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Drilldown: CardReleases
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CardReleases
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IsPlayable:
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LOTR-EN00D001.0
LOTR-EN00D002.0
LOTR-EN00D003.0
LOTR-EN00D004.0
LOTR-EN00D005.0
LOTR-EN00D006.0
LOTR-EN00D007.0
LOTR-EN00D008.0
LOTR-EN00D009.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00D013.0
LOTR-EN00D014.0
LOTR-EN00S012.0
LOTR-EN00S013.0
LOTR-EN00S014.0
LOTR-EN00S020.0
LOTR-EN00S069.0
LOTR-EN00S070.0
LOTR-EN00S071.0
LOTR-EN00S072.0
LOTR-EN00S073.0
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LOTR-EN16S001.0
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LOTR-EN19S001.0
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BaseCardID:
Other values:
LOTR-EN00D001.0
LOTR-EN00D002.0
LOTR-EN00D003.0
LOTR-EN00D004.0
LOTR-EN00D005.0
LOTR-EN00D006.0
LOTR-EN00D007.0
LOTR-EN00D008.0
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LOTR-EN00S012.0
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LOTR-EN00S020.0
LOTR-EN00S069.0
LOTR-EN00S070.0
LOTR-EN00S071.0
LOTR-EN00S072.0
LOTR-EN00S073.0
LOTR-EN00S074.0
LOTR-EN00S075.0
LOTR-EN00S076.0
LOTR-EN00S077.0
LOTR-EN00S078.0
LOTR-EN00S079.0
LOTR-EN00S080.0
LOTR-EN00S081.0
LOTR-EN00S082.0
LOTR-EN00S083.0
LOTR-EN00S084.0
LOTR-EN00S085.0
LOTR-EN00S086.0
LOTR-EN00S087.0
LOTR-EN00S088.0
LOTR-EN00S089.0
LOTR-EN00S090.0
LOTR-EN00S091.0
LOTR-EN00S092.0
LOTR-EN00S093.0
LOTR-EN00S094.0
LOTR-EN00S095.0
LOTR-EN00S096.0
LOTR-EN00S097.0
LOTR-EN00S098.0
LOTR-EN00S099.0
LOTR-EN00S100.0
LOTR-EN00S101.0
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LOTR-EN00S103.0
LOTR-EN00S104.0
LOTR-EN00S105.0
LOTR-EN00S106.0
LOTR-EN00S107.0
LOTR-EN00S108.0
LOTR-EN00S109.0
LOTR-EN00S110.0
LOTR-EN00S111.0
LOTR-EN00S112.0
LOTR-EN00S113.0
LOTR-EN00S114.0
LOTR-EN00S115.0
LOTR-EN00S116.0
LOTR-EN00S117.0
LOTR-EN00S118.0
LOTR-EN00S119.0
LOTR-EN00S120.0
LOTR-EN00S121.0
LOTR-EN00S122.0
LOTR-EN00S123.0
LOTR-EN00S124.0
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LOTR-EN00S126.0
LOTR-EN00S127.0
LOTR-EN00S128.0
LOTR-EN00S129.0
LOTR-EN09S001.0
LOTR-EN09S002.0
LOTR-EN09S003.0
LOTR-EN09S004.0
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LOTR-EN09S019.0
LOTR-EN09S020.0
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LOTR-EN09S029.0
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LOTR-EN09S031.0
LOTR-EN09S032.0
LOTR-EN09S033.0
LOTR-EN09S034.0
LOTR-EN09S035.0
LOTR-EN09S036.0
LOTR-EN09S037.0
LOTR-EN09S038.0
LOTR-EN09S039.0
LOTR-EN09S040.0
LOTR-EN09S041.0
LOTR-EN09S042.0
LOTR-EN09S043.0
LOTR-EN09S044.0
LOTR-EN09S045.0
LOTR-EN09S046.0
LOTR-EN09S047.0
LOTR-EN09S048.0
LOTR-EN09S049.0
LOTR-EN09S050.0
LOTR-EN09S051.0
LOTR-EN09S052.0
LOTR-EN16S001.0
LOTR-EN16S002.0
LOTR-EN16S003.0
LOTR-EN16S004.0
LOTR-EN16S005.0
LOTR-EN16S006.0
LOTR-EN19S001.0
LOTR-EN19S002.0
LOTR-EN19S003.0
LOTR-EN19S004.0
LOTR-EN19S005.0
LOTR-EN19S006.0
LOTR-EN19S007.0
LOTR-EN19S008.0
LOTR-EN19S009.0
LOTR-EN19S010.0
LOTR-EN19S011.0
LOTR-EN19S012.0
LOTR-EN19S013.0
LOTR-EN19S014.0
LOTR-EN19S015.0
LOTR-EN19S016.0
LOTR-EN19S017.0
LOTR-EN19S018.0
LOTR-EN19S019.0
LOTR-EN19S020.0
LOTR-EN19S021.0
LOTR-EN19S022.0
LOTR-EN19S023.0
LOTR-EN19S024.0
LOTR-EN19S025.0
LOTR-EN19S026.0
LOTR-EN19S027.0
LOTR-EN19S028.0
LOTR-EN19S029.0
LOTR-EN19S030.0
LOTR-EN19S031.0
LOTR-EN19S032.0
LOTR-EN19S033.0
LOTR-EN19S034.0
LOTR-EN19S035.0
LOTR-EN19S036.0
LOTR-EN19S037.0
LOTR-EN19S038.0
LOTR-EN19S039.0
LOTR-EN19S040.0
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Subset:
D (14)
·
S (163)
Revision:
None
(177)
ReleaseDate:
None
(177)
LanguageCode:
EN (177)
IsPhysical:
(Click arrow to add another value)
Yes
·
None
· No ·
Other
IsPlayable:
(Click arrow to add another value)
Yes ·
None
·
No
·
Other
CollInfo:
None
(177)
IsUnique:
No (51)
·
Yes (126)
Title:
Gimli (4)
·
Legolas (4)
·
Aragorn (4)
·
Úlairë Toldëa (3)
·
Úlairë Lemenya (3)
·
Úlairë Nelya (3)
·
Éowyn (3)
·
Úlairë Otsëa (3)
·
Boromir (3)
·
Úlairë Attëa (3)
Other values:
Aiglos
Armored Easterling
Army Long Trained
Arwen
Barrow-wight Stalker
Bilbo
Black Rider
Bow of Minas Tirith
Breeding pit of Isengard
Brought Down from Inside
Buckland Homestead
Candle Corpses
Caras Galadhon
Cavern Entrance
Champion Orc
City of Kings
Covetous Uruk
Covetous Wisp
Dead Faces
Durin III
Elendil
Elven Rope
Ent Draught
Éomer
Everyone Knows
Falls of Rauros
Faramir
Farmer Maggot
Freca
Frodo
Galadriel
Gandalf
Gil-galad
Glorfindel
Goldberry
Gollum
Gríma
Guard of the White Tree
Haldir
Háma
Horn of the Mark
Host of Moria
Huorn
Imladris
In Twilight
Isengard Marauder
Isildur
Ithil Stone
Járnsmid
Keening Wail
Knife of the Galadhrim
Library of Orthanc
Linnar
Lurtz
Massing Strength
Merry
Merry’s Dagger
Mithril-coat
Morgul Tormentor
Narsil
Narya
Neekerbreekers’ Bog
Nenya
Nocked
Not Bound to His Fate
Olog-Haï Bestial
Ordnance Grunt
Orophin
Pinnacle of Zirakzigil
Pippin
Pippin’s Dagger
Pit Troll
Poleaxe
Primitive Brand
Rabbit Stew
Radagast
Reaching Tentacle
Riders of the Mark
Ring of Accretion
Ring of Asperity
Ring of Fury
Ring of Guile
Ring of Ire
Ring of Rancor
Ring of Retribution
Sack of the Shire
Sam
Sapling of the White Tree
Saruman
Sauron
Sauron’s Might
Scroll of Isildur
Seeing Stone of Minas Anor
Seeing Stone of Orthanc
Sent Back
Sindri
Slippery as Fishes
Sméagol
Spirit of Dread
Spurred to Battle
Stern Words
Still Twitching
Sting
Strands of Elven Hair
Strength in My Blood
Strong Tentacle
That’s Two!
