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Drilldown: CardReleases
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Strength:
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HDG-EN30S039.0
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S020.0
HDG-EN31S031.0
HDG-EN32S030.0
LOTR-EN00D008.0
LOTR-EN00W002.0
LOTR-EN00W016.1
LOTR-EN00W016.2
LOTR-EN01E011.1
LOTR-EN01E053.1
LOTR-EN01S007.0
LOTR-EN01S007.1
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LOTR-EN01S149.0
LOTR-EN01S151.0
LOTR-EN01S172.0
LOTR-EN01S174.0
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LOTR-EN02E006.1
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Other values:
HDG-EN30S039.0
HDG-EN30S042.0
HDG-EN30S052.0
HDG-EN31S020.0
HDG-EN31S031.0
HDG-EN32S030.0
LOTR-EN00D008.0
LOTR-EN00W002.0
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LOTR-EN01S181.0
LOTR-EN01S184.0
LOTR-EN01S185.0
LOTR-EN01S191.0
LOTR-EN01S261.0
LOTR-EN01S262.0
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LOTR-EN01S295.0
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LOTR-EN15S069.0
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LOTR-EN15S138.0
LOTR-EN15S167.0
LOTR-EN15S177.0
LOTR-EN16S004.0
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LOTR-EN17S081.0
LOTR-EN17S082.0
LOTR-EN17S101.0
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LOTR-EN17S130.0
LOTR-EN17S131.0
LOTR-EN17S136.0
LOTR-EN18S009.0
LOTR-EN18S056.0
LOTR-EN18S068.0
LOTR-EN18S103.0
LOTR-EN18S125.0
LOTR-EN19S019.0
LOTR-ENV1S003.0
LOTR-ENV1S009.0
LOTR-ENV1S014.0
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LOTR-ENV1S051.0
LOTR-ENV1S052.0
LOTR-ENV1S053.0
LOTR-ENV1S054.0
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Subset:
D (1)
·
S (180)
·
W (2)
Revision:
None
(179)
·
1 (6)
·
2 (1)
ReleaseDate:
December 19, 2021 (5)
LanguageCode:
EN (183)
IsPhysical:
No (16)
·
Yes (169)
IsPlayable:
None
(6)
·
No (7)
·
Yes (172)
CollInfo:
None
(183)
IsUnique:
(Click arrow to add another value)
No ·
Yes
·
Other
·
None
Title:
None
(5)
·
Orc Butcher (2)
·
Elite Rider (2)
·
Ent Avenger (2)
·
Orc Pursuer (2)
·
Goblin Runner (2)
·
Bilbo (2)
·
Goblin Sneak (2)
Other values:
Arwen
Boromir
Bounder
Cavern Denizen
Corrupted Spy
Corsair Boatswain
Corsair Lookout
Corsair Plunderer
Courageous Easterling
Crebain Flock
Crooked Townsman
Crows of Isengard
Dark Bats
Dead Faces
Dead Man of Dunharrow
Dead Ones
Desert Runner
Desert Sneak
Desert Warrior
Dúnedain of the South
Dunlending Ravager
Dwarf Guard
Dwarven Escort
Dwarven Warrior
Easterling Attacker
Easterling Axeman
Easterling Skirmisher
Elven Defender
Elven Guardian
Elven Scout
Elven Warrior
Enraged Horseman
Éored Warrior
Foul Tentacle
Gandalf
Gate Trooper
Gimli
Goblin Archer
Goblin Backstabber
Goblin Bowman
Goblin Man
Goblin Pursuer
Goblin Scrabbler
Goblin Spearman
Goblin Town Archer
Goblin Wallcrawler
Goblin Warrior
Gollum
Gondorian Captain
Gondorian Knight
Gondorian Prowler
Gondorian Ranger
Griffo Boffin
Harry Goatleaf
Hobbit Farmer
Hobbit Party Guest
Horseman of the North
Hounding Uruk
Household Guard
Huorn
Isengard Forger
Isengard Journeyman
Isengard Scout Troop
Isengard Shaman
Isengard Tender
Isengard Tinker
Isengard Worker
Knight of Dol Amroth
Knight of Gondor
Legolas
Lórien Elf
Lórien Guardian
Lórien Protector
Lórien Swordsman
Man of Bree
Merchant of Westfold
Merry
Mordor Soldier
Mordor Trooper
Morgul Brute
Morgul Destroyer
Morgul Hound
Morgul Lackey
Morgul Soldier
Morgul Spearman
Morgul Whelp
Moria Scout
Murder of Crows
Oathbreaker
Orc Ambusher
Orc Assassin
Orc Chaser
Orc Guard
Orc Infantry
Orc Runner
Orc Scout
Orc Skulker
Orc Slayer
Orc Tormentor
Orkish Aggressor
Orkish Lackey
Orkish Marauder
Orkish Rider
Orkish Smith
Pippin
Prowling Orc
Pursuing Uruk
Rampaging Easterling
Ranger of Ithilien
Ranger of Minas Tirith
Ranger of Osgiliath
Ranger of the South
Ranger of the White Tree
Ranger of Westernesse
Reaching Tentacle
Riddermark Soldier
Riddermark Tactician
Rider of Rohan
Rohirrim Guard
Rohirrim Herdsman
Rohirrim Recruit
Rohirrim Scout
Rohirrim Soldier
Rohirrim Traitor
Sam
Saruman
Scurrying Goblin
Shrouded Elf
Silent Traveler
Skulking Goblin
Soldier of Rohan
Southron Archer
Southron Bowman
Southron Explorer
Southron Marcher
Southron Runner
Southron Scout
Southron Soldier
Sunland Skirmisher
Thrashing Tentacle
Tradesman From Lebennin
Underdeeps Denizen
Unyielding Goblin
Unyielding Ranger
Uruk Besieger
Uruk Crossbowman
Uruk Foot Soldier
Uruk Messenger
Uruk Pursuer
Uruk Raider
Uruk Sapper
Uruk Savage
Uruk Seeker
Uruk Village Rager
Vengeful Wild Man
Veteran Horseman
Vigilant Uruk
Warg-master
Warg-rider
Westfarthing Businessman
White Hand Butcher
White Hand Exorciser
White Hand Scout
White Hand Slayer
White Hand Warrior
Woodland Sentinel
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Subtitle:
None
(170)
·
Aged Ring-bearer (1)
·
Fell Voice (1)
·
Keen-eyed (1)
·
Maiden of Rivendell (1)
·
Of Bag End (1)
·
Of Bagshot Row (1)
·
Of Buckland (1)
·
Of Tuckborough (1)
·
Olorin (1)
·
Redeemed (1)
·
Small Slimy Creature (1)
·
Uncouth Fellow (1)
·
Vengeful Naugrim (1)
Subtypes:
None
(6)
·
Creature (4)
·
Crow (3)
·
Dwarf (4)
·
Elf (12)
·
Ent (2)
·
Hobbit (10)
·
Man (60)
·
Orc (58)
·
Tree (1)
·
Uruk-hai (19)
·
Wizard (2)
·
