Deft in Their Movements (2C99): Difference between revisions

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__NOTOC__
<noinclude>__NOTOC__
{{NavBar|2C99|[[Mines of Moria Index]]|[[Dear Friends (2U98)|Dear Friends (2U98)]]|[[Fearing the Worst (2R100)|Fearing the Worst (2R100)]]}}
{{CardTabs|Shire}}


{{NavBar|Lotr02099|Mines of Moria Index|Dear Friends (2U98)|Fearing the Worst (2R100)}}
[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Event]] from the [[Mines of Moria]] set.
{{CardInfobox|2C99}}
{{QueryCardCategories|2C99}}</noinclude>
= Strategy =
For a [[Choke]] card, Deft is somewhat harder to use effectively compared to other {{C|Shire}} choke entries like {{Card|A Talent for Not Being Seen}} and {{Card|Bill the Pony}}.  Due to the "snapshot" ruling on how it works (see below), it only affects sites which are in play at the time it is played. 


Since it is a [[Regroup Phase]] event, this means that on its own it only has any effect if you are behind on the site path. which is not a position a choke deck wants to be in.  Choke does not want to double; the point is to avoid adding [[Twilight]], after all.


{{LegacyCardInfoBox
It can however be comboed with cards that pathfind the next site during the regroup phase, such as {{Card|Thror's Map}} or {{Card|Get On and Get Away}}.  The card also stacks with itself, so it can self-combo if you have multiple copies to ''really'' crank up the choke level.
| TLHHImage=LOTR02099
| WikiImage=LOTR02099
| SetNum=02
| CardNum=099
| SetName=Mines of Moria
| Side=Free Peoples
| Culture=Shire
| Twilight=0
| FullCardType=Event
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Stealth. Regroup: Spot 2 Hobbits to make each site's Shadow number -2 until the end of the turn.
| Lore=“They possessed from the first the art of disappearing swiftly and silently, when large folk who they do not wish to meet come blundering by.
| Rarity=C
| Notes=
}}


= General Strategy =
In this section, describe:
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* {{Card|Thror's Map}}
 
* {{Card|Get on and get away}}
* Add cards and explanations here.
* Other [[Choke]] cards (consider 4 Hobbits + {{Card|A Talent For Not Being Seen}} + {{Card|Bill the Pony}} + {{Card|Thror's Map}} + Deft dragging {{Card|The Bridge of Khazad-dum}} down to a mere {{T|5}}, making the Balrog unplayable even with that site's steep discount)
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* Any Shadow card that costs twilight, which is ''checks notes'' almost all of them.


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* {{C|Moria}}, which can bootstrap their own twilight generation with several cheap or free card options


From the Comprehensive Rules 4.0:
= Rulings =
Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a “snapshot” of the current game state, and only those cards are affected.


* This means that Deft in Their Movements affects only sites that are in play when it is played.
This card is affected by the aptly-named "snapshot rule", which means that only cards which were in play at the moment the event was played get effected; the event takes a "snapshot" of the game state and does not update it when cards are later played.


= Extra Information =
{{RulesQuote
|source=event
|text=Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a "snapshot" of the current game state, and only those cards are affected. <br><br>


* Add other information regarding printing, rarity, trivia, etc.
    ''{{Card|Deft in Their Movements}} (Regroup: "Spot 2 Hobbits to make each site's Shadow number –2 until the end of the turn.") affects only sites that are in play when it is played.''}}

Latest revision as of 08:22, 2 September 2023

Dear Friends (2U98)
Back to Mines of Moria Index
Fearing the Worst (2R100)

Deft in Their Movements (2C99) is a Shire Event from the Mines of Moria set.

Collection Info
Title Deft in Their Movements
Unique No
Collectible Yes
Set 2 - Mines of Moria
Rarity C - Common
Card Number 99
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Event
Twilight Cost 0
Game Text Stealth.

Regroup: Spot 2 Hobbits to make each site’s Shadow number -2 until the end of the turn.

Lore “They possessed from the first the art of disappearing swiftly and silently, when large folk who they do not wish to meet come blundering by.”
Translations
DE - German
Card Name Geschickt in ihren Bewegungen
Game Text Heimlichkeit.

Sammeln: Entdecke 2 Hobbits, um die Schattenzahl jedes Ortes bis zum Ende des Spielzuges um 2 zu reduzieren.

Lore Von Anfang an beherrschten sie die Kunst, rasch und geräuschlos zu verschwinden, wenn große Leute, denen sie nicht begegnen wollen, dahertrapsen.
ES - Spanish
Card Name Hábiles en sus movimientos
Game Text Sigilo. Reagrupación: Avista 2 Hobbits para hacer que el número de sombra de cada sitio sea -2 hasta el final del turno.
Lore “Dominaron desde un principio el arte de desaparecer rápido y en silencio, cuando la Gente Grande con la que no querían tropezar se les acercaba casualmente.”
FR - French
Card Name Adroits dans leurs Mouvements
Game Text Dissimulation.

Ralliement : Désignez 2 Hobbits pour diminuer la puissance de l’Ombre de chaque site de 2 jusqu’à la fin du tour.

Lore « Ils ont toujours eu l'art de disparaître vivement et en silence quand des Grandes Gens qu'ils ne désirent pas rencontrer viennent par hasard de leur côté... »
IT - Italian
Card Name Svelti nei Movimenti
Game Text Segretezza.

Raccolta: Avvista 2 Hobbit per sottrarre -2 al numero Ombra di ogni sito fino alla fine del turno.

Lore “Sin dall'inizio possedevano l'arte di sparire veloci e silenziosi al sopraggiungere di genti che non desideravano incontrare.”
PL - Polish


Technical Info
Wiki Base Card ID LOTR-EN02S099.0
TLHH ID LOTR02099
GEMP ID 2_99
LOTRO Hex ID 63 4E E8 01
LOTRO Image ID 02_099


Strategy[edit]

For a Choke card, Deft is somewhat harder to use effectively compared to other Shire choke entries like A Talent for Not Being Seen (1U316) and Bill the Pony (3U106) . Due to the "snapshot" ruling on how it works (see below), it only affects sites which are in play at the time it is played.

Since it is a Regroup Phase event, this means that on its own it only has any effect if you are behind on the site path. which is not a position a choke deck wants to be in. Choke does not want to double; the point is to avoid adding Twilight, after all.

It can however be comboed with cards that pathfind the next site during the regroup phase, such as Thrór's Map (1R318) or Get On and Get Away (4R304) . The card also stacks with itself, so it can self-combo if you have multiple copies to really crank up the choke level.


Strengths and Weaknesses[edit]

Synergizes With...[edit]

Strong Versus...[edit]

  • Any Shadow card that costs twilight, which is checks notes almost all of them.

Weak Versus...[edit]

  • Moria, which can bootstrap their own twilight generation with several cheap or free card options

Rulings[edit]

This card is affected by the aptly-named "snapshot rule", which means that only cards which were in play at the moment the event was played get effected; the event takes a "snapshot" of the game state and does not update it when cards are later played.


Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a "snapshot" of the current game state, and only those cards are affected.

Deft in Their Movements (2C99) (Regroup: "Spot 2 Hobbits to make each site's Shadow number –2 until the end of the turn.") affects only sites that are in play when it is played.

- event section