The Balrog
The Mouth of Sauron
The One Ring
The Prancing Pony
The Red Arrow
The Witch-king
The Witch-king’s Beast
Théodred
Tom Bombadil
Troll of the Deep
Úlairë Cantëa
Úlairë Enquëa
Úlairë Nertëa
Undead of Angmar
Urgency
Úri
Vapour and Steam
Vilya
Watcher at Sarn Ford
Watcher in the Water
Search
Subtitle:
None
(75)
·
Dwarven Lord (4)
·
Steadfast Friend (2)
·
Ranger of the North (2)
·
Seventh of the Nine Riders (2)
·
Second of the Nine Riders (2)
·
Third of the Nine Riders (2)
Other values:
Aged Ring-bearer
Agent of the Dark Lord
Barding Emissary
Bearer of Council
Bearer of Great Secrets
Bearer of Grudges
Bearer of Heirlooms
Bearer of Things Burgled
Bearer of Wisdom
Black Enemy
Black Hunter
Black Shadow
Blade of the Faithful
Brave Decoy
Brother of Haldir
Captain of the King's Guard
Captain of the Nine Riders
Cave Troll
Companion of the Ring
Dark as Darkness
Dark Enemy
Dark Horseman
Dark Lord
Dark Predator
Dark Shadow
Dark Threat
Defender of Rohan
Demon of Might
Destined Guide
Dwarf-mail
Eager Hunter
Eighth of the Nine Riders
Elven High King
Eored Captain
Eored Leader
Fell Creature
Fifth of the Nine Riders
Fleet-footed Hunter
Footman of Saruman
Fourth of the Nine Riders
Greenleaf
Heir of Elendil
Hero of Osgiliath
High-King of Gondor
Hobbit of the Marish
Hungry Savage
Lady of the Mark
Leader of the Company
Legion of the Underdeeps
Little Master
Loyal Friend
Many-tentacled Creature
Messenger of Mordor
Ninth of the Nine Riders
Now Perfected
Of Many Colours
Opinionated Guide
Pitiable Guide
Prince of Ithilien
Resilient Captain
Resolute Friend
Restless Warrior
Revealed in Wrath
Ring of Adamant
Ring of Air
Ring of Fire
River-daughter
Royal Maiden
Second Marshal of the Mark
Sentry of the Golden Wood
Servant of Another Master
Shieldmaiden of Rohan
Sixth of the Nine Riders
Skeptical Guide
Son of Gloin
Staunch Defender
Swift Hunter
The Binding Ring
The Brown
The Great Ring
The Lord of the Rings
The Master
The Tall
Threatening Guide
Weapon of Heritage
Well-traveled Guide
Wise Guide
Zwarte Schim
Search
Subtypes:
None
(20)
·
Archery (1)
·
Armor (1)
·
Balrog (1)
·
Creature (3)
·
Dwarf (8)
·
Elf (11)
·
Hand Weapon (8)
·
Hobbit (9)
·
Maia (1)
·
Man (28)
·
Maneuver (1)
·
Mount (1)
·
Nazgul (23)
·
Orc (4)
·
Ranged Weapon (1)
·
Regroup (1)
·
Response (1)
·
Ring (10)
·
Shadow (1)
·
Skirmish (1)
·
Standard (10)
·
Support Area (13)
·
Tree (1)
·
Troll (4)
·
Uruk-hai (3)
·
Wizard (5)
·
Wraith (6)
TwilightCost:
None
(21)
·
1 - 2 (25)
·
2 - 3 (47)
·
3 - 5 (39)
·
5 - 20 (33)
Strength:
None
(64)
·
3 - 5 (19)
·
5 - 7 (23)
·
7 - 8 (13)
·
8 - 11 (33)
·
11 - 30 (25)
StrengthMod:
None
(156)
·
+1 (13)
·
+2 (8)
Vitality:
None
(64)
·
1 - 3 (15)
·
3 - 4 (60)
·
4 - 9 (38)
VitalityMod:
None
(169)
·
+1 (8)
SiteNum:
None
(10)
·
2 (8)
·
3 (28)
·
4 (13)
·
5 (6)
·
6 (1)
SiteNumMod:
None
(177)
Resistance:
None
(132)
·
1 - 6 (8)
·
6 - 7 (14)
·
7 - 8 (11)
·
8 - 10 (12)
ResistanceMod:
None
(177)
CanBearRing:
None
(120)
·
No (50)
·
Yes (7)
Signet:
Frodo (1)
·
Gandalf (3)
·
None (173)
Block:
Fellowship (4)
·
None (167)
·
Shadows (6)
ShadowNum:
None
(2)
·
1 (2)
·
2 (1)
·
3 (5)
ArrowDir:
Left (5)
·
None (169)
·
Right (3)
GameText:
None
(6)
·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (2)
·
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2)
·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (2)
·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2)
Other values:
Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
Assignment: Exert a [GONDOR] Man to play a [ROHAN] Man. You may exert that [ROHAN] Man to play a possession on him or her. Discard this artifact.
At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion).
Bearer must be a Dwarf. Bearer is damage +1. Maneuver: For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a Dwarf. Bearer is damage +1. Maneuver: Take a [DWARVEN] event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. Bearer is damage +2. Regroup: Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a Dwarf. Response: If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1.
Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgul. Maneuver: Remove a burden to heal each Nazgul. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.
Bearer must be a [DWARVEN] companion. Bearer gains Hunter 2. Each time bearer wins a skirmish, you may transfer this condition to another [DWARVEN] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play.
Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a [GONDOR] Man. Each time bearer wins a skirmish, you may transfer this condition to another [GONDOR] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a [GONDOR] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.
Bearer must be a [GONDOR] Man. If bearer is Elendil or Isildur, he is strength +1 for each [GONDOR] artifact you can spot (limit +6). Response: If bearer is about to take a wound, exert 2 [GONDOR] Men to prevent that.
Bearer must be a [MEN] minion. Each time bearer wins a skirmish you may transfer this possession to another [MEN] minion. If you do, stack a [MEN] minion from play on a [MEN] possession in your support area.
Bearer must be a [MEN] minion. Skirmish: Remove (2) to make a [MEN] minion fierce until the regroup phase.
Bearer must be a [ROHAN] Man. At the start of each skirmish you may transfer this condition to a [ROHAN] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a [SHIRE] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion.
Bearer must be a [WRAITH] minion. When you play this, you may draw a card. Each time bearer wins a skirmish, you may transfer this condition to another [WRAITH] minion.
Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each [ELVEN] artifact you can spot (limit +6). Regroup: Discard Aiglos to wound a minion for each Elf you spot.
Bearer must be an [ELVEN] companion. Each time bearer wins a skirmish, you may transfer this condition to another [ELVEN] companion. At the start of the archery phase, you must exert bearer or return this condition to hand.
Bearer must be Bilbo, Frodo, or Sam. Maneuver: If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Cirdan or Gandalf. Fellowship: Remove X culture tokens, where X is equal to bearer?s vitality. Discard this artifact.
Bearer must be Elrond or Gil-galad. Skirmish: Discard the top card of your draw deck. Make a minion skirmishing an Elf strength -X, where X is the twilight cost of the discarded card. Discard this artifact.
Bearer must be Galadriel. Maneuver: Heal 2 companions and place up to 2 cards from hand on top of your draw deck. Discard this artifact.
Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.
Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.
Bearer must be The Witch-king. Skirmish: Exert bearer twice to make a [WRAITH] minion damage +1. Response: If a player reconciles, return bearer to his owner's hand.
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
Damage +1. Fellowship. Each time you play a [DWARVEN] possession, you may draw a card.
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1.
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile.
Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
Damage +1. Skirmish: Exert Gimli to make him strength +2.
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. This minion is strength +1 for each possession you spot.
Damage +1. While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
Damage +1. While you can spot 2 Dwarves, Durin III is twilight cost -2. Durin III is strength +1 for each artifact and each possession he bears.
Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1.
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile.
Discard any number of your [ORC] minions from play to make an [ORC] minion strength +3 for each one discarded.
Dwelling. Shadow: Play a Nazgul to discard a condition from play.
Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3.
Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path.
Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden).
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. Skirmish: Discard a [DWARVEN] card from hand to make a Dwarf damage +1.
Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2.
Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle.
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1.
Exert an Elf who has resistance 4 or more to wound a minion.
Fellowship. Pippin is strength +1 for each tale you can spot.
Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
Fellowship. Ranger. While you can spot two unbound Hobbits, Boromir's twilight cost is -1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event.
Fellowship. Ring-bearer. Ring-bound. While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
Fellowship. Ring-bound. While Sam bears The One Ring, he is resistance -4. While you can spot 3 [SHIRE] companions, Sam is strength +2. Response: If Frodo dies, make Sam the Ring-bearer.
Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2.
Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card.
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site.
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul).
Fierce. This minion is strength +1 for each companion you can spot.
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Fierce. Ulaire Lemenya is strength +1 for each [WRAITH] possession in your discard pile.
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player cannot assign Ulaire Nertea to skirmish a companion of the named race.
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand.
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3.
Forest. No more than 1 minion can be assigned to each skirmish.
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat.
Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card.
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
If an [ISENGARD] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion.
Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2.
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2.
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck.
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1.
Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3.
Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand.
Remove a Free Peoples culture token to add a threat. When you play this event, you may remove (1) to place this on the bottom of your draw deck instead of in your discard pile.
Ring-bound. Each other companion is resistance +1.
Ring-bound. Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add (3). Regroup: Add a burden to play a [SHIRE] tale.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.
Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion.
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.
Shadow: Exert Ulaire Otsea and discard a [RINGWRAITH] condition from hand to discard a Free Peoples condition from play.
Shadow: Play an [ISENGARD] minion to stack the top card of your draw deck on this card. Skirmish: Remove(1) and discard a Free Peoples card stacked here to make an [ISENGARD] minion strength +1. Regroup: Remove (1) to take an [ISENGARD] card stacked here into hand.