Wraith (4)
TwilightCost:
None
(5)
·
1 (38)
·
2 (113)
·
3 (19)
·
4 (9)
·
5 (1)
Strength:
2 (5)
·
3 (10)
·
4 (17)
·
5 (59)
·
6 (94)
StrengthMod:
None
(183)
Vitality:
None
(5)
·
1 (36)
·
2 (72)
·
3 (62)
·
4 (10)
VitalityMod:
None
(183)
SiteNum:
None
(63)
·
1 - 4 (12)
·
4 - 5 (74)
·
5 - 6 (34)
SiteNumMod:
None
(183)
Resistance:
None
(156)
·
5 (5)
·
6 (18)
·
7 (3)
·
8 (1)
ResistanceMod:
None
(183)
CanBearRing:
None
(126)
·
No (59)
Signet:
None
(6)
·
Aragorn (3)
·
Frodo (4)
·
Gandalf (1)
·
None (171)
Block:
None (183)
ShadowNum:
None
(183)
ArrowDir:
None
(6)
·
None (179)
GameText:
None
(5)
·
Southron. Ambush (2). (2)
·
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2)
·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2)
·
While you can spot 3 Ents, this companion is strength +2. (2)
·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2)
·
For each [SAURON] condition you can spot, this minion is strength +1. (2)
·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
Other values:
Archer.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token.
At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While Gimli bears 2 items, he is strength +2.While Gimli bears 3 items, he is damage +1.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time you play a [shire] ally, you may add (1) to draw a card.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)).
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition.
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
Enduring. To play, add a threat. When you play this companion, exert him twice.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter.
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
If the fellowship has moved more than once this turn, this minion is strength +3.
Knight.
Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
Knight. Fellowship: Discard a fortification to remove a threat.
Knight. Fellowship: Discard a [GONDOR] condition to heal this companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Nazgul are strength +1.
Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card.
Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot.
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2.
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
Ranger. Regroup: Discard 2 cards from hand to exhaust a minion.
Ranger. When you play this companion, you may play the fellowship's next site.
Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1.
Ranger. While you can spot a [GONDOR] token, this companion is strength +2.
Regroup: Exert this companion to make a Shadow player wound a minion.
Regroup: Exert this minion to make the Free Peoples player wound a companion.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: Spot a [SAURON] condition and discard this minion to take control of a site.
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled.
Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Skirmish: Remove a threat to make this minion strength +4.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
Southron. Regroup: Exert this minion and remove (5) to take control of a site.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile.
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
The fellowship's current site gains underground.
This companion is strength +1 for each [SHIRE] card that has a culture token on it.
This minion is damage +2 while in the same skirmish as another [MORIA] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [ORC] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck.
To play, spot 2 companions with the Frodo signet. Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [shire] companions.
To play, spot a Dwarf.
To play, spot an Elf.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion.
Valiant.
Valiant. Regroup: Exert this companion and spot a [ROHAN] possession to return that possession to hand.
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
Valiant. While you can spot a [ROHAN] token, this companion is strength +2.
Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase.
When you play this minion at an underground site, you may spot another [ORC] minion to add (2).
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add (2).
When you play this minion, you may add (2).
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the Ringbearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2.
While you can spot a wound on the Ring-bearer, this minion is strength +6.
While you can spot an [ELVEN] token, this companion is strength +2.
While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot another [ROHAN] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and damage +1.
While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Search
TaggedGameText:
None
(5)
·
Regroup:
Discard an
isengard
Orc to make the Free Peoples player wound a companion. (2)
·
For each
sauron
condition you can spot, this minion is strength +1. (2)
·
Southron.
Ambush
twilight1
.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
·
Southron.
Ambush
twilight2
. (2)
·
While you can spot 3 Ents, this companion is strength +2. (2)
Other values:
<keyword>Archer.</keyword>
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -6.
