Drilldown: CardReleases

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CardReleases > Strength: 8-9 & Vitality: 4-9 & Signet : None or None

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A (8) · D (1) · O (3) · S (54) · W (5)
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Defender of Rohan (4) · Powerful Guide (4) · None (3) · Thorongil (3) · Elven Lord (3) · Isildur's Heir (3) · High-king of Gondor (2) · Swift Hunter (2) · Strider (2) · Servant of the Eye (2) · Of Many Colours (2) · Menace (2) · Last Child of Ungoliant (2) · Agent of the Dark Lord (2) · Instigator of Insurrection (2) · Witness to History (2) · Heir to the Throne of Gondor (2)
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Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (2) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1. (2) · Ranger. Each time the fellowship moves, add (1). (2) · Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase. (2) · Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1. (2) · Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) · To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2)
TaggedGameText:
Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (4)
· To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4)
· Aragorn is strength +1 for each gondor card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (3)
· Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert Aragorn to make a hunter companion strength +1. (2)
· Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Knight. To play, spot 2 gondor knights or exert 2 gondor Men.
Each of your gondor companions is resistance +1.
Maneuver: Remove a gondor token to make an unbound companion resistance +1 until the regroup phase. (2)
· Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2)
· To play, spot an Elf.
Skirmish: If Elrond is skirmishing a minion, exert him to place an elven card from your discard pile on top of your draw deck. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Ranger. Each time the fellowship moves, add twilight1. (2)
FormattedGameText:
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (4) · '''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4) · Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase. (3) · '''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert Aragorn to make a hunter companion strength +1. (2) · Skinbark’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. '''Response:''' If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Knight.''' To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knights or exert 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. Each of your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions is resistance +1. '''Maneuver:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token to make an unbound companion resistance +1 until the regroup phase. (2) · To play, spot an Elf. '''Skirmish:''' If Elrond is skirmishing a minion, exert him to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on top of your draw deck. (2) · '''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Ranger.''' Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
Lore:
None (17) · "'...the power of Gil-galad has increased in his absence.'" (1) · "'He has claimed lordship over all this land...'" (1) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4) · "A new power is rising. Its victory is at hand." (1) · "Never yet had any fly escaped Shelob's webs, and the greater now was her rage and hunger." (1) · "Take back what they stole from you!" (1) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · Hunters Design-a-Card contest entry
Submitted by "Deathbymonkeys" (1)
· Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Sauron's hatred lives in the hearts of his minions. (1) · Slender and royal, he presided over many Entmoots. (1) · When roused to action, little could stop the destructive power of the Ents. (1) · “...and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “...for all living things were her food, and her vomit darkness.” (1) · “...in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits.” (2) · “...she served none but herself, drinking the blood of Elves and Men....” (1) · “...who only desired death for all others....” (1) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “Let the Ring-bearer decide.” (3) · “Ride out with me. Ride out and meet them.” (2) · “The Ring yearns above all else to return to the hand of its master. They are one, the Ring and the Dark Lord. Frodo, he must never find it.” (1) · “The skill of the Elves can reforge the sword of Kings, but only you have the power to wield it.” (1) · “Thus came Aragorn, son of Arathorn, Elessar....” (3) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “‘...a man that hacks once at an Ent never gets the chance of a second blow.'” (1) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (2) · “‘...I know all the lands between the Shire and the Misty Mountains, for I have wandered over them for many years.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘Gil-galad was an Elven-king. / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'” (1) · “‘He has gone up into the high places, among the birches that he loves best....'” (1) · “‘He was wounded by Orcs, and many of his folk and tree-herds have been murdered and destroyed.'” (1) · “‘I see... I look foul and feel fair. Is that it?'” (1) · “‘I was there the day the strength of Men failed.'” (2) · “‘I will follow the Orcs...'” (3) · “‘There will be no dawn for Men.'” (2) · “‘To me then even our victory can bring only sorrow and parting – but to you hope of joy for a while.'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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