Skirmish: Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. Fellowship or Regroup: Play a Wizard (even if another copy of that Wizard is in your dead pile).
Skirmish: Exert your [GANDALF] companion and add a burden to make that companion damage +1.
Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Skirmish: If Uri is damage +X, exert him to make him strength +X.
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1.
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play.
Tale. Each unbound Hobbit is strength +1 for each vitality over 3 he or she has. Skirmish: Prevent an unbound Hobbit from being overwhelmed unless his or her strength is tripled. Discard this condition.
Tale.To play, spot a [GONDOR] Man. The Ring-bearer is resistance +1 for each [GONDOR] artifact you can spot (limit +3). Fellowship: Discard this artifact to play a ring from your discard pile.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards.
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce.
To play, exert a [WRAITH] or [SAURON] minion. At the start of each of your Shadow phases, you may draw a card. Shadow: Discard this artifact to play a [SAURON] minion. Its twilight cost is -3.
To play, exert an [ORC] minion. At the start of the Shadow phase, add (1).
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion.
To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion.
To play, spot 2 [GONDOR] Men. Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn. Regroup: Discard a [GONDOR] artifact to liberate a site.
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot a Dwarf. When you play this possession, add 2 [ELVEN] tokens here. Fellowship: Discard this possession or remove an [ELVEN] token from here to reveal the top card of your draw deck. If it is a [DWARVEN] or [ELVEN] card, you may take it into hand.
To play, spot a [GANDALF] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. At the end of each turn, return this condition to hand.
To play, spot a [GONDOR] Man with 3 or more vitality (or spot a [GONDOR] Man and add 2 threats). Regroup: Add a threat or discard this artifact to remove (2) or to draw a card.
To play, spot a [GONDOR] Man with 3 or more vitality (or spot a [GONDOR] Man and add 2 threats). Regroup: Exert a [GONDOR] Man or discard this artifact to discard your hand and draw 3 cards.
To play, spot an Elf. Bearer must be an Elf or Hobbit. Maneuver: Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner's hand.
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer.
To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. Skirmish: Exert bearer to make him or her damage +1.
To play, spot an unbound [GONDOR] Man. Response: If a [GONDOR] Man is about to take a wound, discard this artifact to prevent that.
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden.
Underground. Skirmish special abilities cannot be used.
Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.
Valiant. Fellowship: Play a [ROHAN] companion with a twilight cost of 3 or more; his or her twilight cost is -1.
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1.
Weather. Each time the fellowship moves, add (2) for each Ent you can spot. Skirmish: Discard this condition from play to make a non-[WRAITH] minion strength +1.
When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed.
When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site.
When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play Ulaire Lemenya, you may play a [RINGWRAITH] mount from your discard pile.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Farmer Maggot is at a dwelling or forest site, he is strength +4.
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [ELVEN] companion you can spot.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Gollum is at a mountain, river, or underground site, he is strength +2. Regroup: Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [GONDOR] knight is strength +1.
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an archer.
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce.
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.
While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Maneuver: If you can spot more minions than companions, exert Eomer to play a [ROHAN] companion from your draw deck.
While you can spot Boromir, Faramir is twilight cost -1. While you can spot Denethor, Faramir is twilight cost -1. While Faramir bears a [GONDOR] possession, he is defender +1.
You may play [DWARVEN] skirmish events stacked on [DWARVEN] conditions as if from hand.
Search
TaggedGameText:
Fierce.
Shadow:
Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (2)
·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2)
·
Fierce.
Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2)
·
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each
wraith
card revealed this way into hand. (2)
Other values:
<keyword>Archer. Damage +1.</keyword><br> <keyword>Response</keyword>: If Lurtz is about to take a wound or be exerted, remove <symbol>twilight2</symbol> (or exert another Uruk-hai) to prevent that wound or exertion.
<keyword>Archer. Fellowship.</keyword><br> <keyword>Archery</keyword>: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
<keyword>Assignment:</keyword> Exert a <symbol>gondor</symbol> Man to play a <symbol>rohan</symbol> Man. You may exert that <symbol>rohan</symbol> Man to play a possession on him or her. Discard this artifact.
<keyword>Battleground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
<keyword>Damage +1. Fellowship.</keyword><br> Each time you play a <symbol>dwarven</symbol> possession, you may draw a card.
<keyword>Damage +1. Fierce. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> When you play Saruman, name a culture. Each companion of the named culture is strength –1.
<keyword>Damage +1. Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion.<br><keyword>Shadow:</keyword> Discard an <symbol>orc</symbol> condition from play to play this minion from your discard pile.
<keyword>Damage +1. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i>
<keyword>Damage +1.</keyword> <br>This companion is strength +1 for each Ent you spot. <br><keyword>Response:</keyword> If this companion is about to take a wound, exert an Ent to prevent that.
<keyword>Damage +1.</keyword> <br>While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. <br>While Gimli is damage +X, he is resistance +X.
<keyword>Damage +1.</keyword> <br>While you can spot 2 Dwarves, Durin III is twilight cost –2. <br>Durin III is strength +1 for each artifact and each possession he bears.
<keyword>Damage +1.</keyword> <keyword>Fierce.</keyword> To play, spot an <symbol>orc</symbol> minion. <keyword>Assignment:</keyword> Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Exert Gimli to make him strength +2.
<keyword>Damage +1</keyword>.<br>Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
<keyword>Damage +1</keyword>.<br>This minion is strength +1 for each possession you spot.
<keyword>Damage +2. Fierce.</keyword><br> While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
<keyword>Damage +2.</keyword> <keyword>Enduring.</keyword> <keyword>Fierce.</keyword> <br>For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.
<keyword>Dwelling.</keyword> <keyword>Shadow:</keyword> Play a Nazgûl to discard a condition from play.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
<keyword>Enduring.</keyword><br> Each <symbol>wraith</symbol> Wraith cannot take wounds (except during skirmishes).<br> <keyword>Shadow:</keyword> Remove a burden to play a <symbol>wraith</symbol> Wraith. That minion’s twilight cost is –2.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to add a burden.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to discard a condition.
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to wound that companion.
<keyword>Enduring.</keyword><br> While you can spot another <symbol>wraith</symbol> Wraith, each wounded companion is resistance –2.<br> <keyword>Shadow:</keyword> Exert Undead of Angmar twice to play a <symbol>wraith</symbol> Wraith from your draw deck, then reshuffle.
<keyword>Enduring.</keyword><br> While you can spot another <symbol>wraith</symbol> Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).<br> <keyword>Skrimish:</keyword> Exert Spirit of Dread to make another <symbol>wraith</symbol> Wraith strength +1.
<keyword>Fellowship. Ranger.</keyword> <br>While you can spot two unbound Hobbits, Boromir’s twilight cost is –1.<br> Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
<keyword>Fellowship. Ranger.</keyword><br> While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
<keyword>Fellowship. Ring-bearer. Ring-bound.</keyword><br> While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
<keyword>Fellowship. Ring-bound.</keyword><br> While Sam bears The One Ring, he is resistance -4.<br> While you can spot 3 <symbol>shire</symbol> companions, Sam is strength +2.<br> <keyword>Response</keyword>: If Frodo dies, make Sam the Ring-bearer.
<keyword>Fellowship.</keyword><br> <keyword>Response</keyword>: If an event is played, exert Gandalf twice to cancel that event.
<keyword>Fellowship.</keyword><br> <keyword>Skirmish</keyword>: If Merry is not assigned to a skirmish, take 2 <symbol>shire</symbol> cards from your discard pile and remove them from the game to make a companion strength +2.
<keyword>Fellowship.</keyword><br> Pippin is strength +1 for each tale you can spot.
<keyword>Fellowship:</keyword> Add 2 burdens to play a ring from your draw deck. <br><keyword>Maneuver:</keyword> Exert bearer to wear The One Ring until the regroup phase. <br>While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
<keyword>Fierce.</keyword> <br>Each time Úlairë Nelya wins a skirmish, you may draw a card.
<keyword>Fierce.</keyword> <br>When you play Úlairë Toldëa, you may exert him to take a <symbol>wraith</symbol> event from your discard pile into hand.
<keyword>Fierce.</keyword> <keyword>Toil 2.</keyword> (For each <symbol>wraith</symbol> character you exert when playing this, its twilight cost is –2.) <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Fierce.</keyword> Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
<keyword>Fierce.</keyword><br> <keyword>Maneuver</keyword>: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion.
<keyword>Fierce.</keyword><br> <keyword>Skirmish</keyword>: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).
<keyword>Fierce.</keyword><br> This minion is strength +1 for each companion you can spot.
<keyword>Fierce.</keyword><br> Úlairë Lemenya is strength +1 for each <symbol>wraith</symbol> possession in your discard pile.
<keyword>Fierce.</keyword><br> Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
<keyword>Fierce.</keyword><br> When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.
<keyword>Fierce.</keyword><br> While you can spot 5 twilight tokens in the twilight pool and another <symbol>wraith</symbol> card, Úlairë Attëa is strength +3.
