Sturdy Stock (15C8): Difference between revisions

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{{QueryCardCategories|15C8}}
{{QueryCardCategories|15C8}}
= Strategy =
= Strategy =
'''Sturdy Stock''' is rarely played. Outside of [[Hunters Block]], there are many better and more-consistent {{C|Dwarven}} [[pump]] [[event]]s, particularly {{Card|Dwarf-lords}}, {{Card|Awkward Moment}}, {{Card|Battle Tested}}, and {{Card|Honed}}. All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the [[artifact]] [[ring]]s like {{Card|Ring of Fury}}. In Hunter's Block play, you're unlikely to be playing a [[dwarf]]-specific pump event anyway because there are only three dwarfs in the whole [[format]]: {{Card|Gloin, Son of Groin}}, {{Card|Thorin III, Stonehelm}}, and three versions of [[Gimli]]. Even then, {{Card|Axe-work}} is probably more consistent, since it always gives at least +2 [[strength]].
'''Sturdy Stock''' is rarely played. Outside of [[Hunters Block]], there are many better and more-consistent {{C|Dwarven}} [[pump]] [[event]]s, particularly {{Card|Dwarf-lords}}, {{Card|Awkward Moment}}, {{Card|Battle Tested}}, and {{Card|Honed}}. All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the [[artifact]] [[ring]]s like {{Card|Ring of Fury}}. In Hunter's Block play, you're unlikely to be playing a [[dwarf]]-specific pump event anyway because there are only three dwarfs in the whole [[format]]: {{Card|Gloin, Son of Groin}}, {{Card|Thorin III, Stonehelm}}, and three versions of [[Gimli]]. Even then, {{Card|Axe-work}} is generally more consistent, since it always gives at least +2 [[strength]].


= Strengths and Weaknesses =
= Strengths and Weaknesses =

Revision as of 17:37, 14 April 2022

Heavy Axe (15U7)
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Well-crafted Armor (15R9)

Sturdy Stock (15C8) is a Dwarven Event from the The Hunters set.


Collection Info
Title Sturdy Stock
Unique No
Collectible Yes
Set 15 - The Hunters
Rarity C - Common
Card Number 8
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Event
Phase Skirmish
Twilight Cost 1
Game Text Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and damage +1 for each hunter minion you can spot).
Lore “Dwarves have a knack for surviving misfortune.”
Technical Info
Wiki Base Card ID LOTR-EN15S008.0
TLHH ID LOTR15008
GEMP ID 15_8
LOTRO Hex ID 68 1C 4E 0E
LOTRO Image ID 15_008


Strategy

Sturdy Stock is rarely played. Outside of Hunters Block, there are many better and more-consistent Dwarven pump events, particularly Dwarf-lords (13U4) , Awkward Moment (13C2) , Battle Tested (7U3) , and Honed (8C6) . All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of Hunter minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the artifact rings like Ring of Fury (9R+7) . In Hunter's Block play, you're unlikely to be playing a dwarf-specific pump event anyway because there are only three dwarfs in the whole format: Glóin, Son of Groin (15R6) , Thorin III, Stonehelm (17R6) , and three versions of Gimli. Even then, Axe-work (17U5) is generally more consistent, since it always gives at least +2 strength.

Strengths and Weaknesses

Strong Versus...

Weak Versus...

  • An opponent playing only one Hunter minion at a time.

Rulings

Similar to Sharp Defense (12U13) , if there's one Hunter minion in play, you have to grant the dwarf +1 strength and Damage +1. You can't choose the +2 strength instead.

When a card has a conditional effect in parentheses, you can’t choose which one to use. You have to use the conditional effect if the condition is met.

Sharp Defense (12U13) adds no strength to a Dwarf who has resistance 4 or more and no possessions. You can't choose to use the +2 instead.

- effect section