Endurance of Dwarves (2U4): Difference between revisions

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{{CardTabs|Dwarven}}
{{CardTabs|Dwarven}}


[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Condition]] from the [[Mines of Moria]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Condition]] from the [[Mines of Moria]] set. Like {{Card|The Tale of Gil-galad}} and {{Card|The Saga of Elendil}} from [[Fellowship of the Ring]], it passively grants vitality and can be discarded for a strength boost in a pinch. However, Endurance of Dwarves isn't a tale, isn't unique, and grants 1 strength instead of 2.


{{CardInfobox|2U4}}
{{CardInfobox|2U4}}
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= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
''In this section, describe:''
The vitality gained by Endurance of Dwarves shouldn't be relied upon too heavily -- an exhausted character will be killed if the condition is discarded. While extra vitality is useful for anyone, characters which need to exert gain the most. Unlike Elves or {{C|Gondor}} companions, there are only a handful of Dwarves which are exerted by name and most of them are Gimli. The risk of discard can be controlled with {{Card|Gimli, Feared Axeman}}, but doing so leaves only {{Card|Uri, Dwarven Lord}} as a particularly attractive candidate to bear the card. While the allies {{Card|Grimir, Dwarven Elder}} and {{Card|Thrarin, Dwarven Smith}} are eligible bearers, their abilities are rarely worth added survivability on a companion.


* ''General usage''
Optimal use of added vitality from any source usually means exerting a character more than its printed vitality allows at any given site. By including gratuitous healing you can not only evade the peril losing vitality poses, but be able to exert up to 4 extra times every turn. Remember too that even if you build a deck with this card in mind, you don't ''have'' to play it. An {{C|Isengard}} deck, for example, will often include at least one copy of {{Card|Saruman's Power}} so it may be better to avoid putting yourself in danger at all in some games. Other cultures such as {{C|Ringwraith}} and {{C|Sauron}} have more predictable condition discarding, making the odds of losing a companion unexpectedly much slimmer.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
''In this section, describe:''
Because Endurance of Dwarves isn't unique and an exhausted character will die whether he loses 1 or 4 vitality, it often makes sense to include all 4 copies in the deck if you plan on using it at all, and to play them all on the same character. In Towers Standard and later {{Card|Grima, Wormtongue}} makes doing so extremely risky; Return of the King's {{Card|Slaked Thirsts}} in turn allows you to "safely" stack as many cards on a companion as you see fit.


* ''Cards and strategies this card works well with''
When used to increase the skirmish potential of {{Card|Gimli, Son of Gloin}}, {{Card|Gimli, Unbidden Guest}}, or {{Card|Uri, Dwarven Lord}}, the healing from {{C|Dwarven}} tale decks using {{Card|Mines of Khazad-dum}} may allow you to regularly overextend on vitality and gain it all back next turn -- just keep in mind that a full condition wipe will be all the more devastating when you lose not only your extra vitality, but the healing you rely on. A popular healing combo, {{Card|Dwarven Heart}} can heal a Dwarf twice in a pinch and then be discarded with {{Card|Axe of Erebor}} to prevent those wounds from returning (adding some strength in a skirmish to boot). You can also use {{Card|Aragorn, Defender of Free Peoples}} to heal mid-skirmish, though doing so usually makes the extra vitality from Endurance of Dwarves redundant.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{Card|Gimli, Feared Axeman}}; to keep the conditions safe
* {{Card|Gimli, Son of Gloin}}; {{Card|Gimli, Unbidden Guest}}; {{Card|Gimli, Counter of Foes}}; or {{Card|Gimli, Lord of the Glittering Caves}}; to get maximum use out of the added vitality
* {{Card|Uri, Dwarven Lord}}
* {{Card|Battle to the Last}}
* {{Card|Slaked Thirsts}}, to neutralize minions such as {{Card|Grima, Wormtongue}} or {{Card|Orc Patrol}}
* {{Card|Dark Ways}}, to revitalize a companion that has more wounds than natural vitality (especially before a double)


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* In theory, nearly everything -- having more vitality on your companions is always a good thing


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Mass condition discarding such as {{Card|Saruman's Power}}
* Dedicated wounding decks, able to exhaust a key companion and discard the vitality keeping them alive
* {{Card|Goblin Warrior}}, which can be replayed at will to discard Endurance of Dwarves when you need it most


= Rulings =
= Rulings =
''In this section'':
{{RulesQuote
 
|source=Killed_2
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
|text=When a card that provides a vitality bonus for its bearer is discarded, that bearer is immediately killed if his vitality is then reduced to zero.
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
}}
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 01:54, 19 October 2021

Dwarven Bracers (2U3)
Back to Mines of Moria Index
Flurry of Blows (2C5)

Endurance of Dwarves (2U4) is a Dwarven Condition from the Mines of Moria set. Like The Tale of Gil-galad (1R66) and The Saga of Elendil (1R114) from Fellowship of the Ring, it passively grants vitality and can be discarded for a strength boost in a pinch. However, Endurance of Dwarves isn't a tale, isn't unique, and grants 1 strength instead of 2.