<keyword>Fierce.</keyword><br>When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
<keyword>Forest.</keyword> No more than 1 minion can be assigned to each skirmish.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Regroup:</keyword> Exert 2 hunter companions to draw a card.
<keyword>Hunter 2</keyword>. (While skirmishing a non-hunter character, this character is strength +2.)<br> To play, spot an <symbol>orc</symbol> Orc.<br> When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
<keyword>Knight.</keyword> Each time Boromir wins a skirmish, you may heal a <symbol>gondor</symbol> companion.
<keyword>Knight.</keyword> To play, spot 2 <symbol>gondor</symbol> knights or exert 2 <symbol>gondor</symbol> Men.<br>Each of your <symbol>gondor</symbol> companions is resistance +1.<br><keyword>Maneuver:</keyword> Remove a <symbol>gondor</symbol> token to make an unbound companion resistance +1 until the regroup phase.
<keyword>Knight.</keyword><br>Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile.<br>Each time you reconcile, you may draw a card.
<keyword>Knight.<br>Skirmish:</keyword> Discard a <symbol>gondor</symbol> condition from your support area to make this companion strength +2.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Skirmish:</keyword> Exert Saruman to make an <symbol>urukhai</symbol> minion strength +2. <br>Each time a companion is killed, you may heal Saruman.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time a Free Peoples character is killed, you may spot another <symbol>men</symbol> minion to exert each companion.
<keyword>Maneuver:</keyword> Exert The Mouth of Sauron to play a <symbol>men</symbol> condition or <symbol>men</symbol> possession from your draw deck.
<keyword>Marsh.</keyword> When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
<keyword>Ranger. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert Aragorn to make a hunter companion strength +1.
<keyword>Ranger.</keyword> <br><keyword>Maneuver:</keyword> Exert Aragorn to make him <keyword>defender +1</keyword> until the regroup phase.
<keyword>Ranger.</keyword><br> While you can spot 2 <symbol>elven</symbol> followers, each minion skirmishing Arwen is strength –2.<br> <keyword>Maneuver</keyword>: Add 3 threats to reconcile your hand.
<keyword>Ranger.</keyword><br><keyword>Skirmish:</keyword> Exert a <symbol>gondor</symbol> Man with a resistance 6 or more to make that Man strength +3.
<keyword>Ring-bound.</keyword> <br>Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add <symbol>twilight3</symbol>. <br><keyword>Regroup:</keyword> Add a burden to play a <symbol>shire</symbol> tale.
<keyword>Ring-bound.</keyword> Each other companion is resistance +1.
<keyword>Ring-bound.</keyword> To play, add a burden. <br>Each time the fellowship moves, place an unbound companion in the dead pile. <br><keyword>Regroup:</keyword> If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.
<keyword>Ring-bound.</keyword><br> To play, add a burden.<br> Each time Sméagol wins a skirmish, you may shuffle up to 2 <symbol>gollum</symbol> cards from your discard pile into your draw deck.<br> <keyword>Skirmish</keyword>: Exert a Ring-bound companion to make Sméagol strength +2.
<keyword>Ring-bound.</keyword><br>While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1.<br>At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
<keyword>River.</keyword> When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
<keyword>River.</keyword> When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
<keyword>Shadow:</keyword> Exert Gollum twice to exert the Ring-bearer. <br><keyword>Shadow:</keyword> Remove a burden to add <symbol>twilight1</symbol>. <keyword>Skirmish:</keyword> Remove a burden to add <symbol>twilight2</symbol>. <keyword>Regroup:</keyword> Remove a burden to add <symbol>twilight3</symbol>. <br><keyword>Regroup:</keyword> Exert Gollum twice to wound the Ring-bearer.
<keyword>Shadow:</keyword> Exert Úlairë Otsëa and discard a <symbol>wraith</symbol> condition from hand to discard a Free Peoples condition from play.
<keyword>Shadow:</keyword> Play an <symbol>isengard</symbol> minion to stack the top card of your draw deck on this card. <keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> and discard a Free Peoples card stacked here to make an <symbol>isengard</symbol> minion strength +1. <keyword>Regroup:</keyword> Remove <symbol>twilight1</symbol> to take an <symbol>isengard</symbol> card stacked here into hand.
<keyword>Skirmish:</keyword> Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. <br><keyword>Fellowship</keyword> or <keyword>Regroup:</keyword> Play a Wizard (even if another copy of that Wizard is in your dead pile).
<keyword>Skirmish:</keyword> Exert your <symbol>gandalf</symbol> companion and add a burden to make that companion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
<keyword>Skirmish:</keyword> If Úri is damage +X, exert him to make him strength +X.
<keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker strength +1. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker fierce until the regroup phase. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker <keyword>Damage +1.</keyword>
<keyword>Tale.</keyword> Each unbound Hobbit is strength +1 for each vitality over 3 he or she has. <br><keyword>Skirmish:</keyword> Prevent an unbound Hobbit from being overwhelmed unless his or her strength is tripled. Discard this condition.
<keyword>Tale.</keyword> To play, spot a <symbol>gondor</symbol> Man. <br>The Ring-bearer is resistance +1 for each <symbol>gondor</symbol> artifact you can spot (limit +3). <br><keyword>Fellowship:</keyword> Discard this artifact to play a ring from your discard pile.
<keyword>Toil 2.</keyword> (For each <symbol>orc</symbol> character you exert when playing this, its twilight cost is –2.)
<keyword>Toil 2.</keyword> (For each <symbol>wraith</symbol> character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden.
<keyword>Underground.</keyword> Skirmish special abilities cannot be used.
<keyword>Underground.</keyword> The twilight cost of the first hunter minion played each Shadow phase is –2.
<keyword>Valiant.</keyword> <br><keyword>Fellowship</keyword>: Play a <symbol>rohan</symbol> companion with a twilight cost of 3 or more; his or her twilight cost is –1.
<keyword>Valiant.</keyword><br> Éomer is strength +2 for each wound on each minion he is skirmishing.
<keyword>Valiant.</keyword><br>While the Ring-bearer is assigned to a skirmish, each <symbol>rohan</symbol> companion gains <keyword>hunter 1</keyword>.
<keyword>Weather.</keyword><br> Each time the fellowship moves, add <symbol>twilight1</symbol> for each Ent you can spot.<br> <keyword>Skirmish</keyword>: Discard this condition from play to make a non-<symbol>wraith</symbol> minion strength +1.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another <symbol>gandalf</symbol> companion).
Bearer must be a <symbol>dwarven</symbol> companion.<br> Bearer gains <keyword>Hunter 2</keyword>.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>dwarven</symbol> companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play.
Bearer must be a <symbol>gondor</symbol> Man. <br>At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a <symbol>gondor</symbol> Man. <br>If bearer is Elendil or Isildur, he is strength +1 for each <symbol>gondor</symbol> artifact you can spot (limit +6). <br><keyword>Response:</keyword> If bearer is about to take a wound, exert 2 <symbol>gondor</symbol> Men to prevent that.
Bearer must be a <symbol>gondor</symbol> Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. <br><keyword>Skirmish:</keyword> Discard this possession to wound a minion bearer is skirmishing.
Bearer must be a <symbol>gondor</symbol> Man.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>gondor</symbol> Man.<br> At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a <symbol>men</symbol> minion. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a <symbol>men</symbol> minion fierce until the regroup phase.
Bearer must be a <symbol>men</symbol> minion.<br>Each time bearer wins a skirmish, you may transfer this possession to another <symbol>men</symbol> minion. If you do, stack a <symbol>men</symbol> minion from play on a <symbol>men</symbol> possession in your support area.
Bearer must be a <symbol>rohan</symbol> Man.<br> At the start of each skirmish you may transfer this condition to a <symbol>rohan</symbol> Man.<br> At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a <symbol>shire</symbol> companion.<br> Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion.
Bearer must be a <symbol>wraith</symbol> minion.<br> When you play this, you may draw a card.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>wraith</symbol> minion.
Bearer must be a Dwarf. <br>Bearer is <keyword>damage +1.</keyword> <br><keyword>Maneuver:</keyword> For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a Dwarf. <br><keyword>Response:</keyword> If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a Dwarf. <br>Bearer is <keyword>damage +1.</keyword> <br><keyword>Maneuver:</keyword> Take a <symbol>dwarven</symbol> event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. <br>Bearer is <keyword>damage +2.</keyword> <br><keyword>Regroup:</keyword> Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a fellowship companion.<br> While bearer is a <symbol>gondor</symbol> companion, he or she is damage +1.
Bearer must be a Nazgûl. <br><keyword>Maneuver:</keyword> Remove a burden to heal each Nazgûl. <br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner’s hand.
Bearer must be a Nazgûl. <br>If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgûl. <br>When you play this artifact, you may wound an unwounded companion. <br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner’s hand.
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.<br><keyword>Skirmish:</keyword> Exert bearer to make each minion he is skirmishing lose <keyword>fierce</keyword> and unable to gain fierce until the regroup phase.
Bearer must be an <symbol>elven</symbol> companion.<br> Each time bearer wins a skirmish, you may transfer this condition to another <symbol>elven</symbol> companion.