<keyword>Archer</keyword>.<br><keyword>Archery</keyword>: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
<keyword>Assignment</keyword>: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
<keyword>Corsair.</keyword> <br>When you play this minion, if you have initiative, you may discard an ally to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may discard 2 cards from hand to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> To play, spot a <symbol>raider</symbol> Man. <br><keyword>Shadow:</keyword> Exert this minion to play a <symbol>raider</symbol> support area possession from your draw deck.
<keyword>Damage +1. Hunter 2.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +2.)</i><br>The roaming penalty for each <symbol>urukhai</symbol> minion you play is -1.
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce</keyword>.
<keyword>Damage +1.</keyword> <br>This companion is strength +1 for each Ent you spot. <br><keyword>Response:</keyword> If this companion is about to take a wound, exert an Ent to prevent that.
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each <symbol>urukhai</symbol> minion not assigned to a skirmish.
<keyword>Damage +1.</keyword> <keyword>Triumph -</keyword> At the start of the fellowship phase you may draw 4 cards
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br>When you play this minion, you may heal an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
<keyword>Damage +1</keyword>. (When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br>While you can spot a weather condition, this minion is strength +3.
<keyword>Damage +1</keyword>.<br> While Gimli bears 2 items, he is strength +2.<br>While Gimli bears 3 items, he is <keyword>damage +1</keyword>.
<keyword>Damage +1</keyword>.<br>Each time this minion wins a skirmish, take control of a site.<br>While you control a site, this minion cannot take wounds (except during the skirmish phase).
<keyword>Easterling.</keyword> <br>When you play this minion, you may spot another Easterling to add <symbol>twilight1</symbol> for each burden (limit <symbol>twilight4</symbol>).
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword><br>While you can spot 2 burdens, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Enduring.</keyword> To play, add a threat. <br><keyword>Skirmish:</keyword> Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
<keyword>Enduring.</keyword> To play, add a threat. <br>When you play this companion, exert him twice.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to discard a condition.
<keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, he gains <keyword>hunter 4</keyword>.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>While this companion is skirmishing a wounded minion, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to heal another hunter.
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Knight.</keyword>
<keyword>Knight.</keyword> <br><keyword>Fellowship:</keyword> Discard a fortification to remove a threat.
<keyword>Knight.</keyword> <br>Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
<keyword>Knight.</keyword><br><keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> condition to heal this companion.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make an <symbol>orc</symbol> minion strength +1.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) Each time another <symbol>men</symbol> minion wins a skirmish, make this minion strength +3 until the regroup phase.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each skirmish event you play is twilight cost –1.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to discard a Free Peoples condition.
<keyword>Maneuver:</keyword> Spot 2 <symbol>orc</symbol> conditions and discard this minion from play to wound an unbound companion.
<keyword>Ranger. Hunter 1.</keyword> <br>When this companion is in your starting fellowship, he is twilight cost –1.<br><keyword>Skirmish:</keyword> Remove a <symbol>gondor</symbol> token or exert a <symbol>gondor</symbol> Man to make the site number of a minion +2.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>At the start of each skirmish involving this companion and a roaming minion, you may reinforce a <symbol>gondor</symbol> token.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this companion wins a skirmish, you may make a <symbol>gondor</symbol> ranger strength +2 until the regroup phase.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This companion is strength +1 for each roaming minion you can spot.
<keyword>Ranger. Hunter 1.</keyword><br>When this is in your starting fellowship and you can spot an unbound <symbol>gondor</symbol> companion with cost 3 or more, his twilight cost is -2.<br><keyword>Maneuver:</keyword> Exert this companion and spot a roaming minion to make him <keyword>defender +1</keyword> until the start of the regroup phase.
<keyword>Ranger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to exhaust a minion.
<keyword>Ranger.</keyword> <br>While skirmishing a roaming minion, this companion is strength +2 and <keyword>damage +1</keyword>.
<keyword>Ranger.</keyword> <keyword>Archer.</keyword><br><keyword>Skirmish:</keyword> Exert Arwen to make a minion skirmishing an Elf strength -2.<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br><keyword>Fellowship:</keyword> Exert an Elf to draw a card.
<keyword>Ranger.</keyword> <keyword>Archer.</keyword><br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br><keyword>Fellowship:</keyword> Exert an Elf to draw a card.<br><keyword>Skirmish:</keyword> Exert Arwen to make a minion skirmishing an Elf strength -2.
<keyword>Ranger.</keyword> When you play this companion, you may play the fellowship's next site.
<keyword>Ranger.</keyword> While you can spot a<symbol>gondor</symbol>token, this companion is strength +2.
<keyword>Regroup:</keyword> Exert this companion to make a Shadow player wound a minion.
<keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion.
<keyword>Regroup:</keyword> Exert this minion to wound a companion (except the Ring-bearer).
<keyword>Regroup:</keyword> If stacked on an <symbol>isengard</symbol> card, discard this card and remove <symbol>twilight2</symbol> to exhaust a companion.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and discard this minion to take control of a site.
<keyword>Response:</keyword> If an <symbol>isengard</symbol> Orc is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Response:</keyword> If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
<keyword>Ring-bound. </keyword><keyword>Ranger.</keyword> <br>The site number of each minion assigned to skirmish a Ring-bound Man is +2.
<keyword>Ring-bound.</keyword> <keyword>Ranger.</keyword><br>When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a roaming minion, this companion is strength +2.
<keyword>Ring-bound.</keyword><br>While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.<br>At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Skirmish:</keyword> Discard a card from hand to exert a minion skirmishing this companion.
<keyword>Skirmish:</keyword> Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
<keyword>Skirmish:</keyword> Exert this companion to make him strength +1 for each mounted companion you spot.
