Saruman, Curunir (17S115)

From LOTR-TCG Wiki
(Redirected from LOTR17115)
Land Had Changed (17R114)
Back to Rise of Saruman Index
Saruman, Master of the White Hand (17R116)

Saruman, Curunir (17S115) is a Uruk-hai Minion from the Rise of Saruman set.

Collection Info
Title Saruman
Subtitle Curunir
Unique Yes
Collectible Yes
Set 17 - Rise of Saruman
Rarity S - Starter-only
Card Number 115
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Uruk-hai
Side Shadow
Card Type Minion
Race Wizard
Twilight Cost 4
Strength 8
Vitality 4
Site Number 4
Game Text Each time an hunter wins a skirmish, heal a different minion.

Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.

Lore "'He has claimed lordship over all this land...'"
Technical Info
Wiki Base Card ID LOTR-EN17S115.0
TLHH ID LOTR17115
GEMP ID 17_115
LOTRO Hex ID 63 6B 36 10
LOTRO Image ID 17_115


Strategy[edit]

Curunir fits snugly into the Uruk-hai Hunter deck archetype, although he struggles to out-perform Saruman, Agent of the Dark Lord (12S144) in formats where the latter is legal. Removing the hunter keyword from companions is very useful for minions that depend a lot on their hunter bonuses, such as Uglúk, Ugly Fellow (15R172) , White Hand Warrior (17C136) and White Hand Butcher (17C122) . If removing the hunter keyword from a companion allows an Uruk-hai Hunter to win a skirmish, Saruman can then heal himself and repeat the process. These abilities also synergise very well with Fierce minions (which is almost every Uruk-hai Hunter), as the removal of hunter can last for two skirmishes instead of one. Curunir is weak vs decks without Hunters but he can still heal other minions such as White Hand Guard (17C126) .

Unlike Agent of the Dark Lord, Curunir lacks the Lurker keyword and cannot easily buff himself. This can make him a bit fragile in the absence of Throne of Isengard (17R39) or Throne of the Golden Hall (17R98) .

He is the easiest version of Saruman to heal, and subsequently trigger Radagast Deceived (13R80) .

Strengths and Weaknesses[edit]

Strong Versus...[edit]

Weak Versus...[edit]

  • Non-!Hunters

Rulings[edit]

Alternate Personas[edit]

Portrait Name Game Text
Saruman, Keeper of Isengard (3R68) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Uruk-hai are fierce.

Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.

Saruman, Servant of the Eye (3C69) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Assignment: Exert Saruman to assign an minion to a companion (except the Ring-bearer). That companion may exert to prevent this.

Saruman, Rabble-rouser (4R33) Saruman may not be assigned to a skirmish.

Each time the fellowship moves, the Free Peoples player must exert a companion for each Man you can spot. Skirmish: Exert Saruman to make a Man strength +2.

Saruman, Black Traitor (4R173) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

When you play Saruman, you may discard a condition.

Shadow: Exert Saruman to play Saruman’s Staff from your discard pile.

Saruman, Master of Foul Folk (5R56) Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.

Each time the fellowship moves, you may heal each Orc twice.

Shadow: Exert Saruman to play an possession from your discard pile.

Saruman, Of Many Colours (12R54) Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1.
Saruman, Agent of the Dark Lord (12S144) Lurker. (Skirmishes involving lurker minions must be resolved after any others.)

Skirmish: Exert Saruman to make an  minion strength +2.

Each time a companion is killed, you may heal Saruman.

Saruman, Instigator of Insurrection (17R37) Saruman cannot be assigned to a skirmish.

While you can spot 6 companions, each minion gains hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Servant of Sauron (17R38) Aid - . (At the start of the maneuver phase, you may remove to transfer this to a minion.)

Each time bearer wins a skirmish, you may exert a companion.

Saruman, Coldly Still (17S48) Each minion bearing a possession is strength +2.

Skirmish: Exert Saruman to play a possession from your discard pile.

Saruman, Master of the White Hand (17R116) Each companion is resistance -1.

Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.

Saruman, Many-coloured Wizard (0D20) Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Saruman, Many-coloured Wizard (0W20)
Saruman, Instigator of Insurrection (0W36) Saruman cannot be assigned to skirmish an unwounded character.

While you can spot 6 companions, all minions gain hunter 2.

Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.

Saruman, Fell Voice (V1_30) While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.

While at a site bearing a weather, each minion is strength +2.

Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. ​