Collection Info
Title Endurance of Dwarves
Unique No
Collectible Yes
Set 2 - Mines of Moria
Rarity U - Uncommon
Card Number 4
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Condition
Twilight Cost 1
Vitality +1
Game Text Bearer must be a Dwarf.

Skirmish: Discard this condition to make bearer strength +1.

Lore “‘Dwarves too can go swiftly, and they do not tire sooner than Orcs.'”
Translations
DE - German
Card Name Die Ausdauer eines Zwerges
Game Text Muss auf einen Zwerg gespielt werden. Kampf Lege diesen Effekt ab, um dem Träger Stärke +1 zu geben.
Lore "Auch Zwerge vermögen schnell zu gehen und werden nicht eher müde als Orks.“
ES - Spanish
Card Name Resistencia de los Enanos
Game Text El portador debe ser un Enano.

Escaramuza: Descarta esta condición para dar al portador fuerza +1.

Lore “Los Enanos también pueden moverse sigilosamente, y no se cansan antes que los Orcos.”
FR - French
Card Name Endurance des Nains
Game Text Le détenteur doit être un Nain. Combat : Défaussez cette situation pour donner +1 en force au détenteur.
Lore « “Leur rapidité n'est pas moins grande... et ils ne se fatiguent point.” »
IT - Italian
Card Name Resistenza dei Nani
Game Text Il possessore deve essere un Nano.

Schermaglia: Scarta questa condizione per aggiungere +1 alla forza del possessore.

Lore “‘Anche i Nani sanno essere veloci, e non si stancano prima degli Orchi.'”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S004.0
TLHH ID LOTR02004
GEMP ID 2_4
LOTRO Hex ID 64 48 E8 01
LOTRO Image ID 02_004


Strategy

Gameplay Strategy

The vitality gained by Endurance of Dwarves shouldn't be relied upon too heavily -- an exhausted character will be killed if the condition is discarded. While extra vitality is useful for anyone, characters which need to exert gain the most. Unlike Elves or Gondor companions, there are only a handful of Dwarves which are exerted by name and most of them are Gimli. The risk of discard can be controlled with Gimli, Feared Axeman (7R7) , but doing so leaves only Úri, Dwarven Lord (9R11) as a particularly attractive candidate to bear the card. While the allies Grimir, Dwarven Elder (1U17) and Thrarin, Dwarven Smith (1U27) are eligible bearers, their abilities are rarely worth added survivability on a companion.

Optimal use of added vitality from any source usually means exerting a character more than its printed vitality allows at any given site. By including gratuitous healing you can not only evade the peril losing vitality poses, but be able to exert up to 4 extra times every turn. Remember too that even if you build a deck with this card in mind, you don't have to play it. An Isengard deck, for example, will often include at least one copy of Saruman's Power (1U136) so it may be better to avoid putting yourself in danger at all in some games. Other cultures such as Ringwraith and Sauron have more predictable condition discarding, making the odds of losing a companion unexpectedly much slimmer.

Deckbuilding Strategy

Because Endurance of Dwarves isn't unique and an exhausted character will die whether he loses 1 or 4 vitality, it often makes sense to include all 4 copies in the deck if you plan on using it at all, and to play them all on the same character. In Towers Standard and later Gríma, Wormtongue (4R154) makes doing so extremely risky; Return of the King's Slaked Thirsts (7U14) in turn allows you to "safely" stack as many cards on a companion as you see fit.

When used to increase the skirmish potential of Gimli, Son of Gloin (1R13) , Gimli, Unbidden Guest (4C49) , or Úri, Dwarven Lord (9R11) , the healing from Dwarven tale decks using Mines of Khazad-Dûm (3R3) may allow you to regularly overextend on vitality and gain it all back next turn -- just keep in mind that a full condition wipe will be all the more devastating when you lose not only your extra vitality, but the healing you rely on. A popular healing combo, Dwarven Heart (1C10) can heal a Dwarf twice in a pinch and then be discarded with Axe of Erebor (4R41) to prevent those wounds from returning (adding some strength in a skirmish to boot). You can also use Aragorn, Defender of Free Peoples (6R50) to heal mid-skirmish, though doing so usually makes the extra vitality from Endurance of Dwarves redundant.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

  • In theory, nearly everything -- having more vitality on your companions is always a good thing

Weak Versus...

  • Mass condition discarding such as Saruman's Power (1U136)
  • Dedicated wounding decks, able to exhaust a key companion and discard the vitality keeping them alive
  • Goblin Warrior (1C185) , which can be replayed at will to discard Endurance of Dwarves when you need it most

Rulings

When a card that provides a vitality bonus for its bearer is discarded, that bearer is immediately killed if his vitality is then reduced to zero.

- Killed_2 section