No Retreat (4R30): Difference between revisions
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= Strategy = | = Strategy = | ||
No Retreat is capable of killing a Free Peoples player outright by forcing them to take a move they simply aren't prepared to make -- and therein lies the trouble with this card. As powerful as it seems (and rightly so), it's often either redundant or useless. If you have a site under your control and can get 2 {{C|Dunland}} Men to the regroup phase, you're already making big gains with your Shadow side and probably won't need to push your opponent to win. On the other hand, if you're having trouble keeping sites or keeping your Dunlendings alive then this card will do nothing but clog your hand. Unless your deck is built to use Dunland's characteristic low site number to win quickly, leaving this card out in favor of extra Dunlendings, pumps, or situational minions such as {{Card|Grima, Wormtongue}} or {{Card|Ulaire Enquea, Lieutenant of Morgul}} will give your deck more consistency. | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | |||
* {{Card|Constantly Threatening}} | |||
* Decks which rely on their Shadow sides for victories and build their Free Peoples to simply survive | |||
== Strong Versus... == | == Strong Versus... == | ||
* Free Peoples strategies such as choke and pipes, which rely on slow movements and tricks to manage dangers rather than defeating them | * Free Peoples strategies such as choke and pipes, which rely on slow movements and tricks to manage dangers rather than defeating them | ||
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* Strong Free Peoples, which will make meeting the conditions for using this card difficult | * Strong Free Peoples, which will make meeting the conditions for using this card difficult | ||
* Condition discarding after the Fellowship Phase | * Condition discarding after the Fellowship Phase | ||
Latest revision as of 13:21, 24 September 2023
No Refuge (4R29) | Back to The Two Towers Index |
Over the Isen (4U31) |
No Retreat (4R30) is a Dunland Condition from the The Two Towers set.
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Strategy[edit]
No Retreat is capable of killing a Free Peoples player outright by forcing them to take a move they simply aren't prepared to make -- and therein lies the trouble with this card. As powerful as it seems (and rightly so), it's often either redundant or useless. If you have a site under your control and can get 2 Dunland Men to the regroup phase, you're already making big gains with your Shadow side and probably won't need to push your opponent to win. On the other hand, if you're having trouble keeping sites or keeping your Dunlendings alive then this card will do nothing but clog your hand. Unless your deck is built to use Dunland's characteristic low site number to win quickly, leaving this card out in favor of extra Dunlendings, pumps, or situational minions such as Gríma, Wormtongue (4R154) or Úlairë Enquëa, Lieutenant of Morgul (1U231) will give your deck more consistency.
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- Constantly Threatening (4R6)
- Decks which rely on their Shadow sides for victories and build their Free Peoples to simply survive
Strong Versus...[edit]
- Free Peoples strategies such as choke and pipes, which rely on slow movements and tricks to manage dangers rather than defeating them
Weak Versus...[edit]
- Strong Free Peoples, which will make meeting the conditions for using this card difficult
- Condition discarding after the Fellowship Phase