Sturdy Stock (15C8): Difference between revisions
(adding rulings section) |
|||
Line 9: | Line 9: | ||
{{QueryCardCategories|15C8}} | {{QueryCardCategories|15C8}} | ||
= Strategy = | = Strategy = | ||
'''Sturdy Stock''' is rarely played. Outside of [[Hunters Block]], there are many better and more-consistent {{C|Dwarven}} [[pump]] [[event]]s, particularly {{Card|Dwarf-lords}}, {{Card|Awkward Moment}}, {{Card|Battle Tested}}, and {{Card|Honed}}. All of these cards give a higher base bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. In Hunter's Block play, you're unlikely to be playing a [[dwarf]]-specific pump event anyway because there are only three dwarfs in the whole [[format]]: {{Card|Gloin, Son of Groin}}, {{Card|Thorin III, Stonehelm}}, and three versions of [[Gimli]]. Even then, {{Card|Axe-work}} is probably more consistent, since it always gives at least +2 [[strength]]. | '''Sturdy Stock''' is rarely played. Outside of [[Hunters Block]], there are many better and more-consistent {{C|Dwarven}} [[pump]] [[event]]s, particularly {{Card|Dwarf-lords}}, {{Card|Awkward Moment}}, {{Card|Battle Tested}}, and {{Card|Honed}}. All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of [[Hunter]] minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the [[artifact]] [[ring]]s like {{Card|Ring of Fury}}. In Hunter's Block play, you're unlikely to be playing a [[dwarf]]-specific pump event anyway because there are only three dwarfs in the whole [[format]]: {{Card|Gloin, Son of Groin}}, {{Card|Thorin III, Stonehelm}}, and three versions of [[Gimli]]. Even then, {{Card|Axe-work}} is probably more consistent, since it always gives at least +2 [[strength]]. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
Line 19: | Line 19: | ||
* An opponent playing only one [[Hunter]] minion at a time. | * An opponent playing only one [[Hunter]] minion at a time. | ||
= Rulings = | |||
Similar to {{Card|Sharp Defense}}, if there's one [[Hunter]] minion in play, you have to grant the dwarf +1 [[strength]] and [[Damage]] +1. You can't choose the +2 strength instead. | |||
{{RulesQuote | |||
|source=effect | |||
|text=When a card has a conditional effect in parentheses, you can’t choose which one to use. You have to use the conditional effect if the condition is met.</p> | |||
<p>''{{Card|Sharp Defense}} adds no strength to a Dwarf who has resistance 4 or more and no possessions. You can't choose to use the +2 instead.}} |
Revision as of 07:16, 14 April 2022
Heavy Axe (15U7) | Back to The Hunters Index |
Well-crafted Armor (15R9) |
Sturdy Stock (15C8) is a Dwarven Event from the The Hunters set.
| ||||||||||||||||||
| ||||||||||||||||||
|
Strategy
Sturdy Stock is rarely played. Outside of Hunters Block, there are many better and more-consistent Dwarven pump events, particularly Dwarf-lords (13U4) , Awkward Moment (13C2) , Battle Tested (7U3) , and Honed (8C6) . All of these cards give a higher base strength bonus, and give more benefit under circumstances you can control rather than relying on your opponent to be playing a swarm of Hunter minions. They don't increase Damage +X, but there are generally better, more-consistent options to do that, particularly the artifact rings like Ring of Fury (9R+7) . In Hunter's Block play, you're unlikely to be playing a dwarf-specific pump event anyway because there are only three dwarfs in the whole format: Glóin, Son of Groin (15R6) , Thorin III, Stonehelm (17R6) , and three versions of Gimli. Even then, Axe-work (17U5) is probably more consistent, since it always gives at least +2 strength.
Strengths and Weaknesses
Strong Versus...
Weak Versus...
- An opponent playing only one Hunter minion at a time.
Rulings
Similar to Sharp Defense (12U13) , if there's one Hunter minion in play, you have to grant the dwarf +1 strength and Damage +1. You can't choose the +2 strength instead.
When a card has a conditional effect in parentheses, you can’t choose which one to use. You have to use the conditional effect if the condition is met.
Sharp Defense (12U13) adds no strength to a Dwarf who has resistance 4 or more and no possessions. You can't choose to use the +2 instead.
- effect section