<keyword>Skirmish:</keyword> Exert this minion to make a Nazgûl or <symbol>wraith</symbol> Orc strength +1.
<keyword>Skirmish:</keyword> If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
<keyword>Skirmish:</keyword> If this minion is at an underground site, exert it to exert a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is skirmishing, discard this minion to play a <symbol>men</symbol> minion from your discard pile. That minion is <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Remove 2 threats to make a <symbol>sauron</symbol>Orc strength +6.
<keyword>Skirmish:</keyword> Remove a threat to make this minion strength +4.
<keyword>Skirmish</keyword>: Exert Pippin to prevent a skirmishing <symbol>shire</symbol> companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight3</symbol> to wound a companion or ally he is skirmishing.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol>. <br>While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
<keyword>Southron.</keyword> <keyword>Archer.</keyword> <br>While you can spot another Southron, the minion archery total is +1 for each site you control.
<keyword>Southron.</keyword><br><keyword>Regroup:</keyword> Exert this minion and remove <symbol>twilight5</symbol> to take control of a site.
<keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2.
<keyword>Tentacle.</keyword> <br>When you play this minion, you may play a tentacle from your draw deck. <br>This minion may not bear possessions and is discarded if not at a marsh.
<keyword>Tentacle.</keyword><br>This minion cannot bear possessions.<br> Discard this minion from play if not at a marsh.<br> This minion is strength +1 for each tentacle you spot.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Assignment:</keyword> Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
<keyword>Tracker.</keyword> <br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If a Free Peoples regroup event is played, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +5.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +6.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>During a fierce skirmish involving this minion, it is strength +3 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>Unbound Hobbits may not be discarded.<br><keyword>Response:</keyword> If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -1.<br>When you play this minion, you may exert him and remove <symbol>twilight2</symbol> to draw a card.
<keyword>Twilight.</keyword> <keyword>Damage +1. </keyword> <br>To play this minion, remove a burden or spot a twilight minion.
<keyword>Valiant.</keyword>
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, this companion’s twilight cost is -1.<br>This companion is strength +1 for each hunter minion you can spot.
<keyword>Valiant.</keyword><br><keyword>Regroup:</keyword> Exert this companion and spot a <symbol>rohan</symbol> possession to return that possession to hand.
<keyword>Valiant.</keyword><br>While you can spot a <symbol>rohan</symbol> token, this companion is strength +2.
<keyword>Villager.</keyword> To play, spot 2 <symbol>rohan</symbol> Men. <br><keyword>Regroup:</keyword> Discard 3 cards from hand to remove a threat.
<keyword>Warg-rider.</keyword><br>When you play this minion, you may play an <symbol>isengard</symbol> mount from your discard pile. <br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword><br>
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, it is <keyword>fierce.</keyword><br>Each time an <symbol>isengard</symbol> Orc wins a skirmish, you may exert this minion to control a site.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At the start of each fellowship phase, you may add <symbol>twilight2</symbol> to reinforce a <symbol>gondor</symbol> token.
At the start of each of your turns, heal this ally. <br><keyword>Fellowship:</keyword>Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another <symbol>men</symbol> Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of your fellowship phase, you may spot 2 <symbol>elven</symbol> allies and exert Gandalf to shuffle a <symbol>Gandalf</symbol> or <symbol>elven</symbol> card from your discard pile into your draw deck.<br>While you can spot 3 <symbol>elven</symbol> allies, Gandalf is strength +2.<br> While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
Boromir is strength +2 for each minion he is skirmishing.<br>At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir <keyword>defender +1</keyword> until the regroup phase.
Discard this minion if underground. <br><keyword>Shadow:</keyword> Exert this minion to look at the Free Peoples player’s hand.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted <symbol>orc</symbol> Orc is strength +1.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> card from your hand to play an <symbol>orc</symbol> mount from your discard pile.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.<br><keyword>Response</keyword>: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the fellowship moves, you may add <symbol>twilight1</symbol> and remove a Free Peoples culture token to reinforce a <symbol>rohan</symbol> token.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time you play a <symbol>shire</symbol> ally, you may add <symbol>twilight1</symbol> to draw a card.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.<br><keyword>Shadow</keyword>: Spot 3 <symbol>moria</symbol> creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
This companion is strength +1 for each <symbol>shire</symbol> card that has a culture token on it.
This minion is <keyword>damage +2</keyword> while in the same skirmish as another <symbol>moria</symbol> Orc.
This minion is strength +1 for each <symbol>men</symbol> minion stacked on each <symbol>men</symbol> possession.<br>At the start of your maneuver phase, you may play a minion stacked on a <symbol>men</symbol> possession as if from hand.
This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword>
This minion is twilight cost -1 for each companion you can spot over 3.<br><keyword>Maneuver</keyword>: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> weather from your draw deck or discard pile on top of your draw deck.
To play, spot 2 companions with the Frodo signet. <br><keyword>Fellowship</keyword>: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on <symbol>shire</symbol> companions.
To play, spot a Dwarf.
To play, spot an Elf.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. <br>While skirmishing a wounded minion, this companion is strength +2.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each <symbol>rohan</symbol> companion is strength +2 until the regroup phase.
When you play this minion at an underground site, you may spot another <symbol>orc</symbol> minion to add <symbol>twilight2</symbol>.
When you play this minion, spot a companion to add <symbol>twilight1</symbol> for each Free Peoples card borne by that companion (limit <symbol>twilight3</symbol>).<br><keyword>Maneuver</keyword>: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add <symbol>twilight2</symbol>.
