Dead Ones (6C100): Difference between revisions
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'''Dead Ones''' is rarely played. A cheap weak [[minion]] like this would only be good in a [[Rainbow|multicultural]] [[swarm]] deck like [[Stupid Swarm]], which is the only place it ever might win a skirmish to use its [[Damage|Damage +1]]. Those decks don't generally place [[burden]]s or use [[Twilight (Keyword)|Twilight]] [[minion]]s, however. Decks that use Twilight minions are generally focused on [[Corruption|corrupting]] the [[ring-bearer]], not somehow getting some use out of a small weak minion like this. The only swarm deck that uses [[Nazgul]] or places a significant number of burdens is [[Morgul Orcs]], which focuses on a different culture, generally does not play many Twilight Nazgûl, and has stronger swarming minions like {{Card|Morgul Whelp}}. | |||
= Strengths and Weaknesses = | = Strengths and Weaknesses = |
Revision as of 04:09, 17 March 2022
Corpse Lights (6C99) | Back to Ents of Fangorn Index |
Gate Picket (6R101) |
Dead Ones (6C100) is a Sauron Minion from the Ents of Fangorn set.
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Strategy
Dead Ones is rarely played. A cheap weak minion like this would only be good in a multicultural swarm deck like Stupid Swarm, which is the only place it ever might win a skirmish to use its Damage +1. Those decks don't generally place burdens or use Twilight minions, however. Decks that use Twilight minions are generally focused on corrupting the ring-bearer, not somehow getting some use out of a small weak minion like this. The only swarm deck that uses Nazgul or places a significant number of burdens is Morgul Orcs, which focuses on a different culture, generally does not play many Twilight Nazgûl, and has stronger swarming minions like Morgul Whelp (7U202) .
Strengths and Weaknesses
Weak Versus...
- Pretty much everything. Very cheap, very weak minions like this are only useful in swarm decks, which generally cannot play this card.