Elendil, The Tall (9R+32): Difference between revisions

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{{NavBar|9R+32|[[Reflections Index]]|[[Boromir, Bearer of Council (9R+31)|Boromir, Bearer of Council (9R+31)]]|[[Isildur, Bearer of Heirlooms (9R+33)|Isildur, Bearer of Heirlooms (9R+33)]]}}
{{NavBar|9R+32|[[Reflections Index]]|[[Boromir, Bearer of Council (9R+31)|Boromir, Bearer of Council (9R+31)]]|[[Isildur, Bearer of Heirlooms (9R+33)|Isildur, Bearer of Heirlooms (9R+33)]]}}
{{CardTabs|Gondor}}
{{CardTabs|Gondor}}


[[{{ROOTPAGENAME}}]] is a {{CI|Gondor}} [[Companion]] from the [[Reflections]] set.
[[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[Reflections]] set.
 
{{CardInfobox|9R+32}}
{{CardInfobox|9R+32}}
{{QueryCardCategories|9R+32}}</noinclude>
= Strategy =
'''Elendil, the Tall''' is an absolute slab of beef, just a man-mountain. In formats where [[Reflections]] is allowed like [[Movie Block]] and [[Expanded (Format)|Expanded]], he's a reliable staple tank for {{C|Gondor}}-focused decks, there to cheerfully soak skirmishes, archery wounds, or random exertion costs. He works well with {{Card|Narsil, Blade of the Faithful}} and the {{C|Gondor}} [[Artifact]] strategy of a support area full of cards like {{Card|Sapling of the White Tree}}, {{Card|Scroll of Isildur}}, and {{Card|Seeing Stone of Orthanc}}. In [[Expanded (Format)|Expanded]], {{Card|Kings' Legacy}} means he can even help another companion get through the skirmish phase. It's just nice to have a big fat dude to tank for you. Worst-case, if he dies, the cards you were using to support him can just apply to the next-best companion still alive.


{{QueryCardCategories|9R+32}}
Except for being a {{C|Gondor}} [[Man|man]], he's generally very disconnected from your main strategy. Few cards spot Elendil in particular, and he doesn't have any strategy-enabling unloaded keywords like [[Knight]], [[Ring-bound]], or [[Ranger]]. ([[Knight]] decks in [[Expanded (Format)|Expanded]] that need a big dumb blocker companion can run {{Card|Elendil, High-King of Gondor}} instead.) He's also too expensive to go in your opening Fellowship and thus can't protect from very early skirmishes unless he's in your opening hand. If you're really relying on him to tank for you, the best ways to fish him out of your deck are {{Card|Denethor, Lord of Minas Tirith}} and {{Card|Saved from the Fire}}, and both of those can grab his sword at the same time.
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
He can counter Shadow sides that capture sites, like {{C|Sauron}} [[Besieger]] decks or the occasional {{C|Dunland}} deck, but there's no good way to leverage his ability to liberate sites except to prevent your Shadow opponent from reaping the benefits of capturing them.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
It takes a lot of effort to get good use out of his [[move limit]] +1 ability. The only artifacts you can play on him are the two versions of Narsil, and generally you'll want to get those on him ASAP so he can skirmish more effectively. As a rule, early in the game is the worst time to triple move, as you'll help your opponent set up more quickly and likely miss a sanctuary. Occasionally you'll be able to pull off that clutch triple (possibly with a {{Card|Saved from the Fire}} setup), but in general cards like {{Card|Last Throw}} and {{Card|Radagast, The Brown}} are much more flexible. Unless you're dedicating your entire deck to setting up a [[run]] with Elendil's help, think of it just as a nice bonus.
''In this section, describe:''


* ''Cards and strategies this card works well with''
{{Card|Narsil, Blade of the Faithful}} isn't your only option for a decent weapon for him. You can also use {{Card|Narsil, Forged by Telchar}} to stymie Shadow support area possessions, like {{Card|Web}}, {{Card|Hides}}, {{C|Sauron}} [[Engine]]s like {{Card|Grond, Hammer of the Underworld}}, and [[Corsair]] possessions like {{Card|Black Sails of Umbar}} and {{Card|Ships of Great Draught}}. However, unless you're also using Isildur or {{Card|The Shards of Narsil}}, you run the risk of that card clogging up your hand a little bit until you can get Elendil out.
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{Card|Narsil, Blade of the Faithful}} and a pile of {{C|Gondor}} [[Artifact]]s like {{Card|Sapling of the White Tree}}, {{Card|Scroll of Isildur}}, and {{Card|Seeing Stone of Orthanc}}
* {{Card|Denethor, Lord of Minas Tirith}} or {{Card|Saved from the Fire}} to set him up with Narsil right away
* Any {{C|Gondor}} strategy that needs a character to spend exertions. This includes [[Fortification]]s, and too many others to list.
* A {{C|Gondor}} [[ring-bearer]], like {{Card|Boromir, Bearer of Council}}, {{Card|Isildur, Bearer of Heirlooms}}, or {{Card|Faramir, Bearer of Quality}} to help make sure there are always two {{CultureIcon|Gondor}} Men to spot.