When you play this minion, you may add <symbol>twilight2</symbol>.
When you play this minion, you may discard a <symbol>dwarven</symbol> ally or <symbol>dwarven</symbol> condition.
When you play this minion, you may discard an <symbol>elven</symbol> condition. <br>The roaming penalty for each <symbol>moria</symbol> Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may place a <symbol>moria</symbol> Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. <br><keyword>Skirmish:</keyword> Remove a burden to make this minion strength +3.
When you play this minion, you may take an <symbol>orc</symbol> condition from your discard pile into hand.
When you play this, you may reinforce a <symbol>rohan</symbol> token.<br>Each time a Shadow player replaces the fellowship’s current site, you may spot another <symbol>rohan</symbol> Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. <br>While you can spot another <symbol>moria</symbol> Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is <keyword>damage +2.</keyword>
While skirmishing a <symbol>rohan</symbol> Man, this minion is strength +2. <br><keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2.<br><keyword>Maneuver:</keyword> Exert this companion to place an <symbol>elven</symbol> card from your discard pile on the bottom of your draw deck.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. <br><keyword>Maneuver</keyword>: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> condition from your draw deck or discard pile on top of your draw deck.
While you can spot a companion bearing an <symbol>isengard</symbol> condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a valiant Man, this companion’s twilight cost is -1.<br>This companion is strength +2 while no opponent controls a site.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot an <symbol>elven</symbol> token, this companion is strength +2.
While you can spot another <symbol>rohan</symbol> Man and this companion is skirmishing a wounded minion, this companion is strength +2 and <keyword>Damage +1.</keyword>
While you can spot another Elf, this companion has <keyword>muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot your site 1, this ally has the game text of that site. <br><keyword>Fellowship:</keyword> Exert this ally and spot opponent’s site 1 to replace it with your site 1.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.<br>While at a site bearing a weather, each <symbol>isengard</symbol> minion is strength +2.<br><keyword>Response</keyword>: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Search
FormattedGameText:
None
(5)
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'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2)
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For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2)
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'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
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'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
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While you can spot 3 Ents, this companion is strength +2. (2)
Other values:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.'''
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6.
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck.
'''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
'''Damage +1'''. While you can spot a weather condition, this minion is strength +3.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1.
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' While Gimli bears 2 items, he is strength +2. While Gimli bears 3 items, he is '''damage +1.'''
'''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
'''Damage +1.''' This companion is strength +1 for each Ent you spot. '''Response:''' If this companion is about to take a wound, exert an Ent to prevent that.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''.
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish.
'''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.'''
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to discard a condition.
'''Enduring.''' To play, add a threat. '''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
'''Enduring.''' To play, add a threat. When you play this companion, exert him twice.
'''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While this companion is skirmishing a wounded minion, he is strength +2. '''Maneuver:''' Exert this companion to heal another hunter.
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Knight.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition to heal this companion.
'''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat.
'''Knight.''' Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
'''Knight.'''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to discard a Free Peoples condition.
'''Maneuver:''' Spot 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions and discard this minion from play to wound an unbound companion.
'''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase.
'''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This companion is strength +1 for each roaming minion you can spot.
'''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion.
'''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''.
'''Ranger.''' '''Archer.'''<br>'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br>'''Fellowship:''' Exert an Elf to draw a card.
'''Ranger.''' '''Archer.'''<br>While you can spot an Elf, Arwen is twilight cost -1.<br>While skirmishing a Nazgul, Arwen is strength +3.<br>'''Fellowship:''' Exert an Elf to draw a card.<br>'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
'''Ranger.''' When you play this companion, you may play the fellowship's next site.
'''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2.
'''Regroup:''' Exert this companion to make a Shadow player wound a minion.
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion.
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer).
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion.
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and discard this minion to take control of a site.
'''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
'''Ring-bound. ''''''Ranger.''' The site number of each minion assigned to skirmish a Ring-bound Man is +2.
'''Ring-bound.''' While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
'''Ring-bound.''' '''Ranger.''' When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish''': Exert Pippin to prevent a skirmishing [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
'''Skirmish:''' Discard a card from hand to exert a minion skirmishing this companion.
'''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
'''Skirmish:''' Exert this companion to make him strength +1 for each mounted companion you spot.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1.
'''Skirmish:''' If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
'''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing.
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase.
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6.
'''Skirmish:''' Remove a threat to make this minion strength +4.
'''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
'''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control.
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2.
'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
'''Tentacle.''' When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If a Free Peoples regroup event is played, exert this minion to cancel that event.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.'''
'''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.'''
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
'''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion.
'''Valiant.''' '''Regroup:''' Exert this companion and spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to return that possession to hand.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2.
'''Valiant.'''
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
'''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat.
'''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
'''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
At the start of each of your turns, heal this ally. '''Fellowship:'''Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of your fellowship phase, you may spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies and exert Gandalf to shuffle a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile into your draw deck. While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
Boromir is strength +2 for each minion he is skirmishing. At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase.
Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion. '''Response''': If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time you play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card.
If the fellowship has moved more than once this turn, this minion is strength +3.
Nazgûl are strength +1.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile.
The fellowship's current site gains underground.
This companion is strength +1 for each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card that has a culture token on it.
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.'''
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile.
This minion is twilight cost -1 for each companion you can spot over 3. '''Maneuver''': Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] weather from your draw deck or discard pile on top of your draw deck.
To play, spot 2 companions with the Frodo signet. '''Fellowship''': If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions.
To play, spot a Dwarf.
To play, spot an Elf.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase.