Bearer must be an Elf. <br>If bearer is Gil-galad, he is strength +1 for each <symbol>elven</symbol> artifact you can spot (limit +6). <br><keyword>Regroup:</keyword> Discard Aiglos to wound a minion for each Elf you spot.
Bearer must be Bilbo, Frodo, or Sam. <br><keyword>Maneuver:</keyword> If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Círdan or Gandalf. <br><keyword>Fellowship:</keyword> Remove X culture tokens, where X is equal to bearer’s vitality. Discard this artifact.
Bearer must be Elrond or Gil-galad. <br><keyword>Skirmish:</keyword> Discard the top card of your draw deck. Make a minion skirmishing an Elf strength –X, where X is the twilight cost of the discarded card. Discard this artifact.
Bearer must be Galadriel. <br><keyword>Maneuver:</keyword> Heal 2 companions and place up to 2 cards from hand on top of your draw deck. Discard this artifact.
Bearer must be Merry or Pippin. <br>Bearer gains the Théoden signet. <br><keyword>Response:</keyword> If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry. <br><keyword>Skirmish:</keyword> Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove <symbol>twilight1</symbol> to prevent this.
Bearer must be Pippin. <br><keyword>Skirmish:</keyword> Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove <symbol>twilight1</symbol> to prevent this.
Bearer must be The Witch-king. <br><keyword>Skirmish:</keyword> Exert bearer twice to make a <symbol>wraith</symbol> minion <keyword>damage +1.</keyword> <br><keyword>Response:</keyword> If a player reconciles, return bearer to his owner’s hand.
Discard all other minions (except tentacles).<br> Watcher in the Water cannot bear possessions.<br> The fellowship’s current site gains <keyword>marsh</keyword>.<br> <keyword>Shadow</keyword>: Play a tentacle from your discard pile.
Discard any number of your <symbol>orc</symbol> minions from play to make an <symbol>orc</symbol> minion strength +3 for each one discarded.
Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3.
Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1.<br>Each time the fellowship moves during the regroup phase, you may reinforce a <symbol>rohan</symbol> token (or reinforce 2<symbol>rohan</symbol> tokens if you can spot Éomer or Théoden).
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. <br><keyword>Skirmish:</keyword> Discard a <symbol>dwarven</symbol> card from hand to make a Dwarf <keyword>damage +1</keyword>.
Each time Éowyn wins a skirmish, each other <symbol>rohan</symbol> Man is strength +1 until the regroup phase.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. <br><keyword>Skirmish:</keyword> If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Exert an Elf who has resistance 4 or more to wound a minion.
Gollum is strength +1 for each threat you can spot.<br> Each time Gollum wins a skirmish, you may add a threat.
Háma is strength +1 for each Shadow possession you can spot.<br>Each time Háma wins a skirmish, you may discard a possession from play.
If an <symbol>isengard</symbol> minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Remove a Free Peoples culture token to add a threat.<br> When you play this event, you may remove <symbol>twilight1</symbol> to place this on the bottom of your draw deck instead of in your discard pile.
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play.
The move limit is +1. <br>Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards.
To play, discard 3 cards from your hand.<br>While you can spot 2 other <symbol>orc</symbol> minions, this minion is <keyword>fierce</keyword>.
To play, exert a <symbol>wraith</symbol> or <symbol>sauron</symbol> minion. <br>At the start of each of your Shadow phases, you may draw a card. <br><keyword>Shadow:</keyword> Discard this artifact to play a <symbol>sauron</symbol> minion. Its twilight cost is –3.
To play, exert an <symbol>orc</symbol> minion. <br>At the start of the Shadow phase, add <symbol>twilight1</symbol>.
To play, remove 2 burdens or 2 threats. <br><keyword>Skirmish:</keyword> Spot 2 <symbol>shire</symbol> companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a <symbol>shire</symbol> companion.
To play, spot 2 <symbol>elven</symbol> companions. <br><keyword>Regroup:</keyword> Exert Gil-galad to wound each wounded minion.
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> Play an artifact on Elendil to make the move limit +1 for this turn. <br><keyword>Regroup:</keyword> Discard a <symbol>gondor</symbol> artifact to liberate a site.
To play, spot 2 <symbol>rohan</symbol> companions. <br>You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot a <symbol>gandalf</symbol> Wizard.<br> Bearer must be a companion.<br> Each time bearer wins a skirmish, you may transfer this condition to another companion.
To play, spot a <symbol>gondor</symbol> Man with 3 or more vitality (or spot a <symbol>gondor</symbol> Man and add 2 threats). <br><keyword>Regroup:</keyword> Add a threat or discard this artifact to remove <symbol>twilight2</symbol> or draw a card.
To play, spot a <symbol>gondor</symbol> Man with 3 or more vitality (or spot a <symbol>gondor</symbol> Man and add 2 threats). <br><keyword>Regroup:</keyword> Exert a <symbol>gondor</symbol> Man or discard this artifact to discard your hand and draw 3 cards.
To play, spot a Dwarf. When you play this possession, add 2 <symbol>elven</symbol> tokens here. <br><keyword>Fellowship:</keyword> Discard this possession or remove an <symbol>elven</symbol> token from here to reveal the top card of your draw deck. If it is a <symbol>dwarven</symbol> or <symbol>elven</symbol> card, you may take it into hand.
To play, spot an <symbol>orc</symbol> Orc.<br> <keyword>Skirmish</keyword>: Remove a threat to make an <symbol>orc</symbol> minion strength +2.
To play, spot an Elf. Bearer must be an Elf or Hobbit. <br><keyword>Maneuver:</keyword> Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand.
To play, spot an Elf.<br>While the fellowship is at a battleground site, Haldir is strength +2.<br>While the fellowship is at a forest site, Haldir is an <keyword>archer</keyword>.
To play, spot an Ent. <br>Bearer must be a companion. Limit 1 per bearer. <br><keyword>Skirmish:</keyword> Exert bearer to make him or her damage +1.
To play, spot an unbound <symbol>gondor</symbol> Man. <br><keyword>Response:</keyword> If a <symbol>gondor</symbol> Man is about to take a wound, discard this <symbol>gondor</symbol> artifact to prevent that.
When Glorfindel is in your starting fellowship, his twilight cost is –2. <br><keyword>Skirmish:</keyword> Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed.
When you play Freca, you may spot another <symbol>dunland</symbol> Man to take control of a site. <br>When Freca is killed, the Free Peoples player may liberate a site.
When you play Gríma, you may remove <symbol>twilight4</symbol> to exert an unbound companion. That companion cannot use special abilities until the regroup phase.<br> <keyword>Assignment</keyword>: Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this.
When you play Host of Moria, you may play a <symbol>moria</symbol> card from your discard pile.
When you play Úlairë Lemenya, you may play a <symbol>wraith</symbol> mount from your discard pile.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. <br>Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Farmer Maggot is at a dwelling or forest site, he is strength +4.
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each <symbol>elven</symbol> companion you can spot.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Gollum is at a mountain, river, or underground site, he is strength +2. <br><keyword>Regroup:</keyword> Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. <br>While Isildur bears The One Ring or an artifact, each <symbol>gondor</symbol> knight is strength +1.
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an <keyword>archer.</keyword>
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and <keyword>Fierce.</keyword>
While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.<br> <keyword>Maneuver:</keyword> Wear The One Ring until the regroup phase. <keyword>Skirmish:</keyword> Add a burden to make the Ring-bearer strength +3.
While you can spot a <symbol>rohan</symbol> Man who has resistance of 7 or more, Théodred is twilight cost –1.<br>At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Maneuver:</keyword> If you can spot more minions than companions, exert Éomer to play a <symbol>rohan</symbol> companion from your draw deck.
While you can spot Boromir, Faramir is twilight cost –1.<br>While you can spot Denethor, Faramir is twilight cost –1.<br>While Faramir bears a <symbol>gondor</symbol> possession, he is <keyword>defender +1</keyword>.
You may play <symbol>dwarven</symbol> skirmish events stacked on <symbol>dwarven</symbol> conditions as if from hand.
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FormattedGameText:
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2)
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'''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (2)
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'''Tentacle.''' This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2)
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When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (2)
Other values:
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion.
'''Archer. Fellowship.''' '''Archery''': Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
'''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
'''Assignment:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. You may exert that [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a possession on him or her. Discard this artifact.
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
'''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.
'''Damage +1'''. This minion is strength +1 for each possession you spot.
'''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2.
'''Damage +1. Fellowship.''' Each time you play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession, you may draw a card.
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1.
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile.
'''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
'''Damage +1.''' This companion is strength +1 for each Ent you spot. '''Response:''' If this companion is about to take a wound, exert an Ent to prevent that.
'''Damage +1.''' While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
'''Damage +1.''' While you can spot 2 Dwarves, Durin III is twilight cost –2. Durin III is strength +1 for each artifact and each possession he bears.
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
'''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
'''Damage +2.''' '''Enduring.''' '''Fierce.''' For each burden you spot, threat you spot, and site you control, Sauron’s twilight cost is –1.
