Merry, In the Bloom of Health (17U107): Difference between revisions

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{{NavBar|17U107|[[Rise of Saruman Index]]|[[Halfling Leaf (17U106)|Halfling Leaf (17U106)]]|[[Hornblower Leaf (17U108)|Hornblower Leaf (17U108)]]}}
{{CardTabs|Shire}}


{{NavBar|Lotr17107|Rise of Saruman Index|Halfling Leaf (17U106)|Hornblower Leaf (17U108)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Shire}} [[Companion]] from the [[Rise of Saruman]] set.


{{CardInfobox|17U107}}


{{LegacyCardInfoBox
{{QueryCardCategories|17U107}}
| TLHHImage=LOTR17107
= Strategy =
| WikiImage=LOTR17107
== Gameplay Strategy ==
| SetNum=17
''In this section, describe:''
| CardNum=107
| SetName=Rise of Saruman
| Side=Free Peoples
| Culture=Shire
| Twilight=1
| FullCardType=Companion • Hobbit
| Stat1Name=Strength
| Stat1=3
| Stat2Name=Vitality
| Stat2=4
| Stat3Name=Resistance
| Stat3=8
| Stat4Name=
| Stat4=
| GameText=Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
| Lore="'I think we may have made a mistake leaving the Shire, Pippin.'"
| Rarity=U
| Notes=
}}


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


= General Strategy =
== Deckbuilding Strategy ==
''In this section, describe:''


In this section, describe:
* ''Cards and strategies this card works well with''
 
* ''Cards and strategies this card works particularly well or poorly against''
* Deck design strategy.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.


=== Weak Versus... ===
== Strong Versus... ==


* Add cards and explanations here.
* ''List enemy cards this card does well against''


= Example Decks =
== Weak Versus... ==


* Decklists or links to decks that use this card.
* ''List enemy or friendly cards to avoid playing this card with''


= Rules and Clarifications =
= Rulings =
''In this section'':


* Clarify existing rules if needed.
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* Link to rules discussions on TLHH.
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Extra Information =
= Alternate Personas =
== Other Versions of Merry ==
{{AlternateVersionTable|17U107}}


* [[lotr01302|Friend to Sam]]
= See Also =
* [[lotr01303|From O'er the Brandywine]]
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* [[lotr02104|Horticulturalist]]
* ''Link to decks that use this card''
* [[lotr04310|Learned Guide]]
[[Category:Cards That Need Work]]
* [[lotr04311|Unquenchable Hobbit]]
* [[lotr06113|Impatient Hobbit]]
* [[lotr06m03|Impatient Hobbit (M)]]
* [[lotr07320|Rohirrim Squire]]
* [[lotr07321|Swordthain]]
* [[lotr07321t|Swordthain (T)]]
* [[lotr08121|Noble Warrior]]
* [[lotr11168|Loyal Companion]]
* [[lotr15149|The Tall One]]
* [[lotr19029|Resolute Friend]]

Revision as of 13:52, 12 October 2021

Halfling Leaf (17U106)
Back to Rise of Saruman Index
Hornblower Leaf (17U108)

Merry, In the Bloom of Health (17U107) is a Companion from the Rise of Saruman set.


Collection Info
Title Merry
Subtitle In the Bloom of Health
Unique Yes
Collectible Yes
Set 17 - Rise of Saruman
Rarity U - Uncommon
Card Number 107
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Companion
Race Hobbit
Twilight Cost 1
Strength 3
Vitality 4
Resistance 8
Game Text Add 1 to the number of Ents you can spot.

Regroup:</br> Exert Merry to place a pipeweed from your discard pile beneath your draw deck.

Lore "'I think we may have made a mistake leaving the Shire, Pippin.'"
Technical Info
Wiki Base Card ID LOTR-EN17S107.0
TLHH ID LOTR17107
GEMP ID 17_107
LOTRO Hex ID 6B 6A 36 10
LOTRO Image ID 17_107


Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
Merry, Friend to Sam (1R302) Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Merry, From O'er the Brandywine (1C303) While Merry bears a weapon, he is strength +2.
Merry, Horticulturalist (2C104) Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Merry, Learned Guide (4C310) Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove to prevent this.
Merry, Unquenchable Hobbit (4R311) Skirmish: If Merry is not assigned to a skirmish, discard him to remove a Orc from a skirmish involving an unbound companion.
Merry, Impatient Hobbit (6R113) Regroup: Discard Merry to heal a companion.
Merry, Rohirrim Squire (7C320) Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Merry, Swordthain (7R321) Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 possessions from your discard pile.
Merry, Noble Warrior (8P121) To play, spot a companion.

Skirmish: Discard 4 cards from hand to make Merry strength +2 for each companion you spot.

Merry, Loyal Companion (11C168) For each other unbound companion assigned to a skirmish, Merry is strength +2.
Merry, The Tall One (15C149) While Merry bears a follower, he is strength +2.

Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.

Merry, Resolute Friend (19P29) Fellowship.

Skirmish: If Merry is not assigned to a skirmish, take 2 cards from your discard pile and remove them from the game to make a companion strength +2.

Merry, Of Buckland (V1_52) Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card