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition.
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3.
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand.
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is '''damage +2.'''
While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the Ring-bearer is assigned to a skirmish, this companion is strength +2.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck.
While this minion is at an underground site, it cannot take wounds.
While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. '''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck.
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2.
While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site.
While you can spot a wound on the Ring–bearer, this minion is strength +6.
While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2.
While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and '''Damage +1.'''
While you can spot your site 1, this ally has the game text of that site. '''Fellowship:''' Exert this ally and spot opponent’s site 1 to replace it with your site 1.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
Search
Lore:
None
(31)
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“As they drew near the flash and flicker of their eyes could be seen.” (2)
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“‘And yet we see that Sauron can torture and destroy the very hills.'” (2)
Other values:
"'...and there has been war between us for many months.'"
"'...one harsh croak was heard.'"
"'...there is one dwarf in Moria who still draws breath!'"
"'...we are going to do our best to help you against the Enemy.'"
"'Amroth for Gondor!' they cried."
"'Bring out your skulking king!'"
"'Don't turn me into anything... unnatural.'"
"'Few have gained such a victory. Be at peace!'"
"'Neither are they counted amongst the very wise...'"
"'There has always been a Baggins in Bag End, and there always will be.'"
"'You must go - and therefore we must, too. Merry and I are coming with you.'"
"'You've got no guts outside your own sties.'"
"...a whole regiment of birds had broken away..."
"All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien."
"He saw not a shadow, nor a blur, but the small figures of horsemen."
"Leave none alive!"
"March to Helms Deep! Leave none alive!"
"The others swung round and saw the waters of the lake seething..."
"We are proud to fight alongside Men, once more"
"What do you want?"
An attack from behind provides a cowardly Goblin with a boldness much like courage.
An enemy on the move is an enemy unprepared.
As the Orcs silently approached, the fear they brought multiplied.
Barad-dûr sent Orcs to all corners of Middle-earth.
Both the weapon and its wielder were foul creations of Saruman.
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep.
Drudgery and toil at Isengard left Saruman's minions hungry for sport.
Dwarves from Dáin's people are stout companions, trustworthy and loyal.
Easterlings came to Mordor to aid Sauron in his final assualt.
Elven warriors used their strength and wisdom equally in battle.
Enemy formations are threatened by the spears of Easterling light troops.
Even the older men of Rohan had talents in the arts of war.
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith.
For ages, the people of Rohan have been allied to Gondor.
Fresh troops awaited to attack any weakness.
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them.
Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood
Hardy desert warriors needed little rest.
In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished.
Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent.
Long, curved Elven steel cut down Uruks already weakened by Elven arrows.
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together.
Poleaxes wielded by tall Easterling warriors cut through armor and bone.
Promise of plunder and of the whip keep in line a lustful Corsair crew.
Rangers use all five senses to hunt their prey.
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies.
Saruman uses the enemy's strength to his own advantage.
Scouts find oases for Southron armies as they cross the deserts of Harad.
Skittering along the walls of Moria, Goblins attack without warning.
Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers.
Some of the Uruks watch for stragglers and make certain they don't escape alive.
Swift scouts track enemy movements to set up surprise attacks.
The ancient enmity between Goblins and Dwarves burns brightly still.
The brave men of Gondor's army were well-armed and armored.
The crude arrows of the Goblins served notice of the dangers of Moria.
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops.
The fury of the Eastern warriors grows in battle.
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland.
The kingdoms of Harad fight countless wars and train thousands of warriors.
The malice of the Dark Tower thins the hopes of Men.
The pawns of Saruman are relentless in their tasks.
The Southron armies deploy archers to harass enemy troop formations.
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways.
There is no safety where Saruman's emblem is shown.
They came from dark and evil places.
They did not halt until they were out of bowshot from the walls.
They formed the cavalry of the Orc legions.
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills.
Unfortunate Orcs assisted in Saruman's foul wizardry.
Vile servants of Sauron marched to their master.
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety.
While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals.
who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon.
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.”
“...and strengthened his host by some three score of Riders that came late to the weapontake.”
“...and then all hope was quenched.”
“...ever and anon, high above the city, a faint cry would come....”
“...or the end maybe of all the world of light.”
“...orc-speech sounded at all times full of hate and anger....”
“...scouts rode out far ahead, passing like shadows in the folds of the land.”
“...the Shadow Host pressed behind and fear went on before them....”
“...their faces were stern and keen.”
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.”
“...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....”
“...Umbar... fell into the hands of the Men of Harad.”
“...watchmen on the walls saw afar a new sight of fear, and their last hope left them.”
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....”
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.”
“All that host was clad in sable, dark as the night.”
“An arrow whistled over Frodo's head.”
“Another dreadful day of fear and toil had come to Mordor; and the night-guards were summoned....”
“at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.”
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.”
“Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us.”
“For it is a long tale, full of deeds great and terrible....”
“Frodo felt something seize him by the ankle...”
“Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright.”
“Its fingered end had hold of Frodo's foot, and was dragging him into the water.”
“One or two gave Frodo a blank look and departed muttering among themselves.”
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.”
“Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....”
“The king and the men of his household were in the Hornburg....”
“The road may pass, but they shall not!”
“Their faces were hooded and masked with green, except for their eyes...”
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.”
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.”
“They come to destroy its people.”
“‘...I am quite ready to go on another journey....'”
“‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'”
“‘...the Forest itself was moving behind us.'”
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'”
“‘...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk.'”
“‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'”
“‘...where the warg howls, there also the orc prowls.'”
