieldmaiden of Rohan (2) · King of the Golden Hall (2) · Second Marshal of the Mark (2) · Lady of Rohan (2) · Dernhelm (2) · Restless Warrior (2) · Defender of the Hornburg (2) · Footman of Saruman (2) · Sister-daughter of Theoden (2) · Chief Counselor (2) · Captain of the King's Guard (2) · Marshal of Rohan (2) · Betrayer of Rohan (2) · Barding Emissary (2) · Wizened Steward (2)
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Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
TaggedGameText:
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (4)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
· Valiant.
While skirmishing a mounted minion, Éowyn is strength +2.
While skirmishing a fierce minion, Éowyn is strength +2. (2)
· Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another men minion to exert each companion. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a men minion, you may exert Gríma to exert a companion. (2)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another gandalf companion). (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1.
Each time the fellowship moves during the regroup phase, you may reinforce a rohan token (or reinforce 2rohan tokens if you can spot Éomer or Théoden). (2)
· Southron. Ambush twilight2. (2) · Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (2)
· While you can spot a rohan Man who has resistance of 7 or more, Théodred is twilight cost –1.
At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2)
· Each time Éowyn wins a skirmish, each other rohan Man is strength +1 until the regroup phase. (2) · Valiant.
Response: If an unbound companion is about to take a wound, exert Éowyn and add twilight1 to prevent that wound. (2)
· Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· Háma is strength +1 for each Shadow possession you can spot.
Each time Háma wins a skirmish, you may discard a possession from play. (2)
· Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2)
FormattedGameText:
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · '''Valiant.''' '''Response:''' If an unbound companion is about to take a wound, exert Éowyn and add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden). (2) · Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase. (2) · Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play. (2) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing. (2) · '''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. (2) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (2)
Lore:
None (33) · "'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4) · “‘For that is the ruin of Osgiliath...'” (3) · “‘The women of this country learned long ago: those without swords can still die upon them.'” (2) · “In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) · Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) · “‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘Do not hope too much! These are dark days.'” (2)
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