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Shadow strategies that capture sites, like {{C|Sauron}} [[Besieger]]s and {{C|Dunland}}
* Possession removal. With just Blade of the Faithful, he'll usually hover around 10-12 strength, even against Shadow sides that are normally very aggressive about removing weapons.
* High strength and vitality make him a well-balanced tank regardless of what Shadow side he's facing


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* If he's down to his last wound, removing {{Card|Narsil, Blade of the Faithful}} with {{Card|Grond, Hammer of the Underworld}} will kill him
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Alternate Personas =
= Alternate Personas =
Line 47: Line 39:


= See Also =
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* The only cards that mention Elendil by name are the two versions of Narsil, {{Card|Crown of Gondor}}, and {{Card|Kings' Legacy}}.
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:45, 1 December 2022

Boromir, Bearer of Council (9R+31)
Back to Reflections Index
Isildur, Bearer of Heirlooms (9R+33)

Elendil, The Tall (9R+32) is a Gondor Companion from the Reflections set.

Collection Info
Title Elendil
Subtitle The Tall
Unique Yes
Collectible No
Set 9 - Reflections
Rarity R+ - Rare Plus
Card Number 32
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 5
Strength 8
Vitality 5
Game Text To play, spot 2 Men.

Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.

Regroup: Discard a artifact to liberate a site.

Lore “...and the North-realm they made in Arnor, and the South-realm in Gondor....”
Translations
DE - German


Game Text Entdecke 2 Menschen, um Elendil zu spielen. Gemeinschaft: Spiele ein Artefakt auf Elendil, um die Bewegungsweite für diesen Zug um 1 zu erhöhen. Sammeln: Lege ein Artefakt ab, um einen Ort zu befreien.
Lore ...und sie errichteten das Nordreich in Arnor und das Südreich in Gondor...
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN09S032.0
TLHH ID LOTR09032
GEMP ID 9_32
LOTRO Hex ID 60 46 95 08
LOTRO Image ID 09_032


Strategy[edit]

Elendil, the Tall is an absolute slab of beef, just a man-mountain. In formats where Reflections is allowed like Movie Block and Expanded, he's a reliable staple tank for Gondor-focused decks, there to cheerfully soak skirmishes, archery wounds, or random exertion costs. He works well with Narsil, Blade of the Faithful (9R+34) and the Gondor Artifact strategy of a support area full of cards like Sapling of the White Tree (9R35) , Scroll of Isildur (9R36) , and Seeing Stone of Orthanc (9R38) . In Expanded, Kings’ Legacy (13U72) means he can even help another companion get through the skirmish phase. It's just nice to have a big fat dude to tank for you. Worst-case, if he dies, the cards you were using to support him can just apply to the next-best companion still alive.

Except for being a Gondor man, he's generally very disconnected from your main strategy. Few cards spot Elendil in particular, and he doesn't have any strategy-enabling unloaded keywords like Knight, Ring-bound, or Ranger. (Knight decks in Expanded that need a big dumb blocker companion can run Elendil, High-king of Gondor (13R65) instead.) He's also too expensive to go in your opening Fellowship and thus can't protect from very early skirmishes unless he's in your opening hand. If you're really relying on him to tank for you, the best ways to fish him out of your deck are Denethor, Lord of Minas Tirith (10R28) and Saved From the Fire (8R20) , and both of those can grab his sword at the same time.

He can counter Shadow sides that capture sites, like Sauron Besieger decks or the occasional Dunland deck, but there's no good way to leverage his ability to liberate sites except to prevent your Shadow opponent from reaping the benefits of capturing them.

It takes a lot of effort to get good use out of his move limit +1 ability. The only artifacts you can play on him are the two versions of Narsil, and generally you'll want to get those on him ASAP so he can skirmish more effectively. As a rule, early in the game is the worst time to triple move, as you'll help your opponent set up more quickly and likely miss a sanctuary. Occasionally you'll be able to pull off that clutch triple (possibly with a Saved From the Fire (8R20) setup), but in general cards like Last Throw (10C34) and Radagast, The Brown (9R+26) are much more flexible. Unless you're dedicating your entire deck to setting up a run with Elendil's help, think of it just as a nice bonus.

Narsil, Blade of the Faithful (9R+34) isn't your only option for a decent weapon for him. You can also use Narsil, Forged by Telchar (17R31) to stymie Shadow support area possessions, like Web (8C30) , Hides (4R19) , Sauron Engines like Grond, Hammer of the Underworld (8R103) , and Corsair possessions like Black Sails of Umbar (8C50) and Ships of Great Draught (8R65) . However, unless you're also using Isildur or The Shards of Narsil (3R44) , you run the risk of that card clogging up your hand a little bit until you can get Elendil out.

Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • Shadow strategies that capture sites, like Sauron Besiegers and Dunland
  • Possession removal. With just Blade of the Faithful, he'll usually hover around 10-12 strength, even against Shadow sides that are normally very aggressive about removing weapons.
  • High strength and vitality make him a well-balanced tank regardless of what Shadow side he's facing

Weak Versus...[edit]

Alternate Personas[edit]

Portrait Name Game Text
Elendil, High-king of Gondor (13R65) Knight. To play, spot 2 knights or exert 2 Men.

Each of your companions is resistance +1.

Maneuver: Remove a token to make an unbound companion resistance +1 until the regroup phase. ​


See Also[edit]