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play.
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
'''Enduring.''' Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to discard a condition.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion.
'''Enduring.''' Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes). '''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2.
'''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2. '''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle.
'''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). '''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1.
'''Fellowship. Ranger.''' While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
'''Fellowship. Ranger.''' While you can spot two unbound Hobbits, Boromir’s twilight cost is –1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
'''Fellowship. Ring-bearer. Ring-bound.''' While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
'''Fellowship. Ring-bound.''' While Sam bears The One Ring, he is resistance -4. While you can spot 3 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions, Sam is strength +2. '''Response''': If Frodo dies, make Sam the Ring-bearer.
'''Fellowship.''' '''Response''': If an event is played, exert Gandalf twice to cancel that event.
'''Fellowship.''' '''Skirmish''': If Merry is not assigned to a skirmish, take 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile and remove them from the game to make a companion strength +2.
'''Fellowship.''' Pippin is strength +1 for each tale you can spot.
'''Fellowship:''' Add 2 burdens to play a ring from your draw deck. '''Maneuver:''' Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
'''Fierce.''' '''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion.
'''Fierce.''' '''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl).
'''Fierce.''' This minion is strength +1 for each companion you can spot.
'''Fierce.''' Úlairë Lemenya is strength +1 for each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] possession in your discard pile.
'''Fierce.''' Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
'''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
'''Fierce.''' When you play Úlairë Nertëa, name a race. The Free Peoples player cannot assign Úlairë Nertëa to skirmish a companion of the named race.
'''Fierce.''' While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3.
'''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card.
'''Fierce.''' When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand.
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site.
'''Forest.''' No more than 1 minion can be assigned to each skirmish.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card.
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
'''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2.
'''Knight.''' Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
'''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2.
'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck.
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1.
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3.
'''Ranger.''' While you can spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] followers, each minion skirmishing Arwen is strength –2. '''Maneuver''': Add 3 threats to reconcile your hand.
'''Ranger.''' '''Maneuver:''' Exert Aragorn to make him '''defender +1''' until the regroup phase.
'''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may shuffle up to 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards from your discard pile into your draw deck. '''Skirmish''': Exert a Ring-bound companion to make Sméagol strength +2.
'''Ring-bound.''' While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
'''Ring-bound.''' Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Add a burden to play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale.
'''Ring-bound.''' Each other companion is resistance +1.
'''Ring-bound.''' To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. '''Regroup:''' If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer.
'''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play.
'''Shadow:''' Play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to stack the top card of your draw deck on this card. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a Free Peoples card stacked here to make an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion strength +1. '''Regroup:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card stacked here into hand.
'''Skirmish:''' Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. '''Fellowship''' or '''Regroup:''' Play a Wizard (even if another copy of that Wizard is in your dead pile).
'''Skirmish:''' Exert your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion and add a burden to make that companion '''damage +1'''.
'''Skirmish:''' If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
'''Skirmish:''' If Úri is damage +X, exert him to make him strength +X.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.'''
'''Tale.''' Each unbound Hobbit is strength +1 for each vitality over 3 he or she has. '''Skirmish:''' Prevent an unbound Hobbit from being overwhelmed unless his or her strength is tripled. Discard this condition.
'''Tale.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. The Ring-bearer is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact you can spot (limit +3). '''Fellowship:''' Discard this artifact to play a ring from your discard pile.
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.)
'''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a Nazgûl to add a burden.
'''Underground.''' Skirmish special abilities cannot be used.
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2.
'''Valiant.''' Éomer is strength +2 for each wound on each minion he is skirmishing.
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''.
'''Valiant.''' '''Fellowship''': Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion with a twilight cost of 3 or more; his or her twilight cost is –1.
'''Weather.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Ent you can spot. '''Skirmish''': Discard this condition from play to make a non-[[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion strength +1.
At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion).
Bearer must be a Dwarf. '''Response:''' If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a Dwarf. Bearer is '''damage +1.''' '''Maneuver:''' Take a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. Bearer is '''damage +2.''' '''Regroup:''' Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a Dwarf. Bearer is '''damage +1.''' '''Maneuver:''' For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a fellowship companion. While bearer is a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion, he or she is damage +1.
Bearer must be a Nazgûl. '''Maneuver:''' Remove a burden to heal each Nazgûl. '''Response:''' If a player reconciles, return bearer to his owner’s hand.
Bearer must be a Nazgûl. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgûl. When you play this artifact, you may wound an unwounded companion. '''Response:''' If a player reconciles, return bearer to his owner’s hand.
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase.
Bearer must be a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. Bearer gains '''Hunter 2'''. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If bearer is Elendil or Isildur, he is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact you can spot (limit +6). '''Response:''' If bearer is about to take a wound, exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to prevent that.
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. '''Skirmish:''' Discard this possession to wound a minion bearer is skirmishing.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Each time bearer wins a skirmish, you may transfer this possession to another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. If you do, stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from play on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area.
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion fierce until the regroup phase.
Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion. When you play this, you may draw a card. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion.
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish you may transfer this condition to a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion.
Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] artifact you can spot (limit +6). '''Regroup:''' Discard Aiglos to wound a minion for each Elf you spot.
Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
Bearer must be Bilbo, Frodo, or Sam. '''Maneuver:''' If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Círdan or Gandalf. '''Fellowship:''' Remove X culture tokens, where X is equal to bearer’s vitality. Discard this artifact.
Bearer must be Elrond or Gil-galad. '''Skirmish:''' Discard the top card of your draw deck. Make a minion skirmishing an Elf strength –X, where X is the twilight cost of the discarded card. Discard this artifact.
Bearer must be Galadriel. '''Maneuver:''' Heal 2 companions and place up to 2 cards from hand on top of your draw deck. Discard this artifact.
Bearer must be Merry or Pippin. <br>Bearer gains the Théoden signet. <br>'''Response:''' If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry. '''Skirmish:''' Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
Bearer must be Pippin. '''Skirmish:''' Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
Bearer must be The Witch-king. '''Skirmish:''' Exert bearer twice to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion '''damage +1.''' '''Response:''' If a player reconciles, return bearer to his owner’s hand.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship’s current site gains '''marsh'''. '''Shadow''': Play a tentacle from your discard pile.
Discard any number of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +3 for each one discarded.
Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3.
Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path.
Each possession you play on Éowyn during the fellowship phase is twilight cost –1. Each time the fellowship moves during the regroup phase, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token (or reinforce 2[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] tokens if you can spot Éomer or Théoden).
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make a Dwarf '''damage +1'''.
Each time Éowyn wins a skirmish, each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man is strength +1 until the regroup phase.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Exert an Elf who has resistance 4 or more to wound a minion.
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat.
Háma is strength +1 for each Shadow possession you can spot. Each time Háma wins a skirmish, you may discard a possession from play.
If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
Remove a Free Peoples culture token to add a threat. When you play this event, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place this on the bottom of your draw deck instead of in your discard pile.
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards.
To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''.
To play, exert a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. At the start of each of your Shadow phases, you may draw a card. '''Shadow:''' Discard this artifact to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. Its twilight cost is –3.
To play, exert an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. At the start of the Shadow phase, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion.
To play, spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions. '''Regroup:''' Exert Gil-galad to wound each wounded minion.
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. '''Fellowship:''' Play an artifact on Elendil to make the move limit +1 for this turn. '''Regroup:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact to liberate a site.
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot a Dwarf. When you play this possession, add 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tokens here. '''Fellowship:''' Discard this possession or remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token from here to reveal the top card of your draw deck. If it is a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] or [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand.
To play, spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion.
To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality (or spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and add 2 threats). '''Regroup:''' Add a threat or discard this artifact to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or draw a card.
To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality (or spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and add 2 threats). '''Regroup:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or discard this artifact to discard your hand and draw 3 cards.
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an '''archer'''.
To play, spot an Elf. Bearer must be an Elf or Hobbit. '''Maneuver:''' Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand.
To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. '''Skirmish:''' Exert bearer to make him or her damage +1.
To play, spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Response:''' If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is about to take a wound, discard this [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] artifact to prevent that.
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. '''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2.
When Glorfindel is in your starting fellowship, his twilight cost is –2. '''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed.
When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site.
When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase. '''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this.
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile.
When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Farmer Maggot is at a dwelling or forest site, he is strength +4.
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion you can spot.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Gollum is at a mountain, river, or underground site, he is strength +2. '''Regroup:''' Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight is strength +1.
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an '''archer.'''
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.'''
While wearing The One Ring, each time bearer is about to take a wound, add a burden instead. '''Maneuver:''' Wear The One Ring until the regroup phase. '''Skirmish:''' Add a burden to make the Ring-bearer strength +3.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance of 7 or more, Théodred is twilight cost –1. At the start of each skirmish involving Théodred, you may exert each minion he is skirmishing.
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Maneuver:''' If you can spot more minions than companions, exert Éomer to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your draw deck.
While you can spot Boromir, Faramir is twilight cost –1. While you can spot Denethor, Faramir is twilight cost –1. While Faramir bears a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession, he is '''defender +1'''.