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'”
“‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'”
“‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'”
“‘And they became our allies, and have ever proved true to us...'”
“‘And we have learned... that the Black Captain leads them once again....'”
“‘Aye, reckon we're in for a quiet night... mind how you go.'”
“‘Evening's coming on, and we ought to get a move on.'”
“‘He looks more than half like a goblin.'”
“‘He uses others as his weapons.'”
“‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'”
“‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'”
“‘I wish to kill, and then go back north.'”
“‘I wonder if his fame was... due to his cleverness in settling at Isengard.'”
“‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'”
“‘Let us ride on!'”
“‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'”
“‘No crying out, no trying to escape.'”
“‘None of that! Hold your tongues.'”
“‘Once it was a man, and did you service in its fashion.'”
“‘Orc!...Not very near, and yet too near, it seems.'”
“‘Orcs will often pursue foes for many leagues....'”
“‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'”
“‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'”
“‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'”
“‘There are dead things, dead faces in the water!'”
“‘There is always a smoke rising from Isengard these days.'”
“‘There's a tidy bit of money tucked away up there, I hear tell....'”
“‘There's no time to kill them properly.... No time for play on this trip.'”
“‘They are proud and wilful, but they are true-hearted, generous in thought and deed....'”
“‘They have black eyes, and long black hair, and gold rings in their ears....'”
“‘They have passed on to the Black Gate; but more may follow.'”
“‘They were Elves once. Taken by the dark powers – tortured and mutilated....'”
“‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'”
“‘We come to ambush the Men of Harad.'”
“‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“
“‘We have not found what we sought...'”
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Data:Arwen, Maiden of Rivendell (0W16)/Data
Data:Arwen, Maiden of Rivendell (0W16)/Data
Data:Bilbo, Aged Ring-bearer (0D8)/Data
Data:Bilbo, Of Bag End (V1 50)/Data
Data:Boromir, Redeemed (V1 20)/Data
Data:Bounder (1C286)/Data
Data:Cavern Denizen (13C160)/Data
Data:Corrupted Spy (12R57)/Data
Data:Corsair Boatswain (10C37)/Data
Data:Corsair Lookout (8U56)/Data
Data:Corsair Plunderer (8C58)/Data
Data:Courageous Easterling (15C75)/Data
Data:Crebain Flock (V1 25)/Data
Data:Crooked Townsman (12C61)/Data
Data:Crows of Isengard (V1 26)/Data
Data:Dark Bats (32HB30)/Data
Data:Dead Faces (16R4)/Data
Data:Dead Man of Dunharrow (10C27)/Data
Data:Dead Ones (6C100)/Data
Data:Desert Runner (7C133)/Data
Data:Desert Sneak (7C135)/Data
Data:Desert Warrior (4C222)/Data
Data:Dunedain of the South (15C59)/Data
Data:Dunlending Ravager (4C15)/Data
Data:Dwarf Guard (1C7)/Data
Data:Dwarf Guard (1C7)/Data
Data:Dwarven Escort (0W2)/Data
Data:Dwarven Warrior (12C7)/Data
Data:Easterling Attacker (7C141)/Data
Data:Easterling Axeman (4C224)/Data
Data:Easterling Skirmisher (4R229)/Data
Data:Elite Rider (4C265)/Data
Data:Elite Rider (7C225)/Data
Data:Elven Defender (18C9)/Data
Data:Elven Guardian (17S7)/Data
Data:Elven Scout (11S18)/Data
Data:Elven Warrior (15C14)/Data
Data:Enraged Horseman (7C226)/Data
Data:Ent Avenger (15C28)/Data
Data:Ent Avenger (6C27)/Data
Data:Eored Warrior (12S113)/Data
Data:Farin, Dwarven Emissary (1C11)/Data
Data:Foul Tentacle (2C58)/Data
Data:Fror, Gimli's Kinsman (2C6)/Data
Data:Gandalf, Olorin (V1 14)/Data
Data:Gate Trooper (5C98)/Data
Data:Gimli, Vengeful Naugrim (V1 3)/Data
Data:Gloin, Friend to Thorin (2R7)/Data
Data:Goblin Archer (1R172)/Data
Data:Goblin Backstabber (1C174)/Data
Data:Goblin Bowman (2C60)/Data
Data:Goblin Man (2C42)/Data
Data:Goblin Pursuer (2C62)/Data
Data:Goblin Runner (1U178)/Data
Data:Goblin Runner (30S142)/Data
Data:Goblin Scrabbler (2C64)/Data
Data:Goblin Sneak (1U181)/Data
Data:Goblin Sneak (31S131)/Data
Data:Goblin Spearman (2C65)/Data
Data:Goblin Town Archer (30S352)/Data
Data:Goblin Wallcrawler (1C184)/Data
Data:Goblin Warrior (1C185)/Data
Data:Gollum, Small Slimy Creature (31B120)/Data
