Exert
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Exert[edit]
From the Comprehensive Rules 4.0:
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.
Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).
See also exhausted, for each, healing.
Actions | ||||||||||
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General | At Random | Can/Cannot | Cost | Effect | May | Limit | Pass | Prevent | Spot | Up To |
Triggers | At the Start | Each Time | When | While | ||||||
Phase Actions | Assign | Cancel | Special Ability | Response | ||||||
Character Actions | Corrupt | Exert | Exhaust | Heal | Kill | Overwhelm | Participate | Wound | ||
Site Actions | At a Site | Control | Liberate | Replace | ||||||
Card Actions | Draw | Discard | Play | Reveal | Reconcile | Shuffle | Stack | Transfer |