You may play [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] skirmish events stacked on [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] conditions as if from hand.
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Nine Riders Collection (9)
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"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'"
"'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'"
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'"
A few Orcs are veterans of single combats to settle disputes in the mountain tribes.
Black blood. Flat feet. Scaly skin
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Even victory does not long slake the Orkish thirst for blood. It merely drives them onward to a new confrontation.
From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron.
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard.
Many of the Men of the East march into battle carrying heavy bladed polearms.
Online Black Rider Release Event<br> Feburary 2005
Online Bloodlines Release Event<br> June 2005
Online Hunters Release Event<br> October 2005
Online Shadows Release Event<br> October 2004
Only Trolls had the strength to man the siege catapults.
Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale.
Some accepted Sauron's gift for glory and a notion of great deeds.
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies.
Stones to move. Bridges to be rebuilt.
The men of Dunland took even the most basic of tools to be weapons against Rohan.
The Men of the East were well-equipped.
The Nazgûl's true forms were revealed to him, shining like ghostly Kings.
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize.
The piercing cries of the Nazgûl paralyze their enemies with fear.
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood.
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust.
Those that knew the most power as kings were placed in particular ways for the will of Sauron.
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep.
“'If we are quick we shall catch Frodo and Sam before nightfall.'”
“'Then it has all been in vain – the Fellowship has failed.'”
“'We travel light. Let's hunt some Orc.'”
“...across their three necks lay one long naked sword.”
“...and the North-realm they made in Arnor, and the South-realm in Gondor....”
“...as if a host of snakes were swimming up...”
“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.”
“...here and there they twisted like ghostly sheets unfurled by hidden hands.”
“...Nenya, the ring wrought of mithril, that bore a single white stone flickering like a frosty star.”
“...now that I see him, I do pity him.”
“...the Dark Power, moving its armies like pieces on the board, was gathering them together.”
“...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.”
“...the front of the first éored roared like a breaker foaming to the shore....”
“...the Third Ring, Narya the Great, and the stone upon it was red as fire.”
“...they were joined by great forces sent from the Houses of the other Fathers....”
“...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.”
“Bring it down! Bring it down! Bring it down!”
“But, as Thrór had said, the Ring needed gold to breed gold....”
“Concerning the beginning of the Dwarves strange tales are told both by the Eldar and by the Dwarves themselves....”
“Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....”
“Frodo felt something seize him by the ankle...”
“Gil-galad before he died gave his ring to Elrond....”
“Have you heard nothing Lord Elrond has said? The Ring must be destroyed!”
“I would have followed you my Brother... my Captain... my King!”
“I would rather share one lifetime with you than face all the ages of this world alone.”
“If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.”
“If the mountain defeats you, will you risk a more dangerous road?”
“In a dream, I saw the eastern sky grow dark.”
“In the dark there was a snarling noise.”
“Indeed the hobbits felt that the hair on their heads was actually standing up, waving and curling and growing.”
“It was overlaid with a tracery of flowers and leaves wrought of silver and gold....”
“It's tradition for the women of the court to farewell the men.”
“Legolas, two already!”
“Merry and he had drawn their swords, but the Orcs did not wish to fight....”
“Now is the hour, Riders of Rohan, oaths you have taken! Now, fulfill them all! To Lord and Land!”
“One by one, the free lands of Middle-earth fell to the power of the Ring.”
“One came wriggling over the threshold...”
“One for the Dark Lord on his dark throne / In the Land of Mordor where the Shadows lie.”
“One Ring to bring them all....”
“Out of the gate in the trees that they had just left rode a Black Rider.”
“Ride out with me. Ride out and meet them.”
“So black were they that they seemed like black holes in the deep shade behind them.”
“Some held that they were not Trolls, but giant Orcs...”
“The flames roared up to greet it, and wreathed about it...”
“The icy touch froze his bones, and he remembered no more.”
“The riding figure sat quite still with its head bowed, as if listening.”
“The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.”
“The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.”
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.”
“We're friends of Gandalf the Grey.”
“What evil it saith I do not know; but I trace here a copy of it, lest it fade beyond recall.”
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.”
“You can trust us to stick to you through thick and thin - to the bitter end.'”
“You will taste man-flesh!”
“Your time will come. You will face the same evil...”
“‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'”
“‘...and Elendil of Westernesse who overthrew Sauron....'”
“‘...and in it there was a stone like the Moon....'”
“‘...cold as ice, and harder than steel.'”
“‘...Elendil's son cut the Ring from Sauron's hand....'”
“‘...for the Spear of Gil-galad... none could withstand.'”
“‘...he used it to find out secrets, and he put his knowledge to crooked and malicious uses.'”
“‘...I am quite ready to go on another journey....'”
“‘...I shall not be dark, but beautiful and terrible as the Morning and the Night!...Dreadful as the Storm and the Lightning!'”
“‘...I'm the tall one, you're the short one.'”
“‘...Isildur cut the Ring from his hand....'”
“‘...peril is now both before you and behind you, and upon either side.'”
“‘...the Forest itself was moving behind us.'”
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'”
“‘Azog! If you are in come out! Or is the play in the valley too rough?'”
“‘But if we was master, then we could help ourselfs, yes...'”
“‘But what has it got in its pocketses, eh?'”
“‘Didst thou think that the eyes of the White Tower were blind?'”
“‘Do not hope too much! These are dark days.'”
“‘Do you wish them to find you? They are terrible!'”
“‘Do you wish then... that our places had been exchanged?'”
“‘Gil-galad was an Elven-king. / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'”
“‘He that blows it at need shall set fear in the hearts of his enemies and joy in the hearts of his friends....'”
“‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'”
“‘Hey! Come derry dol! Can you hear me singing?'”
“‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'”
“‘I am the lawful master of the Stone, and I had both the right and the strength to use it, or so I judged.'”
“‘I didn't like the looks of him; and when Grip came out, he took one sniff and let out a yelp as if he had been stung....'”
“‘I hoped the river-voyage would beat him, but he is too clever a waterman.'”
“‘I will help you bear this burden, Frodo Baggins....'”
“‘I'm coming too, or neither of us is going. I'll knock holes in all the boats first.'”
“‘It freezes, it bites! Elves twisted it, curse them!'”
“‘Let her be as lord to the Eorlingas, while we are gone.'”
“‘Let the armies of Mordor know this: never again will the land of my people fall into enemy hands!'”
“‘Never trust an Elf.'”
“‘Nine he gave to Mortal Men, proud and great, and so ensnared them.'”
“‘Only shapes to see, perhaps, not to touch.'”
“‘Open, in the name of Mordor!' said a voice thin and menacing.”
“‘Slender as the willow-wand, clearer than the water.'”
“‘So it is now: the Nine he has gathered to himself....'”
“‘The Nine, the Seven, and the Three... had each their proper gem.'”
“‘The Red Arrow has not been seen in the Mark in all my years! Has it indeed come to that?'”
“‘The Sun shines through you.'”
“‘The women of this country learned long ago: those without swords can still die upon them.'”
“‘There are dead things, dead faces in the water!'”
“‘There was none to see, or perhaps in after ages songs would still be sung of the Battle of the Peak.'”
“‘There will be no dawn for Men.'”
“‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'”
“‘There's some devilry at work in the Shire....'”
“‘These are the daggers of the Noldorin.'”
“‘They have already seen service in war.'”
“‘Verily this is a sapling of the line of Nimloth the fair; and that was a seedling of Galathilion, and that a fruit of Telperion of many names, Eldest of Trees.'”
“‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'”
“‘We fought this war for vengeance, and vengeance we have taken. But it is not sweet.'”
“‘We have already overtaken some of those that we are hunting...'”
“‘We will die for Saruman.'”
“‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'”
“‘yes-hearted Men, they will not be corrupted. We of Minas Tirith have been staunch....'”
“‘You must go - and therefore we must, too. Merry and I are coming with you.'”
“‘“But for my part I will risk no hurt to this thing: of all the works of Sauron the only fair.”'”
“‘“White!” he sneered. “It serves as a beginning.”'”