Data:Gondorian Captain (7C96)/Data
Data:Gondorian Knight (5C35)/Data
Data:Gondorian Prowler (15U61)/Data
Data:Gondorian Ranger (4C122)/Data
Data:Griffo Boffin, Uncouth Fellow (V1 51)/Data
Data:Harry Goatleaf (18C68)/Data
Data:Hobbit Farmer (1C295)/Data
Data:Hobbit Party Guest (1C297)/Data
Data:Horseman of the North (15C130)/Data
Data:Hounding Uruk (11S188)/Data
Data:Household Guard (5C83)/Data
Data:Huorn (9R25)/Data
Data:Isengard Forger (3C56)/Data
Data:Isengard Journeyman (6C67)/Data
Data:Isengard Scout Troop (5U55)/Data
Data:Isengard Shaman (3C59)/Data
Data:Isengard Tender (6U70)/Data
Data:Isengard Tinker (6C71)/Data
Data:Isengard Worker (3C62)/Data
Data:Knight of Dol Amroth (8C39)/Data
Data:Knight of Gondor (5C36)/Data
Data:Legolas, Keen-eyed (V1 9)/Data
Data:Lorien Elf (1C53)/Data
Data:Lorien Elf (1C53)/Data
Data:Lorien Guardian (4C76)/Data
Data:Lorien Protector (13S20)/Data
Data:Lorien Swordsman (4C78)/Data
Data:Man of Bree (11S90)/Data
Data:Merchant of Westfold (13C132)/Data
Data:Merry, Of Buckland (V1 52)/Data
Data:Mordor Soldier (7C290)/Data
Data:Mordor Trooper (7C291)/Data
Data:Morgul Brute (7R188)/Data
Data:Morgul Destroyer (7U190)/Data
Data:Morgul Hound (7C192)/Data
Data:Morgul Lackey (7C193)/Data
Data:Morgul Soldier (7C199)/Data
Data:Morgul Spearman (7C201)/Data
Data:Morgul Whelp (7U202)/Data
Data:Moria Scout (1C191)/Data
Data:Murder of Crows (V1 29)/Data
Data:Oathbreaker (8C41)/Data
Data:Orc Ambusher (1C261)/Data
Data:Orc Assassin (1U262)/Data
Data:Orc Butcher (3C94)/Data
Data:Orc Butcher (7C297)/Data
Data:Orc Chaser (7C298)/Data
Data:Orc Guard (3C95)/Data
Data:Orc Infantry (5C106)/Data
Data:Orc Pursuer (5C108)/Data
Data:Orc Pursuer (7C303)/Data
Data:Orc Runner (5C109)/Data
Data:Orc Scout (2C89)/Data
Data:Orc Skulker (12C95)/Data
Data:Orc Slayer (3U97)/Data
Data:Orc Tormentor (12C98)/Data
Data:Orkish Aggressor (30S39)/Data
Data:Orkish Lackey (17C80)/Data
Data:Orkish Maurader (17C81)/Data
Data:Orkish Rider (17R82)/Data
Data:Orkish Smith (11C132)/Data
Data:Pippin, Of Tuckborough (V1 53)/Data
Data:Prowling Orc (11C136)/Data
Data:Pursuing Uruk (15C167)/Data
Data:Rampaging Easterling (11C98)/Data
Data:Ranger of Ithilien (4C130)/Data
Data:Ranger of Minas Tirith (7C115)/Data
Data:Ranger of Osgiliath (7C116)/Data
Data:Ranger of the South (18C56)/Data
Data:Ranger of the White Tree (17S33)/Data
Data:Ranger of Westernesse (11S65)/Data
Data:Reaching Tentacle (19P19)/Data
Data:Riddermark Soldier (11S152)/Data
Data:Riddermark Tactician (13C133)/Data
Data:Rider of Rohan (4C286)/Data
Data:Rohirrim Guard (7C246)/Data
Data:Rohirrim Herdsman (7C247)/Data
Data:Rohirrim Recruit (18C103)/Data
Data:Rohirrim Scout (5C90)/Data
Data:Rohirrim Soldier (15S138)/Data
Data:Rohirrim Traitor (6C72)/Data
Data:Sam, Of Bagshot Row (V1 54)/Data
Data:Saruman, Fell Voice (V1 30)/Data
Data:Scurrying Goblin (11U137)/Data
Data:Shrouded Elf (13C23)/Data
Data:Silent Traveler (15C69)/Data
Data:Skulking Goblin (11S138)/Data
Data:Soldier of Rohan (17U101)/Data
Data:Southron Archer (4R245)/Data
Data:Southron Bowman (4C248)/Data
Data:Southron Explorer (4U250)/Data
Data:Southron Marcher (5C74)/Data
Data:Southron Runner (5C75)/Data
Data:Southron Scout (4C252)/Data
Data:Southron Soldier (4C254)/Data
Data:Sunland Skirmisher (17C57)/Data
Data:Thrashing Tentacle (V1 33)/Data
Data:Tradesman From Lebennin (13C77)/Data
Data:Underdeeps Denizen (13C119)/Data
Data:Unyielding Goblin (11S142)/Data
Data:Unyielding Ranger (15C71)/Data
Data:Uruk Besieger (4C180)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Foot Soldier (4C187)/Data
Data:Uruk Messenger (1C149)/Data
Data:Uruk Pursuer (4C190)/Data
Data:Uruk Raider (3C74)/Data
Data:Uruk Sapper (5C62)/Data
Data:Uruk Savage (1C151)/Data
Data:Uruk Seeker (4C195)/Data
Data:Uruk Village Rager (15U177)/Data
Data:Vengeful Wild Man (17C63)/Data
Data:Veteran Horseman (7C257)/Data
Data:Vigilant Uruk (11R205)/Data
Data:Warg-master (5C66)/Data
Data:Warg-rider (5C67)/Data
Data:Westfarthing Businessman (13C157)/Data
Data:White Hand Butcher (17C122)/Data
Data:White Hand Exorciser (18C125)/Data
Data:White Hand Scout (17C130)/Data
Data:White Hand Slayer (17C131)/Data
Data:White Hand Warrior (17C136)/Data
Data:Woodland Sentinel (11C27)/Data
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