Leowyn (7R239): Difference between revisions

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= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
''In this section, describe:''
Leowyn - along with {{Card|Deor}} - is a major jump up from all Towers villagers and a useful card for any Rohan deck, usable throughout the game without further investment. {{Card|Simbelmyne}} can play her at the first sign of need and she in turn helps to [[Cycling|cycle]] through the deck for any other important cards.


* ''General usage''
The Free Peoples player should plan to use Leowyn's ability first thing if she's going to be used at all, lest initiative be lost before all unwanted cards are discarded. Whenever the Free Peoples player discards from hand during their turn the primary targets are often unwanted Shadow cards or Free Peoples duplicates, sometimes turning her cost into a benefit. Against a wounding strategy, however, discarding additional Free Peoples cards with Leowyn tends to be more fruitful than playing them. In addition to keeping a Fellowship healthy, this prevents opponents from using the twilight those cards would have added.
* ''Unorthodox or subtle usage''
 
* ''Common pitfalls of using this card''
Leowyn has no use for her vitality, but that doesn't mean her vitality is useless. In addition to being a little harder to kill, she is an excellent bearer of {{Card|Rohirrim Bow}} to snipe exhausted minions in a pinch. {{Card|Weapon Store}} is a good way to recur {{Card|Merry's Sword}} after {{Card|Merry, Swordthain}} bounces back to hand. And in [[Standard]] or [[Expanded]], {{Card|11S259}} and {{Card|Throne of the Golden Hall}} always benefit from having spare vitality around.


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
''In this section, describe:''
Leowyn's primary competition for deck space is {{Card|Deor}}: both use the same resource to do things that tend to keep a Fellowship healthy (heal wounds or win skirmishes). There's no reason a deck can't have both, there's just no real way to ''use'' both on the same turn. Some people optimize one or the other out of a deck as a result. If you're trying to cover yourself against wounding strategies specifically, {{Card|Rohirrim Shield}} is among the most efficient counters in the game. Playing it just once usually won't be enough though, so compared to Leowyn it requires more investment in either multiple copies or {{Card|Ecglaf}} to replay it and some way to heal him -- potentially Leowyn!


* ''Cards and strategies this card works well with''
Since her cost will most likely be paid with some Shadow cards, a deck that relies on her alone to cover all of its healing needs won't pair well with a Shadow dependent on gathering several key cards in hand. It's still not a bad idea to put her in for the occasional use or as a way to pivot to the Free Peoples when your Shadow doesn't have a chance. However, when whether you need to win with your Free Peoples or your Shadow depends on what happens this turn, whether she is used or not will determine the outcome with nearly no way to know what the right choice is.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* Any of the Towers allies, especially {{Card|Aldor}} who is not a villager and can't be healed by {{Card|Well Stored}}
* Cards which exert any {{C|Rohan}} Man, such as {{Card|Rohirrim Bow}}
* {{Card|Ceorl}}, who needs a villager with vitality to spare and a way to heal himself
* Hand extension such as {{Card|Gandalf, The Grey Pilgrim}}


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* A generally useful effect (and sometimes cost), worthwhile against any opponent. But especially...
* Shadow sides focused on [[wounding]], where Rohan's skirmish-oriented cards may accomplish little more than adding twilight if played
* An opponent with a [[Choke|choking]] Free Peoples, which might cause [[Hand Clog|hand clog]] and prevent you from getting the cards you need most


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Shadow conditions which prevent the Free Peoples player from ever having initiative, such as {{Card|Harsh Tongues}}
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 20:55, 10 September 2023

Knights of His House (7U238)
Back to Return of the King Index
Long Spear (7C240)

Leowyn (7R239) is a Rohan Ally from the Return of the King set.

Collection Info
Title Léowyn
Unique Yes
Collectible Yes
Set 7 - Return of the King
Rarity R - Rare
Card Number 239
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Rohan
Side Free Peoples
Card Type Ally
Race Man
Twilight Cost 1
Strength 4
Vitality 2
Site Number 3
Game Text Villager.

Fellowship: If you have initiative, discard 2 cards from hand to heal a Man.

Lore “...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!”
Translations
DE - German


Game Text Dorfbewohner.

Gemeinschaft: Wenn du die Initiative besitzt, lege 2 Karten aus deiner Hand ab, um einen Menschen zu heilen.

Lore ...als sie den König sahen, riefen sie mit froher Stimme: "König Théoden! König Théoden!"
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN07S239.0
TLHH ID LOTR07239
GEMP ID 7_239
LOTRO Hex ID 6F 0A AD 06
LOTRO Image ID 07_239


Strategy[edit]

Gameplay Strategy[edit]

Leowyn - along with Déor (7C222) - is a major jump up from all Towers villagers and a useful card for any Rohan deck, usable throughout the game without further investment. Simbelmynë (4R289) can play her at the first sign of need and she in turn helps to cycle through the deck for any other important cards.

The Free Peoples player should plan to use Leowyn's ability first thing if she's going to be used at all, lest initiative be lost before all unwanted cards are discarded. Whenever the Free Peoples player discards from hand during their turn the primary targets are often unwanted Shadow cards or Free Peoples duplicates, sometimes turning her cost into a benefit. Against a wounding strategy, however, discarding additional Free Peoples cards with Leowyn tends to be more fruitful than playing them. In addition to keeping a Fellowship healthy, this prevents opponents from using the twilight those cards would have added.

Leowyn has no use for her vitality, but that doesn't mean her vitality is useless. In addition to being a little harder to kill, she is an excellent bearer of Rohirrim Bow (5C88) to snipe exhausted minions in a pinch. Weapon Store (4R294) is a good way to recur Merry's Sword (7R242) after Merry, Swordthain (7R321) bounces back to hand. And in Standard or Expanded, Stables (11S259) and Throne of the Golden Hall (17R98) always benefit from having spare vitality around.

Deckbuilding Strategy[edit]

Leowyn's primary competition for deck space is Déor (7C222) : both use the same resource to do things that tend to keep a Fellowship healthy (heal wounds or win skirmishes). There's no reason a deck can't have both, there's just no real way to use both on the same turn. Some people optimize one or the other out of a deck as a result. If you're trying to cover yourself against wounding strategies specifically, Rohirrim Shield (5C91) is among the most efficient counters in the game. Playing it just once usually won't be enough though, so compared to Leowyn it requires more investment in either multiple copies or Ecglaf, Courageous Farmer (5C81) to replay it and some way to heal him -- potentially Leowyn!

Since her cost will most likely be paid with some Shadow cards, a deck that relies on her alone to cover all of its healing needs won't pair well with a Shadow dependent on gathering several key cards in hand. It's still not a bad idea to put her in for the occasional use or as a way to pivot to the Free Peoples when your Shadow doesn't have a chance. However, when whether you need to win with your Free Peoples or your Shadow depends on what happens this turn, whether she is used or not will determine the outcome with nearly no way to know what the right choice is.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • A generally useful effect (and sometimes cost), worthwhile against any opponent. But especially...
  • Shadow sides focused on wounding, where Rohan's skirmish-oriented cards may accomplish little more than adding twilight if played
  • An opponent with a choking Free Peoples, which might cause hand clog and prevent you from getting the cards you need most

Weak Versus...[edit]

  • Shadow conditions which prevent the Free Peoples player from ever having initiative, such as Harsh Tongues (7C150)