Sturdy Stock (15C8): Difference between revisions
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{{NavBar|15C8|[[The Hunters Index]]|[[Heavy Axe (15U7)|Heavy Axe (15U7)]]|[[Well-crafted Armor (15R9)|Well-crafted Armor (15R9)]]}} | {{NavBar|15C8|[[The Hunters Index]]|[[Heavy Axe (15U7)|Heavy Axe (15U7)]]|[[Well-crafted Armor (15R9)|Well-crafted Armor (15R9)]]}} | ||
{{CardTabs|Dwarven}} | {{CardTabs|Dwarven}} | ||
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Event]] from the [[The Hunters]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Event]] from the [[The Hunters]] set. | ||
{{CardInfobox|15C8}} | {{CardInfobox|15C8}} | ||
{{QueryCardCategories|15C8}}</noinclude> | |||
{{QueryCardCategories|15C8}} | |||
= Strategy = | = Strategy = | ||
'''Sturdy Stock''' is rarely played. Outside of [[Hunters Block]], there are many better and more-consistent {{C|Dwarven}} [[pump]] [[event]]s, particularly {{Card|Dwarf-lords}}, {{Card|Awkward Moment}}, {{Card|Battle Tested}}, and {{Card|Honed}}. All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the [[artifact]] [[ring]]s like {{Card|Ring of Fury}}. In Hunter's Block play, you're unlikely to be playing a [[dwarf]]-specific pump event anyway because there are only three dwarfs in the whole [[format]]: {{Card|Gloin, Son of Groin}}, {{Card|Thorin III, Stonehelm}}, and three versions of [[Gimli]]. Even then, {{Card|Axe-work}} is | '''Sturdy Stock''' is rarely played. Outside of [[Hunters Block]], there are many better and more-consistent {{C|Dwarven}} [[pump]] [[event]]s, particularly {{Card|Dwarf-lords}}, {{Card|Awkward Moment}}, {{Card|Battle Tested}}, and {{Card|Honed}}. All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the [[artifact]] [[ring]]s like {{Card|Ring of Fury}}. In Hunter's Block play, you're unlikely to be playing a [[dwarf]]-specific pump event anyway because there are only three dwarfs in the whole [[format]]: {{Card|Gloin, Son of Groin}}, {{Card|Thorin III, Stonehelm}}, and three versions of [[Gimli]]. Even then, {{Card|Axe-work}} is generally more consistent, since it always gives at least +2 [[strength]]. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = |
Latest revision as of 01:57, 1 December 2022
Heavy Axe (15U7) | Back to The Hunters Index |
Well-crafted Armor (15R9) |
Sturdy Stock (15C8) is a Dwarven Event from the The Hunters set.
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Strategy[edit]
Sturdy Stock is rarely played. Outside of Hunters Block, there are many better and more-consistent Dwarven pump events, particularly Dwarf-lords (13U4) , Awkward Moment (13C2) , Battle Tested (7U3) , and Honed (8C6) . All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of Hunter minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the artifact rings like Ring of Fury (9R+7) . In Hunter's Block play, you're unlikely to be playing a dwarf-specific pump event anyway because there are only three dwarfs in the whole format: Glóin, Son of Groin (15R6) , Thorin III, Stonehelm (17R6) , and three versions of Gimli. Even then, Axe-work (17U5) is generally more consistent, since it always gives at least +2 strength.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
Weak Versus...[edit]
- An opponent playing only one Hunter minion at a time.
Rulings[edit]
Similar to Sharp Defense (12U13) , if there's one Hunter minion in play, you have to grant the dwarf +1 strength and Damage +1. You can't choose the +2 strength instead.
When a card has a conditional effect in parentheses, you can’t choose which one to use. You have to use the conditional effect if the condition is met.
Sharp Defense (12U13) adds no strength to a Dwarf who has resistance 4 or more and no possessions. You can't choose to use the +2 instead.
- effect section