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D
Data:Aiglos (9R+12)/Data
Data:Aragorn, Defender of Rohan (0P127)/Data
Data:Aragorn, Ranger of the North (0P14)/Data
Data:Aragorn, Swift Hunter (0P125)/Data
Data:Aragorn, Well-traveled Guide (19P12)/Data
Data:Armored Easterling (0P73)/Data
Data:Army Long Trained (19P5)/Data
Data:Arwen, Royal Maiden (19P6)/Data
Data:Arwen, Staunch Defender (0P79)/Data
Data:Barrow-wight Stalker (16R1)/Data
Data:Bilbo, Aged Ring-bearer (0D8)/Data
Data:Bilbo, Bearer of Things Burgled (9R+49)/Data
Data:Black Rider (0P20)/Data
Data:Boromir, Bearer of Council (9R+31)/Data
Data:Boromir, Destined Guide (19P13)/Data
Data:Boromir, Hero of Osgiliath (0P71)/Data
Data:Bow of Minas Tirith (0P72)/Data
Data:Breeding Pit of Isengard (0D9)/Data
Data:Brought Down From Inside (19P24)/Data
Data:Buckland Homestead (0D1)/Data
Data:Candle Corpses (16R2)/Data
Data:Caras Galadhon (0D2)/Data
Data:Cavern Entrance (0D3)/Data
Data:Champion Orc (0P75)/Data
Data:City of Kings (0D10)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Wisp (16R3)/Data
Data:Dead Faces (16R4)/Data
Data:Durin III, Dwarven Lord (9R+3)/Data
Data:Elendil, High-King of Gondor (0D6)/Data
Data:Elendil, The Tall (9R+32)/Data
Data:Elven Rope (9R13)/Data
Data:Ent Draught (9R24)/Data
Data:Eomer, Eored Captain (19P25)/Data
Data:Eomer, Eored Leader (0P80)/Data
Data:Eowyn, Lady of the Mark (19P26)/Data
Data:Eowyn, Restless Warrior (0P118)/Data
Data:Eowyn, Shieldmaiden of Rohan (0P88)/Data
Data:Everyone Knows (9R50)/Data
Data:Falls of Rauros (0D13)/Data
Data:Faramir, Prince of Ithilien (0P117)/Data
Data:Farmer Maggot, Hobbit of the Marish (0P93)/Data
Data:Freca, Hungry Savage (9R+2)/Data
Data:Frodo, Little Master (19P28)/Data
Data:Galadriel, Bearer of Wisdom (9R+14)/Data
Data:Gandalf, Leader of the Company (0P70)/Data
Data:Gandalf, Wise Guide (19P8)/Data
Data:Gil-galad, Elven High King (9R+15)/Data
Data:Gimli, Bearer of Grudges (9R+4)/Data
Data:Gimli, Eager Hunter (0P123)/Data
Data:Gimli, Opinionated Guide (19P2)/Data
Data:Gimli, Son of Gloin (0P12)/Data
Data:Glorfindel, Revealed in Wrath (9R+16)/Data
Data:Goldberry, River-daughter (9R+51)/Data
Data:Gollum, Dark as Darkness (9R+28)/Data
Data:Gollum, Threatening Guide (19P10)/Data
Data:Grima, Footman of Saruman (0P102)/Data
Data:Grima, Servant of Another Master (19P16)/Data
Data:Guard of the White Tree (0P107)/Data
Data:Haldir, Sentry of the Golden Wood (0P122)/Data
Data:Hama, Captain of the King's Guard (0P106)/Data
Data:Horn of the Mark (9R45)/Data
Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
Data:Huorn (9R25)/Data
Data:Imladris (0D14)/Data
Data:In Twilight (19P34)/Data
Data:Isengard Marauder (0P120)/Data
Data:Isildur, Bearer of Heirlooms (9R+33)/Data
Data:Isildur, Heir of Elendil (0P119)/Data
Data:Ithil Stone (9R+47)/Data
Data:Jarnsmid, Barding Emissary (0P89)/Data
Data:Keening Wail (0P96)/Data
Data:Knife of the Galadhrim (9R+17)/Data
Data:Legolas, Companion of the Ring (0P87)/Data
Data:Legolas, Fleet-footed Hunter (0P124)/Data
Data:Legolas, Greenleaf (0P13)/Data
Data:Legolas, Skeptical Guide (19P7)/Data
Data:Library of Orthanc (9R+39)/Data
Data:Linnar, Dwarven Lord (9R5)/Data
Data:Lurtz, Now Perfected (0P126)/Data
Data:Lurtz, Resilient Captain (19P33)/Data
Data:Massing Strength (0P91)/Data
Data:Merry's Dagger (9R18)/Data
Data:Merry, Resolute Friend (19P29)/Data
Data:Mithril-coat, Dwarf-mail (0P94)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Narsil, Blade of the Faithful (9R+34)/Data
Data:Narya, Ring of Fire (9R19)/Data
Data:Neekerbreekers' Bog (0D4)/Data
Data:Nenya, Ring of Adamant (9R20)/Data
Data:Nocked (0P69)/Data
Data:Not Bound To His Fate (19P14)/Data
Data:Olog-Hai Bestial (0P85)/Data
Data:Ordnance Grunt (0D7)/Data
Data:Orophin, Brother of Haldir (0P101)/Data
Data:Pinnacle of Zirakzigil (0D11)/Data
Data:Pippin's Dagger (9R21)/Data
Data:Pippin, Brave Decoy (0P86)/Data
Data:Pippin, Steadfast Friend (19P30)/Data
Data:Pit Troll (19P22)/Data
Data:Poleaxe (0P74)/Data
Data:Primitive Brand (0P128)/Data
Data:Rabbit Stew (19P31)/Data
Data:Radagast, The Brown (9R+26)/Data
Data:Reaching Tentacle (19P19)/Data
Data:Riders of the Mark (0P77)/Data
Data:Ring of Accretion (9R6)/Data
Data:Ring of Asperity (9R42)/Data
Data:Ring of Fury (9R+7)/Data
Data:Ring of Guile (9R8)/Data
Data:Ring of Ire (9R+43)/Data
Data:Ring of Rancor (9R44)/Data
Data:Ring of Retribution (9R9)/Data
Data:Sack of the Shire (9R40)/Data
Data:Sam, Loyal Friend (19P32)/Data
Data:Sam, Steadfast Friend (0P78)/Data
Data:Sapling of the White Tree (9R35)/Data
Data:Saruman, Agent of the Dark Lord (0P95)/Data
Data:Saruman, Of Many Colours (0P104)/Data
Data:Sauron's Might (19P27)/Data
Data:Sauron, The Lord of the Rings (9R+48)/Data
Data:Scroll of Isildur (9R36)/Data
Data:Seeing Stone of Minas Anor (9R37)/Data
Data:Seeing Stone of Orthanc (9R38)/Data
Data:Sent Back (9R27)/Data
Data:Sindri, Dwarven Lord (9R10)/Data
Data:Slippery as Fishes (9R+29)/Data
Data:Smeagol, Bearer of Great Secrets (9R+30)/Data
Data:Smeagol, Pitiable Guide (19P11)/Data
Data:Spirit of Dread (16R5)/Data
Data:Spurred to Battle (0P76)/Data
Data:Stern Words (19P9)/Data
Data:Still Twitching (19P3)/Data
Data:Sting, Weapon of Heritage (0P84)/Data
Data:Strands of Elven Hair (9R22)/Data
Data:Strength In My Blood (19P15)/Data
Data:Strong Tentacle (19P20)/Data
Data:That's Two! (19P4)/Data
Data:The Balrog, Demon of Might (19P18)/Data
Data:The Mouth of Sauron, Messenger of Mordor (0P100)/Data
Data:The One Ring, The Binding Ring (9R+1)/Data
Data:The One Ring, The Great Ring (19P1)/Data
Data:The Prancing Pony (0D12)/Data
Data:The Red Arrow (9R46)/Data
Data:The Witch-king's Beast, Fell Creature (0P82)/Data
Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
Data:The Witch-king, Dark Lord (19P40)/Data
Data:Theodred, Second Marshal of the Mark (0D5)/Data
Data:Tom Bombadil, The Master (9R+52)/Data
Data:Troll of the Deep, Cave Troll (19P23)/Data
Data:Ulaire Attea, Dark Predator (19P35)/Data
Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
Data:Ulaire Cantea, Fourth of the Nine Riders (0P111)/Data
Data:Ulaire Enquea, Dark Threat (19P36)/Data
Data:Ulaire Enquea, Sixth of the Nine Riders (0P113)/Data
Data:Ulaire Lemenya, Black Enemy (0P98)/Data
Data:Ulaire Lemenya, Dark Enemy (19P37)/Data
Data:Ulaire Lemenya, Fifth of the Nine Riders (0P112)/Data
Data:Ulaire Nelya, Black Hunter (0P99)/Data
Data:Ulaire Nelya, Third of the Nine Riders (0P110)/Data
Data:Ulaire Nelya, Third of the Nine Riders (0P97)/Data
Data:Ulaire Nertea, Dark Horseman (19P38)/Data
Data:Ulaire Nertea, Ninth of the Nine Riders (0P116)/Data
Data:Ulaire Otsea, Seventh of the Nine Riders (0P105)/Data
Data:Ulaire Otsea, Seventh of the Nine Riders (0P114)/Data
Data:Ulaire Otsea, Zwarte Schim (0P103)/Data
Data:Ulaire Toldea, Black Shadow (0P81)/Data
Data:Ulaire Toldea, Dark Shadow (19P39)/Data
Data:Ulaire Toldea, Eighth of the Nine Riders (0P115)/Data
Data:Undead of Angmar (16R6)/Data
Data:Urgency (19P17)/Data
Data:Uri, Dwarven Lord (9R11)/Data
Data:Vapour and Steam (0P90)/Data
Data:Vilya, Ring of Air (9R23)/Data
Data:Watcher at Sarn Ford, Ranger of the North (0P129)/Data
Data:Watcher in the Water, Many-Tentacled Creature (19P21)/Data
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